Presentation on theme: "SCREENS Don’t let the door hit ya’. MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for."— Presentation transcript:
SCREENS Don’t let the door hit ya’
MEASURABLE OUTCOMES z1 Define screening. z2 Describe how to screen a stationary opponent. z3 List requirements for screening a moving opponent. z4 Name the only legal moving screen.
Screen-Rule 4-39 & 10-6 z~definition -a legal action taken by a player who, without causing contact, delays or prevents an opponent from reaching a desired position.
To establish a legal screening position: zThe screener may face any direction. zTime and distance are relevant. zThe screener must be stationary, except when both are moving in the same path and in the same direction.
Stationary opponent z Front/side – field of vision z Short of contact
Stationary opponent z Back – blind z one normal step backward without contact
Moving opponent zAllow time and distance to avoid contact. zNo more than 2 strides.
Moving opponents~ same path / same direction zThe player behind is responsible for the contact, even if the player in front slows or stops. CRASHES AREN’T PENNDOT: CRASHES AREN’TACCIDENTS
Rally Share zWhat are the elements of a legal screen?
PROTECTION zThe screener may use his/her hands or arms to protect their face or body from the imminent crash. zThe screener must stay within his/her vertical plane – approximately shoulder width. zThe screener may not ylean into the screen yextend the elbows yrotate toward the player
CRASH RESPONSIBILITY zScreened player should try to avoid contact. zBlind screen may lead to extreme contact. Ruled incidental contact if opponent attempts to stop on contact. zPlayers may not force their way through or around a screen.
SUMMARY z~definition -a legal action taken by a player who, without causing contact, delays or prevents an opponent from reaching a desired position. zTo establish a legal screening position: yThe screener may face any direction. yTime and distance are relevant yThe screener must be stationary, except when both are moving in the same path and in the same direction. z Stationary opponent Front/side – field of vision – Short of contact Back – blind -one normal step backward without contact z Moving opponent Allow time and distance to avoid contact. No more than 2 strides.
TEST A1, in attempting to screen, takes a stationary position in the path of moving B1. The position of A1 is so close that B1 cannot avoid A1 and contact results. Blocking foul on A1. Team control.
Test A1, in attempting to screen, takes a stationary position in the path of moving B1. The position of A1 is far enough away so that B1, who is aware of the position of A1, has an opportunity to avoid A1 but contact still results. Charging foul on B1.
Test zA2 and A3 set a screen on B4. B4 pushes his way between the screeners to guard A4. zPushing or charging foul on B4.
Test zA1 cuts through the lane. B1 who is guarding A2 jumps in front of A1 (both feet down) to prevent A1’s getting through the lane. Contact occurs immediately. zBlocking foul on B1.
Test zPoint guard A1 passes to A2 on the wing. As A1 cuts toward the basket, A3 leaves the post and moves toward the ball. A1 collides with B3 (covering A3), leaving A3 open to receive a pass from A2. zIllegal screen. Blocking foul A1.
Test zDuring a “stack” throw-in, A2 extends an elbow to screen B4 – contact occurs. A4 catches the ally-oop and scores. zBlocking foul on A2. Cancel the basket. This is NOT a team control foulB4 will shoot. If Team B is in the bonus, B4 will shoot.