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Reflection on A comparative analysis of a game based mobile learning model in low-socio economic communities in India By Latha Ramesh.

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Presentation on theme: "Reflection on A comparative analysis of a game based mobile learning model in low-socio economic communities in India By Latha Ramesh."— Presentation transcript:

1 Reflection on A comparative analysis of a game based mobile learning model in low-socio economic communities in India By Latha Ramesh

2 A comparative analysis of a game based mobile learning model in low-socio economic communities in India Authors : Dr Paul KimElizabeth Bucker Hyunkyung KimTamas Mckany Neha Talija Vallabhi Parikh Published in The International Journal of Educational development

3 Children aged between 6 and 14 From underdeveloped regions No access to formal education Little prior exposure to technology Mix of urban slums and rural areas

4 Finding : Children learnt to operate mobile devices Children learnt math through engaging games Learning happened without their realizing What was the study about : Children learnt math using games on mobile devices No teacher intervention Stages of learning – Exploration, recognition, interaction and iteration

5 Disadvantaged settings do not hinder exploring or learning Interesting finding 1 Better learning happens when learner is given opportunities to construct meaning not by better teaching methods

6 InstructionismConstructionism

7 Interesting finding -2 Gender and location have an impact

8 Boys-only groups (M = 5.67, SD = 4.30) solved more problems in average than girls-only groups (M = 3.60, SD = 1.81), p =.001. 1 2 But in Indian board exams, it is the other way May be because Learning is from mobile devices http://edudel.nic.in/Result_Analysis /2012/ResultCBSE12th2012.pdf

9 Note : Fire Rescue Math (FRM) is an educational game used in the population. G3 – Group of 3 ; G7 – Group of 7 G3 learnt better than G1 or G7 Interesting finding -3

10 Competition helped ; Too much competition deterred

11 Myth : Good infrastructure and teachers are a must for learning Truth : Children learn when learning opportunities are presented to them Do not wait for teachers to become tech-savvy Use game based learning

12 Myth : Technology means smart board and desktops Truth : It may be cheaper to load engaging games in mobile devices Engaging interactive content loaded in mobiles is an effective learning environment

13 Pythagoras theorem Rules How to prove ? Application Real life example Activities Myth : Learn concept, proof, before its application Truth : It is not necessary to learn in that order always ; it depends on the Instructional design Redesign learning environment taking into account the current reality

14 Smaller groups learn faster and better. Develop digital games out of traditional games to teach lessons

15 Thank you..


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