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The Blanton iTour An Interactive Handheld Museum Guide Pilot Rolando Lopez University of Texas at Austin Information Technology Services Systems Analyst.

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Presentation on theme: "The Blanton iTour An Interactive Handheld Museum Guide Pilot Rolando Lopez University of Texas at Austin Information Technology Services Systems Analyst."— Presentation transcript:

1 The Blanton iTour An Interactive Handheld Museum Guide Pilot Rolando Lopez University of Texas at Austin Information Technology Services Systems Analyst 512 - 232 - 5583 rolando.lopez@austin.utexas.edu Copyright Rolando Lopez 2004. This work is the intellectual property of the author. Permission is granted for this material to be shared for non-commercial, educational purposes, provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the author. To disseminate otherwise or to republish requires written permission from the author.

2 UTopia utopia.utexas.edu ”The University is setting the goal of providing a digital knowledge gateway to all Texans. We will provide access for every citizen, via a personalized internet window, into the resources of our libraries, collections, museums and much more.” – President Larry Faulkner

3 iTour Research Question Can handheld multi-media technology enhance visitor learning and satisfaction

4 Interpretive Principles Principles –Focus on the Object –Focus on the Learner –Interactive, Personalized Learning Object LearnerInteractive

5 iTour Project Definition Pilot interactive Pocket PC museum guide to enhance the learning and overall museum experience for guests. –four contemporary works of art –engaging and interactive content –rich media - audio, video, text, creative play Pilot project research findings to inform future interpretive tools at the museum.

6 Synecdoche, Byron Kim

7 Untitled (Hands/Stranger in the Village), Glenn Ligon

8 I Pray and then I Play in the Collective Landscape, Jesse Amado

9 By the River, Radcliffe Bailey

10 iTour Project Objectives 1.Define Project 2.Art/Technology Research 3.Formative Evaluation – Focus Groups 4.Storyboard 5.Develop Content 6.Develop Pocket PC Interface 7.Design Evaluation Protocol - Survey 8.Testing/Refinement 9.Event Logistics 10.Exhibition 11.Evaluation

11 Critical Path Diagram

12 Technical Details 3 brands of Pocket PCs –Dell Axim X5 (3 units) –Toshiba e750 (2 units) –Compaq iPAQ 3670 (5 units) iTour technology –Interface - Macromedia Flash / Action Script –iTour Usage Statistics – XML, PHP, my SQL

13 iTour Demo

14 iTour System Flowchart

15 iTour Hierarchical Structure

16 Technical Lessons Learned Battery Life Fragility Processor Speed Creating Media Rich Content Usability –Keyhole Navigation

17 Museum Evaluation Findings & Implications

18 Evaluation Protocol Design Data –Usability Testing and Training Visitors, Docents, Curators, Technologists –Beta Testing Austin Museum Day 200 museum visitors Evaluation Data –Written Surveys –iTour Usage Statistics –Observations

19 Visitor Reactions to the iTour “Overall how satisfied were you with your iTour experience?”

20 What Did Visitors Learn? Please take a moment to write down two or three of the most important things you learned from the works of art you just viewed in Visualizing Identity.

21 Quality of Learning Evaluation Scale Asophisticated description: higher level analysis; deeper reflection Bthorough description/analysis Cthree to four facts; low level analysis; personal reflection Done to two basic facts/observations; vague Flittle to no info on work/themes

22 Quality of Learning A - sophisticated description: higher level analysis; deeper reflection B - more thorough description/analysis C - three to four facts; low level analysis; personal reflection D - one to two basic facts/observations; vague F - little to no info on work/themes “Please take a moment to write down two or three of the most important things you learned from the works of art you just viewed in Visualizing Identity.”

23 Quality of Learning 1.Described works in more detail 2.Deeper level of understanding and critical thinking 3.More connections to their own history and background

24 In Their Own Words “Untitled (Hands) forced me to consider the special challenges that gay African-American men face. Being neither gay nor African-American, I felt like I glimpsed an entirely ‘new’ cultural vista.”

25 In Their Own Words “I considered my skin color alone (without the rest of me) as a complete representation of my identity, in a way I had never experienced before.”

26 In Their Own Words These questions resounded within me when I was viewing these works.” “What are we? Are we the same existence in our perception as in others eyes?

27 What’s Next? America Americas iTour –Grant Proposals (NEH, IMLS…) –Possible Project Goals (based on funding) 50 wireless handheld computers Wireless internet access 15-30 works of art Location sensing Content Management System LBJ Museum Pilot Project HRC Considering a Project

28 iTour Team Sponsors: Dan Updegrove, VP IT & Jessie Otto Hite, Museum Director Project Leaders: Anne Manning, Curator & Glenda Sims, Senior Systems Analyst Museum Team: –Kelly Baum (Asst. Curator) –Annette Carlozzi (Curator), –Jenny Chowning (Grad Student), –Kristina Elizondo (Manager University Programs) –Anne Manning (Curator) Technical Team –Andy Greer (Graphic Design, Videographer) –Amanda Jeronimus (Videographer) –Rolando Lopez (iTour Analyst, Sound Man) –Kara Nicholas (Database, Quality Testing) –Glenda Sims (Project Management, Usability)

29 Experience the Blanton iTour online www.blantonmuseum.org/ exhibitions_section/ past_exhibitions.html#identity Research Paper available online at http://www.archimuse.com/mw2004/papers/manning/manning.html


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