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Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved. Introduction in Altair ® HyperMesh ® The Fastest, Solver Neutral.

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Presentation on theme: "Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved. Introduction in Altair ® HyperMesh ® The Fastest, Solver Neutral."— Presentation transcript:

1 Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved. Introduction in Altair ® HyperMesh ® The Fastest, Solver Neutral CAE Environment for High Fidelity Modeling

2 Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.  Help Menu  Tutorials  Training documents  Training videos (Client center: HyperMesh Introduction  Registration requires domain from university!!! (gmx, t-online, web, etc. cannot be approved)

3 Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved. HyperMesh Introduction

4 Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved. The individual panels and options form a sentence HyperMesh Introduction READ HyperMesh AND BUILD sentences !! READ HyperMesh

5 Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved. HyperMesh Introduction GREEN = ACTION RED = close window, no further action The highlighted frame tells you: insert data (here type: element)

6 Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved. Activate helpful icons such as CHECKS CHECKS offers tools to measure distances HyperMesh Introduction area / mass

7 Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved. Rotate r, a = STRG & LMT Fit model: f „Move / Pan“:STRG&RMT Zoom: STRG&Rädchen Mask Delete Shade geometry Shade elements HyperMesh Introduction

8 Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved. Display Control: Viewing: Mouse Buttons  Left mouse button +CTRL & drag for rotate +CTRL & click on entity to change center of rotation +CTRL & click in graphics area, off entities to reset center to middle of screen  Middle mouse button +CTRL & drag for zoom +CTRL & click for fit  Right mouse button +CTRL & drag for pan HyperMesh Introduction

9 Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.  Select entities with a window using Shift + mouse Left mouse drag – select entities Right mouse drag – unselect entities Left click – change window shape —Rectangle Inside —Rectangle Outside —Polygon Inside —Polygon Outside Entities are selected when mouse button is released Panels: Overview HyperMesh Introduction

10 Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.  N1, N2, N3 direction option allows nodes to be selected to define either a direction or a plane Select 2 nodes to define a direction (only N1 and N2) Select 3 nodes to define a plane (N1, N2, and N3) N1 N2 Plane defined by N1, N2, N3 N1 N2 N3 Direction is normal to plane Positive direction is by “right hand rule” Panels: Direction Selection: N1, N2, N3 HyperMesh Introduction

11 Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.  Panels often have sub-panels Accessed by radio buttons on the left side of the panel  Panels generally work from left to right Example: Project / to plane sub-panel 1) What to do: Pick a sub-panel for the function to be used 2) What to do it to: Select entities that will be affected 3) How to do it: Give parameters that define how the function will be executed 4) Do the action: Execute the function Panels: General Layout HyperMesh Introduction

12 Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.  Entity selectors Control what and how entities are selected for a function Reset Deselects all entities for the selector Cyan border Indicates the selector is active (there can only be 1 active selector) Clicking the entity type button when it is active accesses the “extended selection menu” Entity Type Switch Changes what type of entity is being selected Entity Type Button Shows the type of entity currently being selected Panels: Selection HyperMesh Introduction

13 Copyright © 2009 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved. Model Browser Possible contents of a Component collector Elements Geometry Display ON /OFF by (de-)activating … HyperMesh Introduction


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