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1 CMPE 421 Parallel Computer Architecture PART5 More Elaborations with cache & Virtual Memory.

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1 1 CMPE 421 Parallel Computer Architecture PART5 More Elaborations with cache & Virtual Memory

2 Cache Optimization into categories  Reducing Miss Penalty l Multilevel caches l Critical word first: Don’t wait for the full block to be loaded before sending the requested word and restarting the CPU l Read Miss Before write miss: This optimization serves reads before writes have been completed. SW R2, 512(R0) ; M[512] ← R3 (cache index 0) LW R1,1024(R0) ; R1 ← M[1024] (cache index 0) LW R2,512(R0) ; R2 ← M[512] (cache index 0) -If the write buffer hasn’t completed writing to location 512 in memory, the read of location 512 will put the old, wrong value into the cache block, and then into R2. l Victim Caches 2

3 Victim Caches  One approach to lower miss penalty is to remember what was discarded in case it is needed again.  This victim cache contains only blocks that are discarded from a cache because of a miss— “victims”—and are checked on a miss to see if they have the desired data before going to the next lower-level memory.  The AMD Athlon has a victim cache with eight entries. 3 Jouppi [1990] found that victim caches of one to five entries are effective at reducing misses, especially for small, direct-mapped data caches. Depending on the program, a four-entry victim cache might remove one quarter of the misses in a 4-KB direct-mapped data cache.

4 Cache Optimization into categories  Reducing the miss rate l Larger block size, l Larger cache size, l Higher associativity, l Way prediction Pseudo-associativity, -In way-prediction, extra bits are kept in the cache to predict the set of the next cache access. l Compiler optimizations  Reducing the time to hit in the cache l small and simple caches, l avoiding address translation, l and pipelined cache access. 4

5 Cache Optimization  Complier-based cache optimization reduces the miss rate without any hardware change  For Instructions l Reorder procedures in memory to reduce conflict l Profiling to determine likely conflicts among groups of instructions  For Data l Merging Arrays: improve spatial locality by single array of compound elements vs. two arrays l Loop Interchange: change nesting of loops to access data in order stored in memory l Loop Fusion: Combine two independent loops that have same looping and some variables overlap l Blocking: Improve temporal locality by accessing “blocks” of data repeatedly vs. going down whole columns or rows 5

6 Examples 6  Reduces misses by improving spatial locality through combined arrays that are accessed simultaneously  Sequential accesses instead of striding through memory every 100 words; improved spatial locality

7 Examples  Some programs have separate sections of code that access the same arrays (performing different computation on common data)  Fusing multiple loops into a single loop allows the data in cache to be used repeatedly before being swapped out  Loop fusion reduces missed through improved temporal locality (rather than spatial locality in array merging and loop interchange) 7  Accessing array “a” and “c” would have caused twice the number of misses without loop fusion

8 Blocking Example 8

9 Example  B called Blocking Factor  Conflict misses can go down too  Blocking is also useful for register allocation 9

10 Summary of performance equations 10

11 VIRTUAL MEMORY  You’re running a huge program that requires 32MB l Your PC has only 16MB available... Rewrite your program so that it implements overlays Execute the first portion of code (fit it in the available memory) When you need more memory... Find some memory that isn’t needed right now Save it to disk Use the memory for the latter portion of code So on... The memory is to disk as registers are to memory Disk as an extension of memory Main memory can act as a “cache” for the secondary stage (magnetic disk) 11

12 A Memory Hierarchy Disk  Extend the hierarchy l Main memory acts like a cache for the disk  Cache: About $20/Mbyte <2ns access time l 512KB typical  Memory: About $0.15/MBtye, 50ns access time l 256MB typical  Disk: About $0.0015/MByte, 15ms (15,000,000 ns) access time l 40GB typical Registers CPU Load or I-FetchStore Main Memory (DRAM) Cache 12 SW manages movement HW manages movement The operating system is responsible for managing the movement of memory between disk and main memory, and for keeping the address translation table accurate.

13 Virtual Memory Idea: Keep only the portions of a program (code, data) that are currently needed in Main Memory Currently unused data is saved on disk, ready to be brought in when needed Appears as a very large virtual memory (limited only by the disk size) Advantages: Programs that require large amounts of memory can be run (As long as they don’t need it all at once) Multiple programs can be in virtual memory at once, only active programs will be loaded into memory A program can be written (linked) to use whatever addresses it wants to! It doesn’t matter where it is physically loaded! When a program is loaded, it doesn’t need to be placed in continuous memory locations Disadvantages: The memory a program needs may all be on disk The operating system has to manage virtual memory 13

14 Virtual Memory  We will focus on using the disk as a storage area for chunks of main memory that are not being used.  The basic concepts are similar to providing a cache for main memory, although we now view part of the hard disk as being the memory. l Only few programs are active l An active might not need all the memory that has been reserved by the program (store rest in the Hard disk) 14

15 The Virtual Memory Concept Virtual Memory Space: All possible memory addresses (4GB in 32-bit systems) All that can be held as an option (conceived). Disk Swap Space: Area on hard disk that can be used as an extension of memory. (Typically equal to ram size) All that can be used. Main Memory: Physical memory. (Typically 1GB) All that physically exists. Virtual Memory Space Disk Swap Space Main Memory 15

16 The Virtual Memory Concept Virtual Memory Space Disk Swap Space Main Memory This address can be conceived of, but doesn’t correspond to any memory. Accessing it will produce an error. This address can be accessed. However, it currently is only on disk and must be read into main memory before being used. A table maps from its virtual address to the disk location. This address can be accessed immediately since it is already in memory. A table maps from its virtual address to its physical address. There will also be a back-up location on disk. Error Disk Address: Not in main memory Physical Address: Disk Address:

17 The Process  The CPU deals with Virtual Addresses Steps to accessing memory with a virtual address 1. Convert the virtual address to a physical address Need a special table (Virtual Addr-> Physical Addr.) The table may indicate that the desired address is on disk, but not in physical memory Read the location from the disk into memory (this may require moving something else out of memory to make room) 2. Do the memory access using the physical address Check the cache first (note: cache uses only physical addresses) Update the cache if needed 17

18 Structure of Virtual Memory Virtual AddressAddress TranslatorPhysical Address From Processor To Memory Page fault Using elaborate Software page fault Handling algorithm Return our Library Analogy Virtual addresses as the title of a book Physical address as the location of that in the library 18

19 Translation ( hardware that translates these virtual addresses to physical addresses )  Since the hardware access memory, we need to convert from a logical address to a physical address in hardware  The Memory Management Unit (MMU) provides this functionality 0 2 n -1 CPU MMU Virtual Address (Logical) Physical Address (Real) Physical Memory 19

20 Address Translation In Virtual Memory, blocks of memory (called pages) are mapped from one set of address (called virtual addresses) to another set (called physical addresses) 20

21 If the valid bit for a virtual page is off, a page fault occurs. The operating system must be given control. Once the operating system gets control, it must find the page in the next level of the hierarchy (usually magnetic disk) and decide where to place the requested page in main memory. Page Faults 21

22 Terminology  page: The unit of memory transferred between disk and the main memory.  page fault: when a program accesses a virtual memory location that is not currently in the main memory.  address translation: the process of finding the physical address that corresponds to a virtual address. 22 Cache Virtual memory Block ⇒ Page Cache miss ⇒ page fault Block addressing ⇒ Address translation

23 Difference between virtual and cache memory  The miss penalty is huge (millions of seconds) l Solution: Increase block size (page size) around 8KB -Because transfers have a large startup time, but data transfer is relatively fast after started  Even on faults (misses) VM must provide info on the disk location l VM system must have an entry for all possible locations l When there is a hit, the VM system provides the physical address in memory (not the actual data, in the cache we have data itself ) -Saves room – one address rather than 8 KB data  Since miss penalty is very huge, VM systems typically have a miss (page fault) rate of % 23

24 In Virtual Memory Systems  Pages should be large enough to amortize the high access time. (from 4 kB to 16 kB are typical, and some designers are considering size as large as 64 kB.)  Organizations that reduce the page fault rate are attractive. The primary technique used here is to allow flexible placement of pages. (e.g. fully associative) l Sophisticated LRU replacement policy is preferable  Page faults can be handled in software.  Write-back (Write-through scheme does not work.) l we need a scheme that reduce the number of disk writes. 24

25 Keeping track of pages: The page table  All programs use the same virtual addressing space  Each program must have its own memory mapping  Each program has its own page table to map virtual addresses to physical addresses virtual Address Physical Address  The page table resides in memory, and is pointed to by the page table register  The page table has an entry for every possible page (in principle, not in practice...), no tags are necessary.  A valid bit indicates whether the page is in memory or on disk. 25 Page Table

26 Virtual to Physical Mapping Virtual Page NumberPage Offset Physical Page NumberPage Offset Example 4GB (32-bit) Virtual Address Space 32MB (25-bit) Physical Address Space 8 KB (13-bit) page size (block size) Example 4GB (32-bit) Virtual Address Space 32MB (25-bit) Physical Address Space 8 KB (13-bit) page size (block size) Translation  A 32-bit virtual address is given to the V.M. hardware l The virtual page number (index) is derived from this by removing the page (block) offset Note: may involve reading from disk Page tables are stored in main MEM (index) No tag - All entries are unique The Virtual Page Number is looked up in a page table When found, entry is either: The physical page number, if in memory V->1 The disk address, if not in memory (a page fault) V->0 If not found, the address is invalid Both virtual and physical address are broken down a page number and page offset

27 Virtual Memory (32-bit system): 8KB page size,16MB Mem Phys. Page # Disk Address Virt. Pg.# V K Index Virtual Address Page offset Physical Address 4GB / 8KB = 512K entries 2 19 =512K 11 27

28 Virtual Memory Consists  Bits for page address  Bits for virtual page number  Number of virtual pages  Entries in the page table  Bits for physical page number  Number of physical pages  Bits per page table line  Total page table size 28

29 Write issues  Write Through - Update both disk and memory l + Easy to implement l - Requires a write buffer l - Requires a separate disk write for every write to memory l - A write miss requires reading in the page first, then writing back the single word Write Back - Write only to main memory. Write to the disk only when block is replaced. + Writes are fast + Multiple writes to a page are combined into one disk write - Must keep track of when page has been written (dirty bit) 29

30 Page replacement policy  Exact Least Recently Used (LRU) but it is expensive.  So, use Approximate LRU:  a use bit (or reference bit) is added to every page table line l If there is a hit, PPN is used to form the address and reference bit is turned on so the bit is set at every access  the OS periodically clears all use bits  the page to replace is chosen among the ones with their use bit at zero l Choose one entry as a victim randomly  If the OS chooses to replace the page, the dirty bit indicates whether the page to be written out before its location in memory can be given to another (give a Figure) 30

31 Virtual memory example Virtual Page #ValidPhysical Page #/ (index)BitDisk address sector sector 4323… sector Page Table: System with 20-bit V.A., 16KB pages, 256KB of physical memory Page offset takes 14 bits, 6 bits for V.P.N. and 4 bits for P.P.N. Access to: PPN = 0010 Physical Address: Access to: PPN = Page Fault to sector Pick a page to “kick out” of memory (use LRU). Assume LRU is VPN for this example sector xxxx... Read data from sector 1239 into PPN

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