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OSPF Header Version (1 byte)Pkt type (1 byte) Length of Pkt (2 bytes) Source Router ID (4 bytes) Area ID (4 bytes) Checksum (2 bytes) Authentication type.

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Presentation on theme: "OSPF Header Version (1 byte)Pkt type (1 byte) Length of Pkt (2 bytes) Source Router ID (4 bytes) Area ID (4 bytes) Checksum (2 bytes) Authentication type."— Presentation transcript:

1 OSPF Header Version (1 byte)Pkt type (1 byte) Length of Pkt (2 bytes) Source Router ID (4 bytes) Area ID (4 bytes) Checksum (2 bytes) Authentication type (2 bytes) Authentication data (8 bytes) OSPF HEADER 2Type don’t care IP:PORT (8 bytes!!) don’t care Don’t care OSPF HEADER for this project Type = 1 -> HELLO Type = 3 -> link state request Type = 4 -> link state update Type = 5 -> link state ACK Types we will use

2 HELLO Packet OSPF Header with Type = 1 (HELLO) Network Mask (4 bytes) Hello Interval (2 bytes) optionspriority Dead interval (4 bytes) Designated router (4 bytes) Backup designated router (4 bytes) 1 st recent neighbor ID (4 bytes) last recent neighbor ID (4 bytes) standard OSPF Header with Type = 1 (HELLO) Don’t care (4 bytes) 10 (2 bytes) Don’tcare 40 (4 bytes) Don’t care (4 bytes) Don’t care (4 bytes) 1 st Neighbor ID (8 bytes) SENDER ID (8 bytes) this project Neighbors are the Ids (IP:Port) that have been send a HELLO since the in the previous 40 seconds (dead interval). Put the senders ID last as a delimiter.

3 HELLO Protocol Every hello interval (10 sec) you must send out a hello to ALL neighbors. The HELLOs are even sent across links that seem to be down. During initialization, a HELLO is sent to all neighbors. If a HELLO is received and 1. The receiving node is listed in the recent neighbors list and 2. the sending node’s BIDIRECTIONAL flag is zero, then set it to one and send immediately respond with a HELLO, with, of course, the node that just sent the HELLO on the recent neighbors list. If a HELLO is received and the receiving node is not listed in the recent neighbors list, then immediately respond with a HELLO, with, of course, the node that just sent the HELLO on the recent neighbors list. Whenever a HELLO is received, set the sending node’s LAST_HELLO_TIME to the current time.

4 The Link State Update packet OSPF Header with Type = 4 (update) Number of LSAs LSA1 LSA2 LSA Age optionsLS type Link State ID 4 bytes Advertising router 4 bytes LS Sequence Number 4 bytes checksum length router type0 Number of Links LSA LSA Header Link ID 4 bytes Link Data 6 bytes Link typeTOS metric Link 1

5 The Link State Update Packet for Project OSPF Header with Type = 4 (update) Number of LSAs LSA1 LSA2 LSA Age Don’tcare Link State ID 8 bytes don’t care 4 bytes LS Sequence Number 4 bytes don’t care Don’tcare Number of Links LSA LSA Header Link ID 8 bytes Link Data 6 bytes Link typeTOS metric Link 1

6 Database Exchange This is not according to the OSPF standard. It will generate more control traffic than the standard, and will not work in all situations. But, it is simpler to program and will suffice for this project. When a link switches to bidirectional, a full database exchange should take place. Suppose that node A has switched its bidirectional flag to node B to one, then node A initializes a database exchange: Node A sends an OSPF link state request packet to node B. Node B responds by all its LSA’s in one packet. If A does not get a LSA from B within 2 seconds, A resends an OSPF link state request packet to node B until either it gets an LSA or the link is no longer BIDIRECTIONAL. When A receives the LSA database, it responds with a link state ACK packet. If B fails to get a link state ACK within 2 seconds, B retransmits the LSA database. (Remember to not miss sending and receiving HELLO messages while sending a database). B continues to retransmit the LSA database until the link is no longer BIDIRECTIONAL or the entire database has been sent. Note, since both ends will switch the link to bidirectional, both ends will initiate a database exchange

7 Reception of link state update When an link state update arrives, send a link state ACK to sending node (not quite the standard). For each in the LSA in the update if the sequence number is larger than the sequence number in the current database then If the Link State ID of in the LSA is not the same as this node’s ID, then Update link state database Flood this LSA to all neighbor except the one that sent it. else Generate a new LSA with sequence number equal to one plus the sequence number in the arrived LSA. Flood this LSA to ALL neighbors. If the LSA sequence number is less than or equal to the one currently in the database, then don’t do anything. A link state update is made up of one or more LSAs

8 Reliable Flooding When a packet is to be flooded, put it in the ToBeFlooded list. This list should contain the packet to be flooded, the address to where it should be sent and the time out, the next time it should be resent. Hint: Since you should check periodically if packets need to be resent, you can initially put the packet in the list with an expired time out. When you get an ACK, the packet should be removed from the ToBeFlooded list.

9 Initialize Send HELLOs wait for packet arrival (but don’t wait more than 2 sec) Forward data packet receive HELLO receive LS update receive LS request receive LS ACK Clear entry on ToBeFlooded List Any LS update request need to be resent? Reply to HELLO ? Reply to HELLO Set Bidirectional? Set Bidirectional and Request LS update Set waiting for LS update from XXX flag0 Possibly clear WaitingForUpdate flag does update contains new LSAs? update LSA database Set compute new routing table flag Add to ToBeFlooded List If needed send ToBeFlooded list entries Send HELLOs if needed Any overdue HELLOs? Age LSA Any overdue LSA? Delete link Set compute new routing table flag Generate new LSA Add to be flooded list Clear LSA with MAXAGE and add ToBeFlooded list Make new routing table yes


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