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  Presenter: (Mike, Rob, etc.)  Readings: (link to the game’s design doc?)  Java & SpaceSmasher Version:  “Some witty game quote here” Repetition.

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Presentation on theme: "  Presenter: (Mike, Rob, etc.)  Readings: (link to the game’s design doc?)  Java & SpaceSmasher Version:  “Some witty game quote here” Repetition."— Presentation transcript:

1   Presenter: (Mike, Rob, etc.)  Readings: (link to the game’s design doc?)  Java & SpaceSmasher Version:  “Some witty game quote here” Repetition & Real-time Simulations

2   Soon we’ll switch software simulations, but this time we’ll reuse our familiar SpaceSmasher environment  Demo SpaceSmasher V2

3   Understanding & practice with:  A Single While Loop  A Single For Loop  Translating For Loops to While Loops  And vice-versa  TBA While Loops with Multiple Conditions TBA  &&  ||  Nesting loops inside loops with For  Mixing nested For and While Loops Lab Goals & Outcomes

4   SpaceSmasher is a complex but exciting environment!  Outcomes are similar to a typical CS1 class, but with different:  Pros  Examples  Content  Motivation  Cons  Setup  Length  Complexity Game Lab Pros & Cons

5   An even more fully-featured SpaceSmasher game  When compared to the if statement lab  The first step is to read the lab  We’ll start together on TODO1 At the End of Lab

6  For & While Flowchart Should we make another row of blocks? True False addFireBlock() addIceBlock() addFireBlock() addIceBlock() Start End

7  For & While Flowchart Should we make another row of blocks? True False addFireBlock() addIceBlock() addFireBlock() addIceBlock()

8  Sequential Loops Flowchart

9  Loops here are not logically related to one another In other words, they’re not nested or related in any way If one loop fails to execute due to the loop condition evaluating to false, this affects no other loops A set of loops that each must be evaluated And if one is skipped, this has no bearing on the other loops. Contrast this behavior to Nested Loops

10  Loops Inside Loops (Nested)

11   Also called Nested Loops  for(…) { //outer loop  //outer loop code  //which includes  //an inner loop  for(…) { //inner loop  //inner loop code  }  } Loops Inside Loops (Nested)  Note that if the outer loop’s condition is initially false:  You never do any part of the outer loop, including the inner loop!

12  INSERT CLICKER QUESTION

13  TBAWhich of the following are true regarding Sequential IFs? Which of the following are true regarding Chained IF/ELSEs? Single, Sequential Loops Versus Nested Loops

14   Paddles don’t work  No keyboard support for movement  No mouse support for movement  Spawning only  No collision support  They do change when an upgrade block is hit  Balls don’t work  They pass right through the paddle  They don’t change with the paddle  To an IceBall or FireBall TBAIn The Beginning…

15   First, we’ll add keyboard support  This should spawn balls just like the left mouse button (TODO1 Single IF)  And, the left and right keys should move the paddle (TODO2 Single IF)  Then, we’ll add mouse support for left & right (TODO3 Chained IF)  Next, we’ll fix the issue regarding paddle and ball collisions (TODO 0) TBALab Activities

16   We’ll refactor some existing code using && (TODO4)  To make it shorter and clearer  Then reduce a different code segment using || (TODO5)  Finally, we’ll fix the ball so it turns to an IceBall if the paddle is ice (TODO6)**  And a FireBall if the paddle is fire Lab Activities Continued

17  Variables & Methods

18   An even more complete SpaceSmasher experience  Start by reading the lab  We’ll start together on TODO1 in 10 minutes  Look at the EXAMPLES for code samples At the End…

19   Once the lab is complete, look at the assignment.  What about a version of this game that TBA  Or, what about a version of this game that TBA Building BetterVersions of SmaceSmasher

20   tba SpaceSmasher Assignment

21   tba SpaceSmasher Assignment

22   tba SpaceSmasher Assignment


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