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An Approach to Content Adaptation for Mobile Computing Francis C.M. Lau (& W.Y. Lum) Department of Computer Science & Information Systems The University.

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Presentation on theme: "An Approach to Content Adaptation for Mobile Computing Francis C.M. Lau (& W.Y. Lum) Department of Computer Science & Information Systems The University."— Presentation transcript:

1 An Approach to Content Adaptation for Mobile Computing Francis C.M. Lau (& W.Y. Lum) Department of Computer Science & Information Systems The University of Hong Kong

2 2 The Next Gold Rush? “ The current Internet gold rush will be dwarfed by what is about to happen with Wireless Internet Access. ” – The Economist

3 3 Challenges of Mobile Computing Device heterogeneity and constraints Content heterogeneity The network The user

4 4 Content Adaptation Why adapt contents? –Most contents for viewing are for the larger screens –Creating multiple versions a burden –Even if you don’t mind, there are just too many possible devices –Different users want different things –Having one, original version is easier to manage Content adaptation is about generating any content version from one single original version Author-once-present-anywhere (AOPA)

5 5 Preadaptation Keeping just the original version (any other version is runtime-generated) could be slow Preadaptation –to create all possible versions, and do static “ selection ” at runtime, or –to create just a few essential versions, and do dynamic adaptation – hence the “ balance ”

6 6 A User-Centric, Context-Sensitive Approach Content adaptation is not just about adapting to the device, but also the user, the network, … Adapting to the user – a user-centric approach The user has preferences –speed (how much delay can I tolerate?), color (do I mind black-and-white?), scaling (is smaller text size ok?), modality (do I care what format?), … What the user most prefers however might not be feasible because of constraints of the context –the device, the network, the requested object

7 7 A Collaborative Environment INTERNET INTERMEDIATE PROXY SERVER CONTENTS PROVIDER USER & DEVICE Content adaptation happens here THE CONNECTIONS Preadapted versions stored here

8 8 Content Adaptation in Two Steps Content negotiation N(P preference, P device, P network, P content )  V –V the recommended version –Note: “ version ” = ID or metadata, not the real content Content realization R(V)  O –O the actual object returned to the client

9 9

10 10 Content Negotiation Negotiation: user ’ s preference against the context Preferences represented by scores and stored as score nodes in an efficient data structure To traverse the data structure from highest- scoring node until TRUE: TRUE || FALSE  decision(score-node, context) –where context = (P device, P network, P content ) –note that estimated rendering time is considered in the process

11 11 recommended version = CONTENT NEGOTIATION

12 12 Negotiating for the Best Version

13 13 Content Realization To generate the object based on the desired version recommended by the negotiation module Involves one or more transcoding steps from some “ optimal ” preadapted version Tradeoff between –real-time transcoding overhead (CPU cost, or time) –storage overhead of preadaptation (I/O cost)

14 14 Transcoding Relation Graph V the set of all possible content versions The edge (v i, v j ) means v j can be derived from v i through transcoding –v i could be (4-bit color, 75% scaling); v j could be (1-bit color, 50% scaling) Transcoding (  ) is a lossy operation Edge labels are the time cost of the corresponding transcoding operations based on some cost model At least v 0, the original content version, should be present in the content server

15 15 To Build the Preadapted Set, V pre Constrained by total size allowed Each vertex (white) not in V pre must be pointed to by exactly one edge from a vertex (black) in V pre With least total edge cost (over all edges from a black vertex to a white vertex) among all the possibilities NP-complete

16 16 The Greedy Algorithm (GREEDY) C(V) = total edge (black-to-white) cost based on an optimal edge set for a given preadapted set V We can take space into account as well: to maximize C'( ) which is the aggregated transcoding cost saving per unit spatial consumption V pre  initial set while not exceeding space allowed select v  V pre such that C(v  V pre ) is minimized add v to V pre

17 17 Example V pre C( )space v0 v v 0, v v 0, v v 0, v v 0, v v 0, v 4, v v 0, v 4, v v 0, v 4, v Space limit: 850 Kbytes

18 18 How Good is GREEDY Let A and B be the improvements (i.e., reduction in transcoding time over all content versions) due to the optimal solution (OPT) and GREEDY respectively; then –where k and k' are the numbers of versions selected by GREEDY and OPT respectively If k=9 and k'=8, then GREEDY is at least 70% of OPT in performance

19 19 How Good is GREEDY Proof based on that for a greedy selection algorithm for “ datacubes ” by Harinarayan et al. [SIGMOD96] Can we do better? –“ The greedy algorithm does as well as we can hope any [deterministic] polynomial-time algorithm to do ” – according to some recent result on set cover

20 20 Experimentation A prototype PDF document content adaptation system (simulation) User preference in five domains: color, downloading time, scaling, modality, segmentation, each having a range of 4 values –hence 4 5 = 1024 score nodes per user

21 21 Negotiating for the Best Version

22 22 Experimentation We measured performance in terms of the following against preadaptation capacity –aggregated transcoding cost saving –content coverage ratio = # of selected versions / all versions C'( ) performs better than C( ) in most situations Please refer to our Mobicom paper for the graphs

23 23 Experimentation Modality vs. downloading time; all others kept constant WAP device: –(a) modality > downloading time  WBMP –(b) downloading time > modality  WML PDA: –(c) PDF, (d) BMP, (e) HTML

24 24 Experimentation Setting maximum download time –(a) WBMP, (b) larger WML, (c) smaller WML –note how (c) is segmented/cropped and the use of the “next” anchor acb

25 25 Experimentation Awareness of network delays –(a) 144 kbps  PDF with 256 colors –(b) 19.6 kbps  BMP with 16 colors –(c) 9.6 kbps  HTML acb

26 26 Further Research Versions weighted according to popularity To exploit mutual dependencies between objects Dynamic (re-)preadaptation –similar to caching –separate caching at the proxy? Better algorithms than GREEDY Automatic content augmentation – “pervasive authoring” Easily-transcodable contents Do we really need that many versions? User preferences – how specified? Collaborative design: device-proxy-server Adaptation of code

27 27 Related Publications W.Y. Lum and F.C.M. Lau, “User-centric Content Negotiation for Effective Adaptation Service in Mobile Computing”, IEEE Transactions on Software Engineering, to appear. W.Y. Lum and F.C.M. Lau, “A Context-Aware Decision Engine for Content Adaptation”, IEEE Pervasive Computing, Vol. 1, No. 3, July- September 2002, W.Y. Lum and F.C.M. Lau, “On Balancing Between Transcoding Overhead and Spatial Consumption in Content Adaptation”, Proc. Mobicom 2002, Atlanta, USA, September 2002,

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