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THE EFFECTS OF MOBILE APPLICATIONS ON PEOPLE ENES BÜKTE 1543172.

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Presentation on theme: "THE EFFECTS OF MOBILE APPLICATIONS ON PEOPLE ENES BÜKTE 1543172."— Presentation transcript:

1 THE EFFECTS OF MOBILE APPLICATIONS ON PEOPLE ENES BÜKTE

2  INTRODUCTION  MOBILE APPLICATION AREA CATEGORIES  SMART PHONE SALES AND THE USES RATE OF DIFFERENT CATEGORY OF MOBILE APPLICATION  NEGATIVE EFFECTS  POSITIVE EFFECTS  CONCLUSION OUTLINE

3  At first mobile applications are simple.  Calling.  Messaging.  Simple calculations.  New applications can;  Connect internet(Browser).  Information of distance place.  Social communication(facebook or twitter).  Identfying location.  Mobile Applications have Positive and Negative effects on people. INTRODUCTION

4  1. Communications: Internet Browsing, SMS, Social Networking  2. Games: Puzzle/ Strategy, Cards /Casino, Action/ Adventure  3. Multimedia: Image viewer, Presentations viewers, Video Players  4. Productivity: Calendars, Calculators, Diary, Notepad /Memo/Word Processors, Spreadsheets  5. Travel: City guide, Currency converter, Translators, GPS/Maps, Weather app.  6. Utilities: Profile manager, Idle screen/Screen saver, Address book, Task manager, Call manager, File manager MOBILE APPLICATION AREA CATEGORIES

5  Use of Smartphone shows uses of Mobile applications.  In 2008, the global smartphone sales was 140 million, and the number of smartphones sold per year will be million in  Wireless Expertise expresses that by 2013 smartphone penetration will be approaching approximately 28-30% of the total mobile market in SMARTPHONE SALES

6 THE USES RATE OF DIFFERENT CATEGORY OF MOBILE APPLICATION The Nielsen company, released a survey in September 2010 has been published a report of downloading mobile application

7  Addiction Problem  Health Problem  Physical problem  Social problem  Financial Problem  Spend Time Problem NEGATIVE EFFECTS OF MOBILE APPLICATIONS

8  Because of social networking on mobile application people became addicted on these applications.  Facebook  Twitter  Messenger  Skype  Most of the game and quiz impress people.  Some of the games creates addicted people. People start to compete their results and they try to break records.  Angry birds  Fruit ninja  Temple run ADDICTION OF MOBILE APPLICATION

9  To much uses creates health problems on people.  Two types health problem affects people.  Physical problem  Social problem HEALTH PROBLEM

10  According too much use of applicaitons eyes, back and neck start to hurt.  Little screen couses some problems; People try to focus screen this creates serious eyes problems.  Moreover not suitable poses creates back and neck problem.  And also more SMS and mail give a hurt for finger. PHYSICAL PROBLEM

11  People believe that most of application is advantage for sociality.  But,mobile applications for sociality creates unsocial people.  Because people who are addictive, spend more of daily time on their mobile applicaiton.  People forget real communications.  It makes people unsocial. SOCIAL PROBLEM

12  Most of the mobile applications are fee-paying.This situation creates financial problem for low income people.  Also some of the applications which can used for playing online games or applications which permit to shoping online, make a financial problem effect on people. FINANCIAL PROBLEM

13 SPEND TIME PROBLEM Peolpe spent so much time on mobile applicaitons. While Web browsing fell 2.4%, from 72 minutes a day to 70 minutes, applicaitons grew up 35% from 94 minutes to 127 minutes. TV viewing remains same. Games, Social networking and Entertainment are 3 categories which are 80% of spending time. Games lead to with 43%, which equals to 55 min. per a day.

14  HELP TO EDUCATION  EASY DAILY LIFE  HELP TO BUSINESS LIFE  GAIN TIME  EASY COMMUNICATION POSITIVE EFFECTS

15  Number of mobile applications allow users to perform multiple task anytime and anywhere.  Students can download applicaitons to study whenever they want.  47% of students say they have used an applicaiton for learning.  Students can answer questions, tweet questions, and look up information during class.  60% of students say they would pay up to $7.80 for an application to support learning. HELP TO EDUCATION

16  In the daily life most of the area start to easier with mobile applications.  For example;Cooking, banking, gps, weather conditions, dictionary,currency converter, translator and newspaper applications provide benefits for daily life. EASY DAILY LIFE

17  Most of the mobile applications include business sector.  Rialto,voice and video calling,mail service help to business life.  Mobile applications gain the time for people especially business sector. For example, before the mobile app people often go to job vacation for important or unimportant situations.They lost of most time for unimportant situation, therefore mobile app provides gaining time. HELP TO BUSINESS LIFE

18  Another mobile applicaiton positive effect is gain time.  People who uses the neccessary applicaitons do not spent much time.  For example, banking applicaitons used to tranfer money easly or used check the account, and also now a days this applicaiton’s uses in terms of credit cards.  Sending and receiving important e- mails or SMS easly, without finding PC. GAIN TIME

19  Voice and video calling applications provide easy communication between people.  Send and receive . For example;different city or country or continent easily talk each other using mobile applications.  Mobile Applications provides to communicate easly to disabled people. EASY COMMUNICATION

20  While technological improves, the effects on the people has been increases.  Mobile device and based on this issuse, mobile applicaitons has increases.  Therefore, the effects on the people can seen easly, in terms of Positively and Negatively. CONCLUSION

21 THANK YOU.

22  "Mobile Application and Its Global Impact." International Journal of Engineering and Technology, December http://www.ijens.org/ %20IJET-IJENS.pdf  "The Effect of Context and Application Type on Mobile Usability: An Empirical Study." School of Computer Science and Information Technology RMIT University http://crpit.com/confpapers/CRPITV38Ryan.pdf  " The App Effect" http://theappeffect.org/  " Success Factors and Impacts of Mobile Business Applications" Forthcoming in International Journal of Electronic Commerce, http://www.learningace.com/doc/649844/da2a77d2d368df6128b25c0f6a620603/ijec_mobilepilotstudy    Refence list


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