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Lecture 6: Constraints II Planar mechanisms (four bar linkage) A three-link robot A general hinge 1 I want to focus on constraints still holonomic — both simple and nonsimple I can do this in the context of three mechanisms and I can put some of this into Mathematica

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planar mechanisms fit into our rubric use the x =0 plane simple holonomic constraints 2 planar mechanisms

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We have a choice of how to fit this into our existing process We can preserve or we can preserve the idea that the long axes are Ks If we choose the former, then the long axes become Js the latter adds π/2 to 3 I’m going to do the former for today

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We have the planar picture 4

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This tells us what the connectivity constraints are 5 The system shown (known as a kinematic chain) has three degrees of freedom (The three link robot to come is related to this)

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6 The Lagrangian for this simple three link chain is You can see that this will lead to some fairly complicated EL equations Move on to a common planar mechanism, the four bar linkage

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7 The four bar linkage crank coupler follower ground link loop closure equation

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8 Several kinds: crank-rocker: crank can make a full rotation double rocker: neither crank nor follower can make a full rotation drag link: both crank and follower can make full rotations The picture on the previous slide is a double rocker.

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9 The loop closure equation has two components we can find two variables The text discusses finding two angles given all four lengths and the crank angle (the J 4 angle is always π) If we are doing dynamics, we only need to do that once to give us an initial condition Even kinematics can be converted to differential equations The picture we have already seen is of a double rocker linkage for which the crank cannot make a full circle I’ll build a crank rocker mechanism for which crank can make a full circle

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11 Differentiate the loop closure equation Solve for two of the rates of change of angle integrate numerically The equations to be integrated Specify Integrate to get the other two angles

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13 ??

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14 Three link robot We’ll look at fancier robots later in the course but this is enough to locate the end of the robot wherever you want it in the robots work space. This one will be very simple, made up of three identical cylinders

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16 How does this work? What can it do? The red link can rotate about the vertical — 1 The blue link is hinged to the red link — 2 = 1 The green link is hinged to the blue link — 3 = 1 The free angles are 1, 2 and 3 — three degrees of freedom

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17 There are simple orientation constraints The first link is attached to the ground also a simple constraint There are also two vector connectivity constraints (six altogether) which are nonsimple

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18 I put numbers into this one: m = 1, l = 1, and a = 1/20 with g = 1 We get a Lagrangian and we could go on and set up the differential equations but they are pretty awful

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19 In this case we’ll have generalized forces (torques) from the ground to link one from link one to link two from link two to link three The torques react back on the link imposing them, so we’ll have

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20 The three external torques The torques on the three links The torques that do work when the variables change

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21 The Euler-Lagrange equations These are pretty messy, and we don’t know yet how to assign the Qs.

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22 ??

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23 A more general hinge We just looked at two hinges, and they were simple because the first link was anchored. If no link is anchored, then we really need to exercise our understanding of rotation to figure out how the mechanism will work I will look at a general hinge that keeps I 1 = I 2

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24 I 2 will be equal to I 1 if all three Euler angles are equal for the two links. That’s the trivial solution but it’s where we need to start We can add a fourth rotation to model the hinge

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25 Rotation of the inertial coordinates looks like We need to add a fourth rotation Rotation of the body coordinates is the inverse of this

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26 There are four rotation variables There are three connectivity constraints There are a total of seven degrees of freedom — seven generalized coordinates

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27 ?? OK, let’s look at some of this in Mathematica

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