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System Instructions Revision R7A FFZ / FFV ACROBAT.

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Presentation on theme: "System Instructions Revision R7A FFZ / FFV ACROBAT."— Presentation transcript:

1

2 System Instructions Revision R7A FFZ / FFV ACROBAT

3  This document explains revision R7A Acrobat software.  R7A software is only compatible with new versions of FFZ or FFV devices. SOFTWARE

4  The FFV is a small unit it’s only 5x25x25 mm in size.  Prediction output is vibration.  Clocking switch is soldered on the board. Additional vertical switch to the system can be added for a mouth clocking. It’ s located in middle of the board so when it’s placed in between teeth the board goes up and down the teeth by 10mm.  Power is 3V button cell battery CR2032 (FFV system can use one battery per season so get them bulk on eBay as 50 for under $10.)  System response time is about seconds and calculation is done with resolution of seconds. FFV, is designed to be used mostly for ball clocking by hand or in between teeth. The FFZ can be used in hand but is mostly used for foot clocking. Mouse click for next slide FFV BRIEF DESCRIPTION

5 FFV - LOOK AND FEEL Here you can see top and bottom view of the FFV circuit board. At top left corner there is a clocking switch, on the right is small vibrating motor and at the bottom is a battery compartment. On the other side is a power switch and electronics parts. The systems main brain is a 44 pin microcontroller. The motor is controlled by transistor T1 and diode D2 protects the circuit form reversed induction the motor could make. Two connectors marked in red are place where additional vertical clocking switch may be soldered for an option of mouth clocking. Connectors circled in blue are connections for programmer; where the first squared one pad is to connect pin 1 of the programmer. FFV’s board is placed inside black plastic tube heat shrunk to the size of the board to take it in the smallest size but to still protect the board. Insert the battery, slide the power switch S1 to the left and you should feel gentle vibrations the system makes. The printed circuit board is very small in size, its not a full square since the corners and switch area are curved, but by total area it’s less then ½ of casino chip. A skilled player may hold it in between fingers, playing cards, inside top shirt pocket, trousers pocket etc. On the board you also can see 2 holes which can be used to tight the board to something if you need it.

6  This applies only to FFZ roulette computers.  Plug in the clocking switch  Moisturize your skin with some kind of hand cream where you going to place the FFZ. (Your own salvia is good)  Place the FFZ’s golden plates against your skin  Press and hold the clocking switch  Switch the power ON.  The FFZ will start giving zaps which will increase in strength. When it reaches your desired level release the switch. The system will memorize the setting for future use. You can readjust it the same way at any time. ADJUSTING ZAP STRENGTH

7  Predicting roulette spins at any moment during the spin.  Multiple predictions during the same spin.  Double prediction – in the case you didn’t see first prediction.  Indicator of predictions quality.  Independent clock (CW) or anti clock way (ACW) setup and predictions.  Main independent Offset Adjustment for CW and ACW ball directions.  Up to 20 individual offset adjustment for particular ball speed ranges.  Independent setup for different diamonds on the wheel.  Accuracy settings. SYSTEM FEATURE

8  The Acrobat software can predict at any moment during the spin. Once you set it, all you need is to clock the rotor than at any moment during the spin clock at least two ball rotations. As soon after clicking the system will predict. If you continue clocking the system will predict again but this time when calculating result, it will use times from all 4 clocked ball rotations.  Multiple predictions are unique to Myrulet computers and it is a good way of testing systems linearity of prediction or to increase accuracy with more ball rotations clocked.  After prediction even if you don’t clock the ball for more rotations the system predicts once more. It calculates ball and rotor movement and predicts again when the ball is above same number. It’s just in case if you didn’t see it well when predicting first time. SOME FEATURES EXPLAINED

9  Prediction can be marked on 3 ways 1.Normal prediction zzz. The system produce short zzz at the moment when the ball is over predicted number. 2.Marked especial prediction, zzz…zzz. When setting the system after clocking ball rotations you can select normal prediction or Specially marked prediction. For example you can set to special prediction spin where the ball hits very nicely diamond or spins where you’ve adjusted independent offset to be able to differentiate it form the other spins. 3.Warning prediction zzz..zzz..zzz repeats 3 times. The system automatically generates this, when there is a high risk of wrong prediction. When the clocked ball time is equally distanced to two setup samples and with different final outcome where the difference is greater than plus or minus 6 pockets. This makes the system fully capable of taking an advantage of 2 or 3 dominant diamonds on a semi tilted roulette wheel. In simple words even if the ball has high chance to hit different diamonds the system will predict normally as long as the result is good while it always calculates the best result for each diamond separately. INDICATOR OF PREDICTIONS QUALITY

10  The system fully and independently handles clock or anti clock ball directions.  When setting or playing the system, you have menu option 1.zzz 2.zzz…zzz  Where either 1 or 2 can be dedicated for clock or anti clock ball direction, but of course if in set up direction menu (1) is selected for spins where the ball travels in clock way direction same should be used when playing.  FFZ/FFV systems to be able to predict don’t really need to know ball direction as talking computers do. This is purely to increase advantage if the wheel is not fully symmetrical. For that reason this option doesn't have to be exclusively used for CW or ACW ball direction but it can be used to play simultaneously at two roulette tables. INDEPENDENT CLOCK (CW) OR ANTI CLOCK WAY (ACW)

11  When playing before each spin you need to select (1) or (2) for ball direction based on selection during setup.  When selecting from (1) or (2), briefly press the switch and you are ready to play.  Alternatively when selecting (1) or (2) you can press and hold the switch pressed. The system will start giving zzz…….zzz….etc with time of one second in between them.  Releasing the switch after system gives 10 zzz’s will set the main offset to + 10 pockets. If later on you want to change it you can repeat the process. The system always adds it to the previous offset. If you for example add +30 pockets it is actually same as deducting 7 pockets. Once you select Main Menu (1) to set the system all offsets reset to zero.  If once you add offset 5 then 3 then again 2 the total offset will be 5+3+2=10,  If once you add 18 and then again 20 the offset will be 38 which really is 38-37=1  While you holding the switch pressed after 37 zzz, the system will make a small brake then start again from 1. MAIN INDEPENDENT OFFSET ADJUSTMENT FOR CW AND ACW

12 After powering the system the system will respond with 7 pulses. Then it will go into the menu which gives you 6 main options to select.  7 Pulses Start of the menu  menu1 –one pulse  menu2 –block of two pulses  menu3 –block of three pulses  menu4 –block of four fast pulses  menu5 –block of five fast pulses  menu6 –block of six fast pulses If after menu6 nothing is selected, the system goes back and repeats all menu options again, until you select something. START AND SYSTEM MENU

13  Pressing and releasing the switch after menu 1 takes the system to SET mode, where you need to clock the ball rotations of one spin. (only ball rotations). This is a first step and on a new wheel you play, always needs to be done. The spin may have 20 or more ball rotations. But you do not have to clock them all. For example if you going to predict not earlier than around 8 rotations to the end of spin it’s enough to clock last 12 rotations. Since the system works independently for different ball directions first you need to select ball direction. During the set up process, before setting each spin the system repeats 1 then 2 pulses which you select for ball direction. Lets say (1) pulse will be when the ball is traveling in clock ball direction. After selecting (1) the system repeats zzz every 2 seconds. If (2) was selected the system will repeat zzz…zzz every 2 seconds. After selected ball direction the system is ready to clock ball rotations. Each time when the ball is passing your observing diamond press and release the clocking switch. Do it for every ball rotation from the moment you start until the end of the spin. The maximum number of ball rotations that the system can memorise is 21. If you clock 25 it doesn’t matter the system memorises only last 21. It also means that the earliest possible prediction is 19 ball rotations before than the ball drops. For the system to be set a minimal number of rotations is 6. New with the Acrobat software is that if the ball on the end makes additional ¼ or ½ or ¾ of rotation you need to clock and that part. When you finish clocking ball rotations stop pressing the switch and wait few seconds. The system analyses the clocked ball times and in case of an error it will respond with a series of rapid pulses and take you back to a new start, selecting ball direction menu (1) or (2), so you can repeat the “SET” process again. MENU 1, SET

14  During clocking ball rotations or after finishing it, good enough is to know that many rapid zaps is warning about bad clocking. But you can notice that rapid zaps are not always the same.  For example Error 2 is represented with block of 2 pulses rapidly repeating, Error 3 would be block of 3 pulses and so on. Meaning of errors;  Error = 2 During set up. Ball rotation you clocked is shorter than the previous one. Or during play Error 2 means ball clocking is to long, more then 2000ms per rotation.  Error = 3 If during set up you have less then 7 rotations clocked.  Error = 4 Rotation you clocked is far much longer then previous one to protect you from miss clicking ball rotation. UNDERSTANDING SETTING ERRORS

15  During setup process clocking can be done at any diamond (not only the dominant one ) But when playing you have to use same diamond you used during the setup.  After clocked ball rotations the system first responds with 1 to 4 zzz’s. If the ball made 1/2 extra from position you’ve clocked, the system will respond with 2 zzz’s (diamond 2). Diamond 1 is ¼ form position you clocked, diamond 3 is ¾ and diamond 4 is the diamond where you were clocking. Diamond 4 is represented with 4 zzz’s.  This indication is for safety. During my tests I didn’t make any errors, from clocked data the system was always capable to define at which diamond the ball dropped, but I left it there just because in casino it may be harder to be accurate than at home with a controlled environment.  In the case of mismatch what the FF gives as a feedback, and diamond where the ball actually hits; do not save that spin! SETTING

16  After successful clocking the setup spin and diamond hit indicator, the system repeats menu with 3 possible selections. (1-3 zzz’s) Please do not hurry here to not make mistake and for example save spin with parameters you do not want to play. Systems undo feature is not added, it may be added with other program revision.  If there was an error during process of clocking the ball, the FF will repeat rapid zaps few times and take you back to start of menu 1-2 where you need to select the ball direction. Save menu options 1.Save the spin 2.Save the spin on a special way. This spins will be marked with prediction zzz…zzz If after menu 2 you press and hold the switch pressed you can also adjust individual offset for this ball speed range. 3.Don’t save spin and go back to start of setting to select ball direction. SAVING THE SPIN END EXIT

17  Exit without saving To exit the settings cancel all what you did and to go back to previous settings switch the power off. During the set up all data is saved in temporarily Ram. The system saves permanently data to EEProm only when you properly exit the set up. On power up the system always loads the saved data from EEprom. So if you have previously played it will restore without new settings added. This is to avoid mistakes if by mistake you saved set spin you didn’t want.  Exit and save new added spins To exit the settings and to go back to main menu at start of set up process from ball direction (1) or (2) select any; press and hold the switch pressed for more then 2 seconds. Release the switch and the system will take you back to the main menu. You can do it also when is time to clock the ball rotations press and hold the switch pressed until you feel zaps / vibration than release the switch. Ether way the system will save your settings in permanent memory and take you back to the main menu. Please do not mistaken this with doing the same when playing outside of set menu, where first option will adjust the main offset and the second one is for half rotor clocking. EXITING THE SETUP MENU

18 During the set up you can set individual offset for that particular ball speed range by selecting SAVE 2 and holding the switch pressed. Let’s say one setup spin the ball hits diamond very low and stops on rotor instantly. If normally offset is that the ball jumps 11 pockets, this one you can set to (1 ) since the ball mostly doesn’t jump. To adjust it to -3 pockets add 37-3=34 pockets offset. When you play each time when the ball is within that spin range the system will expect instant ball stop, predict it with -10 pockets from main offset and mark that spin with zzz…zzz Such setting can significantly increase your advantage.  Predicting how the ball jumps is limited, don’t expect from the system to get it right all the time also you need to understand that with later predictions during the spin this option will be more accurate.  Also notice that this explanation is slightly different then it was explained at forum. First option was that the system adds both offsets so if the main offset is 11 pockets and if the ball with particular speed stops instantly you would have to adjust individual offset to -11 to cancel it. New way adds to the prediction only one offset if individual offset is not adjusted the system will add main offset, if individual offset is adjusted the system will ad it and ignore the main offset. It’s easier. INDIVIDUAL OFFSET

19  If you made a mistake and not sure where in game mode you are the system will in maximal 16 seconds take you back to start of selecting ball direction. For same reason 16 seconds is maximal time for rotor clocking and also the maximal waiting time in between rotor clocking and ball clocking. Maximal time for two ball rotations clocked is 2 seconds. For example you may selected wrong ball direction. Press the switch to start clocking rotor then if you just wait 16 seconds without pressing the switch the system will take you back to start where you can select it again. SMART BACK TO START

20 INDIVIDUAL OFFSET EXAMPLE Setting main offset to 5 and when setting the system some spins where the ball hits middle of diamond you can add +14 pockets as an individual offset. This is only examples, on the other wheels may be different. If using this of course it may help to increase your advantage due to some predicting of ball jumps scatter but always be sure that you know what you doing. Alternatively based on this example you could set the main offset to 14 and spins when the ball hits low diamond part adjust individual offset to 6 pockets. That would be the most common adjustment. Also have in mind that the FF most likely will predict exactly where the ball drops on rotor, it is different since on this picture it’s how the ball jumps from the diamond not rom the moment when it hits the rotor. On this picture red line facing upwards is diamond position. Blue lines representing different spins and how far the ball stops form the diamond. There are 3 scenarios based on where on diamond the ball hits, top, middle and bottom. You can see with top hits the ball mostly stops within 4-6 pockets from the diamond, with middle hits it’s pockets and with bottom hit the scatter is wider but still it’s mostly around 4-6 pockets.

21 If setting the system for a tilted wheel with 2 dominant diamonds it is recommended to do few set spins on each of two diamonds. If when ball is in opposite direction mostly hitting different diamonds you can set the system on them since the system has independent CW and ACW settings. Spins when the ball doesn’t hit any of DD do not save. Because of the systems Accuracy Settings such spins will not be predicted. Alternatively use especial save (2) and do not play when the system predicts with zzz…zzz. 2-4 sets per diamond is ok also have in mind the system can save 20 spins in total for CW and ACW ball directions. If you set more, first spins you’ve saved will pop out. SETTING ADVICE

22  Restore This programs version on power up automatically restores the previously played game. It includes the set up spins and the offset. From menu select accuracy and you are ready to play. The system keeps everything saved all the time until menu 1 is selected which means New Setup and all your settings will be deleted. When exiting set up, new settings will replace old settings in the systems permanent memory. SYSTEMS MEMORY

23 Menu selection 2-5 is accuracy setting. Select 2-5 from main menu based on amount of samples during set up you took. You can look at it as selecting how far the clocked ball speed can be from saved samples in ms for the system to predict. 2=20, 3=30,4=40, 5=50 milliseconds. If for example 3 as 30 ms. is selected it also defines 30 ms. as a range where the system checks if there is another set sample that would predict the ball with a different result to give a warning prediction. For example set the system with only one spin on a good dominant diamond hit, select accuracy 5 and you will be playing similar to previous program version R6A. Select accuracy 2 and you will get only few spins predicted but most likely all predicted spins will hit that particular diamond. MAIN MENU 2-5

24  This is almost same as main menu 1 to set the system.  If you select menu 1 all previous settings will be lost including offset.  If you select menu 6 you can go back to settings and add more data. Menu 6 will let you set it but it also keeps previous settings.  For example you can set the system to a single diamond, play adjust offsets. Then later on you wan to add more sample spins or set some spins for additional diamond. Select menu 6, set and go back to play. When exiting set up, the system will also save new spins in to the systems permanent memory. MAIN MENU 6

25 If during the game you want to go back to menu you do not have to go to toilet or remove battery to reset power or to even look the FF system. Simply when it is time to clock the rotor Press and hold the switch ( 8 seconds ) as you do half rotor clocking until the system starts giving pulses. At that moment open the switch and the system will take you back to menu where you can do anything you want. If you keep the switch pressed for longer than 10 seconds you will lock the system. Locking the system is not included in this program version. It may be added in next program revision. BACK TO THE MENU/LOCK

26  If spins are short, and if rotor is slow you can use half rotor clocking. For a full rotor clocking you press and release the switch when zero is at one point then when rotor makes full rotation you do it again. Half rotor clocking press and hold the switch, when zero is at the particular point; release it when the rotor makes half rotation. Because the switch was pressed for a longer time the system knows it is half rotor clocking therefore no additional setting is required. For each individual spin you can use full or half rotor clocking. The Acrobat can handle rotor speed range 1.5 to 16 seconds per rotation. If you are planning to use half rotor clocking please practice it first. On the same video spins compare your predictions of full rotor clocking with predictions where half rotor clocking is used. FULL OR HALF WHEEL CLOCKING

27  FF’s can be easily upgraded.  The program is reasonably complicated so I am also reasonably confidant nobody will try to duplicate the device therefore I believe I should be able to supply the code to users for easier upgrades.  If you already do not have Pickit 2 programmer you can get one from eBay for around $20. Sure Electronics selling the programmer with additional 5 straight pins needed for programming the FF, so if you are unsure first ask me. Sure Electronics  With programmer you can instantly upgrade and you will be also able to look and edit stored ball rotations data. UPGRADES

28 1.Select menu 1 (setup) 2.Select ball direction 1 or 2 zaps 3.Clock ball rotations and if the ball makes additional ¼, ½ or ¾ of rotation clock that as well. 4.Few seconds later the system will respond with 1-4 pulses based on which diamond the ball dropped. Check if it matches real ball drop. 5.Next the system responds with menu Select 1 to save that spin or 3 to not save it and to clock new spin. 7.Repeat process 2-7 for few times for each diamond you want to play. 8.After last save, select ball direction, press and hold the switch to exit settings and go back to main menu. 9.From main menu select accuracy 2-5 you want to play. This is tricky one. In my tests I used 3 with about 3 sets for each diamond I played. You can set for example accuracy 2 to be more accurate but some spins may not be predicted. If for example you set the system only on one spin with very tilted wheel you can set accuracy 5. But even the wheel has one dominant diamond and strong tilt it is always good to take few sets on that diamond. With more sets the system will predict more accurately. Previous software version calculated the differences but this one does same but since there is more samples there is less to calculate and more to know. 10.After selected accuracy the system takes you to the ball direction menu 1 or 2. If in settings you selected 1 for ball in CW direction you have to select same here if next spin the ball will travel in CW direction. 11.After selected ball direction clock the rotor, then wait when the ball is at reasonable time and clock 2 ball rotations as one. Click at start then when the ball makes one rotation do not click, and when the ball completes second rotation click again. Soon after the system will predict with zap or vibration, at that moment you’ll need to spot the number under the ball. It’s the prediction number where the system expects the ball to drop. In less then one ball rotation when the ball meets same number again the system will predict again. It will not predict again in case of error or special spin indicator. You can also continue clocking after additional 2 ball rotations and the system will predict again you can do it even if the system first time gave you an error or special indication.  Always use same position for ball clocking as you used during the set up process. Rotor you can clock at any place and each spin it can be different position. SIMPLE START

29  Please do not forget!  This software version uses double rotations clocking. It means when the ball is above the clocking diamond press and release the switch, then wait until the ball makes TWO full rotations and passes the switch again. If you want to continue with clocking to get multiple predictions or until the ball speed drops repeat the process but you always clock 2 ball rotations as one. It doesn’t effect systems accuracy but it reduces amount of clicks. It also gives the system time to predict two times. DOUBLE ROTATIONS CLOCKING

30  The FF system under the right conditions and usage predicts where the ball will drop or it predicts a number equally distanced from the point where the ball will drop. To play effectively you need to know how most of the time the ball will jump then adjust predictions/offset according to it.  Please read posts about ball jump scatter at our support forum. BALL JUMPS SCATTER

31  For users who are already familiar with the FF, using Acrobat wouldn’t be a problem since its very similar.  For new users watching video for R6A program may be helpful since they can see clocking's. The acrobat is only different because it can use more setups and CW and ACW ball direction. First I’ll need to make one unit to beep and flash light, then I can make video about it. VIDEO

32  There is a lot of information ad explanations at forum.forum  I am available daily for chat on MSN messenger if you do not use MSN we can still privately chat from forum at or SUPPORT

33 We do not promote or advise anyone to use any methods that are illegal! Therefore, information and equipment that we supply such as device, roulette computer, to predict roulette winning numbers, are just for informational purposes only. If using it in casino especially where its classified as illegal you are using it at your own risk. The end!


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