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Titel of the project : MARVELLOUS MATHS- LEARNING THROUH INVESTIGATION WSPANIALA MATEMATYKA- UCZENIE SIĘ PRZEZ BADANIE Project is financed by European.

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Presentation on theme: "Titel of the project : MARVELLOUS MATHS- LEARNING THROUH INVESTIGATION WSPANIALA MATEMATYKA- UCZENIE SIĘ PRZEZ BADANIE Project is financed by European."— Presentation transcript:

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2 Titel of the project : MARVELLOUS MATHS- LEARNING THROUH INVESTIGATION WSPANIALA MATEMATYKA- UCZENIE SIĘ PRZEZ BADANIE Project is financed by European Union in an amount Euro Coordinator of Comenius Mulitlateral HANHAM ABBOTS JUNIOR SCHOOL (Bristol- England) partner schools: ASH CE VC PRIMARY SCHOOL (/ Martock-England) INSTITUTOCOMPRENSIVO STATALE CARLO SANTAGATA (Portici -Italy) BASISSCHOOL HEMELSDAELE (Bruges- Belgium) CIRCOLO DIDATTICO NOVARO-FERRUCCI (Milano- Italy) COLEGIO BILINGÜE JUAN LORENZO PALMIRENO ( Alcaniz-Spain)/ ) ECOLE SAINT ROCH (Cambrai-France) BYSKOLAN (Sodra Sandby-Sweden) ANADOLU ILKOKULU ( Adana-Turkey) ISTITUTO COMPRENSIVO MARCONI – FROSINI ( Pistoia-Italy) SZKOLA PODSTAWOWA NR 7 W GIŻYCKU ( Giżycko-Poland)

3 Szkoła Podstawowa nr 7 im. Janusz Korczaka w Giżycku Giżycko-Poland Section 3 - Maths, Games and Puzzles Find out about games (maths and other) that children played in the past Dowiedz si ę, jak w przesz ł o ś ci dzieci gra ł y w jakie ś gry (matematyczne lub inne)...

4 Ludo( gra w Chińczyka) Ludo is a children's game based upon the ancient Indian game of Pachisi Play 1.Choose a color and place your playing pieces in the starting section for your color. There is no advantage or disadvantage to choosing one color over another. 2.Roll the die to see who goes first. The highest number wins the advantage. 3. Roll the die on your turn to either move your piece forward in a clockwise manner, or use the opportunity to move one of your pieces from the base to the track (by rolling a 6). 4. Be aware that you can't move a piece out of the starting area unless you roll a 6. If you roll something other than a 6 and do not have a piece on the track, then you forfeit your turn. 5. Note that if you are not capable of moving a piece precisely into the home section (you must roll the exact amount that would place a piece in the home section) then you must choose a different piece to move or forfeit your turn. 6. Be sure that you also take your extra turn when you throw a 6. You'll be able to move your piece out of the starting location and could even move it farther along the path. Players who are lucky enough to throw several consecutive 6s could move a single piece far ahead, getting them away from opponents. 7. Take care that you try to move pieces away from opponent's pieces, or they run the risk of being sent back to the starting square. If a piece is sent back to the beginning, it'll have to start all over again. The first person to move all 4 pieces into the home triangle wins.

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6 Tangram A tangram is a Chinese puzzle consisting of 7 shapes (or “tans”): Two large right triangles One medium sized right triangle Two small right triangles One small square One parallelogram Arranged correctly, the shapes can be fitted together as a large square, rectangle, or triangle. They can also be arranged in a variety of complex shapes, including fanciful

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8 Mankala Mancala games are played throughout the world, but especially in Africa, the Caribbean, South Asia and Southeast Asia. The earliest evidence of mancala may come from Eritrea, where archaeologists have found game boards dating from the 6th or 7th centuries AD. Play At the beginning of the game, you and your opponent sit on opposite sides of the game board. The row in front of you is your row. The storage pit to your right is your storage pit. Four seeds are placed in each of the 12 houses. And then play begins: The first player takes all the seeds from one of his houses. He sows the seeds, moving counter- clockwise. If he gets as far as his own storage pit, he drops a seed there, too. If the last seed in his hand goes in his storage pit, he gets another turn. Otherwise, his turn ends.

9 The second player repeats the “”sowing” maneuver described in #1. The game continues, often with these additional rules: Players don’t drop seeds in each other’s storage pits If, during a turn, a player’s last seed lands in one of his empty pits, and there are seeds in the pit immediately opposite it, the player gets to capture both his last seed and the seeds opposite. The game ends when a player runs out of seeds on his side of the board. The opponent gets to capture any seeds remaining on his side, and the player with the most captured seeds when.

10 Chess( szachy) History of Chess The origins of chess are not exactly clear, though most believe it evolved from earlier chess-like games played in India almost two thousand years ago. The game of chess we know today has been around for more than 500 years! The Goal of Chess You and your opponent are each in charge of an army. Your goal: to catch the other army's king (before they catch yours)! When you have him attacked and he can no longer escape, it's called "checkmate," and you win! You each start with a trusty army of 16: the King, Queen, two Rooks, two Bishops, two Knights, and eight Pawns. Starting a Game At the beginning of the game the chessboard is laid out so that each player has the white (or light) color square in the bottom right-hand side. The chess pieces are then arranged the same way each time. The second row (or rank) is filled with pawns. The rooks go in the corners, then the knights next to them, followed by the bishops, and finally the queen, who always goes on her own matching color (white queen on white, black queen on black), and the king on the remaining square. The player with the white pieces always moves first, so it's only fair to take turns playing white and black. On each turn you get to move one of your pieces (except for one special move). Then it's your opponent's turn. And back and forth, you take turns until one of the kings is cornered... or your whole army is tired out!

11 How the Chess Pieces Move Each of the 6 different kinds of pieces has its own shape for moving. Most pieces cannot move through other pieces-- only the knight can jump over anyone who gets in his way! Also no piece can ever move onto a square with one of their own pieces. However, they can be moved to take the place of an opponent's piece: that's how you capture the enemies!

12 Draughts ( warcaby) Though most people do not know it, the game we know today as Draughts has a long and storied history.It was played throughout the Middle East and the Mediterranean basin. It was enjoyed by the Ancient Egyptians, mentioned by both Plato and Homer, and even made its way into India. Play Black always plays first. A coin is tossed to decide which player will be black. Each player's pieces are placed on the 12 black squares nearest to that player. The white squares are not used at all in the game - the pieces only move diagonally and can be moved in the following ways: Diagonally n the forward direction (towards the opponent) to the next dark square. If there is one of the opponent's pieces next to a piece and an empty space on the other side, you jump your opponent and remove their piece. You can do multiple jumps if they are lined up in the forward direction. *** note: if you have a jump, you have no choice but to take it.

13 King Pieces The last row is called the king row. If you get a piece across the board to the opponent's king row, that piece becomes a king. Another piece is placed onto that piece so it is now two pieces high. King pieces can move in both directions, forward and backward. Once a piece is kinged, the player must wait until the next turn to jump out of the king row. Winning the Game You win the game when the opponent has no more pieces or can't move (even if he/she still has pieces). If neither player can move then it is a draw or a tie

14 Father Virgilius Father Virgilius was teaching his children, He had one hundred and twenty three of them. Please do children,as I do, as I do As I do, as I do Please do children as I do, as I do. „Ojciec Wirgiliusz, uczył dzieci swoje, A miał ich wszystkich sto dwadzieścia troje. Hejże dzieci, hejże ha! Róbcie wszystko to, co ja. Hejże dzieci, hejże ha! Róbcie to, co ja!” „Ojciec Wirgiliusz” gestami ilustruje np. jazdę konną, strzelanie z łuku, latanie itp. Uczestnicy gry, naśladują go, a później wybierana jest inna osoba, góra wcieli się w rolę Wirgiliusza.

15 Hide and Seek (w chowanego): Hide and Seek goes down in the record books as probably the most popular outdoor game of all time. To start, choose one person "it." The person who is "it" must then turn around, close his eyes, and count (usually to 10) at the "base" while the rest of the players hide. When the person who is "it" finishes counting, he calls out "Ready or Not, Here I Come" and rushes to "seek" everyone. The rest of the players try to get back to base without getting tagged.

16 Bottle caps race (gra w kapsle) Number of participants – 2-4,5 Materials Bottle caps Rules of the game: Race The players flip their caps onto the track one by one. The player who first reaches the finish line of the track with his/her caps is the winner. To be played outdoors- on the pavement or in the sandpit.

17 Battleships( gra w statki) Salvo is the paper-and-pencil game which the classic board game Battleship is based on. Players 2 players. Equipment A piece of paper and a pencil for each player. Graph paper is helpful, but not necessary. The Goal of Battleships To sink all of your opponent's ships before she does the same to you.

18 Play  Each player draws two 10x10 grids on their paper. The grids should be labeled with letters across the top (A through J) and numbers down the side (1 through 10). One of the grids should be labeled "Self" and the other labeled "Opponent.".Each player then decides where to place his four ships: a five-space battleship, a four-space cruiser, a three-space submarine, and a two-space destroyer.  None of the ships may be placed diagonally; they must all be placed in straight lines either horizontally or vertically. It is legal (but not required) for two or more ships to be adjacent to each other. The ships are marked by blocking in the appropriate spaces.

19  Players take turns taking shots at each other. A shot is taken by calling out the coordinates of a space on the 10x10 grid.  Each player takes one shot at a time.If the player calls the coordinates of a space where a ship is located, his opponent tells him so by saying "hit." If he missed, his opponent says "miss.

20 Players should take care to mark the shots they take on their "Opponent" grid, and whether each shot was a hit or a miss, so that they don't call any space more than once. Players may also mark the "Self" grid with shots taken by their opponent. A ship is sunk when all of its squares have been hit. When this happens, the player whose ship was sunk says, for example, "You sank my battleship."

21 Prezentację wykonała: Wiktoria Popowska tekst: Wiktoria Popowska Konstanty Białasz Patryk Olbryś Nad całością czuwała: Joanna Danielczyk tłumaczenie: Grażyna Katarzyńska


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