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Trinigy Vision Engine Cutting-edge technology for the Games and Serious Games Industry made in Baden-Wuerttemberg - an overview – Felix Roeken General.

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Presentation on theme: "Trinigy Vision Engine Cutting-edge technology for the Games and Serious Games Industry made in Baden-Wuerttemberg - an overview – Felix Roeken General."— Presentation transcript:

1 Trinigy Vision Engine Cutting-edge technology for the Games and Serious Games Industry made in Baden-Wuerttemberg - an overview – Felix Roeken General Manager www.trinigy.net www.trinigy.net

2 Trinigy Who is Trinigy:  Founded in 2003  4 employees back then (founders)  Located near Stuttgart (Eningen u.A.)  Continuous growth since then  2006: 8 employees  Late 2007: Foundation of US Office in Austin, TX  Today  14 employees, mostly developers, dedicated support team  70+ games & applications rely on Trinigy  One of the leading engine providers worldwide  Privately-owned, no external funds, profitable

3 Trinigy What is Trinigy doing:  Trinigy is a technology company  3D visualization middleware for games & serious games  Clear focus, tech support without conflict of aims  Customers have influence on development course!  Product: Vision Game Engine  General Purpose 3D Engine + Tools  PC, Xbox360™, Playstation®3, Wii™ (2 nd half 2008)  Licensees in Europe, Asia, North + South America

4 Vision Engine Vision Engine 7 at a glance:  High-Performance 3D Engine  Large set of “out-of the box” features & infrastructure  Powerful tools and production environment (“wysiwyg”)  Open architecture, flexible system  Multi-platform  Integrated with numerous leading game technologies  Genre and project independent  Continuous R&D: major releases every ~4 months  Dedicated support team  Customization service

5 Customers – Games (extract)

6 Games Game titles based on Vision (extract):  Dungeon Hero (Action-RPG, Firefly/UK, PC/X360, evtl. PS3)  Warlord (Action-MMO, Neowiz,/Korea, PC)  Fantasy Action-RPG (Spellbound/D, PC/X360/PS3)  Undercover (Adventure, Sproing/Austria, PC)  Emergency 4 (RTS, SixteenTons/D, PC)  Desperados 2 (Tactic-Action, Spellbound/D, PC)  Gotcha! (FPS, SixteenTons/D, PC/Xbox)  Well-known TV series (e.g. Alarm for Cobra 11, Hinter Gittern)  Awared kids titles (e.g. Heidi)  And many unannounced titles on the way  Broad range of very different styles and genres

7 Customers – Serious Games (extract)

8 Serious Games Vision based SG applications (extract):  ZedCity™ – 3D MMO world  EADS® – defense & security project  PING® GOLF – training simulation  IHC® Systems – virtual ship simulator  Vogel Verlag – interactive driving simulator  Interone® / BBDO® – undisclosed project  Similar needs but different expectations (e.g. processes, target hardware, data formats, „real-world“ look)

9 Academia Universities and colleges teaching Vision:  Games Academy Berlin  Mediadesign College Düsseldorf  Mediadesign College Munich  Qantm Institute Munich  University of Magdeburg  TU Braunschweig  IMF Institute Braunschweig

10 The Vision Engine is being used in a broad variety of games and simulations. e.g. Ilustration

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15 © 2005 Spellbound AG

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18 Thanks for your time. Any questions? felix.roeken@trinigy.net felix.roeken@trinigy.net


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