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Welcome to the UKPA’s Field Marshal’s Course As you go through each slide please take the time to consider the information on each and try to imagine yourself.

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Presentation on theme: "Welcome to the UKPA’s Field Marshal’s Course As you go through each slide please take the time to consider the information on each and try to imagine yourself."— Presentation transcript:

1 Welcome to the UKPA’s Field Marshal’s Course As you go through each slide please take the time to consider the information on each and try to imagine yourself on the pitch side in the scenarios presented Simply left-click for the next slide To go back a slide right-click and select previous Introduction

2 The primary role of the FM is safety; off-pitch safety and assisting the umpire for on-pitch safety Your other role is to control the running of the pitch Roles of the Field Marshal

3 There are safety areas all the way around the outside of the pitch and these should have nothing in them that may endanger a horse or player These areas are to be clear before allowing the game to start and are to be kept clear throughout the game. (See next slide) Safety Areas

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5 Only the two goal judges should be in the safety areas behind the goals. Keep all others out and any equipment too. All goal judges must be over 16 years old on the day The Posts Goal judge should wear a yellow hi-viz jacket and the ‘D’ goal judge an orange hi-viz jacket Goal Judges

6 Keep horses well away from the table as the people sitting there are not aware of what is behind them and cannot get out of the way if a horse swings round or kicks out Horses

7 You and the umpire should act as a team, assisting each other to ensure the safety of the players and spectators Assist the Umpire

8 The umpire is responsible for safety on the pitch, but you may intervene if you see an immediate and serious danger which the umpire has missed eg. If a dog, spectator or loose horse runs on to the pitch close to play or a player has fallen and is possibly injured (not getting up) or a horse bandage coming undone. Stopping the Game

9 You are NOT authorised to stop the game for a simple rule infringement missed by the umpires. Try and note who has or where the ball is at the time of the stopping of play in case the umpires do not. Stopping the Game

10 It is your job to call for the medic as requested by the umpire. The medic must not be allowed to access the pitch until the play has been stopped as this would cause additional dangers. Calling the medic

11 If you see a safety issue; such as overuse of whip, or abusive behavior that went on behind play and the umpire may have missed, you can mention it to an umpire between chukkas On Pitch Safety Issues

12 Your most active role will be to ensure the smooth running of the pitch (rather than the game). This will require badgering teams for players, goal judges, table staff etc. and generally making a nuisance of yourself! Roles Control the Running of the Pitch

13 Gather data for the next score sheet before the end of the last game. Try to Ensure the Games Run to Time

14 Call for teams by contacting the Tournament secretary and keeping him/her up to date with how the games are running Always tell the sec when the 2 nd to last and last chukkas have started If teams do not turn up by 10 mins before the start of the next game get the sec to make an announcement for teams Try to Ensure the Games Run to Time

15 Call for umpires if they haven’t turned up at least 10 mins before the start of the game. There may be a good reason for this, but late umpires are a major cause of game delays. Try to Ensure the Games Run to Time

16 Call for goal judges and table staff from the teams as soon as the previous game finishes, or preferably even earlier If a team is missing goal judges they must do the judging themselves by using the non-playing section. Do not let the games be delayed for this reason. Try to Ensure the Games Run to Time

17 It is the teams’ responsibility to provide table and goal staff Push the umpires to get the game going and carry out their briefing as soon as all the players have arrived. They need not wait until both umpires are there. Don’t let them leave it until all the officials are in place as this would then introduce a further delay. Try to Ensure the Games Run to Time

18 Ensure they are watching the game and not being distracted. Make sure they indicate to the umpires when they have stopped/started the clocks for time off/on. Supervise the Time Keeper and Scorer

19 See the examples in the training Pack This is very important, particularly if there is an accident as the paperwork may be used in court For example;Dangerous Vice Records (DVRs) could prevent serious injury from a ‘serial kicker’ and well completed score sheets greatly assist in sorting out disputes Ensure Paperwork is Filled in Correctly

20 Call for an Executive or Tournament umpire if adjudication is needed on a rule or infringement, there may be one on the sidelines Check the rulebook as requested; there should be one on the table Assist the Umpire on Rulings

21 Avoid advising the umpire yourself or asking spectators as they may appear to be prejudiced, but quoting the rulebook is fine Assist the Umpire on Rulings

22 Players’ horses wearing studs are to have them checked against the details in the FM pack This is best done by a suitable person on the sideline as you may otherwise be busy. Checking Horse Studs

23 UKPA Rule 27(m) Studs. Plain, flat ended studs may be used, limited in size to 1cm cube and without a hardened core, and placed only on the outside of the hind shoes. The stud is to be between 12mm and 25mm from the edge of the heel (UKPA Rule).

24 Refer them to the relevant FM pack sheets if required Ensure the Timekeeper and Scorer Know How to Complete the Paperwork

25 Exec umpires are to make themselves known to the FM prior to interfering in a game, unless it is of an immediate safety issue Exec umpires should avoid adjudicating over matters regarding their own club A list of Exec umpires should be in the FM pack on the table Executive Umpires

26 At tournaments Executive Umpires have the authority to: Stop a game at any point if they believe the standard of umpiring in the game is causing a safety issue. This shall be executed through the Field Marshal. Authority

27 Require an umpire to be replaced if they believe that the umpire is unsafe and causing a hazard to the players This shall be executed through the Field Marshal Authority

28 Override the decision of a game umpire if they believe the decision was clearly in error and will have a significant effect upon the outcome of the tournament division T his shall be executed through the Field Marshal Authority

29 At a suitable point during the game, offer advice to the umpires over a particular point of Rule or a general point of the umpiring Authority

30 As a Field Marshal you are a duly authorised official of the Club/UKPA and have authority to carry out certain actions Field Marshal’s Authority

31 If there is an immediate and serious danger unseen by the umpire, eg. dog or spectator on pitch close to play, a player injured requiring the paramedic, horse bandage come loose Use the hooter/bell, but immediately inform the umpire why you have stopped the game Stop the Game

32 Ask politely, but be firm Ask the umpires to request people to move if they are out of your voice range Require Persons to Move Out of the Safety Areas

33 If you believe they are unsafe to play due to alcohol, drugs or some other reason Immediately inform the umpires and call for the Tournament Umpire to come and adjudicate Temporarily Prevent a Player Playing

34 If you believe they are unsafe to judge due to alcohol, drugs or some other reason If there is a dispute call for the Tournament Umpire or Organiser Prevent a Person Goal Judging

35 As a Field Marshal you have specific tasks to complete during your time by the pitch Specific Tasks

36 Inspect the pitch to ensure there are no dangers on the ground, eg. Bottles, horseshoes. This is particularly important on the Sunday morning if the pitch is near the entertainment tent! Do a radio check with the secretary to ensure radio is working correctly Before the Start of the First Game

37 Ensure you have all the necessary paperwork and equipment; hi-viz jackets, hooter, clocks (with batteries) etc. Check with the tournament sec that the paramedics have arrived and games are OK to start Before the Start of the First Game

38 Prepare score sheet for next game – write up all the information you can Inform the Secretary of the state of game, eg. ‘Just starting last chukka’ Get names of team players that are present plus those that are wearing studs and who the captains are Before the Previous Game Ends

39 Get teams to nominate goal judges and table staff – ensure their names go on the score sheet Get the secretary to call again for Umpires and teams if not on site 10 mins before published start time Before the Previous Game Ends

40 Inform Umpires if they are choosing best numbers, best players etc., or if the number/length of chukkas is unusual (ie. Not 6 x 6mins) Before the Start of the Game

41 Monitor the table staff, ie. Make sure they're concentrating on the game Keep people out of the safety zones, including behind the goals Ensure the goal judges remain standing at all times during play During the Game

42 Get umpire and captain signatures on the score sheet, this might be done by the scorer Get umpire jackets and whistles from the umpires After the Game

43 Take all completed score sheets etc. to the secretary's tent When You Finish as FM

44 Gather up umpires' jackets and whistles, Goal Judge hi-viz, hooter/bells, clocks etc. and return to secretary's tent Lay table and chairs on their sides to reduce damp on them overnight Pick up rubbish left by table After the Last Game of the Day

45 In a perfect world that is all you would have to do Unfortunately things are bound to go wrong at some point... What to Do If

46 Fill in the Dangerous Play Record (DPR) Put a summary on the score sheet Record Goal on the Board (GoB) on the score sheet correctly A Player has a Dangerous Foul Awarded Against Them

47 Ask umpire for how long the player is to be off, start stopwatch Fill in DPR, put summary on score sheet Tell player when time is nearly up Tell umpire when time is up - it is up to the umpire to let them on A Player is Sent Off

48 Start clock for 10 minute period 10 min starts from when the 'injury' should have been noted, Eg. If a horse has an injury at the end of a chukka, but no one notices until it’s time to go back on to the pitch then the 10 minutes started when they came off the pitch, not from when it was noticed. Inform umpires when 9 minutes are up so they can get the players ready to restart A Horse is Injured

49 Call for the event Horse Welfare Officer (HWO)/Vet Record incident on Playing Incident Report (PIR) if relevant A Horse is Injured

50 Call for medic using provided communication means (radio?) Record incident on PIR A Player Requires the Medic

51 PIR should have been filled in already, but also now fill in a Major Accident Report (MAR) Make sure as much information is included as possible. The form may be used in any subsequent court case or insurance investigation Better too much information than too little A Player is Taken to Hospital by Ambulance

52 See the Checklist on the FM’s Pack All pitch flags on the incident pitch and adjacent pitches to be removed to a safe place All goal posts to be taken down and laid on the ground, pointing to the centre of the pitch. The Air Ambulance is Attending

53 All spectators are to be moved well away from the affected pitch Play must stop on all pitches and remain stopped until the Air Ambulance has left the area The Air Ambulance is Attending

54 Record summary, including horse’s and owner’s names on score sheet Ensure horse owner is issued with a filled in Dangerous Vices Record (DVR) Return a copy of DVR to the secretary for onward transmission to the UKPA A Horse is Sent Off

55 Consider stopping play using the hooter/bell if there is an immediate and serious danger to persons or horses If dog is ‘caught’ it will need to be paid for before being released – Donation to the Air Ambulance Dog, Spectator or Loose Horse on the Pitch

56 Check the rulebook Call/look for an executive umpire or the tournament umpire Avoid giving your opinion as you may appear biased Umpires Cannot Agree

57 Game may start without them, do not wait too long as this delays the game. Max 10 minutes from published game start time Even if a team has one player missing then the game can still start. Consider starting with the complete sections first Teams Do Not Turn Up on Time

58 Get them to ask spectators If no one comes forward the section not playing will have to act as the goal judge(s) Teams Do Not Have Goal Judges

59 Ask the secretary to put out a call (should have done this before as umpires should be there before the game is due to start) Mark on score sheet that the umpire was late One Umpire Does Not Arrive

60 Request permission from tournament organiser to temporarily use an un-mounted sideline umpire under the following stipulations:  Only allowed if the game is grade ‘D’ or below.  Sideline umpire should run far side  Un-mounted umpire must be a qualified ‘C’ grade or higher umpire (and fit!)  Other umpire must be mounted and a fully graded umpire for that division ie. Not ‘E/D’  Only to be a temporary measure until the second umpire arrives One Umpire Does Not Arrive

61 Request permission from tournament organiser to temporarily use an un-mounted sideline umpire under the following stipulations:  Only allowed if the game is grade ‘D’ or below.  Sideline umpire should run far side  Un-mounted umpire must be a qualified ‘C’ grade or higher umpire (and fit!)  Other umpire must be mounted and a fully graded umpire for that division ie. Not ‘E/D’  Only to be a temporary measure until the second umpire arrives One Umpire Does Not Arrive

62 The next sections should go on and the first goal wins the match – a ‘Golden Goal’ Record he goal in the ‘7 th chukka' (or 4 th for a sectional game) on the score sheet Game is a Draw

63 The game may be stopped/delayed Make your concerns known to the umpire if present or the Tournament umpire It is the Tournament umpire's responsibility to determine a player's suitability to play You Suspect a Player is Unsafe to Play Due to Alcohol or Drugs

64 The player may be breathalysed or Field Sobriety tests may be conducted A game is not to be delayed if a player has to be replaced - it is the team's fault You Suspect a Player is Unsafe to Play Due to Alcohol or Drugs

65 Inform the umpire at the next suitable point and obtain their opinion If unable to resolve the incident call for the Tournament umpire to come and adjudicate Someone Complains that a Goal Judge is Biased or Ineffective

66 There should be a Training Pack on the Table for you to use as a reference You can download a copy of the Training Pack from the UKPA Website To see how much you remember you can try out the Self Help test on the UKPA Website And That’s All There is to It!

67 To finish – if in doubt ask for help from the Secretary, the Tournament Umpire or an executive Umpire Thank you for taking this course and thank you for acting as a Field Marshal – we can’t play without you! And That’s All There is to It!


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