Presentation is loading. Please wait.

Presentation is loading. Please wait.

JASON ZALINGER RENSSELAER CENTER FOR OPEN SOFTWARE RENSSELAER POLYTECHNIC INSTITUTE AUGUST13, 2010 CODE: JEREMY THERRIEN ART/ANIMATION: ERIC NEWSOM SOUND:

Similar presentations


Presentation on theme: "JASON ZALINGER RENSSELAER CENTER FOR OPEN SOFTWARE RENSSELAER POLYTECHNIC INSTITUTE AUGUST13, 2010 CODE: JEREMY THERRIEN ART/ANIMATION: ERIC NEWSOM SOUND:"— Presentation transcript:

1

2 JASON ZALINGER RENSSELAER CENTER FOR OPEN SOFTWARE RENSSELAER POLYTECHNIC INSTITUTE AUGUST13, 2010 CODE: JEREMY THERRIEN ART/ANIMATION: ERIC NEWSOM SOUND: DAVID F. BELLO Gmail Adventures

3 Final Update Five interviews conducted so far More scheduled in the coming weeks This time I would like to share some specific design recommendations drawn from my interviews.

4 Participant: Blake Interviewer: “If you could change the game to encourage a user to explore his or her Gmail archive what would you change?” Blake: “Maybe objectives? I'm not sure how it’d be possible to achieve that.” Design Recommendation: We would love to add objectives into the game, but we just haven’t found the right way to do it yet. However, this would make a fascinating feature for Gmail. What if Gmail had little objectives that encouraged you to explore your archives?

5 Participant: David Interviewer: “If you could change the game to encourage a user to explore his or her Gmail archive what would you change?”  David: “extensible filters to cut out a lot of garbage s and/or a way to ‘fly’ through the rooms to get to more important s.” Design Recommendation: David highlights a major challenge: Spam! We made a design decision to keep the game random rather than try to guess what s a user deems “important.” This is an unresolved issue!

6 Participant: Stanley Interviewer: “If you could change the game to encourage a user to explore his or her Gmail archive what would you change?”  Stanley: “Have more types of characters to speak to, or change the settings. Like you could go to a zoo and have a giraffe tell you old s.”  Interviewer: “Why the non-human avatars?”  Stanley: “Amusement mostly, but also most of my s were from a farm, so it would be neat seeing a sheep talk about buying wool.” Design Recommendation: Stanley points out a very interesting but challenging question: How can we design a variety of avatars for our contact list? Should Gmail offer a list of avatars to choose from like the way they do with their standalone Google Talk client? And if so, would this encourage people to go back and explore?

7 Conclusion I need one more interview! I found my interviews to be eye opening, and I hope to submit a draft paper based on my results sometime this fall. Thank you RCOS and Professor Moorthy! And of course, thank you to Sean O’Sullivan for his…money! Have a great semester!


Download ppt "JASON ZALINGER RENSSELAER CENTER FOR OPEN SOFTWARE RENSSELAER POLYTECHNIC INSTITUTE AUGUST13, 2010 CODE: JEREMY THERRIEN ART/ANIMATION: ERIC NEWSOM SOUND:"

Similar presentations


Ads by Google