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When you see it means deleted from imperial records

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Presentation on theme: "When you see it means deleted from imperial records"— Presentation transcript:

1 When you see it means deleted from imperial records
The emperor is watching he will find you When you see it means deleted from imperial records

2 The Emperor Leader of the Imperium of Man

3 Creation of the Primarchs
They were created in a secret underground laboratory on Luna under tightest security. However, the forces of Chaos somehow managed to spirit them away just prior to their maturation and it is speculated that they also managed to tamper with the infant Primarchs. These were scattered across the galaxy, beyond the Emperor's reach, and all of them landed on different worlds. The Emperor could sense that the infant Primarchs were alive, but was unable to reach them. Therefore he used their previously collected DNA samples to create the Space Marines. The genetic material of each one of them was used to found a single Space Marine Legion, twenty in total. Their homeworlds and their infancy would influence and mould them to a large extent. There they quickly grew to adulthood and often rose to power, ruling, leading, and helping the inhabitants. As the Emperor found them, he was generally pleased by their actions, and quickly gave them the leadership of their respective legion. The first Primarch to be found was Horus, who became the Emperor's favourite. Most Primarchs somehow recognized the Emperor on sight, and immediately pledged their allegiance on the spot. A few, (Leman Russ, Ferrus Manus and Vulkan) only followed Him after being bested in contests. Angron refused, and was abducted from his homeworld, something he never really accepted. The last to be found was Alpharius. At the end of the Great Crusade Warmaster Horus fell to Chaos, and eight of his fellow Primarchs followed him against the Emperor, resulting in a full-scale civil war known as the Horus Heresy. Each Primarch chose his side, loyalists against traitors, leading their legions against their former comrades.

4 Alive, asleep within a secret chamber on the Rock.. II
legion number name homeworld name of the legion allegiance current status I Lion El'Jonson Caliban Dark Angels loyal Alive, asleep within a secret chamber on the Rock.. II Deleted from Imperial records, authorization unknown. III Fulgrim Chemos Emperor's Children traitor Daemon Prince. IV Perturabo Olympia Iron Warriors Daemon Prince, ruler of Medrengard. V Jaghatai Khan Mundus Planus White Scars Unknown, disappeared into the Webway. VI Leman Russ Fenris Space Wolves Unknown, disappeared into the Eye of Terror. VII Rogal Dorn Terra13 Imperial Fists Died in a Black Crusade. VIII Konrad Curze/Night Haunter Nostramo Night Lords Dead, assassinated by Callidus assassin M´Shen. IX Sanguinius Baal Blood Angels Dead, slain by Horus. X Ferrus Manus Medusa Iron Hands Dead, slain by Fulgrim and his head offered to Horus. XI XII Angron unknown World Eaters XIII Roboute Guilliman Macragge Ultramarines Mortally wounded by Fulgrim currently held in stasis, rumored to be healing. XIV Mortarion Barbarus Death Guard Daemon Prince, ruler of the Plague Planet. XV Magnus the Red Prospero Thousand Sons Daemon Prince, ruler of the Planet of Sorcerers. XVI Horus Cthonia Luna Wolves/Sons of Horus Dead, slain by the Emperor. XVII Lorgar Colchis Word Bearers Daemon Prince, ruler of Sicarus. XVIII Vulkan Nocturne Salamanders Unknown, disappeared. XIX Corax Deliverance Raven Guard Unknown, disappeared, last seen heading for the Eye of Terror. XX Alpharius Omegon Alpha Legion Traitor One may be dead, slain by Roboute Guilliman. (It is not known which of the twins was killed. The reliability of this information is disputed, therefore it is possible that both Alpharius and Omegon are still alive.)

5 Fate of the Primarchs Traitors Loyalists Two unknown Primarchs
Warmaster Horus was killed by the Emperor of Mankind, and his soul was obliterated. His corpse was completely destroyed by Abaddon the Despoiler, who also took over his place as overall leader of the Chaos Space Marines. Magnus the Red rose to the rank of Daemon Prince of Tzeentch. Angron rose to the rank of of Daemon prince of Khorne. Mortarion rose the rank of Daemon Prince of Nurgle. Fulgrim rose to the rank of Daemon Prince of Slaanesh. Lorgar rose to the rank of Daemon Prince of Chaos Undivided. Perturabo rose to the rank of Daemon Prince of Chaos Undivided. Konrad Curze, aka Night Haunter, was assassinated by Callidus assassin M'Shen. He allowed her infiltration, apparently wanting to die. Alpharius was killed by Roboute Guilliman, but the source which reported his death may have been manipulated. It is not known if Alpharius or Omegon is the primarch killed in the report. Due to the report's unreliability, neither may have been killed.8. Loyalists Ferrus Manus was killed at the Drop Site massacre at the start of the Horus Heresy by Fulgrim who presented his head to Horus. Sanguinius was slain by Horus after refusing to join him. Lion El'Jonson returned to his homeworld of Caliban only to discover that his friend and second-in command Luther and the Dark Angel garrison had turned against him2. He led a strike force of his own loyal Dark Angels against the traitors. He disappeared amongst the inferno as the world was blasted apart by a Warp Storm and a bombardment from his ships in orbit. He sleeps deep within the Rock, the biggest piece of Caliban and current home base of the Dark Angels1,2. Only the Emperor and the Watchers in the Dark know of this secret.1-p14 Jaghatai Khan disappeared while pursuing Dark Eldar into a webway portal after they had managed to raid Mundus Planus. There are rumors that he fights there still, lost in the twisting paths of the Webway. After nine thousand years it seems highly unlikely, but not impossible. Leman Russ disappeared in the Eye of Terror. The Space Wolves hold a legend that says Russ went on a quest to find a means to cure the Emperor. His final words before his disappearance is that he would return for the Wolftime (the final battle). It is also said that Leman Russ led the 13th Company into the Eye of Terror and ordered them to hunt down the Traitor Legions which had fled to the Eye of Terror, particularly the Thousand Sons. Rogal Dorn boarded a Chaos cruiser during a Black Crusade alongside a company of his sons and died fighting. He died after many of his loyal brother Primarchs. Today, his hand is housed in the holiest shrine of the Imperial Fists chapter, and his dead body encased in amber and put in Phalanx 11. Roboute Guilliman was struck down with an envenomed blade by his former brother Fulgrim. His body is perfectly preserved in a stasis field at the heart of the Temple of Correction3. It is rumoured that he is still alive and that his wound is slowly healing, something normally impossible in a stasis field. The truth of this rumour is unknown but this is seen by many (including the Ultramarine captain Uriel Ventris) as mere optimistic thinking. Vulkan disappeared. The position of Chapter Master, filled by the Captain of the First Company, is considered to be a regency as the Salamanders believe that Vulkan will one day return and lead them on a great crusade against Chaos. Corax was racked by guilt and shame. In order to rebuild quickly the strength of his legion from the dropsite massacre on Isstvan V, Corax accelerated the growth of the gene-seed organs, producing more Space Marines, but this process also deteriorated the Gene-seed, causing many to become hulking monsters. Riddled with guilt over what he had done, Corax administered euthanasia to all of them and then locked himself away within his sanctum, the Raven's Tower. Exactly one year later he left his tower, haggard and gaunt, and took a small shuttle craft with the words Never more. It was last monitored setting a course for the Eye of Terror. Two unknown Primarchs Almost nothing is known about the two unknown primarchs. References to the second and eleventh Primarchs are made in the short story, The Lighting Tower12, in which Rogal Dorn describes the plinths on which their statues stand should be vacant and says that 'no one ever spoke of those two absent brothers. Their separate tragedies had seemed like aberrations. Had they, in fact, been warnings that no one had heeded?' The traitor Primarchs in this story are covered with a shroud, so the fate of the second and eleventh is undetermined. They may have been found and befell a tragedy as it implies they were spoken about previously.

6 The Space Marines They form the unyielding fist of the Emperor, brutally crushing all who threaten his vast realm. The mere mention of their name elicits awe and reverence within the Imperium, while the same name draws cries of despair and fear among the many enemies of Man. They are the Space Marines, and there are few warriors in the galaxy that can match them. Through a tortuous regiment of organ replacement, genetic modification, psycho-chemical conditioning, and rigorous physical training that would kill a normal human, a Space Marine becomes superhuman. He can fight without sleep or food for weeks, he can digest poisons, he can breathe toxic gases, and he can heal from grievous injury. On top of his impressive physical powers, a Space Marine has access to some of the most devastating weaponry in the Imperium. From orbital strikes to lascannons to the trusty bolter, a single Space Marine can obliterate an entire city block. He is further blessed with Land raiders, Razorbacks, and the hardy Rhino to transport him across the battlefield. Lastly, the process that made him superhuman also enables a Space Marine to wear his trademark power amour, a suit of ceramite that protects him from many weapons. Ultimately, however, the true power of a Space Marine lies in his unwavering faith in the Emperor. He is the divine Master of Mankind, chosen by the gods and worshipped for one hundred centuries while he sits entombed in the Golden Throne. The Space Marines consider themselves particularly blessed because part of the gene-seed that flows through their enhanced veins is from the Emperor’s flesh. They are truly the physical manifestation of his will

7 Current Chapter Master: Dante
Marine Basic Data Chapter Symbol Name Blood Angels Legion Number: IX Primarch: Sanguinius Current Chapter Master: Dante Homeworld: Baal Fortress-Monastery: name unknown Miniature Known Descendants: Angels Encarmine4a, Angels Sanguine4a, Angels Vermillion4a, Blood Drinkers4a, Exsanguinators4a, Flesh Eaters4a, Flesh Tearers4a, Knights of Blood4a, Knights Sanguine4a, Lamenters4a, Blood Swords5,7,8 Colours: Blood-red Speciality: Assault Battle Cry: By the Blood Of Sanguinius! or For The Emperor and Sanguinius! Current Chapter strength: ~1000 marines

8 Marine Basic Data Chapter Symbol Miniature Name: Knights of Blood
                               Chapter Symbol                        Miniature Name: Knights of Blood Founding chapter: Blood Angels1 Homeworld: Unknown Main colours: dark red and silver2 Specialty: Battle Cry: Estimated strength:

9 Current Chapter Master: unknown
Marine Basic Data Chapter Symbol Name: Exsanguinators Founding Legion Blood Angles Founding: Second founding Current Chapter Master: unknown Homeworld: Fortress-Monastery: Unknown Miniature Battle cry Colours: Specialty: Current Chapter Strength:

10 Current Chapter Master: unknown
Marine Basic Data Chapter Symbol Name: Red wings Founding Legion Blood Angles Founding: Second founding Current Chapter Master: unknown Homeworld: Fortress-Monastery: Unknown Miniature Battle cry Colours: Pale snow and ruby Specialty: Current Chapter Strength:

11 Current Chapter Master: unknown
Marine Basic Data Chapter Symbol Name: Knights Sanguine Founding Legion Blood Angles Founding: Second founding Current Chapter Master: unknown Homeworld: Fortress-Monastery: Unknown Miniature Battle cry Colours: Specialty: Current Chapter Strength:

12 Marine Basic Data Chapter Symbol Miniature Name: Blood Swords
Founding Legion Blood Angles Founding: Unknown Current Chapter Master: Unknown. Previous Chapter MasterDaggan2b Homeworld: Jaggafall Fortress-Monastery: Miniature Battle cry Colours: Crimson armor with white shoulder pad displaying the bleeding sword icon2a Specialty: unknown Current Chapter Strength:

13 Current Chapter Master: Orloc
Marine Basic Data Chapter Symbol Name: Blood drinkers Founding Legion Blood Angles Founding: Second founding Current Chapter Master: Orloc Homeworld: San Guisaga4 Fortress-Monastery: Unknown Miniature Battle cry Colours: Red, color of shoulder armour trim indicates company Specialty: unknown Current Chapter Strength:

14 Marine Basic Data Chapter Symbol Miniature Name: Lamenters
                           Name: Lamenters                 Founding Legion Blood Angels5-p.89 Founding: M36 (Cursed) 21st Founding Current Chapter Master: Unknown Homeworld: None Fortress-Monastery: Unknown; Fleet-based Miniature Known Descendants:                  Colours: Yellow with a red stripe and a checkered right shoulder Specialty: Current Chapter Strength: roughly 300 Marines/three companies

15 Marine Basic Data Chapter Symbol Miniature Name: Flesh eaters
                           Name: Flesh eaters                 Founding Legion Blood Angels5-p.89 Founding: 3rd founding Current Chapter Master: Unknown Homeworld: None Fortress-Monastery: Miniature Known Descendants:                  Colours: red Specialty: Close combat Current Chapter Strength: unknown

16 Current Chapter Master: Seth
Marine Basic Data Chapter Symbol Name: Flesh Tearers Founding Legion Blood Angels Founding: Second Founding Current Chapter Master: Seth Homeworld: Cretacia Fortress-Monastery: Unknown Miniature Battle cry Colours: Red, Black Specialty: Assault Current Chapter Strength: ~400 marines

17 Current Chapter Master: unknown
Marine Basic Data Chapter Symbol Name Angles Vermillion Founding Second founding Current Chapter Master: unknown Homeworld: Fortress-Monastery: Miniature Founding chapter Blood Angles Colours: Dark Red Speciality: Battle Cry: Current Chapter strength:

18 Current Chapter Master: Sentikan
Marine Basic Data Chapter Symbol Name Angles Sanguine Founding Second founding Current Chapter Master: Sentikan Homeworld: unknown Fortress-Monastery: Miniature Founding chapter Blood Angles Colours: Red and black, halved Speciality: Death Companies Battle Cry: unkown Current Chapter strength: 500

19 Current Chapter Master: Unknown
Marine Basic Data Chapter Symbol Name Angles Encarmine Founding Second founding Current Chapter Master: Unknown Homeworld: unknown Fortress-Monastery: Miniature Founding chapter Blood Angles Colours: Red with black trim Speciality: Battle Cry: Current Chapter strength: Constantly under strength , 1000

20 Current Chapter Master: Vladimir Pugh
Marine Basic Data Chapter Symbol Name Imperial Fists Legion Number: VII Primarch: Rogal Dorn Current Chapter Master: Vladimir Pugh Homeworld: Terra Fortress-Monastery: Phalanx Miniature Known Descendants: Crimson Fists, Black Templars, Soul Drinkers, Iron Knights, Dark Crusaders, Thunder Barons, Dark Hands, Hammers of Dorn Colours: Yellow armor, Codex Astartes company shoulder pad trims with red outlines on the power armour Speciality: Siege Warfare Battle Cry: Primarch-Progenitor, to your glory and the glory of him on earth! Current Chapter strength: ~1000 marines

21 Current Chapter Master:
Marine Basic Data Chapter Symbol Name Dark Hands Founding unknown Current Chapter Master: Homeworld: Fortress-Monastery: Miniature Founding chapter Imperial fists Colours: Camo green wit black fists Speciality: Battle Cry: Current Chapter strength:

22 Current Chapter Master:
Marine Basic Data Chapter Symbol Name Thunder Barons Founding unknown Current Chapter Master: Homeworld: Fortress-Monastery: Miniature Founding chapter Imperial fists Colours: Black and red Speciality: Battle Cry: Current Chapter strength:

23 Current Chapter Master:
Marine Basic Data Chapter Symbol Name Hammers of Dorn Founding unknown Current Chapter Master: Homeworld: Fortress-Monastery: Miniature Founding chapter Imperial fists Colours: Unknown Speciality: Battle Cry: Current Chapter strength:

24 Current Chapter Master: Helbrecht
Marine Basic Data Chapter Symbol Name Black Templars Founding Second founding Current Chapter Master: Helbrecht Homeworld: Several fleets Fortress-Monastery: Eternal Crusader Miniature Founding chapter Imperial Fists Colours: Black with white shoulder pads Speciality: Close Combat Battle Cry: No Pity! No Remorse! No Fear! Current Chapter strength: warriors spread through several Crusades2

25 Current Chapter Master: Sarpedon
Marine Basic Data Chapter Symbol Name Soul drinkers Founding Second founding Current Chapter Master: Sarpedon Homeworld: Fleet based Fortress-Monastery: The broken back. Miniature Founding chapter Imperial fists Colours: Purple, gold, bone, Speciality: Boarding actions; close range firefights Battle Cry: "For Dorn! For the Emperor and for freedom!" "Cold and fast, Soul Drinkers!" Current Chapter strength: 300 marines due to the continuous conflicts they participate in, which dwindle their numbers

26 Current Chapter Master:
Marine Basic Data Chapter Symbol Name Dark Crusaders Founding unknown Current Chapter Master: Homeworld: Fortress-Monastery: Miniature Founding chapter Imperial fists Colours: Black and red Speciality: Battle Cry: Current Chapter strength:

27 Current Chapter Master:
Marine Basic Data Chapter Symbol Name Iron Knights Founding unknown Current Chapter Master: Homeworld: Brycantia Fortress-Monastery: Miniature Founding chapter Imperial fists Colours: Gunmetal armor with black pauldrons and black helmet. Black Shields on their left shoulder Speciality: Battle Cry: Current Chapter strength:

28 Current Chapter Master: Pedro Kantor4
Marine Basic Data Chapter Symbol Name Crimson Fists Founding Second founding Current Chapter Master: Pedro Kantor4 Homeworld: Rynns world Fortress-Monastery: unknown Miniature Founding chapter Imperial Fists1 Colours: Dark blue, crimson red Speciality: Fighting orks Battle Cry: Chaplain: There is only the Emperor Reply: He is our shield and protector1 Current Chapter strength: Less than 500

29 Current Chapter Master: Logan Grimnar
Marine Basic Data Chapter Symbol Name Space Wolves Legion Number: VI Primarch: Leman Russ Current Chapter Master: Logan Grimnar Homeworld: Fenris Fortress-Monastery: The Fang Miniature Known Descendants: Wolf Brothers Colours: Grey-blue (preheresy, Grey) Speciality: Assault Battle Cry: "For Russ and the Allfather" or a feral howl Current Chapter strength: 12 Great Companies, at least 1440 battle-brothers

30 Current Chapter Master: unknown
Marine Basic Data Chapter Symbol Name Wolf Brothers Founding Second Founding Current Chapter Master: unknown Homeworld: Fenris Fortress-Monastery: The Fang Miniature Founding chapter Space Wolfs Colours: Speciality: Battle Cry: Feral cry or howl Current Chapter strength:

31 Current Chapter Master: Jubal 3
Marine Basic Data Chapter Symbol Name White Scars Legion Number: V Primarch: Jaghatai Khan Current Chapter Master: Jubal 3 Homeworld: Mundus Planus (Chogoris) Fortress-Monastery: High in the Khum Karta mountains 6-p94 Miniature Known Descendants: Marauders, Rampagers, Destroyers, Storm Lords Colours: White Speciality: Fast Attack Battle Cry: "For the Khan and the Emperor" 3g Current Chapter strength: ~1000 marines

32 Current Chapter Master: unknown
Marine Basic Data Chapter Symbol Name Storm lords Founding Second Founding Current Chapter Master: unknown Homeworld: Fortress-Monastery: Miniature Founding chapter White Scars Colours: Red and white halved; helmet in company colour3; black aquila and backpack. Symbol is a white skull with three red lightning bolts shooting from it at 120-degree angles. Speciality: Battle Cry: Current Chapter strength:

33 Current Chapter Master: unknown
Marine Basic Data Chapter Symbol Name Destroyers Founding Second Founding Current Chapter Master: unknown Homeworld: Fortress-Monastery: Miniature Founding chapter White Scars Colours: Speciality: Battle Cry: Current Chapter strength:

34 Current Chapter Master: unknown
Marine Basic Data Chapter Symbol Name Rampagers Founding Second Founding Current Chapter Master: unknown Homeworld: Fortress-Monastery: Miniature Founding chapter White Scars Colours: Red Speciality: Battle Cry: Current Chapter strength:

35 Current Chapter Master: unknown
Marine Basic Data Chapter Symbol Name Marauders Founding Second Founding Current Chapter Master: unknown Homeworld: Fortress-Monastery: Miniature Founding chapter White Scars Colours: Yellow armor with black markings and aquila. Symbol is a black flaming sword on a yellow field Speciality: Battle Cry: Current Chapter strength:

36 Current Chapter Master: Azrael Homeworld: Caliban (destroyed)
Marine Basic Data Chapter Symbol Name Dark Angels Legion Number: I Primarch: Lion El'Jonson Current Chapter Master: Azrael Homeworld: Caliban (destroyed) Fortress-Monastery: The Rock Miniature Known Descendants: Angels of Absolution, Angels of Redemption, Angels of Vengeance, Guardians of the Covenant, Consecrators, Disciples of Caliban Colours: Pre-Heresy: Black and white Post-Heresy: Dark green, black and red; Deathwing: Bone colour with green and red trim; Ravenwing: Black and white Speciality: Deathwing: Terminator veterans and hunting the Fallen Ravenwing: Fast attack Battle Cry: Repent! For tomorrow you die, A moment of Laxity spawns a life time of heresy; never forgive never forget. Current Chapter strength: ~1000 marines

37 Current Chapter Master: unknown
Marine Basic Data Chapter Symbol Name Angles of Absoloution Founding Second Founding Current Chapter Master: unknown Homeworld: Fortress-Monastery: Miniature Founding chapter Dark Angles Colours: Bone White Speciality: Battle Cry: Current Chapter strength:

38 Current Chapter Master: unknown
Marine Basic Data Chapter Symbol Name Angles of Redemption Founding Second Founding Current Chapter Master: unknown Homeworld: Fortress-Monastery: Miniature Founding chapter Dark Angles Colours: Dark Green & Ivory, halved Speciality: Battle Cry: Current Chapter strength:

39 Current Chapter Master: unknown
Marine Basic Data Chapter Symbol Name Angles of Vengence Founding Second Founding Current Chapter Master: unknown Homeworld: Fortress-Monastery: Miniature Founding chapter Dark Angles Colours: Black Speciality: Battle Cry: Current Chapter strength:

40 Current Chapter Master: unknown
Marine Basic Data Chapter Symbol Name Disciples of Caliban Founding Late M37 Current Chapter Master: unknown Homeworld: Fortress-Monastery: Unknown Miniature Founding chapter Dark Angles Colours: Dark green, black Speciality: Hunting the fallen Battle Cry: Current Chapter strength:

41 Current Chapter Master:
Marine Basic Data Chapter Symbol Name Consecrators Founding unknown Current Chapter Master: Homeworld: Talon(after abandonment) Fortress-Monastery: Miniature Founding chapter Dark Angles Colours: Black with vertical red stripe on helmet Speciality: Hunting the fallen Battle Cry: For the lion Current Chapter strength: 100

42 Guardians of the Covenant
Marine Basic Data Chapter Symbol Name Guardians of the Covenant Founding Second Founding Current Chapter Master: unknown Homeworld: Mortikah VII Fortress-Monastery: a large, gothic cathedral Miniature Founding chapter Dark Angles Colours: Silver, Black,and Red Speciality: Battle Cry: Current Chapter strength: Unknown, presumably ~1000

43 Current Chapter Master:
Marine Basic Data Chapter Symbol Name Consecrators Founding unknown Current Chapter Master: Homeworld: Fortress-Monastery: Miniature Founding chapter Dark Angles Colours: Black with vertical red stripe on helmet Speciality: Hunting the fallen Battle Cry: For the lion! Current Chapter strength: 100

44 Current Chapter Master: unknown
Marine Basic Data Chapter Symbol Name Disciples of Caliban Founding Late M37 Current Chapter Master: unknown Homeworld: Fortress-Monastery: Miniature Founding chapter Dark Angles Colours: Dark green, black Speciality: Hunting the fallen Battle Cry: Current Chapter strength:

45 Current Chapter Master: Marneus Calgar
Marine Basic Data Chapter Symbol Name Ultramarines Legion Number: XIII Primarch: Roboute Guilliman Current Chapter Master: Marneus Calgar Homeworld: Macragge Fortress-Monastery: Fortress of Hera Miniature Known Descendants: Eagle Warriors7, Silver Eagles7, Doom Eagles7, Novamarines7, Patriarchs of Ulixis7, White Consuls7, Black Consuls7, Libators7, Inceptors7, Praetors of Orpheus7, Genesis Chapter7, Aurora Chapter7, Sons of Guilliman8b, Silver Skulls8b, Sons of Orar2b, Mortifactors10, Howling Griffons11 Colours: Blue, white and gold Speciality: Codex Chapter Battle Cry: Courage and Honour! Current Chapter strength: ~1000 marines

46 Basic Data Chapter Symbol Miniature Name: Sons of Orar
                             Chapter Symbol                          Miniature                                       Name: Sons of Orar Founding chapter: Unknown Founding: Chapter Master: Homeworld: Armato 1a Fortress-Monastery: Main colours: Red and white Specialty: Battle Cry: Estimated strength:

47 Marine Basic Data Chapter Symbol Miniature Name: Howling Griffons
                               Chapter Symbol                 Miniature                  Name: Howling Griffons Founding chapter: Ultramarines Founding: M33 Chapter Master: Alvaro Homeworld: Mancora8 Fortress-Monastery: Unknown Main colours: Yellow and Red quartered Specialty: Battle Cry: For Guilliman, son of the Emperor! For the Founding Father! Estimated strength:

48 Marine Basic Data Chapter Symbol Miniature Name: Doom Eagles
                               Chapter Symbol                    Miniature Name: Doom Eagles Founding chapter: Ultramarines Founding: Second Founding Chapter Master: Hearon Homeworld: Gathis II Fortress-Monastery: Unknown Main colours: Silver and red Specialty: Jump Packs6 Battle Cry: Estimated strength:

49 Marine Basic Data Chapter Symbol Miniature Name: Black Consuls
                               Chapter Symbol                    Miniature Name: Black Consuls Founding chapter: Ultramarines Founding: Second Founding Chapter Master: Unknown Homeworld: Fortress-Monastery: Main colours: Black, gold/yellow chest adornments, shoulderpad trim in the company colour.*1 Specialty: Battle Cry: Estimated strength:

50 Marine Basic Data Chapter Symbol Miniature Name: Sons of Guliman
                               Chapter Symbol                          Miniature                   Name: Sons of Guliman Founding chapter: Ultramarines Founding: M33 Chapter Master: Unknown Homeworld: Fortress-Monastery: Main colours: White and light blue quartered Specialty: Battle Cry: Estimated strength:

51 Marine Basic Data Chapter Symbol Miniature Name: Eagle Warriors
                               Chapter Symbol                    Miniature Name: Eagle Warriors Founding chapter: Ultramarines Founding: Second Founding Chapter Master: Unknown Homeworld: Fleet Based Fortress-Monastery: Main colours: Ultramarine Blue, Skull White, halved Specialty: Battle Cry: Estimated strength:

52 Marine Basic Data Chapter Symbol Miniature Name: Silver Eagles
                               Chapter Symbol                  Miniature Name: Silver Eagles Founding chapter: Ultramarines Founding: Second Founding Chapter Master: Unknown Homeworld: Fortress-Monastery: Main colours: Silver and black Specialty: Estimated strength:

53 Current Chapter Master: unknown
Marine Basic Data Chapter Symbol Name Aurora Founding Second Founding Current Chapter Master: unknown Homeworld: Firestorm Fortress-Monastery: Miniature Founding chapter Ultramarines Colours: Green with Black trim on the shoulder guards Speciality: Armored Assault Battle Cry: Current Chapter strength:

54 Current Chapter Master: unknown
Marine Basic Data Chapter Symbol Name Nova Marines Founding Second Founding Current Chapter Master: unknown Homeworld: Honourum Fortress-Monastery: Miniature Founding chapter Ultramarines Colours: Quartered Blue and Bone. Symbol is a skull in a 12 pointed star. Speciality: Battle Cry: Current Chapter strength:

55 Current Chapter Master: unknown
Marine Basic Data Chapter Symbol Name White Consuls Founding Second Founding Current Chapter Master: unknown Homeworld: Honourum Fortress-Monastery: Miniature Founding chapter Ultramarines Colours: White with blue tactical markings Speciality: Battle Cry: Current Chapter strength:

56 Current Chapter Master: unknown
Marine Basic Data Chapter Symbol Name Liberators Founding Second Founding Current Chapter Master: unknown Homeworld: Fortress-Monastery: Miniature Founding chapter Ultramarines Colours: Speciality: Battle Cry: Current Chapter strength:

57 Current Chapter Master: unknown
Marine Basic Data Chapter Symbol Name Interceptors Founding Second Founding Current Chapter Master: unknown Homeworld: Fortress-Monastery: Miniature Founding chapter Ultramarines Colours: Speciality: Battle Cry: Current Chapter strength:

58 Current Chapter Master: Unknown
Marine Basic Data Chapter Symbol Name Genesis Chapter Founding Second founding Current Chapter Master: Unknown Homeworld: Newfound Fortress-Monastery: Miniature Founding chapter Ultramarines Colours: Red armour with white markings and yellow aquila and trim on shoulder guards Speciality: Battle Cry: Current Chapter strength:

59 Current Chapter Master: unknown
Marine Basic Data Chapter Symbol Name Praetors of Orpheus Founding Second Founding Current Chapter Master: unknown Homeworld: Orpheus Prime4 Fortress-Monastery: Miniature Founding chapter Ultramarines Colours: white armour with sky-blue shoulderpad trims, backpack, chest eagle and gun-casing Speciality: Battle Cry: Current Chapter strength:

60 Current Chapter Master: Lord Magyar
Marine Basic Data Chapter Symbol Name Mortifactors Founding Second founding Current Chapter Master: Lord Magyar Homeworld: Posul Fortress-Monastery: Basilica Mortis Miniature Founding chapter Ultramarines Colours: Black, Bone, and Yellow Speciality: Codex Chapter (only in organization Battle Cry: Unknown Current Chapter strength: ~1000 marines

61 Current Chapter Master: N/A
Marine Basic Data Chapter Symbol Name Iron Hands Legion Number: X Primarch: Ferrus Manus Current Chapter Master: N/A Homeworld: Medusa Fortress-Monastery: Miniature Known Descendants: Red Talons, Brazen Claws, Sons of Medusa Colours: Black, Gray/Silver Speciality: Bionics Battle Cry: The Flesh Is Weak! Current Chapter strength: ~1000 marines

62 Green. Chapter symbol is white skull in 8 point iron halo.2
Name: Sons of Medusa Founding chapter: Unknown Founding: Chapter Master: Homeworld: unknown1a Fortress-Monastery: Main colours: Green. Chapter symbol is white skull in 8 point iron halo.2 Specialty: Battle Cry: Estimated strength: miniature

63 Marine Basic Data Chapter Symbol Miniature Name: Red Talons
                               Chapter Symbol             Miniature                   Name: Red Talons Founding chapter: Iron Hands Founding: Second Founding Chapter Master: Unknown Homeworld: Raikan1 Fortress-Monastery: Main colours: Red, black Specialty: Battle Cry: Estimated strength:

64 Chapter Symbol Basic Data Miniature Name: Brazen Claws
                               Chapter Symbol                    Miniature Name: Brazen Claws Founding chapter: Iron Hands Founding: Second Founding Chapter Master: Unknown Homeworld: Talus IV (ruins)3 Fortress-Monastery: Main colours: quartered blue and red, chest eagle displays the company colour 4 Specialty: Battle Cry: Estimated strength:

65 Current Chapter Master: Tu`Shan
Marine Basic Data Chapter Symbol Name Salamanders Legion Number: XVIII Primarch: Vulkan Current Chapter Master: Tu`Shan Homeworld: Nocturne Fortress-Monastery: Prometheus Miniature Known Descendants: Possibly Black Dragons and Storm Giants Colours: Green, black and gold Speciality: Close-quarter fire-fights Battle Cry: Into the fires of battle, unto the anvil of war! Current Chapter strength: 870 marines plus (~100)command

66 Current Chapter Master: Unknown
Marine Basic Data Chapter Symbol Name Raven Guard Legion Number: XIX Primarch: Corax Current Chapter Master: Unknown Homeworld: Deliverance Fortress-Monastery: Ravenspire Miniature Known Descendants: Black Guard, Revilers, Raptors Colours: Black, White Speciality: Guerrilla warfare and lightning attacks Battle Cry: Vinctorus aut Mortis! Current Chapter strength: ~1000 Marines

67 Unknown chapters These space marine chapters have an unknown primarch of origin

68 founding Marine Basic Data Chapter Symbol Name Grey Knights
Second founding Primarch: Unknown (gene-seed rumored to come from the Emperor himself) Current Chapter Master: None, the hierarchy of the chapter consists of several Grand Masters Homeworld: Titan Fortress-Monastery: unknown Miniature Colours: Steel-grey Speciality: Combating daemons and chaos Battle Cry: "We are the hammer!" (Also common to yell prayers of hatred) Current Chapter strength: ~3000 Marines

69 Pre Heresy Legions Though these legions eventually turned to chaos they were originally space marine legions noble all the same.

70 Legion Symbol (current)
Marine Basic Data Legion Symbol (current) Name: Emperor's Children Legion Number: III Primarch: Fulgrim pre-Heresy Homeworld: Chemos current Homeworld: Eye of Terror Legion Symbol (pre-Heresy) Chaos Dedication: Slaanesh Colours: Purple, Black and Gold Speciality: Sonic weaponry; confuse and demoralise enemy forces Battle Cry: Children of the Emperor! Death to his foes!

71 Legion Symbol (current)
Marine Basic Data Legion Symbol (current) Name: Iron Warriors Legion Number: IV Primarch: Perturabo pre-Heresy Homeworld: Olympia current Homeworld: Medrengard in the Eye of Terror Legion Symbol (pre-Heresy) Chaos Dedication: Chaos Undivided Colours: Silver armor Gold trim Black shoulder pads Speciality: Overwhelming siege tactics Battle Cry: Iron Within, Iron Without!

72 Legion Symbol (current)
Marine Basic Data Legion Symbol (current) Name: Night Lords Legion Number: VIII Primarch: Konrad Curze aka Night Haunter pre-Heresy Homeworld: Nostramo (Destroyed) current Homeworld: Somewhere in the Eye of Terror Legion Symbol (pre-Heresy) Chaos Dedication: Chaos Undivided Colours: Blue-black with imagery of death Speciality: Stealth, terror raids Battle Cry: "We have come for you!"

73 Legion Symbol (current)
Marine Basic Data Legion Symbol (current) Name: World Eaters Legion Number: XII Primarch: Angron pre-Heresy Homeworld: No record current Homeworld: None. Scattered since the battle of Skalathrax Legion Symbol (pre-Heresy) Chaos Dedication: Khorne Colours: Blood red with brass (formerly white and blue) Speciality: Obsessive close combat, Berzerkers Battle Cry: "Blood for the Blood God", often followed by "Skulls for the Skull Throne!"

74 Legion Symbol (current)
Marine Basic Data Legion Symbol (current) Name: Death Guard Legion Number: XIV Primarch: Mortarion pre-Heresy Homeworld: Barbarus current Homeworld: Plague Planet in the Eye of Terror Legion Symbol (pre-Heresy) Chaos Dedication: Nurgle Colours: Putrid Green, Rusty Iron trim Speciality: Steady, relentless advancement. Straight Assualt Tactics Battle Cry: None.

75 Legion Symbol (current)
Marine Basic Data Legion Symbol (current) Name: Thousand Sons Legion Number: XV Primarch: Magnus the Red pre-Heresy Homeworld: Prospero current Homeworld: Planet of the Sorcerers in the Eye of Terror Legion Symbol (pre-Heresy) Chaos Dedication: Tzeentch Colours: Regal blue, White cloth, Gold trim and details Speciality: Ranged combat and psychic powers Battle Cry: "All is Dust!"

76 Legion Symbol (current)
Marine Basic Data Legion Symbol (current) Name: Luna Wolves Legion Number: XVI Primarch: Horus pre-Heresy Homeworld: Cthonia current Homeworld: Somewhere in the Eye of Terror Legion Symbol (pre-Heresy) Chaos Dedication: Chaos Undivided Colours: Black, gold, silver Speciality: Flexible organisation and eliminating command structure Battle Cry: We are returned! Death to the False Emperor!

77 Legion Symbol (current)
Marine Basic Data Legion Symbol (current) Name: Word Bearers Legion Number: XVII Primarch: Lorgar pre-Heresy Homeworld: Colchis (Destroyed) current Homeworld: The Daemon World of Sicarus, in the Eye of Terror, and the Forge World of Ghalmek, in the Maelstrom Legion Symbol (pre-Heresy) Chaos Dedication: Chaos Undivided Colours: Dark Crimson and a Gunmetal Trim Speciality: Massive use of Daemons, Led by Dark Apostles, and Spreading chaos Battle Cry: An appropriate passage from their sacred texts and dolorious roars.

78 Legion Symbol (current)
Marine Basic Data Legion Symbol (current) Name: Alpha Legion Legion Number: XX Primarch: Alpharius and Omegon (twins) pre-Heresy Homeworld: No record current Homeworld: They have no known central base of operations, but are known to have set up secret positions within Imperial space Legion Symbol (pre-Heresy) Chaos Dedication: Chaos Undivided/None Colours: Silver, blue and green Speciality: Multiple strikes from all sides, covert ops, use of cultist activity. Battle Cry: "Hydra Dominatus!" or "For the Emperor!" (long believed to be used as mockery; may actually be an indicator of true loyalty)

79 To have supremacy over the enemy the space marines use several weapons, vehicles, and units

80 A space standard Marine Bolter
Over the millennium, the Bolter has been improved and changed many times. There have been hundreds of variants, but only a few have made any radical difference. All of these have the same basic features, but each have different additional features (depending on the pattern) to improve it. The current standard-issue Bolter for the Space Marines is the .998 Godwyn pattern Bolter.

81 Bolt pistol The Bolt Pistol is a common variant of the Boltgun, and apart from the Space Marines, is also available to officers and seasoned veterans of the Imperial Guard. They are awarded to Commissars, both for battle and to perform field executions of those too cowardly to perform the Emperor's service, leading to the weapon being nicknamed the "Bravery Bolter". A standard Bolt Pistol magazine, due to varying manufacturing skills and machinery, is capable of housing between 6 and 12 rounds of ammunition. Such weapons are often used by the assault troops of the Space Marines, the Sisters of Battle, and Chaos Marines. Many troops prefer to wield a Bolt Pistol in one hand and a melee weapon, such as a Chainsword, in the other, allowing them to switch from a firefight to a close-quarters battle instantly. In extended engagements, when reloading can mean almost certain death, a drum magazine can be utilized, with the same capacity as those used on Storm Bolters.

82 Storm Bolter The Storm Bolter is a double-barreled version of the bolter. As it is designed for brutal assault, and consumes more ammunition than a normal bolter, they are not normally utilized by Space Marines in regular power amour. However, they are standard issue for Space Marine Terminators, and are often a tank's pintle-mounted weapon. They are also used by the Grey Knights as a gauntlet-mounted weapon with its feed sourced from the back of their amour or from a magazine on the side of the gauntlet (as seen in Like boltguns, Imperial Guard veterans and officers rarely carry a storm bolter. The Sisters of Battle will sometimes designate a member of a squad to carry a storm bolter as a special weapon. Due to high munitions consumption, and the lack of manual dexterity in Tactical Dreadnought Armor, most Storm Bolters are fed from a large box magazine, carrying approximately rounds depending on the size and style. When the weapon is used without Tactical Dreadnought Armor, it usually has a more conventional magazine containing sixty rounds, which, given the double barrels and firing mechanism, gives you thirty shots. These rounds are identical to those fired from bolt pistols and boltguns.

83 Heavy Bolter The Heavy Bolter is a support weapon. Unlike other Bolt weapons, it uses a much larger 1.00 caliber round and is in common use by all but the Imperium's most primitive martial forces. It has a high rate of fire, long range, is inexpensive to manufacture, and tolerant of mistreatment by inexperienced users. It is equipped on tanks and a variety of vehicles as an anti-infantry (AI) weapon as well as on fixed defenses.

84 Space Marine ammo back pack
Used in conjunction with the heavy bolter this is a ultra marines pattern pack

85 A space marine sniper rifle
Sniper rifles are highly accurate projectile weapons used to attack lightly armored high value targets from a distance.

86 Flamer Flamers are infantry support weapons, given usually by officers to their most courageous soldiers as a sort of honor, but most troopers carry these with disdain due to the range of the weapon. The Flamer is a flamethrower-type weapon that projects an ignited stream of Promethium fuel over a wide area, igniting many enemies in a single shot.

87 Plasma cannon The plasma cannon is a heavy weapon that relies on plasma technology to deliver lethal energy blasts, but also has another setting to allow direct shots against tanks and other large targets. It is much longer-ranged than the plasma gun, and has a wider blast radius.

88 Plasma gun The Plasma Gun is a rifle-sized plasma weapon common to many of the forces of the Imperium. It is classified as a special weapon and is carried by a variety of Imperial infantry, including Space Marines, Imperial Guardsmen. Like other infantry-carried plasma weapons, Imperial plasma guns are more powerful than plasma weapons used by xenos races but are unstable; they have a chance to malfunction and wound the wielder.

89 Plasma pistol The plasma pistol is a shorter-ranged, single handed pistol version of the plasma gun. It is most commonly encountered carried by officers of both Space Marines and Imperial Guard. Aside from characters, some specialized assault troops such as Assault Marines have the capability to be armed with plasma pistols.

90 Las cannon the Lascannon has become the largest man-portable form of Las-weaponry, the barrel being several times larger in diameter and length than the standard Lasgun.

91 Melta Gun Melta Guns are the basic version of Melta Weapons, used by forces of Imperial origin, including the Imperial Guard, Space Marines, and Witch Hunters. Given their fairly quiet and very effective nature, infiltrating parties make use of meltaguns to destroy enemy vehicles before they get a chance to fight on the battlefield. They are also given names such as 'fusion guns', 'melters' and 'cookers'.

92 Chain sword The most common form of chain weapon is the chainsword, frequently carried by assault troops and low-ranking officers of the Imperial Guard and Space Marines (including the Traitor Legions).

93 Power sword Power Swords are the most ubiquitous form of power weapon and are in use by all agencies of the Imperium. They are routinely wielded by ranking Space Marines, officers in the Imperial Guard, senior sisters of the Adepta Sororitas, and members of the Inquisition. Some Imperial armories hold ancient swords of such high quality they strike as potently as a power sword though they have no energy field; in-game such weapons often 'count as' a power weapon.

94 Power Fist A Power Fist (aka Power Glove) is a large metal gauntlet surrounded by an energy field that disrupts solid matter. It is large and slow in combat, and so the bearer must be willing to take damage before they can strike back. The benefits of the power fist are that it increases the user's strength, much like Power Armour due to the extra power put in by the electronics designed to allow it to move.

95 Assault Cannon The assault cannon is a six-barreled, self-loading automatic weapon used by a few select vehicles and heavy infantry that can carry such a weapon. Effective against massed infantry and light vehicles, the weapon's bulk more-or-less requires it to be mounted on stable platforms such as vehicles. Compared to other Imperial heavy weapons, there are much fewer units that are capable of carrying assault cannons due to the structural requirements of its mass, bulk, ammunition consumption, and, more than a self-propelled bolt weapon, its full heavy recoil relative to its power.

96 Space marine special units
The space marines however powerful themselves utilize many other specialized units to dominate their enemies.

97 Dreadnought When a space marine has been wounded mortally in combat from which he cannot recover from he may be granted the honor of becoming entombed in the dreadnought battle suit these walking tanks are nigh invincible and can be equipped with all kinds of heavy weapons proving that even in death space marines serve the emperor.

98 Techmarine Techmarines (Frater Astrotechnicus) are Space Marine mechanical technicians as well as being battle-brothers. They are members of both the Cult Mechanicus and their chapter. They serve a similar role in their Chapter as an Techpriest Enginseer in the Imperial Guard.

99 Chaplain Chaplains are the most well-versed in the knowledge of the Chapter's cult. This knowledge is put to practical use as Chaplains are responsible for the spiritual health, discipline and faith of the Chapter brethren. The bond between Marines and their Chaplains is a strong one. Chaplains are present in a Marine recruit's life as soon as he is chosen as a neophyte, presiding over their indoctrination as recruits as they progress toward becoming full battle-brothers.

100 Librarian Librarians are space marines with psychic abilities and are used as scholar warriors who can and do use their abilities in combat

101 Terminator Tactical Dreadnought Armour was originally designed by the Emperor as a middle ground between the cybernetic Dreadnoughts and the standard Power Armour worn by the Space Marine Legions of the Great Crusade era. Power Armour provided excellent protection against small arms fire but not against heavier weapons, while Dreadnoughts, were very powerful and well-protected but were unable to operate in certain environments (buildings, forests) due to their sheer size and bulk. Terminators can be equiped with shoulder mounted cyclonic missles, powerfists, and storm bolters.

102 Assault Terminator Assault Terminator Squads are outfitted for all-out close combat ability. The Storm Bolter and Powerfist are given up for either a pair of Lightning Claws or the Thunder Hammer and Storm Shield. Lightning Claws are a form of Powerfist with the matter disruption field focused around long blades instead of the glove itself, so these are dedicated to and most effectively used against enemy troops. The Thunder Hammer delivers a powerful blast of energy when it strikes, which can be used to great effect to stun enemy vehicle crews, and the Storm Shield uses an energy field which the bearer can use to deflect attacks, making such Terminators more generalized all-round combatants. Having no ranged weapons, Terminators with these close combat weapons need to get close to the enemy as fast as possible, so they are usually transported by Land Raiders or teleported directly into the enemy's battle lines.

103 Tactical Space Marine Forming the bulk of a space marine fighting force these tactical marines have experience and can operate in almost any combat situation.

104 Space Marine Sergeant These space marines have centuries of combat service and have vast amounts of experience, they lead by example and are the teachers and leaders of the frontline force.

105 Assault Marines An Assault Marine is a Space Marine that is equipped with weapons that are specialized towards melee combat at close quarters and serves as part of an Assault Squad. The term Assault Marine refers to Imperial Space Marines equipped in such a manner.

106 Space Marine armor has progressed greatly over time to what it is now.

107 MK1 Power Armor "Thunder Armor"
This is the type of armour worn by the techno-barbarian factions that dominated the Earth prior to the Emperor's ascendancy. When the Emperor began the conquest of Earth, the proto-Space Marines which formed part of his retinue were armoured in the same way as the warriors of the other warlords. A thunderbolt and lightning symbol was displayed on the breastplate of warriors loyal to the Emperor - this was the personal badge of the Emperor in those days, predating the Imperial Aquila which only became the symbol of the Imperium much later. The emblem gives the suit its common name – Thunder Armour. Thunder Armour was not an enclosing suit and offered no life support functions, being unnecessary while the fighting was confined to Earth. This early armour was produced on a completely local basis. There was no standard design, individual suits varied heavily and their exact designs were often a matter of personal taste. The main part of the armour is the massive powered torso which encloses the chest and arms. Coiled energy cables beneath the armour plating transmit power from the power pack on the back to the arms, greatly increasing physical strength. Since fighting on Earth during the period was primarily close-quarters, the strength of a warrior's chest and arms was of paramount importance. The legs of this armour are not power-armoured at all, but are enclosed in tough padded breaches. Although uncommon, the best equipped warriors sometimes wore armoured greaves and armoured boots.

108 MK2 Power Armor "Crusade Armor"
After the conquest of the main planets of the Solar system, the factories on Mars were set to work constructing a new type of armour for the Emperor's elite Space Marines. This armoured suit is commonly referred to as Crusade Armour, since it was designed with the planned Great Crusade in mind. It was the first fully enclosed power armour, making it suitable for conquest of space. The Crusade Armour is fully plated, and the legs are also power armored. The plates are arranged into articulated hoops, for increased maneuverability. The chest coils, which were kept on the outside of the armour plating on Mark 1 armour for cooling purposes, have now been placed on the inside of the chest plates, so that they are better protected, thanks to more efficient cooling mechanisms. The back pack is roughly the same size as that on the mark 1 armour, but is much more efficient, and also includes extra life support, air recycling and fluid recovery equipment, as well as automated medical devices that have remained a part of space marine armour ever since. The helmet is fitted with automatic sensory devices developed on Mars, this allows the wearer to see and hear as though not wearing a helmet, and, since all information is transmitted to a computer in the helmet before being transmitted directly to the wearer's brain via neural link, blinding lights and deafening noises can be muted so that they don't harm the wearer. The wearer is also able to see in the infra-red and ultra-violet spectrum, and images can be zoomed in and magnified.

109 MK3 Power Armor “Iron Armor”
This model dates from the wars of the Great Crusade waged close to the galactic core. Many of these worlds were the Squat Homeworlds, which were not pleased to find themselves the object of galactic conquest. The Squats' independent and stubborn nature along with the conditions of the fighting spurred the creation of this new armour type. This armour was ideal when cover was minimal and combat was a matter of frontal assault. Mark 3 was never intended to replace the previous Mark but to provide a specialized suit with heavier protection. It has more frontal protection than the Mark 2 Armour, but the weight of the rear armour was lessened to compensate. The suit uses a heavy armoured helmet with sloping plates designed to deflect shots to the left and right. The helmet inspired the Mark 4 and 6 helmet designs. While successful in the conditions it was designed for - particularly, tunnel fighting and boarding actions - the armour is too clumsy and uncomfortable for conventional fighting. As the most visually brutal of all Marine armour, it is sometimes worn by ceremonial guards. It is commonly called the Iron Suit or Armorum Ferrum in recognition of its great strength.

110 MK4 Power Armor "Imperial Maximus Suit"
After the end of the Great Crusade the Space Marines found their armour wearing out. While some Legions chose to continue local production and maintenance, the Adeptus Mechanicus of Mars started design new variant, which was to be the Mark 4 or Imperial Maximus suit. At the Mark 4 stage of the power armour development, Space Marine armour began to take on an appearance recognizable as contemporary power armour, its most main change being the abandonment of the separate abutting plates in favour of larger inflexible armour casings incorporating flexible joints. This marginally reduced mobility but was far easier to produce and maintain. Technical secrets recovered on newly conquered worlds allowed Mars to develop the more efficient armour, improving the quality of protection and reducing the suit's weight at the same time. Improved armouring of the power cables allowed the main arm and chest supply to be safely relocated to the exterior of the armour, while the use of new material reduced the size and number of cables. The helmet was a completely new design, the basic shape inspired by the sweeping front of the Mark 3. In Mark 3 and later versions the helmet is no longer fixed, but moves with the wearer's head. This represented the constructors increasing experience with neural connector gear and the new materials which flooded into the Martian workshops as the Crusade progressed. Mk. IV armour was envisioned at the time to be the ultimate and final type of Space Marine armour, able to offer the best protection in a variety of conditions. Many of the Space Marine Legions were entirely or partially re-equipped with it.1 As a result of its widespread production and use prior to and during the Horus Heresy, Mk. 4 suits are the most common of the pre-Heresy armour Marks still in service during the 41st Millennium.

111 MK5 Power Armor "Heresy Armor"
The equipping of the legions was only partially complete when the Horus Heresy broke out. Many of the newly equipped Legions turned against the Imperium while many loyal Legions had old style armour. With war damage and mobile operations resupply for damaged equipment was difficult or impossible. Marine artificers and Techmarines had to use old style equipment from older models to keep the legions fighting. The Mark 5 is commonly called the Heresy Suit. This pattern is distinguished by a studded helmet, shoulder plate and greaves. These studs are the tops of bolts which attach each layer of the armour to one another. The helmet appears to be an early version of the Mk. VII helmet, although it is significantly more low-tech in its design.

112 MK6 Power Armor "Corvus Armor"
At the end of production of the Mark 4 type a long term research project began to replace the existing power armour. This lead to the production of the Corvus Suit as a stopgap measure using a mixture of new and old features. This armor is sometimes known as "Beakie Armor" due to the beak-like shape of the helmet.

113 MK7 Power Armor "AquilaArmor"
Mark 7 armour was developed during the Horus Heresy, and remains in use as the most common form of power armour ten thousand years later. It represents the final major development of Mark 6 armour. While the final battle for Mars was underway, the Imperium realised the planet would eventually be lost. Armour development teams were transferred to Earth to continue, incorporating their latest work into the armour type that would become Mark 7. As Mars fell to Horus, the new armour began reaching the Space Marines on Earth and Luna. Mark 7's main improvement is the newly designed chest plastron which covers the chest and arm cabling. The chest bears the Imperial Eagle, giving the armour its common name of Armorum Impetor, or Eagle Armour. This mark abandons the studded shoulder armour plate, and replaces the helmet. As Mark 7 is a development of Mark 6, both have a great deal in common, and parts from one mark are readily interchangeable with parts from the other.

114 Mark 8 "Errant Armor" The suit itself is a highly modified Mark 7, with additional fixed armour plates on the torso that now enclose all of the suits cables, which were vulnerable to weapons fire, and a new armored collar protects the helmets respirator, and also addressed the vunerability issues of the neck joint, which had been know to act as a "shell-trap", (a round could hit the chest armour and deflect up into the neck joint). The new collar required a new helmet design, which caused problems for backward compatibility with earlier helmet types . Mark 8 armor has only seen limited production thus far, and is seen in limited numbers on the battlefields of the 41st millennium. Often, it is worn by officers or squad leaders as a symbol of rank.

115 the Imperial Guard The Imperial Guard is the largest and most diverse organization the galaxy has ever seen, containing billions of men from a million different worlds, united under the banner of the Imperium of Man. The entire diversity of the massive Imperium is encapsulated in its ranks.          Despite its awesome power, however, the Imperial Guard constantly struggles to protect the Imperium from its many enemies. The mighty Tyranid hive fleets batter at the Eastern Fringe, Ork Waaagh!s erupt without warning or pause, the damned Traitor Legions pour from the Eye of Terror hungry for Mankind’s souls, mysterious Eldar raiders strike without mercy, the ancient Necrons sally from their tomb worlds and numerous emergent empires, such as the Tau, rise up to challenge Humanity’s mastery. Against these diverse and often incomprehensible threats, the Imperial Guard pits human resolve and ingenuity in an unending battle with an inimical universe. In the midst of genetically engineered super-beings, alien killing machines, warrior mystics, and technology that approaches sorcery in its sophistication, the Imperial Guard are mere soldiers. Clad in a flak jacket and carrying a lasgun, they have to contend with the most terrifying threats, relying on numbers, massed firepower and a bayonet with some guts behind it. As such it is easy to identify with these brave souls and to see in them the qualities of true heroes.

116 Council of Terra, Emperor,
Soldier Basic Data Symbol Name Imperial Guard Current leader Council of Terra, Emperor, Homeworld: Terra Fortress-Monastery: None Miniature Colours: Depending on were the company is based Speciality: All Battle Cry: Depends on company Current army strength: Unknown probably one trillion

117 The Forces of chaos Ten thousand years ago, at the birth of the Imperium of Man, the Warmaster, Horus, Primarch of the Luna Wolves Legion and devout follower of the ways of Chaos, betrayed the Emperor of Mankind, and led the daemonic forces of Chaos in galactic civil war.                            Several Space Marine Legions rebelled against the "False Emperor" under the persuasive-yet-corrupt leadership of Warmaster Horus. Space Marine fought brother Space Marine, culminating in a final battle at the Imperial Palace on Holy Terra. Though the forces of the Imperium were victorious, the Emperor of Mankind was mortally wounded and encased in the Golden Throne to sustain his life. Meanwhile, the surviving rebel Space Marines fled for the Eye of Terror, a massive warp storm on the north-eastern edge of the galaxy. Here, warp space mixed with real space and the Daemons of Chaos managed to manifest themselves. The Traitor Space Marines took refuge in the Eye of Terror, launching raids and Black Crusades from their maelstrom base. These Chaos Space Marines became an endless plague upon the Imperium, wreaking havoc in the name of their Chaos gods. Chaos Space Marines have most of the capabilities of regular Space Marines, though they also have Chaos abilities and gear that make them unique. Each of the four Chaos gods have Chaos Space Marines devoted to their cult, be they Noise Marines in the service of Slaneesh to Plague Marines in the service of Nurgle. They can unleash untold horrors on their opponents, from Daemon Packs to Chaos Defilers, and can be organised in an infinite number of ways, which is appropriate because Chaos embodies disorder itself. In the end, Chaos Space Marine armies are feared opponents that are seen as highly unpredictable by those who fight them

118 Legion Symbol (current)
Marine Basic Data Legion Symbol (current) Name: Emperor's Children Legion Number: III Primarch: Fulgrim pre-Heresy Homeworld: Chemos current Homeworld: Eye of Terror Legion Symbol (pre-Heresy) Chaos Dedication: Slaanesh Colours: Purple, Black and Gold Speciality: Sonic weaponry; confuse and demoralise enemy forces Battle Cry: Children of the Emperor! Death to his foes!

119 Legion Symbol (current)
Marine Basic Data Legion Symbol (current) Name: Iron Warriors Legion Number: IV Primarch: Perturabo pre-Heresy Homeworld: Olympia current Homeworld: Medrengard in the Eye of Terror Legion Symbol (pre-Heresy) Chaos Dedication: Chaos Undivided Colours: Silver armor Gold trim Black shoulder pads Speciality: Overwhelming siege tactics Battle Cry: Iron Within, Iron Without!

120 Legion Symbol (current)
Marine Basic Data Legion Symbol (current) Name: Night Lords Legion Number: VIII Primarch: Konrad Curze aka Night Haunter pre-Heresy Homeworld: Nostramo (Destroyed) current Homeworld: Somewhere in the Eye of Terror Legion Symbol (pre-Heresy) Chaos Dedication: Chaos Undivided Colours: Blue-black with imagery of death Speciality: Stealth, terror raids Battle Cry: "We have come for you!"

121 Legion Symbol (current)
Marine Basic Data Legion Symbol (current) Name: World Eaters Legion Number: XII Primarch: Angron pre-Heresy Homeworld: No record current Homeworld: None. Scattered since the battle of Skalathrax Legion Symbol (pre-Heresy) Chaos Dedication: Khorne Colours: Blood red with brass (formerly white and blue) Speciality: Obsessive close combat, Berzerkers Battle Cry: "Blood for the Blood God", often followed by "Skulls for the Skull Throne!"

122 Legion Symbol (current)
Marine Basic Data Legion Symbol (current) Name: Death Guard Legion Number: XIV Primarch: Mortarion pre-Heresy Homeworld: Barbarus current Homeworld: Plague Planet in the Eye of Terror Legion Symbol (pre-Heresy) Chaos Dedication: Nurgle Colours: Putrid Green, Rusty Iron trim Speciality: Steady, relentless advancement. Straight Assualt Tactics Battle Cry: None.

123 Legion Symbol (current)
Marine Basic Data Legion Symbol (current) Name: Thousand Sons Legion Number: XV Primarch: Magnus the Red pre-Heresy Homeworld: Prospero current Homeworld: Planet of the Sorcerers in the Eye of Terror Legion Symbol (pre-Heresy) Chaos Dedication: Tzeentch Colours: Regal blue, White cloth, Gold trim and details Speciality: Ranged combat and psychic powers Battle Cry: "All is Dust!"

124 Legion Symbol (current)
Marine Basic Data Legion Symbol (current) Name: Black Legion formally Sons of Horus formally Luna Wolfs Legion Number: XVI Primarch: Horus pre-Heresy Homeworld: Cthonia current Homeworld: Somewhere in the Eye of Terror Legion Symbol (pre-Heresy) Chaos Dedication: Chaos Undivided Colours: Black, gold, silver Speciality: Flexible organisation and eliminating command structure Battle Cry: We are returned! Death to the False Emperor!

125 Legion Symbol (current)
Marine Basic Data Legion Symbol (current) Name: Word Bearers Legion Number: XVII Primarch: Lorgar pre-Heresy Homeworld: Colchis (Destroyed) current Homeworld: The Daemon World of Sicarus, in the Eye of Terror, and the Forge World of Ghalmek, in the Maelstrom Legion Symbol (pre-Heresy) Chaos Dedication: Chaos Undivided Colours: Dark Crimson and a Gunmetal Trim Speciality: Massive use of Daemons, Led by Dark Apostles, and Spreading chaos Battle Cry: An appropriate passage from their sacred texts and dolorious roars.

126 Legion Symbol (current)
Marine Basic Data Legion Symbol (current) Name: Alpha Legion Legion Number: XX Primarch: Alpharius and Omegon (twins) pre-Heresy Homeworld: No record current Homeworld: They have no known central base of operations, but are known to have set up secret positions within Imperial space Legion Symbol (pre-Heresy) Chaos Dedication: Chaos Undivided/None Colours: Silver, blue and green Speciality: Multiple strikes from all sides, covert ops, use of cultist activity. Battle Cry: "Hydra Dominatus!" or "For the Emperor!" (long believed to be used as mockery; may actually be an indicator of true loyalty)

127 Renegade Chapters Inevitably, during the ten thousand years following the Heresy, entire chapters of once loyal Space Marines have fallen to Chaos.

128 Chaos gods Untold atrocities crimes against humanity and the universe along with unimaginable horror and brutality on a galactic scale these entities truly are the single greatest threat to all life in the galaxy second only to the tyranids.

129 Current army strength:
Soldier Basic Data Symbol Name Nurgle Current leader none Homeworld: The warp Fortress-Monastery: Miniature Colours: Speciality: Disease corruption Battle Cry: Current army strength: None

130 Current army strength:
Soldier Basic Data Symbol Name Tzeentch Current leader none Homeworld: The warp Fortress-Monastery: Miniature Colours: Speciality: Mutation Battle Cry: Current army strength:

131 Current army strength:
Soldier Basic Data Symbol Name Khorne Current leader none Homeworld: The warp Fortress-Monastery: Miniature Colours: Speciality: Berserker violence Battle Cry: Current army strength:

132 Current army strength:
Soldier Basic Data Symbol Name Slaanesh Current leader none Homeworld: The warp Fortress-Monastery: Miniature Colours: Speciality: Pleasure and pain Battle Cry: Current army strength:

133 Eldar The Eldar are an incredibly ancient alien race, who once ruled a vast empire across the stars. Then came the hideous times of the Fall, when the Eldar fell from power. Though they are now few in number, the Eldar are one of the most technologically advanced races in the galaxy. The story of the Eldar is one of regret and decline. Millennia ago, their race held the galaxy in their grasp. Their power was great; the Eldar could reshape entire worlds by the power of thought alone. Nothing threatened their dominance, and the Eldar began to lose themselves in the decadence of their comfortable existence. However, their decadent indulgences exacted a terrible price. Unbeknownst to the Eldar, the energy from their depravity had caused increasing disturbances in the Warp. Eventually, these disturbances coallesced into a Chaos god, Slaanesh. When Slaanesh was born, the energy from his birthcry travelled through the Warp and obliterated the minds of the majority of the Eldar race. The few survivors, scattered on craftworlds on the edge of the galaxy, realised what had happened and committed themselves to avoiding the same fate. By devoting themselves to self-discipline, the remaining Eldar avoided the decadent follies of their brethren. Now, the Eldar fight to keep their ancient race from extinction. On the battlefield, the Eldar can best be described as a "finesse" army. Alone, each of their troop types is rather limited. In combination, the troop types compliment each other perfectly and are a fearsome force of war.

134 Current army strength:
Soldier Basic Data Symbol Name Eldar Current leader Craft world council Homeworld: unknown Fortress-Monastery: Craft world Miniature Colours: White and Green Speciality: Lightning raid Battle Cry: none Current army strength: Unknown possibly in the millions

135 The Dark Eldar Piratical raiders who launch devastating attacks throughout the galaxy, the Dark Eldar are a race to be feared, forever seeking new victims to satisfy their depraved pleasures. These demented cousins of the Eldar are a curse upon all races of the galaxy. For endless millennia, the Dark Eldar have preyed upon other species, butchering or imprisoning all whose path they cross. Their piratical raids strike without warning, smashing defences quickly and then disappearing before reinforcements arrive. When a Dark Eldar raiding force appears on a planet, its inhabitants know one thing: it is far better to die fighting the Dark Eldar than be taken alive by them. Thousands of years ago, shortly after the fall of the Eldar race, the Eldar and Dark Eldar responded to their crisis in two very different ways. Where the Eldar tried to preserve their race through self-control and discipline, the Dark Eldar chose another route. The Dark Eldar believed that they could stave off the predations of the Chaos gods by giving them what they wanted: unceasing pain and blood. If the Dark Eldar could torture and slay the lesser races, then perhaps the Dark Gods would be satiated and ignore the Eldar race. In short, the entire Dark Eldar philosophy boils down to this: "Better you than me." In combat, the Dark Eldar truly are a raiding force. Speed is their ally – many a Dark Eldar army has won by outflanking their opponents. Their Reaver Jetbikes slice through enemy troops, while their Raider transports quickly bring Dark Eldar Warrior squads into battle. Even when on foot, the Dark Eldar are frighteningly fast with their Fleet of Foot special rule. Dark Eldar armour is weak, but their firepower and close combat skills are fearsome. They cannot last in a sustained slug-fest, so the Dark Eldar strive to attack both quickly and hard.

136 Current army strength:
Soldier Basic Data Symbol Name Current leader Asdrubael Vect Homeworld: Web way Fortress-Monastery: Commorragh Miniature Colours: Dark colours Speciality: Fear, Torture Demoralization, lighting tactics Battle Cry: none Current army strength: unknown

137 The Necrons The Necrons are a mysterious race of skeletal warriors that have lain dormant in their stasis-tombs for millions of years. They are ancient beyond reckoning, pre-dating even the Eldar. Yet, they are beginning to awaken, for the galaxy is ripe for harvest. The Necrons' story is one of an ancient betrayal. Aeons ago, the Necrontyr race clung to their short lives in fear of oblivion at the hands of their massive and ravaging star. They pushed the limits of science in an effort to lengthen their lives, but to no avail. Then, the star gods known as the C'tan were discovered, offering immortality at a terrible price. The Necrontyr agreed, and their souls were encased in living metal bodies. What they did not know was that the process dulled their minds and senses so they became slaves of the C'tan. The C'tan needed warrior-slaves to harvest the life forms of the galaxy so the star gods can feast on souls, and the C'tan's new Necrons served this purpose well. After life across the galaxy ran thin millions of years ago, the Necrons went into stasis, waiting for life to grow back. Now, in the 41st millennium, they have found a galaxy teeming with life again. In combat, the Necrons are unyielding war machines that bring swift death to their prey. Armed with gauss weapons that strip an opponent's molecules one layer at a time, the Necrons have fierce firepower. Also, they have a remarkable ability to repair themselves, a special rule known as We'll Be Back! This gives the Necrons incredible staying power in a battle, which makes them an enemy dreaded by all races in the world of Warhammer 40,000.

138 Current army strength:
Soldier Basic Data Symbol Name Necrons Current leader The C'tan Homeworld: unknown Fortress-Monastery: none Miniature Colours: Steel, they are made of metal Speciality: Battle Cry: Were back! Current army strength:

139 The Orks The Orks infest every corner of the galaxy. Their primitive yet robust technology, tough physiology and compulsively violent behaviour means that they remain a constant threat to anything they encounter. Orks are the most widespread and warlike race of aliens in the bloodstained galaxy of the 41st millennium. They only live for one thing and that's war. They are constantly fighting anything that gets in the way, even themselves! In fact the only thing keeping the Orks from uniting and bringing down the end of the galaxy is their inability to get along. Were they to organise and unify, they would quickly overwhelm and crush all opposition. Since the Ork's appetite for violence is nearly unquenchable, they excel at causing extensive damage to cities, ammo depots, forests, planets, and even star systems! Using unstable, yet powerful, weapons and strange devices built by talented Ork Mekboyz, the Orks possess surprisingly high tech devices despite their primitive nature. The basic Ork Boyz is a musclebound, hulking monster capable of ripping a man apart with its bare hands. Their battle scarred green skin is tough and highly resistant to pain. In combat they can transform even the most common object into a lethal killing instrument. Orks aren't the brightest creatures in the galaxy, but they do possess a certain low cunning that can catch an overconfident commander off guard. In a word, the Orks are built for war.

140 None, individual warlords
Soldier Basic Data Symbol Name Orks Current leader None, individual warlords Homeworld: unknown Fortress-Monastery: none Miniature Colours: Speciality: Barbaric berserk assault Battle Cry: WAAARGHHH!!!! Current army strength: Unknown probably in the trillions

141 The Tau The Tau believe that now is their time; their race, their empire will bring unity to all. There is no foe their technology cannot overcome, no quandry their science cannot resolve. The very stars themselves will be reforged in the cause of the Greater Good. On the Eastern Fringe of the galaxy, a new race has emerged to challenge the might of the Imperium of Man and the other established races in the 41st millennium. They are the Tau, a surprisingly advanced race that has organised itself around a single guiding principle known as "The Greater Good." By setting aside individualism to serve the needs of society as a whole, the Tau have developed and expanded at an astounding rate. In just over 6,000 years, they evolved from savannah-dwelling primitives to space-faring colonists. This unhindered progress has given the Tau confidence that there is no obstacle that their society and their science cannot overcome. Indeed, they believe that they can help the rest of the galaxy find their way to peace and prosperity. All the other races must do is devote themselves to serving the Greater Good. Not surprisingly, the established races have other plans. To help "bring them around," the Tau have invented some of the most lethal ranged weaponry in Warhammer 40,000. Their basic troop type, called Fire Warriors, are armed with pulse rifles and pulse carbines that can punch through armour like a comet through a dust cloud. Pulse weapons would be devastating enough, but the Tau also have power armour and anti-gravitic vehicles galore. Their Crisis and Stealth Battlesuits have unrivaled mobility on the battlefield, popping out from behind cover, firing an thunderous barrage, and disappearing again before the enemy can react. The Tau's Hammerhead Gunships pound opposing forces to bits while their Devilfish transport reposition Fire Warriors for better shots. At a distance, the Tau can lay waste to all but the hardiest of enemies. Yet, the Tau disdain up-close fighting and are unskilled in hand-to-hand combat. They have hired the mercenary Kroot to make up for this lack, but the Tau still try to avoid close-quarter engagements. Despite this limitation, the Tau are an emerging force in the galaxy that the established races cannot ignore.

142 Depending on rank, yellow, red, blue.
Soldier Basic Data Symbol Name Tau Current leader High council Homeworld: T’au Fortress-Monastery: none Miniature Colours: Depending on rank, yellow, red, blue. Speciality: Ranged combat Battle Cry: For the greater good! Current army strength: unknown

143 Tryanids The Tyranids are the most rapidly evolving race in the galaxy. They are super-predators, destined to hunt all others to extinction. Across the stars, a locust-like swarm of aliens attacked the Imperium of Man and the other species of the galaxy with ravenous ferocity. Known as Tyranids, this race of bio-mechanical monstrosities is driven by a single, narrow purpose: to feed. By ingesting the biomass of entire worlds, the Tyranids grow while absorbing genetic material so they can evolve into more-lethal killing machines. The first of the Tyranid hive fleets that attacked the galaxy were stopped by the forces of Humanity, but barely and at a terrible cost. Whether they can hold back the next wave of hive fleets is debatable at best. Humanity's only comfort in this is that the Tyranids are after all biomass in the galaxy, not just humans. Only fools confuse the ferocity of the Tyranids with a lack of intellect. The Hive Mind orchestrates the activities of the swarm to perpetuate the survival of their race with cold determination. They have consumed entire galaxies before and will not be stopped by any resistance.

144 Current army strength:
Soldier Basic Data Symbol Name Tyranids Current leader Centralized hive minds Homeworld: unknown Fortress-Monastery: Hive creatures Miniature Colours: none Speciality: Horde, mass charges in waves. Consumption of all biomass. Battle Cry: Current army strength: Unknown possibly in the quadrillions


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