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Copyright: John Najar, M.A.1 John Najar, M.A. Dr. Anthony Palisi, Consulting Psychologist Mr. Clifford Frayne, Patent Attorney.

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Presentation on theme: "Copyright: John Najar, M.A.1 John Najar, M.A. Dr. Anthony Palisi, Consulting Psychologist Mr. Clifford Frayne, Patent Attorney."— Presentation transcript:

1 Copyright: John Najar, M.A.1 John Najar, M.A. Dr. Anthony Palisi, Consulting Psychologist Mr. Clifford Frayne, Patent Attorney

2 Copyright: John Najar, M.A.2 What we hope to accomplish. Raise level of awareness of computer and video game addiction and disorder. Set up a structure of prevention. Bringing together treatment and prevention professionals in recognizing the importance of gaming addiction and its link to ATOD addiction.

3 Copyright: John Najar, M.A.3 Overview Manufactures of games use mind control tactics (conditioning/classic) Preoccupation with activity Need for instant gratification An attitude of denial

4 Copyright: John Najar, M.A.4 Overview Video Games Computer Games Hand-Held Media Games which address fantasy as opposed to reality

5 Copyright: John Najar, M.A.5 Impulse Control Disorder A disorder characterized by a failure to resist impulses, drives, or temptations to commit acts that are harmful to oneself or others.

6 Copyright: John Najar, M.A.6 Addiction A state of psychological or physical dependence (or both) on the use of drugs Over 50% of children say they have sometimes tried to limit their gaming.

7 Copyright: John Najar, M.A.7 Who is playing? A look at the demographics of gaming. 85% of homes have electronic media. 42% of children play at least 1 hour per day.

8 Copyright: John Najar, M.A.8 The Multiplier Effect The accumulative effects of in school computer use, and the use of computers for gaming has a negative effect of the physical, social and mental capacity of the child and teen. Vision Muscular Skeletal System

9 Copyright: John Najar, M.A.9 The Multiplier Effect Continued Emotional /Social Stress Interpersonal relationships: child/teacher Reduction of Recess and Physical Education

10 Copyright: John Najar, M.A.10 Who is Playing? 95% or more of the homes have electronic media 42% children play at least 1 hour per day.

11 Copyright: John Najar, M.A.11 Who is Playing? 22% of children play 2 + hours per day. 15% of children admit to spending too much time. 10% of children recognize that it interferes w/ homework.

12 Copyright: John Najar, M.A.12 Game Rating System There is a voluntary regulating system for entertainment software designed to provide information on content of computer and video games so that consumers can make informed decisions.

13 Copyright: John Najar, M.A.13 ESRB Rating Categories EC- Early Childhood (3yrs+) E (Everyone 6+) E10 (Everyone10+)

14 Copyright: John Najar, M.A.14 ESRB Rating Categories T (Teen 13+) M (Mature 17+) AO (Adults Only 18+)

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22 Copyright: John Najar, M.A.22 Gender Differences In Gaming Males are more likely to be hooked then females. Males look for territory and control Females play more by the rules and want to achieve.

23 Copyright: John Najar, M.A.23 The Negative Effects of Video/Computer Games on Children /Teens Amount of time spent Lost of time on home and school activities Sleep effects

24 Copyright: John Najar, M.A.24 The Negative Effects of Video/Computer Games on Children /Teens Deprivation Nightmares Difficulty falling asleep

25 Copyright: John Najar, M.A.25 The Negative Effects of Video/Computer Games on Children /Teens continued Learning Styles Individual Your Penchant Influential Variables

26 Copyright: John Najar, M.A.26 Negative Outcomes, cont. Original Multiple Intelligences »Linguistic »Logical- Mathematical »Spatial »Musical »Bodily- Kinesthetic »Interpersonal »Intrapersonal

27 Copyright: John Najar, M.A.27 Negative Outcomes, cont. Emotional Intelligence –Ability to monitor ones own and others feelings and emotions. To discriminate among them, To use this information to guide ones thinking and action. –Salovey and Mayer

28 Copyright: John Najar, M.A.28 Five Components of Emotional Intelligence 1.Self awareness or regulation 2.Management of feelings 3.Motivation 4.Empathy 5.Social Skills

29 Copyright: John Najar, M.A.29 Academic Effects Positive correlation between high gaming activity and poor school performance. Attendance Homework Attention difficulties

30 Copyright: John Najar, M.A.30 Personality Effects The more violent video games a child is exposed the greater risk of them being violent. Electronic Aggression Fantasy Violence Disrespect for females Victimize the down-trodden Desensitization of Violence Reduction in Emotions Physical reactivity to a stimulus (violence/death)

31 Copyright: John Najar, M.A.31 Behavioral Symptoms: Impulse Control Disorder Deceitful behavior Neglecting people Neglecting responsibilities Increased isolation Once hooked: difficult to quit

32 Copyright: John Najar, M.A.32 Physical Effects Positive correlation between increased playing time and increased weight Greater the playing time the more likely the player will be classified as obese

33 Copyright: John Najar, M.A.33 Obesity Epidemic About 30% of children ages six – 11 are overweight and 15% are obese For teens, percentages are about the same

34 Copyright: John Najar, M.A.34 According to information presented to AMA in 2007 Success in virtual world vs. failure in real world:

35 Copyright: John Najar, M.A.35 AMA continued Socially Financially Romantically Familial There is evidence that people who use video games excessively are more comfortable in a virtual world.

36 Copyright: John Najar, M.A.36 Parents to dos Set firm schedule, create a bedtime routine. Use electronic devices in the homes public places Children report increase playing when games are in bedrooms. Intervene professionally when necessary Enlist cooperation of school & other parents

37 Copyright: John Najar, M.A.37 Parents to dos Know game ratings Use timers or monitors Offer non-violent alternatives Rent rather than buy games.

38 Copyright: John Najar, M.A.38 Government to dos Begin a dialogue among parents, schools and legislators Fund research into the effects of video and computer games on school performance and behavior School to communicate concerns to parents in a timely manner

39 Copyright: John Najar, M.A.39 Professional to dos Include some sort of gaming screen on assessments and intakes. Seek information and help from psychologists, psychiatrists and other social workers in the field. Research resources available for both children and parents. »OLGANON.COM »

40 Copyright: John Najar, M.A.40 Parent Testimonies A parent has reported the suicide of her son due to excessive gaming. After his death, she went on to start OLGANON.COM in his memory. Another mother, whose son was a high achiever and talented student, observed changes in his behavior after playing fantasy role-playing game for over 60 hours a week at a time. She now views him as lost because she cannot speak to him about anything outside of the fantasy world.

41 Copyright: John Najar, M.A.41 Parent Testimonies Mother ask son to limit his time with computer video game usage. Teenage son refuses and uses weapon to shoot his mother and father. Mother dies and father survives.

42 Copyright: John Najar, M.A.42 Parent Testimonies I went to see a Doctor of mine and saw a gaming magazine on the table in the waiting room, when I approached the receptionist about it, she said that the magazine was her sons, he was addicted and needed help.

43 Copyright: John Najar, M.A.43 Conclusion Research demonstrates that both the amount and content of games MATTERS.

44 Copyright: John Najar, M.A.44 Wrap-up Question and Answers

45 Copyright: John Najar, M.A.45 Additional Resources Please visit my website YOURBRAINONGAMES.COM

46 Copyright: John Najar, M.A.46 Additional Resources Visit Step program for GAMERS

47 Copyright: John Najar, M.A.47 YOUTUBE Videos

48 Copyright: John Najar, M.A.48 Acknowledgements Cole Devlin- My Grandson who ignited the initial idea. If not for him this never would have come to fruition. Peggy Najar- My deceased wife whose motivation and support made this a reality Herb Van Vliet-Webmaster of

49 Copyright: John Najar, M.A.49 Acknowledgements continued Prevention First, OceanTownship, NJ ADACO, Lakewood, NJ Liz

50 Copyright: John Najar, M.A.50 Acknowledgements continued Sue Swiggart-edits and reviews Julia White-publicist Brian Mullen-Web Designer

51 Copyright: John Najar, M.A.51 Democratize the family unit Family Rules and Responsibilities who is in charge of the situation (mom/dad/or both) Single- What decisions need to be made in the family setting? Grand Parent Responsibilities

52 Copyright: John Najar, M.A.52 Who is in Charge? Mom or Dad ? Both? Families Rules Ages of Children Appropriate Roles/Rules

53 Copyright: John Najar, M.A.53 Single Parent Responsibilities Family Rules How many children? Who is the decision maker?

54 Copyright: John Najar, M.A.54 Grand Parents Families Rules Ages of Children Appropriate Roles/Rules

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