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YourBrainOnGames.com John Najar, M.A.

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Presentation on theme: "YourBrainOnGames.com John Najar, M.A."— Presentation transcript:

1 YourBrainOnGames.com John Najar, M.A.
Dr. Anthony Palisi, Consulting Psychologist Mr. Clifford Frayne, Patent Attorney Copyright: John Najar, M.A.

2 What we hope to accomplish.
Raise level of awareness of computer and video game addiction and disorder. Set up a structure of prevention. Bringing together treatment and prevention professionals in recognizing the importance of gaming addiction and it’s link to ATOD addiction. Copyright: John Najar, M.A.

3 Copyright: John Najar, M.A.
Overview Manufactures of games use “mind control” tactics (conditioning/classic) Preoccupation with activity Need for instant gratification An attitude of denial Copyright: John Najar, M.A.

4 Overview Video Games Computer Games Hand-Held Media
Games which address fantasy as opposed to reality Copyright: John Najar, M.A.

5 Impulse Control Disorder
A disorder characterized by a failure to resist impulses, drives, or temptations to commit acts that are harmful to oneself or others. Copyright: John Najar, M.A.

6 Copyright: John Najar, M.A.
Addiction A state of psychological or physical dependence (or both) on the use of drugs Over 50% of children say they have sometimes tried to limit their gaming. Definitions from: American Psychological Association Dictionary of Psychology Copyright: John Najar, M.A.

7 Who is playing? A look at the demographics of gaming.
85% of homes have electronic media. 42% of children play at least 1 hour per day. Copyright: John Najar, M.A.

8 Copyright: John Najar, M.A.
The Multiplier Effect The accumulative effects of in school computer use, and the use of computers for gaming has a negative effect of the physical, social and mental capacity of the child and teen. Vision Muscular Skeletal System Copyright: John Najar, M.A.

9 The Multiplier Effect Continued
Emotional /Social Stress Interpersonal relationships: child/teacher Reduction of Recess and Physical Education Copyright: John Najar, M.A.

10 Copyright: John Najar, M.A.
Who is Playing? 95% or more of the homes have electronic media 42% children play at least 1 hour per day. Copyright: John Najar, M.A.

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Who is Playing? 22% of children play 2 + hours per day. 15% of children admit to spending too much time. 10% of children recognize that it interferes w/ homework. Copyright: John Najar, M.A.

12 Copyright: John Najar, M.A.
Game Rating System There is a voluntary regulating system for entertainment software designed to provide information on content of computer and video games so that consumers can make informed decisions. Copyright: John Najar, M.A.

13 ESRB Rating Categories
EC- Early Childhood (3yrs+) E (Everyone 6+) E10 (Everyone10+) Copyright: John Najar, M.A.

14 ESRB Rating Categories
T (Teen 13+) M (Mature 17+) AO (Adults Only 18+) Copyright: John Najar, M.A.

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22 Gender Differences In Gaming
Males are more likely to be hooked then females. Males look for territory and control Females play more by the rules and want to achieve. Copyright: John Najar, M.A.

23 The Negative Effects of Video/Computer Games on Children /Teens
Amount of time spent Lost of time on home and school activities Sleep effects 72 hours = three of the seven days consumed by use of electronic media Copyright: John Najar, M.A.

24 The Negative Effects of Video/Computer Games on Children /Teens
Deprivation Nightmares Difficulty falling asleep Copyright: John Najar, M.A.

25 Copyright: John Najar, M.A.
The Negative Effects of Video/Computer Games on Children /Teens continued Learning Styles Individual Your Penchant Influential Variables Copyright: John Najar, M.A.

26 Negative Outcomes, cont.
Original Multiple Intelligences Linguistic Logical- Mathematical Spatial Musical Bodily- Kinesthetic Interpersonal Intrapersonal Copyright: John Najar, M.A.

27 Negative Outcomes, cont.
Emotional Intelligence “Ability to monitor one’s own and other’s feelings and emotions. To discriminate among them, To use this information to guide one’s thinking and action.” Salovey and Mayer Copyright: John Najar, M.A.

28 Five Components of Emotional Intelligence
Self awareness or regulation 2. Management of feelings 3. Motivation 4. Empathy 5. Social Skills Copyright: John Najar, M.A.

29 Academic Effects Positive correlation between high gaming activity and poor school performance. Attendance Homework Attention difficulties Copyright: John Najar, M.A.

30 Personality Effects Electronic Aggression Desensitization of Violence
The more violent video games a child is exposed the greater risk of them being violent. Electronic Aggression Fantasy Violence Disrespect for females Victimize the down-trodden Desensitization of Violence Reduction in Emotions Physical reactivity to a stimulus (violence/death) Copyright: John Najar, M.A.

31 Behavioral Symptoms: Impulse Control Disorder
Deceitful behavior Neglecting people Neglecting responsibilities Increased isolation Once hooked: difficult to quit Copyright: John Najar, M.A.

32 Physical Effects Positive correlation between increased playing time and increased weight Greater the playing time the more likely the player will be classified as obese Copyright: John Najar, M.A.

33 Obesity Epidemic About 30% of children ages six – are overweight and 15% are obese For teens, percentages are about the same Copyright: John Najar, M.A.

34 According to information presented to AMA in 2007
Success in “virtual” world vs. failure in “real” world: According to information presented to AMA in 2007 Copyright: John Najar, M.A.

35 Copyright: John Najar, M.A.
AMA continued Socially Financially Romantically Familial There is evidence that people who use video games excessively are more comfortable in a virtual world. Copyright: John Najar, M.A.

36 Copyright: John Najar, M.A.
Parents’ to do’s Set firm schedule, create a bedtime routine. Use electronic devices in the home’s “public places” Children report increase playing when games are in bedrooms. Intervene professionally when necessary Enlist cooperation of school & other parents Consider beginning a support groups Copyright: John Najar, M.A.

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Parent’s to do’s Know game ratings Use timers or monitors Offer non-violent alternatives Rent rather than buy games. Copyright: John Najar, M.A.

38 Copyright: John Najar, M.A.
Government to do’s Begin a dialogue among parents, schools and legislators Fund research into the effects of video and computer games on school performance and behavior School to communicate concerns to parents in a timely manner Copyright: John Najar, M.A.

39 Copyright: John Najar, M.A.
Professional to do’s Include some sort of gaming screen on assessments and intakes. Seek information and help from psychologists, psychiatrists and other social workers in the field. Research resources available for both children and parents. OLGANON.COM MEDIAWISE.com Copyright: John Najar, M.A.

40 Copyright: John Najar, M.A.
Parent Testimonies A parent has reported the suicide of her son due to excessive gaming. After his death, she went on to start OLGANON.COM in his memory. Another mother, whose son was a high achiever and talented student, observed changes in his behavior after playing fantasy role-playing game for over 60 hours a week at a time. She now views him as “lost” because she cannot speak to him about anything outside of the fantasy world. Copyright: John Najar, M.A.

41 Copyright: John Najar, M.A.
Parent Testimonies Mother ask son to limit his time with computer video game usage. Teenage son refuses and uses weapon to shoot his mother and father. Mother dies and father survives. Copyright: John Najar, M.A.

42 Copyright: John Najar, M.A.
Parent Testimonies I went to see a Doctor of mine and saw a gaming magazine on the table in the waiting room, when I approached the receptionist about it, she said that the magazine was her son’s, he was addicted and needed help. Copyright: John Najar, M.A.

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Conclusion Research demonstrates that both the amount and content of games MATTERS. Copyright: John Najar, M.A.

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Wrap-up Question and Answers Copyright: John Najar, M.A.

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Additional Resources Please visit my website YOURBRAINONGAMES.COM Copyright: John Najar, M.A.

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Additional Resources Visit Olganon.com-12 Step program for GAMERS Copyright: John Najar, M.A.

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YOUTUBE Videos Copyright: John Najar, M.A.

48 Copyright: John Najar, M.A.
Acknowledgements Cole Devlin- My Grandson who ignited the initial idea. If not for him this never would have come to fruition. Peggy Najar- My deceased wife whose motivation and support made this a reality Herb Van Vliet-Webmaster of ourBrainOnGames.com Copyright: John Najar, M.A.

49 Acknowledgements continued
Prevention First, OceanTownship, NJ ADACO, Lakewood, NJ Liz Woolley-Olganon.com MediaWise.com Copyright: John Najar, M.A.

50 Acknowledgements continued
Sue Swiggart-edits and reviews Julia White-publicist Brian Mullen-Web Designer Copyright: John Najar, M.A.

51 Democratize the family unit
Family Rules and Responsibilities who is in charge of the situation (mom/dad/or both) Single- What decisions need to be made in the family setting? Grand Parent Responsibilities Copyright: John Najar, M.A.

52 Who is in Charge? Mom or Dad ? Both?
Families Rules Ages of Children Appropriate Roles/Rules Copyright: John Najar, M.A.

53 Single Parent Responsibilities
Family Rules How many children? Who is the decision maker? Copyright: John Najar, M.A.

54 Copyright: John Najar, M.A.
Grand Parents Families Rules Ages of Children Appropriate Roles/Rules Copyright: John Najar, M.A.


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