Presentation on theme: "YourBrainOnGames.com John Najar, M.A."— Presentation transcript:
1YourBrainOnGames.com John Najar, M.A. Dr. Anthony Palisi, Consulting PsychologistMr. Clifford Frayne, Patent AttorneyCopyright: John Najar, M.A.
2What we hope to accomplish. Raise level of awareness of computer and video game addiction and disorder.Set up a structure of prevention.Bringing together treatment and prevention professionals in recognizing the importance of gaming addiction and it’s link to ATOD addiction.Copyright: John Najar, M.A.
3Copyright: John Najar, M.A. OverviewManufactures of games use “mind control” tactics (conditioning/classic)Preoccupation with activityNeed for instant gratificationAn attitude of denialCopyright: John Najar, M.A.
4Overview Video Games Computer Games Hand-Held Media Games which address fantasy as opposed to realityCopyright: John Najar, M.A.
5Impulse Control Disorder A disorder characterized by a failure to resist impulses, drives, or temptations to commit acts that are harmful to oneself or others.Copyright: John Najar, M.A.
6Copyright: John Najar, M.A. AddictionA state of psychological or physical dependence (or both) on the use of drugsOver 50% of children say they have sometimes tried to limit their gaming.Definitions from: American Psychological Association Dictionary of PsychologyCopyright: John Najar, M.A.
7Who is playing? A look at the demographics of gaming. 85% of homes have electronic media.42% of children play at least 1 hour per day.Copyright: John Najar, M.A.
8Copyright: John Najar, M.A. The Multiplier EffectThe accumulative effects of in school computer use, and the use of computers for gaming has a negative effect of the physical, social and mental capacity of the child and teen.VisionMuscular Skeletal SystemCopyright: John Najar, M.A.
9The Multiplier Effect Continued Emotional /Social StressInterpersonal relationships: child/teacherReduction of Recess and Physical EducationCopyright: John Najar, M.A.
10Copyright: John Najar, M.A. Who is Playing?95% or more of the homes have electronic media42% children play at least 1 hour per day.Copyright: John Najar, M.A.
11Copyright: John Najar, M.A. Who is Playing?22% of children play 2 + hours per day.15% of children admit to spending too much time.10% of children recognize that it interferes w/ homework.Copyright: John Najar, M.A.
12Copyright: John Najar, M.A. Game Rating SystemThere is a voluntary regulating system for entertainment software designed to provide information on content of computer and video games so that consumers can make informed decisions.Copyright: John Najar, M.A.
13ESRB Rating Categories EC- Early Childhood (3yrs+)E (Everyone 6+)E10 (Everyone10+)Copyright: John Najar, M.A.
14ESRB Rating Categories T (Teen 13+)M (Mature 17+)AO (Adults Only 18+)Copyright: John Najar, M.A.
22Gender Differences In Gaming Males are more likely to be hooked then females.Males look for territory and controlFemales play more by the rules and want to achieve.Copyright: John Najar, M.A.
23The Negative Effects of Video/Computer Games on Children /Teens Amount of time spentLost of time on home and school activitiesSleep effects72 hours = three of the seven days consumed by use of electronic mediaCopyright: John Najar, M.A.
24The Negative Effects of Video/Computer Games on Children /Teens DeprivationNightmaresDifficulty falling asleepCopyright: John Najar, M.A.
25Copyright: John Najar, M.A. The Negative Effects of Video/Computer Games on Children /Teens continuedLearning StylesIndividualYour PenchantInfluential VariablesCopyright: John Najar, M.A.
26Negative Outcomes, cont. Original Multiple IntelligencesLinguisticLogical- MathematicalSpatialMusicalBodily- KinestheticInterpersonalIntrapersonalCopyright: John Najar, M.A.
27Negative Outcomes, cont. Emotional Intelligence“Ability to monitor one’s own and other’s feelings and emotions.To discriminate among them,To use this information to guide one’s thinking and action.”Salovey and MayerCopyright: John Najar, M.A.
28Five Components of Emotional Intelligence Self awareness or regulation2. Management of feelings3. Motivation4. Empathy5. Social SkillsCopyright: John Najar, M.A.
29Academic EffectsPositive correlation between high gaming activity and poor school performance.AttendanceHomeworkAttention difficultiesCopyright: John Najar, M.A.
30Personality Effects Electronic Aggression Desensitization of Violence The more violent video games a child is exposed the greater risk of them being violent.Electronic AggressionFantasy ViolenceDisrespect for femalesVictimize the down-troddenDesensitization of ViolenceReduction inEmotionsPhysical reactivity to a stimulus (violence/death)Copyright: John Najar, M.A.
31Behavioral Symptoms: Impulse Control Disorder Deceitful behaviorNeglecting peopleNeglecting responsibilitiesIncreased isolationOnce hooked: difficult to quitCopyright: John Najar, M.A.
32Physical EffectsPositive correlation between increased playing time andincreased weightGreater the playing timethe more likelythe player will be classified asobeseCopyright: John Najar, M.A.
33Obesity EpidemicAbout 30% of children ages six – are overweight and 15% are obeseFor teens, percentages are about the sameCopyright: John Najar, M.A.
34According to information presented to AMA in 2007 Success in “virtual” world vs. failure in “real” world:According to information presented to AMA in 2007Copyright: John Najar, M.A.
35Copyright: John Najar, M.A. AMA continuedSociallyFinanciallyRomanticallyFamilial There is evidence that people who use video games excessively are more comfortable in a virtual world.Copyright: John Najar, M.A.
36Copyright: John Najar, M.A. Parents’ to do’sSet firm schedule, create a bedtime routine.Use electronic devices in the home’s “public places”Children report increase playing when games are in bedrooms.Intervene professionally when necessaryEnlist cooperation of school & other parentsConsider beginning a support groupsCopyright: John Najar, M.A.
37Copyright: John Najar, M.A. Parent’s to do’sKnow game ratingsUse timers or monitorsOffer non-violent alternativesRent rather than buy games.Copyright: John Najar, M.A.
38Copyright: John Najar, M.A. Government to do’sBegin a dialogue among parents, schools and legislatorsFund research into the effects of video and computer games on school performance and behaviorSchool to communicate concerns to parents in a timely mannerCopyright: John Najar, M.A.
39Copyright: John Najar, M.A. Professional to do’sInclude some sort of gaming screen on assessments and intakes.Seek information and help from psychologists, psychiatrists and other social workers in the field.Research resources available for both children and parents.OLGANON.COMMEDIAWISE.comCopyright: John Najar, M.A.
40Copyright: John Najar, M.A. Parent TestimoniesA parent has reported the suicide of her son due to excessive gaming. After his death, she went on to start OLGANON.COM in his memory.Another mother, whose son was a high achiever and talented student, observed changes in his behavior after playing fantasy role-playing game for over 60 hours a week at a time. She now views him as “lost” because she cannot speak to him about anything outside of the fantasy world.Copyright: John Najar, M.A.
41Copyright: John Najar, M.A. Parent TestimoniesMother ask son to limit his time with computer video game usage.Teenage son refuses and uses weapon to shoot his mother and father.Mother dies and father survives.Copyright: John Najar, M.A.
42Copyright: John Najar, M.A. Parent TestimoniesI went to see a Doctor of mine and saw a gaming magazine on the table in the waiting room, when I approached the receptionist about it, she said that the magazine was her son’s, he was addicted and needed help.Copyright: John Najar, M.A.
43Copyright: John Najar, M.A. ConclusionResearch demonstrates that both the amount and content of games MATTERS.Copyright: John Najar, M.A.
44Copyright: John Najar, M.A. Wrap-upQuestion and AnswersCopyright: John Najar, M.A.
45Copyright: John Najar, M.A. Additional ResourcesPlease visit my websiteYOURBRAINONGAMES.COMCopyright: John Najar, M.A.
46Copyright: John Najar, M.A. Additional ResourcesVisitOlganon.com-12 Step program for GAMERSCopyright: John Najar, M.A.
47Copyright: John Najar, M.A. YOUTUBE VideosCopyright: John Najar, M.A.
48Copyright: John Najar, M.A. AcknowledgementsCole Devlin- My Grandson who ignited the initial idea. If not for him this never would have come to fruition.Peggy Najar- My deceased wife whose motivation and support made this a realityHerb Van Vliet-Webmaster of ourBrainOnGames.comCopyright: John Najar, M.A.
49Acknowledgements continued Prevention First, OceanTownship, NJADACO, Lakewood, NJLiz Woolley-Olganon.comMediaWise.comCopyright: John Najar, M.A.
50Acknowledgements continued Sue Swiggart-edits and reviewsJulia White-publicistBrian Mullen-Web DesignerCopyright: John Najar, M.A.
51Democratize the family unit Family Rules and Responsibilities who is in charge of the situation (mom/dad/or both)Single- What decisions need to be made in the family setting?Grand Parent ResponsibilitiesCopyright: John Najar, M.A.
52Who is in Charge? Mom or Dad ? Both? Families RulesAges of ChildrenAppropriate Roles/RulesCopyright: John Najar, M.A.
53Single Parent Responsibilities Family RulesHow many children?Who is the decision maker?Copyright: John Najar, M.A.
54Copyright: John Najar, M.A. Grand ParentsFamilies RulesAges of ChildrenAppropriate Roles/RulesCopyright: John Najar, M.A.