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10 TECHNOLOGY TOOLS TO ENGAGE LEARNERS WILMINGTON UNIVERSITY ED TECH’S BEACH PARTY 2014

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Presentation on theme: "10 TECHNOLOGY TOOLS TO ENGAGE LEARNERS WILMINGTON UNIVERSITY ED TECH’S BEACH PARTY 2014"— Presentation transcript:

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2 10 TECHNOLOGY TOOLS TO ENGAGE LEARNERS WILMINGTON UNIVERSITY ED TECH’S BEACH PARTY 2014

3 BLOOMS TAXONOMY 2

4 EMPHASIZE CONCEPTS CONTINUOUSLY Students need to REMEMBER what was taught Lecturing Visuals Video PowerPoint Webpages Audio Student Response System Collaboration 3

5 #1. USE VOICE! Kaltura Video Tool or Jing, Screencast-O-Matic Voice Announcements Bb Voice Board Record Voice Vocaroo.com Audacity 4

6 #2. PRESENTATION TOOLS PowerPoint Prezi Animoto Google Sites – Google Presentations Online, collaborative SlideShare 5

7 #3. PROVIDE A VISUAL AID Announcements Voki Newsletters Webpages 6

8 #4. BLOGS, WIKIS, JOURNALS Bb Blogs EduBlogs 7

9 #5. MASTER THE VOCABULARY, PUZZLES AND GAMES Journaling Use tools: Puzzlemaker – crossword puzzles Puzzlemakercrossword puzzles Jeopardylabs.com 8

10 #5. CONTINUED - QUIZLET Global Management Game 9

11 Continue 10

12 Instructions: 1.Divide into Teams or use individuals. There can be up to Six teams. However play by more than three teams is not recommend, as it is very difficult to get four in a row with so many teams. The colors are: Red, Orange, Yellow, Green, Blue, and Purple. 2.Choose the number of stars required to win. Such as 3, 4, or 5 in a row. 3.Each team or individual is asked a question. If they answer correctly, the teacher will click the star until it changes to that teams color. 4.First team or individual to get the desired number of stars touching wins! 5.Stars can align in rows, columns, or diagonally. Play 11

13 AAAAAA AAAAAA AAAAAA AAAAAA AAAAAA AAAAAA Align the Stars! End Game - Start New Game 12

14 Align the Stars © 2010 – Jeff Ertzberger All rights reserved. All Clipart Copyright Graphics Factory.com– All Rights Reserved. Some images have been modified from original version.Graphics Factory.com This presentation may not be sold, or redistributed in any form without written permission of the author. For even more template games and great resources visit: uncw.edu/edgames By using this game you are agreeing to our terms of use.terms of use 13

15 #6. PRE-MADE INSTRUCTIONAL VIDEOS 1. YouTube/edu YouTube 2. SchoolTube - Sample SchoolTubeSample 3. TeacherTube TeacherTube 4. Khan Academy Khan Academy 5. WatchKnowLearn.org WatchKnowLearn.org 6. Knowmia Knowmia 7. Edudemic –Index list of video sites for education Edudemic –Index list of video sites for education 8. Video Sites for the Classroom Video Sites for the Classroom 9. tedED tedED 10. edX edX 11. ShowMe ShowMe 14

16 #7 MEET STANDARDS, OBJECTIVES 15

17 #8. CLICKERS, SURVEYS & POLLS TurningTechnologies Clickers Poll Using PPT or Poll Anywhere Survey using Bb “Tests, Surveys, Pools” Polls in Bb Collaborate 16

18 CLICKER EXAMPLE: WHAT CURRENT SOCIETAL ISSUE DESERVES ACTION? A. Ebola B. Border Control C. Immigration Reform D. Jobs & Economy E. Legalizing Marijuana F. Violence & Crime 17

19 #9. WEB 2.0 FAVORITES FOR HIGHER ED CLASSROOM Cacoo Bubbl.us Padlet 18

20 WEB RANKING SOFTWARE Intel Education Visual Ranking Tool Question: Which inventions had the greatest impact on peoples’ lives? Rank the inventions from the greatest impact to the least impact. 19

21 #10. Active Learning Techniques- Groups Students Using Technology The Fish Bowl Write questions Drop index card in a bowl Students answer -Reward success Puzzles/Paradoxes Present students with a paradox, puzzle or storyline Involve concepts Students find solution Reward success 20

22 CLASS ACTIVITIES Think, pair, share Questioning Collaboration Techniques of Active Learning 21

23 Collaborative - Community Learning Jigsaws Organize Groups Mission & Quest Tackle Real World Problems that are related Students work to solve a common problem Online Groups use technology to tackle the problem , phone, virtual chat, virtual meetings 22

24 PROJECT BASED LEARNING Driving Question, essential question Significant Content – Goals Rubric 21st century competencies, use digital tools In-Depth Inquiry Collaboration and teamwork Critique and Revision Public Audience 23

25 LINK TO PRE-REQUISITES, PRIOR KNOWLEDGE 24

26 TEACH STUDENTS TO THINK AND UNDERSTAND It’s not the lecture….. Get students to read Authentic Learning PBL - Project Based Learning 25

27 STUDENT USE OF TECHNOLOGY Internet Research Office Suite Software Image Processing Databases Animation Blogs, Wikis, Journals Word Clouds Podcasts Technical Writing Ranking Software 26

28 27

29 References 8 Ways to Engage Students | Point Loma Nazarene University | A Premier Southern California Christian University in San Diego. (n.d.). Retrieved March 22, 2014, from "Anyone, anyone" teacher from Ferris Bueller's Day Off [Video file]. (n.d.). Retrieved from https://www.youtube.com/watch?v=uhiCFdWeQfA Center Grove Community Schools Corporation (n.d.). Cg professional development/blooms taxonomy. Retrieved from Dartmouth College Educational Technologies Group (2011, June 6). blooms digital taxonomy [image]. Retrieved from Ertzberger, J. (2012, November 10). Use games to enhance your classroom teaching!. Retrieved from Guhlin, M., Nussbaum-Beach, S., Knightbridge, A., Cattell, S., Casey, R., McLeod, M.,... DeKock, D. (n.d.). educational-origami - Bloom's Digital Taxonomy. Retrieved May 6, 2014, from https://edorigami.wikispaces.com/Bloom%27s+Digital+Taxonomy Official Google Blog: Our Googley advice to students: Major in learning [Web log post]. (2008, July 15). Retrieved from students-major-in.html Paulson, D., & Faust, J. (2014). Active Learning For The College Classroom. Retrieved May 6, from PowToon (n.d.). Breaking news, sneak peak at #slides beta. Retrieved May 8, 2014, from Schrock, K. (2014, April 4). Bloomin' apps - Kathy Schrock's Guide to Everything. Retrieved from TechSmith (n.d.). Capture a Video. Retrieved May 7, 2014, from TechSmith (n.d.). TechSmith Jing Free Screencasting. Retrieved May 7, 2014, from Quizlet LLC. (2012, November 1). Quizlet: The world learns on quizlet. Retrieved from 28

30 29 Educational Technology Department


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