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Mass Property Analysis The size, volume, surface area, and other properties available from a solid model are most often part of the design constraints.

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Presentation on theme: "Mass Property Analysis The size, volume, surface area, and other properties available from a solid model are most often part of the design constraints."— Presentation transcript:

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2 Mass Property Analysis

3 The size, volume, surface area, and other properties available from a solid model are most often part of the design constraints your design must satisfy. The following are mass property calculations available in today’s solid modeling programs: Volume DensityMass Surface areaCentroidMoment of Inertia Product of InertiaRadii of GyrationPrincipal Axes Principal Moments

4 Mass Properties Volume Surface Area Density Mass In this lesson, you will investigate the following mass properties:

5 Volume Volume is the amount of three-dimensional space contained within an object. Design engineers use volume to determine the amount of material needed to produce a part. Different formulas for different shapes V = H x W x L V = 4” x 4” x 8” V = 128 in Rectangular Prism

6 Volume in Cubic Units It is imperative to keep your units the same when measuring and calculating volume. Cubic inches (in 3 ) Cubic feet (ft 3 ) Cubic yards (yds 3 ) Cubic centimeters (cm 3 ) Cubic meters (m 3 ) Measure volume using cubic units:

7 Volume Formulas for Prisms, Cylinders, Pyramids, or Cones If B is the area of the base of a prism, cylinder, pyramid, or cone and H is the height of the solid, then the formula for the volume is V = BH Note: You will need to calculate the area of the shape for the base of the prism. For example: If the solid is a triangular prism, then you will need to calculate the area of the triangle for the base and then calculate the volume.

8 Area Formulas for Bases of Prisms, Cylinders, and Pyramids Rectangular Prism – base is rectangle, therefore A = length * width or A = lw Cylinder – base is a circle, therefore A = pi * radius of circle squared or A = πr 2 Square Pyramid – base is a square, therefore A = length * width or A = lw or side squared since the sides are the same on a square or A = s 2.

9 Volume of a Cone A Special Case A cone is 1/3 of a cylinder. The base of a cylinder is a circle. The area of a circle is A=πr 2 Therefore, the formula for the volume of a cone is V= 1/3Ah where A=πr 2 and h is the height of the cone.

10 Density Density is defined as mass per unit volume. Density is different for every material and can be found in a machinist handbook.

11 Mass Mass is the amount of matter in an object or the quantity of the inertia of the object. Many materials are purchased by weight; to find weight, you need to know the mass. Mass = Volume x Density Using the volume from the previous example: V = 128 in 3 Mass = 128 in 3 x.035 lbs/in 3 Mass = 4.48 lbs Polypropylene has a density of.035 lbs/in 3 and

12 Surface Area Surface area is the squared dimensions of the exterior surface. Surface area is important when determining coatings and heat transfer of a part. B C D E F A A= 4in x 4in = 16 in 2 B= 4in x 8in = 32 in 2 C= 4in x 8in = 32 in 2 D= 4in x 8in = 32 in 2 E= 4in x 8in = 32 in 2 F= 4in x 4in = 16 in 2 A + B+ C + D+ E + F = 160 in 2

13 To start the Mass Property function, right click the solid model name in the Browser. Pick Properties Mass Property values will be used for predicting material quantity needed for production, finishing, packaging and shipping.

14 Additional Mass Properties

15 Centroid A 3D point defining the geometric center of a solid. Do not confuse centroid with the center of gravity. The two only exist at the same 3D point when the part has uniform geometry and density.

16 Moments of Inertia An object’s opposition to changing its motion about an axis. This property is most often used when calculating the deflection of beams. = Integral (Calculus) I = Moments of Inertia r = Distance of all points in an element from the axis p = Density of the material dV= Division of the entire body into small volume units.

17 Products of Inertia Is similar to moments of inertia only that products of inertia are relative to two axes instead of one. You will notice an XY, YZ, or ZX after the I symbol when defining products of inertia compared to moments of inertia.

18 Radii of Gyration A dimension from the axis where all mass is concentrated, and will produce the same moment of inertia. K = Radius of gyration about an axis M = Mass I = Moments of inertia

19 Principal Axes The lines of intersection created from three mutually perpendicular planes, with the three planes’ point of intersection at the centroid of the part. The X, Y, and Z axes show the principal axes of the ellipsoid.

20 Principal Moments Principal moments are the moments of inertia related to the principal axes of the part.

21 Brodinski, K. G. (1989). Engineering materials properties and selection. Prentice Hall, Inc., ISBN Budinski, K. G. (1992). Engineering materials, 4th Edition. Prentice Hall, Inc., ISBN Gere, J. M., & Timoshenko, S. P. (1997). Mechanics of materials, PWS Publishing Company, ISBN Lockhart, S. D., & Johnson, C. M. (1999). Engineering design communication: Conveying design through graphics, Preliminary Edition, Addison Wesley Longman, Inc., ISBN Madsen, D. A., Shumaker, T. M., Turpin, J. L., & Stark, C. (1994). Engineering design and drawing, 2nd Edition, Delmar Publishers Inc., ISBN Sources


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