Presentation on theme: "Dare to be Digital 2014. Industry Quote “The Dare model rewards creativity & teamwork as well as risk taking. It is the Gold standard for project based."— Presentation transcript:
Dare to be Digital 2014
Industry Quote “The Dare model rewards creativity & teamwork as well as risk taking. It is the Gold standard for project based competitive team work” Richard Leinfellner Vice President-Outsourcing, EA Europe
What’s it all about? The UK & Ireland’s premier games development competition Dare 2013 was hosted at the University of Abertay, Dundee. Scotland Teams based in Dundee for 10 weeks (June to August) Help from industry specialists; mentors, visits, talks etc Prizes awarded and prototypes displayed at special awards ceremony and talent showcase The three best prototypes as judged by the industry will be nominated for the BAFTA Ones To Watch Award.
Why should you apply? Hone your skills Enhance CV Demo for interviews Exposure to industry greats Experience of working as part of a team Receive £1700 project fee p/p Team budget £200 Build contacts in industry
Why should you apply? (continue) Work with friends and make new ones with similar interests Chance to showcase your skills Opportunity to start own business Work on your own ideas Free accommodation Prizes to be won Attend AND exhibit at Dare Protoplay Be part of the UK’s Premier Games Development Competition Have a chance at winning a Bafta!
"...it gave the entire team a better chance to integrate into the working world after we graduated: we left the competition with a product to put on our showreels, invaluable teamwork skills and further insight into the industry. It also helped me get a foot in the door in companies I normally wouldn't have had access to" A Dare student quote!
Dare 2012 documentary
Raptor:Project Thanatos x=1&feature=plpp_video Loan Wolf: Pixel story Kind of a Big Deal:Starcrossed CLOCKinROCK: Liminal Magibrawl High standard of competition
Complete the online application form at FAQ’s on website How to apply – it’s easy!
What to expect on Dare Team breaking the ice
What to expect on Dare (continue) No holidays during June – August Hard work, more hard work and even more hard work Not much sleep, very little sleep, no sleep! Student quotes; “Exhausting but worth it” “Would recommend Dare in a heartbeat” “9 out of 10 – too much stress for a 10 ” “Very very draining, otherwise perfect” “An opportunity of a life time – life changing experience” “Best Experience Ever!”
‘Dare ProtoPlay’ 2014 Public vote Showcase/Demo Final Judging/Awards Ceremony What to expect on Dare (continue)
Interview Day Time keeping – (arrive 10 mins prior to interview) All members of the team present 20 mins to present, 10 mins for Q & A The name and skills of each team member Every member of the team plays a part Teams present to an Industry Panel - sell yourselves (storyboards, Artwork) - impress (handouts, slogans) - memorabilia (goodie bags, outfits/t-shirts)
Selection Criteria (continue) The Project Team – Is the team balanced, involving creative/technical staff and someone willing to take on the business aspects? – Clarity of your plan – Have the team determined a plan for development of their prototype over the 10 weeks? Innovation/Creativity – Does the idea demonstrate innovation and/or creativity? Ambition of the team – Does the team display eagerness to enter the games industry?
Skills required PROGRAMMING Technical Skills – Knowledge / working use of C++ / Java – Mathematics – Physics – Experience of various tools, software languages, programmes learnt at Uni / College or any self taught
Artists Concept Art - Working sketches, Life Drawing, Concept design, Illustration,Storyboarding Character Artist -3D Character Modeller, Working sketches, Life Drawing, Illustration Environment Artist / World Builder -3D Environment modeller, Illustration, Storyboarding
Skills required (continue) ARTISTS (Continued) Animator -Animation – 2D & 3D, Lifedrawing – proportion & style Technical Artist -Technical & creative flair, Strong logical & problem solving skills, Ability to communicate across disciplines
Specific Skills Desire to create / work within the interactive entertainment industry Passion / Gamer / interest and enjoyment Able to communicate with non programming / technically minded individuals Patience, work may get very frustrating / problem solving Team player, pressure, deadlines
Team composition examples Example 1 Team Leader* - 2 programmers - 1 Artist - 1 Audio Example 2 Team Leader - 3 Programmers - 1 Artist Example 3 Team Leader - 2 Programmers - 2 Artists *Team Leaders can be either programmers/artists/audio
What the students said! “10 out of 10 - Dare presents a once in a lifetime opportunity” “…you cant get this experience anywhere else” “Without Dare, I would not have had a chance of getting the job I have” “…you learn a lot about how you cope under pressure”
Where students are working now BBC Scotland Interactive Rare Electronic Arts Lionhead Rockstar North Creative Assembly Codemasters Core Design Genuine Games Denki Real Time Worlds & many more
Next stages Go to Dare site Look at 2008/9/10/11/12/13 entries Get ideas together Get trained up Compete
100 Words to pitch your idea Avast me hearties! You are the Captain of a miniature Pirate Galleon. It is your goal to make yourself the only Captain of the bathtub. Your ship is armed with one forward and eight side-facing cannons. While searching for booty, dodging soap-bergs and bottles of shampoo, you’ll be battling other scurvy dogs through the foamy fog. Thar’ll be doubloons for the taking and power ups to help ye sink yer foe, choose yer course wisely or I’ll make ye walk the plank!