Presentation is loading. Please wait.

Presentation is loading. Please wait.

May 2011 Presented by Damir Slogar. - Increase player immersion - Make game actions and features easier - Allow development of new type of games.

Similar presentations


Presentation on theme: "May 2011 Presented by Damir Slogar. - Increase player immersion - Make game actions and features easier - Allow development of new type of games."— Presentation transcript:

1 May 2011 Presented by Damir Slogar

2 - Increase player immersion - Make game actions and features easier - Allow development of new type of games

3 - S3D in game design still an afterthought - S3D in game design still an afterthought - Excluding AR games, PS3 and 3DS dont have S3D titles that wouldnt work equally well without S3D - Short terms changes are not expected due to low S3D adoption rate, state of technology and various technical issues

4 - Less CPU/GPU time – each scene takes almost twice to render - Less CPU/GPU time – each scene takes almost twice to render - Many tricks wont work anymore - Billboards - Special effects (explosion, smoke…) - DoF - Crosshair

5 Example 1 (Dark Incursion) - Increases visual experience Example 2 (Thumpies) - Improves the quality of an action or feature Example 3 (Burn The Rope 3D) - Makes S3D core component of the gameplay


Download ppt "May 2011 Presented by Damir Slogar. - Increase player immersion - Make game actions and features easier - Allow development of new type of games."

Similar presentations


Ads by Google