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Fsu.campusrec.com Flag Football Officials Training Fall 2008.

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Presentation on theme: "Fsu.campusrec.com Flag Football Officials Training Fall 2008."— Presentation transcript:

1 fsu.campusrec.com Flag Football Officials Training Fall 2008

2 Equipment fsu.campusrec.com/im Jewelry is NOT Allowed to Be Worn by Any Participant. Visible Rings, Watches, Necklaces, Earrings, Studs, Bracelets, Etc. are Prohibited. All Players MUST Wear Shoes. Sandals and Flip Flops are NOT Allowed. Metal Spikes or Metal Cleats are NOT Allowed. Flag Football Rules

3 Equipment fsu.campusrec.com/im Shorts or Pants WITHOUT Pockets NO Front, Back, or Cargo Pockets Allowed. NO Taping of Pockets Allowed. Flag Belt Clipped in Front with 1 Flag on Each Hip & 1 Flag at the Back.

4 Equipment Flag Football Rules fsu.campusrec.com/im Shirts Must Be Long Enough to Remain TUCKED IN At All Times, OR End At Least 4 Inches Above the Waist. The Bottom of the Shirts Arm Holes Must Be Within 4 Inches of the Armpit.

5 Game Time & Length Flag Football Rules fsu.campusrec.com/im Games Consist of Two 20-Minute Halves. A Running Clock is Used Throughout the 1 st Half & Until the 2:00 Mark of the 2 nd Half. The Clock Stops ONLY for Timeouts. The Clock Runs Following All Plays & Penalties. Teams Receive 2 Timeouts per Half. Timeouts Do NOT Carry Over.

6 Final Two Minutes of the Game Flag Football Rules fsu.campusrec.com/im The Game Clock will STOP on Plays Ending Out-of-Bounds, Incomplete Passes, Time-outs, First Downs, Touchdowns, & for Penalty Administration. The Clock will NOT STOP on Running Plays, Pass Plays Ending In-Bounds, Fumbles, & Bad Snaps.

7 Final Two Minutes of the Game Flag Football Rules fsu.campusrec.com/im The Clock RESTARTS on the SNAP Following Out-of-Bounds Plays, Incomplete Passes, Time-outs, Change of Possession. The Clock RESTARTS on the WHISTLE Following First Downs (Non-Out-of-Bounds Plays), Penalty Administration (Unless on Snap By Rule). The Clock Does NOT RUN on PATs in the Last 2 Minutes.

8 Overtime Flag Football Rules fsu.campusrec.com/im NO Overtime is Played in Any Regular Season Games. Overtime is Played in ALL Playoff Games. Each Team Receives a 4-Down Possession from the 10 Yard Line to Score a Touchdown (and Convert the PAT). Defense Has Opportunity to Match the Opponents Score. Each Team Receives 1 Timeout for the Entire OT Session.

9 Flag Football Field G G Player & Fan Area

10 Flag Football Field G G NO Kickoffs, Start at the 14 Yard Line. 14

11 First Downs G G Teams Gain a First Down By Crossing a Zone-Line-to-Gain. 1 st to the 20 1 st to the 40 2 nd to the 40 3 rd to the 40 1 st & Goal TD

12 Flag Football Field G G PAT Attempts from the 3, 10, or 20 Yard Line

13 Flag Football Field G G Inbounds Lines

14 Line of Scrimmage Flag Football Rules fsu.campusrec.com/im Offensive Lines Up on Orange Disk, Defense Behind Yellow.

15 Line of Scrimmage Flag Football Rules fsu.campusrec.com/im The Offense MUST Have at Least 4 Stationary Players on the Line at the Time of the Snap.

16 Line of Scrimmage Flag Football Rules fsu.campusrec.com/im The Defense is NOT Required to Have Any Players at the Line.

17 Line of Scrimmage Flag Football Rules fsu.campusrec.com/im Neither Team May Jump Across Their Scrimmage Line at Any Time. This is a Penalty. Players Cannot Jump Back Onside.

18 PENALTY: Offsides Flag Football Rules fsu.campusrec.com/im

19 Snapping the Ball Flag Football Rules fsu.campusrec.com/im Direct Snaps are NOT Permitted. 1 Player May Be in Motion Parallel or Away from the Line of Scrimmage at the Snap.

20 Snapping the Ball Flag Football Rules fsu.campusrec.com/im The Player Receiving the Snap Must Be 2 Yards Behind the Line of Scrimmage.

21 Screen Blocking Flag Football Rules fsu.campusrec.com/im Flag Football Screen Blocking is Similar to Screening Basketball. A Defender Must Avoid Contacting the Blocker in Any Way. The Blocker May NOT Initiate Contact By Moving into a Defender. Blockers May Move to Gain a Position. Any Number of Defenders May Rush the Quarterback at Any Time. The Offense May Have as Many Blockers as It Wishes.

22 LEGAL Screen Blocking Flag Football Rules fsu.campusrec.com/im

23 PENALTY: Illegal Contact Defense Flag Football Rules fsu.campusrec.com/im

24 PENALTY: Illegal Block Offense Flag Football Rules fsu.campusrec.com/im

25 PENALTY: Illegal Block Offense Flag Football Rules fsu.campusrec.com/im

26 Eligible Receivers Flag Football Rules fsu.campusrec.com/im ALL Players on the Field are Eligible Receivers. The Passer May NOT Catch His/Her Own Untouched Pass. The First Part of a Receivers Body to Contact the Ground Shall Determine In-Bounds or Out-of-Bounds. Only 1 Foot is Required to Be In-Bounds.

27 One Legal Pass Per Down Flag Football Rules fsu.campusrec.com/im Only ONE Legal Forward Pass is Permitted Per Down, Regardless of Where It is Caught by a Receiver. The Passers Feet Must Be Behind the Line of Scrimmage at the Time of the Pass. Unlimited Backward Passes or Laterals are Permitted Each Down.

28 LEGAL Forward Pass Flag Football Rules fsu.campusrec.com/im

29 Flag Guarding Flag Football Rules fsu.campusrec.com/im Players Shall NOT Use Their Hands or Arms to Block Defenders from Reaching His/Her Flag.

30 PENALTY: Flag Guarding Flag Football Rules fsu.campusrec.com/im

31 Flag Guarding Flag Football Rules fsu.campusrec.com/im Players Shall NOT Use The Ball from Reaching His/Her Flag. NO Stiff Arms.

32 LEGAL Running Form Flag Football Rules fsu.campusrec.com/im

33 Other Illegal Contact Flag Football Rules fsu.campusrec.com/im Defenders May NOT Attempt to Strike or Strip the Ball from an Offensive Player in Possession. Holding, Tripping, or Other Contact with Opponents is NOT Permitted. A 10-Yard Personal Foul Will Be Assessed.

34 PENALTY: Roughing the Passer Flag Football Rules fsu.campusrec.com/im

35 PENALTY: Illegal Contact Defense Flag Football Rules fsu.campusrec.com/im

36 Fumbles Flag Football Rules fsu.campusrec.com/im Fumbles are Immediately DEAD When The Ball Touches the Ground. There are NO Scrambles for a Fumble. Fumbles and Bad Snaps are Considered Running Plays for Timing Purposes.

37 Punting Flag Football Rules fsu.campusrec.com/im On Fourth Down, the Referee Will Ask the Offensive Captain if His/Her Team Wishes to Try for the First Down (Go for It) or Punt. The Decision Will Be Announced to the Defense and Cannot Be Changed Unless a Time-out is Taken. There are NO Quick Kicks or Fake Kicks.

38 Punting Flag Football Rules fsu.campusrec.com/im On the Punt.. The KICKING Team Must Remain Behind the Line of Scrimmage Until the Ball is KICKED. The RECEIVING Team May Not Cross Their Line of Scrimmage Until the Ball is KICKED. Blocking Punts is Highly Unlikely.

39 Mercy Rule Flag Football Rules fsu.campusrec.com/im In Mens and Womens Games… If a Team is Ahead by 19 or More Points at or Inside the 2:00 Mark of the 2 nd Half, The Game Will Be Called. In Co-Rec Games… 25 or More Points at 2:00 of the 2 nd Half.

40 Being an Official Game Control Looking Professional = Respect Looking Professional = Respect Know the Rules Know the Rules Being Confident With Calls Being Confident With Calls HUSTLE HUSTLE Having and Maintaining the Right Attitude Having and Maintaining the Right Attitude

41 Working Together as a Crew Game Control Start with your own pre-game meeting Start with your own pre-game meeting Communicate during the game Communicate during the game Support your other officials Support your other officials

42 Preventive Officiating Game Control Correcting the problem before you have to throw a flag Correcting the problem before you have to throw a flag Warn promptly Warn promptly Explain later Explain later Flag it the first time (setting the tone) Flag it the first time (setting the tone) BE AWARE (of what type of game you are officiating) BE AWARE (of what type of game you are officiating)

43 Dealing With IM Participants Game Control Be courteous to participants Be courteous to participants Be open but not too friendly Be open but not too friendly Be helpful Be helpful Start at the pre-game captains meeting Start at the pre-game captains meeting

44 Dealing With IM Participants Game Control Fans and players should stay at least 2 yards from the sideline and in between the 20 yard lines. Fans and players should stay at least 2 yards from the sideline and in between the 20 yard lines. The offensive team must retrieve the ball after every play. Set the pucks not the ball. The offensive team must retrieve the ball after every play. Set the pucks not the ball. After a player scores a TD or try, the player must raise arms so the nearest official can check the flag. After a player scores a TD or try, the player must raise arms so the nearest official can check the flag.

45 Captains Meeting FSU IM Procedures Uniforms (No Jewlery or Pockets) Uniforms (No Jewlery or Pockets) Game Format Game Format Demonstrations: Demonstrations: Flag Guarding Flag Guarding Suggested Running Form Suggested Running Form Receiver Contact Receiver Contact Addressing Officials Addressing Officials Any Questions? Any Questions? Coin Toss: 1 or 2 or Paper, Rock, Scissors Coin Toss: 1 or 2 or Paper, Rock, Scissors

46 Coin Toss Choices FSU IM Procedures Offense Offense Defend Goal of Their Choice Defend Goal of Their Choice Defer Choice to 2 nd Half Defer Choice to 2 nd Half

47 2 Minute Mechanics Game Control Time out signal on out-of-bounds plays, penalties, time-outs, and first downs. Dont use on incomplete passes or scores. Time out signal on out-of-bounds plays, penalties, time-outs, and first downs. Dont use on incomplete passes or scores. When the ball becomes dead near the sideline, indicate the start clock signal by winding your arm two times. When the ball becomes dead near the sideline, indicate the start clock signal by winding your arm two times.

48 Inadvertent Whistles Game Control During a legal forward pass or a punt, Replay Down at Previous Spot. During a legal forward pass or a punt, Replay Down at Previous Spot. Any other play, without a penalty, the team in possession has the choice of result of play (when whistle was blown), or replay down at previous spot. Any other play, without a penalty, the team in possession has the choice of result of play (when whistle was blown), or replay down at previous spot. If a penalty is accepted, disregard flag. If a penalty is accepted, disregard flag.

49 Protests FSU IM Procedures Only Incorrect Rulings can be Protested. Judgment Calls CANNOT be Overturned If a team captain says they want to protest, after the play is completed, stop game and find a supervisor.


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