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A multi-user augemented reality board game Bart Gerard Mentor: Sten Govaerts Promotor: Prof. Erik Duval.

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Presentation on theme: "A multi-user augemented reality board game Bart Gerard Mentor: Sten Govaerts Promotor: Prof. Erik Duval."— Presentation transcript:

1 A multi-user augemented reality board game Bart Gerard Mentor: Sten Govaerts Promotor: Prof. Erik Duval

2 Overview Concept Goal Paper prototype 2 Digital prototype 1 Schedule Questions?

3 Concept Digital variant of a real board game without – Overloading screen with information – Need of dedicated devices

4 Examples Puerto Rico HD for iPad (http://itunes.apple.com/us/app/puerto-rico-hd/id ?mt=8)http://itunes.apple.com/us/app/puerto-rico-hd/id ?mt=8

5 Examples STARS - A Ubiquitous Computing Platform for Computer Augmented Tabletop Games (http://www.ipsi.fraunhofer.de/ambiente/paper/2003/magerkurth_stars_ubicomp03_new.pdf)http://www.ipsi.fraunhofer.de/ambiente/paper/2003/magerkurth_stars_ubicomp03_new.pdf

6 Goal Improve game experience – Limit setup time – Automatic rule checking – Player aid during game – Immersive experience

7 Mansions of Madness 2-5 players Semi-cooperative – 1 keeper – 1-4 investigators

8 Paper prototype 2 Focus – Gameplay / interaction

9 Paper prototype 2 2 parts 1.Setup 2.Investigator turn

10 Setup Objective – Start the game on two iPads. 1 iPad has to run an investigator application 1 iPad has to run the keeper application

11 Setup

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21 Investigator turn Objective – Find first clue card.

22 Investigator turn

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26 Old Target Info: Stats, skills, … Cards Explore

27 Paper prototype 2

28 Average SUS score – Prototype 01: 75 – Prototype 02: 83.33

29 Paper prototype 2

30 Remarks – QR codes – Buttons should be bigger

31 Digital prototype 1 Focus – Gameplay / interaction – Satisfaction

32 Digital prototype 1 Demo

33 Digital prototype 1

34 Average SUS score: 80.5

35 Digital prototype 1

36 Remarks – Buttons should be bigger – Player aid – Bugs – Story choice selection – iPad too heavy – First time is difficult

37 Statistics Total: 485u35m Literature: 115u25m Implementation: 180u30m Design: 40u Evaluation: 18u30m Report: 15u Text: 58u Meetings: 14u35 Rest (blogging, tweeting, …): 32u25m

38 Statistics

39 # Blogposts: 23 # Tweets: 31 # Comments: 11

40 Schedule 19 mar - 1 apr: Report and presentation 2 apr - 15 apr: Finish text about prototypes and application v apr - 22 apr: Create poster 23 apr - 13 may: Adapt, test and evaluate application v may - 8 jun: Write, write,...

41 Questions?


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