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Don’t talk, move or stand near a player about to take a stroke. Be careful. Before making a stroke or a practice swing,

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Presentation on theme: "Don’t talk, move or stand near a player about to take a stroke. Be careful. Before making a stroke or a practice swing,"— Presentation transcript:

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2 Don’t talk, move or stand near a player about to take a stroke. Be careful. Before making a stroke or a practice swing, make sure you will not hit another player with your club. Make sure the group in front of you is out of the way. Watch out for other players in your group. ETIQUETTE

3 Leave the course in better condition than you find it: Replace all divots Repair all ball marks (you are responsible for your last hole) Rake all bunkers Pick up trash Be careful with the flagstick Be careful with your golf bags and carts Always act like young ladies and gentlemen COURSE CARE

4 Play READY Golf Walk to your golf ball and get ready to hit Know what club you’re going to hit Line up your putt & finish from close range Know your yardage PACE OF PLAY

5 Players are required to keep score for another player in their group. Nobody keeps their own scorecard. It is your responsibility to know what that player made on each hole. You will be required to sign 2 scorecards before turning it in. SCORECARDS

6 6-6. Scoring in Stroke Play Score cards are required for stroke play only A score card should be provided for each individual player Player responsible for each hole score Player must sign and ensure marker has signed card No alterations after card is returned to Committee Committee responsible for addition and handicap calculation

7 PLAYER’S RESPONSIBILITIES RULES

8 6-3. Time of Starting and Groups a. TIME OF STARTING The player shall start at the time laid down by the Committee. PENALTY Within 5 Minutes- 2 strokes After 5 Minutes- DQ

9 4-4. Maximum of 14 Clubs Count your clubs. The player shall start a stipulated round with not more than fourteen clubs (Rule 4-4a). Player counting clubs, 1st tee. Penalty: 2 strokes Maximum of 4 strokes

10 6-5. Playing Proper Ball Put an identification mark on your ball. If you can’t identify it as yours, it’s lost (Rule 27).

11 NON PENALTY RELIEF RULE 23, 24 & 25 LOOSE IMPEDIMENTS OBSTRUCITONS ABNORMAL GROUND CONDITIONS

12 LIESTANCE AREA OF INTENDED SWING NEAREST POINT OF RELIEF Non Penalty Relief- Key Words

13 LOOSE IMPEDIMENTS Loose Impediments are NATURAL objects.

14 LOOSE IMPEDIMENTS They can be moved except when the ball & loose impediment lie in or touch the same hazard.

15 OBSTRUCTIONS Obstructions are ARTIFICIAL (man-made) objects. There are two types of obstructions: --MOVABLE --IMMOVABLE

16 OBSTRUCTIONS You do not get relief from anything that defines Out of Bounds. Never move a white OB stake.

17 MOVABLE OBSTRUCTIONS You may move a movable obstruction anywhere on the golf course

18 Immovable Obstructions (Bunker) If a player takes relief for an immovable obstruction in a bunker, the player is entitled to relief, but must drop the ball in the bunker.

19 Immovable Obstructions (Water Hazard) Except when the ball is in a water hazard…a player may take relief…

20 24-2. Immovable Obstruction A player may take free relief from an immovable obstruction anywhere except a water hazard. When taking relief, the player must drop a ball within one club length of his Nearest Point of Relief

21 Nearest Point of Relief It is the spot where the clubhead touches the ground. Point closest to the players ball Not closer to the hole Gives relief from the lie, stance AND area of intended swing Not in a hazard or on the green

22 24-2. Immovable Obstruction b. RELIEF The nearest point of relief is almost always a different spot for a left handed player than for a right handed player

23 Abnormal Ground Conditions Ground Under Repair Drop within one club length of the Nearest Point of Relief Burrowing Animal Hole Casual Water

24 GROUND UNDER REPAIR Nearest Point of Relief One club length

25 CASUAL WATER 1. TEMPORARY 2. VISIBLE

26 BURROWING ANIMAL HOLE “an animal (other than a worm, insect or the like) that makes a hole for habitation or shelter, such as a rabbit, mole, groundhog, gopher or salamander.” “…hole, cast or runway on the course made by a burrowing animal, a reptile or a bird”

27 Rule Identifying Ball If a player is not sure if a ball is his, he may lift the ball, without penalty, in order to make sure it is. 1.Announce his intention. 2.Mark the ball. 3.Lift the ball. 4.Replace the ball in the same lie. He must give his opponent, marker or fellow-competitor an opportunity to observe the lifting and replacement

28 DROPPING & 7 SITUATIONS THAT REQUIRE A RE-DROP 1. in a hazard 2. out of a hazard 3. on the green 4. out of bounds ball rolls and comes to rest: 5. with interference from the condition relief was taken 6. nearer the hole 7. more than 2 club-lengths from where it first struck a part of the course REDROPPING

29 NEAREST POINT OF RELIEF

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31 PENALTY RELIEF RULE 26, 27 & 28 WATER HAZARDS BALL LOST OR OUT OF BOUNDS; PROVISIONAL BALL UNPLAYABLE

32 Water Hazards Lateral Water Hazards RULE 26

33 Known or Virtually Certain “…it must be known or virtually certain that the ball is in the hazard. In absence of such knowledge or certainty, the player must proceed under Rule 27-1(lost ball).” “there must be almost no doubt” “A player may not assume that his ball is in a water hazard simply because there is a possibility that the ball may be in the hazard.”

34 Water Hazard Water Hazard - 3 options Play the ball as it lies -- no penalty 2. Drop a ball and play from the spot where the original was last played. (1 Stroke) 3. Find the point where the ball LAST CROSSED THE MARGIN OF THE HAZARD and drop a ball on a line connecting that point and the hole as far back as you want to go. (1 Stroke)

35 Lateral Water Hazard Lateral Water Hazard – 5 options original additional Play the ball as it lies -- no penalty 2. Drop a ball and play from the spot where the original was last played. (1 Stroke) 3. Find the point where the ball LAST CROSSED THE MARGIN OF THE HAZARD and drop a ball on a line connecting that point and the hole as far back as you want to go. (1 Stroke) 4. Drop 2 club-lengths from the point the ball LAST CROSSED THE MARGIN OF THE HAZARD (1 Stroke) 5. Drop 2 club-lengths from the opposite margin of the hazard equidistant to the hole 5. (1 Stroke)

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37 Ball Lost RULE 27

38 Lost or Out of Bounds “That one might be out, I’d better hit a provisional ball” If you think your ball is LOST or OB, you may play a provisional ball before you go to search for the original. You MUST announce your intention to play a provisional ball.

39 When is a Ball Lost 1. Cannot find or identify the ball within five minutes after you have begun to search for it.

40 When is a Ball Lost 2. The player has dropped another ball to be played.

41 3. The provisional ball is played FROM a spot near where the original is likely to be or closer to the hole than that point. When is a Ball Lost

42 Out of Bounds The ball is OB when the entire ball is at rest OB. The OB line is determined by the inside edge of the stakes or fence posts O.B.

43 Lost or Out of Bounds If your ball is Lost or Out of Bounds you MUST go back to the spot you last played from STROKE & DISTANCE

44 Ball Unplayable RULE 28

45 Ball Unplayable A ball may be declared Unplayable anywhere on the golf course EXCEPT in a Water Hazard Only the player can determine if the ball is unplayable and relief is taken from the spot of the ball 1 STROKE PENALTY

46 Ball Unplayable -- Three Options 1.Stroke and Distance Tee Drop a ball within two club-lengths of the spot where the ball lay, but not nearer to hole. 3. Drop a ball, keeping that point directly between the hole and the spot on which the ball is dropped.

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