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Curriculum created and edited for the IHSA by Don Cobb, Jay Lyons, Bill Olsen, & Brad Stearns Revised and edited by Kevin Mallehan, Bill Olsen, Bob Rowatt,

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Presentation on theme: "Curriculum created and edited for the IHSA by Don Cobb, Jay Lyons, Bill Olsen, & Brad Stearns Revised and edited by Kevin Mallehan, Bill Olsen, Bob Rowatt,"— Presentation transcript:

1 Curriculum created and edited for the IHSA by Don Cobb, Jay Lyons, Bill Olsen, & Brad Stearns Revised and edited by Kevin Mallehan, Bill Olsen, Bob Rowatt, & Brad Stearns PowerPoint presentation created by Brad Stearns Revision 6, 1/10/10

2 Purpose The Level I curriculum will cover general topics such as Professionalism, Sportsmanship, Conflict Resolution, and IHSA Policies. The Level I curriculum will cover general topics such as Professionalism, Sportsmanship, Conflict Resolution, and IHSA Policies. Topics specific to baseball will include the pre- game conference, signals and communication, plate mechanics, balks, and a heavy emphasis on 2-person mechanics, with very little, if any, coverage of 3-person mechanics. Topics specific to baseball will include the pre- game conference, signals and communication, plate mechanics, balks, and a heavy emphasis on 2-person mechanics, with very little, if any, coverage of 3-person mechanics.

3 Having satisfactorily completed a Level I clinic will satisfy the IHSA requirement that all officials must attend at least one clinic every three years. Completing this clinic will also earn each official two (2) points added to his Officials Power Rating. The official will earn five (5) additional Power Points for attending any baseball clinic in consecutive years.

4 IHSA Policies Current License Uniform Patches Rules meetings and Clinics Special report forms Part 1 test Promotion State playoff availability

5 Signals and Communications

6 The use of signals and the communications between umpires in extremely important in the flow of any game.

7 Signals and Communications The use of signals and the communications between umpires in extremely important in the flow of any game. The use of signals is a method by which both umpires can communicate with each other to let one another know of a particular play situation that could happen.

8 Signals and Communications Infield Fly Right hand to the bill of your cap.

9 Signals and Communications Infield Fly Right hand to the bill of your cap. Infield Fly Wipe-off Brush left arm with right hand.

10 Signals and Communications Infield Fly Right hand to the bill of your cap. Infield Fly Wipe-off Brush left arm with right hand. Two out time play Two fingers from right hand to top of left wrist.

11 Signals and Communications Movement By Umpires on Hit Ball Rotating right hand to indicate movement by plate umpire on a hit ball.

12 Signals and Communications Movement By Umpires on Hit Ball Rotating right hand to indicate movement by plate umpire on a hit ball. Pointing to the ground at home plate to indicate that he is not leaving the home plate area.

13 Signals and Communications Infield Fly Infield Fly Wipe-off Two Out Time Play Movement By Umpires on Hit Ball All of these signals from one umpire should be acknowledge by the other umpire.

14 Signals and Communications Infield Fly Infield Fly Wipe-off Two Out Time Play Movement By Umpires on Hit Ball All of these signals from one umpire must be acknowledge by the other umpire. Even though two veteran umpires may be working together, it is still important to use and acknowledge these signals.

15 Pre-game Checklist

16 Pre-game Check List Darkness: Plate umpires (UIC) call

17 Pre-game Check List Darkness: Plate umpires call Rain Delays: Plate umpires call Use common sense If not a washout, wait at least 15 min. If lightning in the area, clear the field immediately. The 30 Minute Rule should be strictly enforced.

18 Pre-game Check List Line-up card: Kept by plate umpire

19 Pre-game Check List Line-up card: Kept by plate umpire Time plays: Return signal

20 Pre-game Check List Line-up card: Kept by plate umpire Time plays: Return signal Fair/foul call: Down 1st base line if base umpire is on line.

21 Pre-game Check List Double play: Plate umpire has interference call on front end.

22 Pre-game Check List Double play: Plate umpire has interference call on front end. Fly ball coverage: Base umpire on the line Base umpire in the middle (use the V)

23 Pre-game Check List Double play: Plate umpire has interference call on front end. Fly ball coverage: Base umpire on the line Base umpire in the middle (use the V) Low line drives: Infield and outfield

24 Pre-game Check List Ground ball coverage: Bases empty, runners on base

25 Pre-game Check List Ground ball coverage: Bases empty, runners on base Base hit coverage: Singles, extra base hits Bases empty, runners on base

26 Pre-game Check List Bunt coverage: Bases empty Runners on base Plate umpire has running lane violation

27 Pre-game Check List Bunt coverage: Bases empty Runners on base Plate umpire has running lane violation Tag-ups/Touches: Who has what?

28 Pre-game Check List Dead ball/Live ball: After a dead ball, ball becomes live only after pitcher is on the rubber and batter is ready in the box. Important: Plate ump, put ball in play after every dead ball.

29 Pre-game Check List Getting help: Rule interpretation Check swing: only when called a ball and asked for by plate umpire. Make an honest call. Swipe tag at first, if asked by partner. Pulled foot at first, if asked by partner. Ball dropped on blind side, if asked. Hit batsman, if asked. Two umpires, opposite calls. Dropped foul tip, U2 call immediately. Batted ball off of batter in box, U2 call immediately.

30 Pre-game Check List Signals: Infield fly (bill of cap) Infield fly wipe-off (brush arm with hand) Time play (point to wrist) Lost count (finger roll or show counter) Situation communications (U1 rotating or staying home; how many outs)

31 Two-Person Mechanics

32 Designations: The Plate umpire is designated as U1. Two-Person Mechanics U1

33 Designations: The Plate umpire is designated as U1. The field umpire is designated as U2. Two-Person Mechanics U1 U2

34 Position A On the 1 st base foul line, with both feet in foul territory at approximately the edge of the outfield grass, and always at least a foot or two behind the 1 st baseman. Field Positions A

35 Position B In the middle of the infield on the 1 st base side. Field Positions B

36 Position C In the middle of the infield on the 3 rd base side. Field Positions C

37 All of these positions may be modified depending where the runners are during the various game situations. CB A

38 Diagram 1 No one on base U2 in the standard A position. U1 U2

39 U1 U2U3 Diagram 2 No one on base U1 has the fair/foul call all the way down the 3 rd base line. Ground ball hit to the left side (from the 2nd baseman to the 3rd base foul line). U1 U2

40 U1 U2U3 Diagram 2 No one on base Ground ball hit to the left side (from the 2nd baseman to the 3rd base foul line). U1 U2 U1 move up the 1 st base line. Be prepared to assist U2, if asked, on a swipe tag or pulled foot.

41 U1 U2U3 Diagram 2 No one on base Ground ball hit to the left side (from the 2nd baseman to the 3rd base foul line). U1 U2 U2 make the two step move to 1 st base or move into the infield to get the 90 o angle on the throw, depending where the ball is hit.

42 U1 U2U3 Diagram 2 No one on base Ground ball hit to the left side (from the 2nd baseman to the 3rd base foul line). U1 U2 U2 be prepared to take the play into 2 nd and 3 rd, if necessary, on an error.

43 U1 U2U3 Diagram 3 No one on base Ground ball hit to the right side (from the 2nd baseman to the 1st base foul line). U1 U2U3 U1 move up the 1 st baseline; be prepared to judge possible running lane violation. Be prepared to assist U2, if asked, on a swipe tag. U1 U2

44 U1 U2U3 Diagram 3 No one on base Ground ball hit to the right side (from the 2nd baseman to the 1st base foul line). U1 U2U3 U1 U2 U2 move up the line in foul territory to get the best angle. This is especially important when the pitcher takes the throw at 1 st. This will usually be the same coverage on bunts.

45 U1 U2U3 Diagram 3 No one on base Ground ball hit to the right side (from the 2nd baseman to the 1st base foul line). U1 U2U3 U1 U2 U2 must be prepared to take the play into 2 nd, and 3 rd, if necessary, on an error.

46 U1 U2U3 Diagram 4 No one on base Fly ball hit down the RF line, or possible trap play in short RF or right CF. U1 U2U3 U1 U2 U2 go out down the line on ball down the line and rule on catch/no-catch, fair/foul. On the possible trap play, move out at an angle not in a direct line to the ball to get the best look, and rule on catch/no-catch. Do not come back in to make a call at any base, other than to possibly help on a run-down between bases.

47 U1 U2U3 Diagram 4 No one on base U1 move out into the infield; watch BR touch 1 st. On a no-catch, be prepared to take the BR back into 1 st, or into 2 nd, 3 rd, or the plate, if necessary. Fly ball hit down the RF line, or possible trap play in short RF or right CF. U1 U2U3 U1 U2

48 U1 U2U3 Diagram 5 No one on base U1 move out into the infield, taking fly ball coverage and the fair/foul call down the 3 rd base line. Fly ball hit to any- where outfield ex- cept down the RF line or possible trap in short RF or right CF. U1 U2 U3 U1 U2

49 U1 U2U3 Diagram 5 No one on base Fly ball hit to any- where outfield ex- cept down the RF line or possible trap in short RF or right CF. U1 U2 U3 U1 U2 U2 come into the infield, and make the pivot. Watch batter-runner touch 1 st base. Be prepared to take batter-runner into 2 nd and 3 rd, if necessary. U1 will have plate coverage if necessary.

50 Diagram 6 No one on base U1 move out into the infield to observe all action. Routine ground ball or line drive hit to outfield with no chance of a catch. This includes obvious extra base hits into the gaps. U1 U2

51 Diagram 6 No one on base Routine ground ball or line drive hit to outfield with no chance of a catch. This includes obvious extra base hits into the gaps. U1 U2 U2 come into the infield, and make the pivot. Watch batter-runner touch 1 st base. Be prepared to take batter-runner into 2 nd and 3 rd, if necessary. U1 will have plate coverage if necessary.

52 Diagram 7 Runner on 1 st U2 move to the middle of the infield in the B position. Position yourself approximate- ly 1/2 to 2/3 the way between the mound and 2 nd base in a line between the plate and the left edge of the mound. Be prepared for the pick-off at 1 st and the steal at 2 nd. Basic Positions U1 U2

53 Diagram 7 Runner on 1 st U1 U2 U1 make all fair/foul calls down the lines. Move into the infield watching for the illegal slide into 2 nd. Then move up the 3 rd base line and be prepared to take R1 into 3 rd base. Calls at 3 rd base should be made standing in fair territory. Ground ball in the infield.

54 Diagram 7 Runner on 1 st U1 U2 U2 tuck back towards the mound and take R1 into 2 nd base; then turn toward 1 st to watch for the back end of the double play attempt. Or if no play is made at 2 nd, drift toward 1 st to take the play on the BR. Ground ball in the infield.

55 U1 Diagram 8 Runner on 1 st U1 move down the appropriate line and take the fly ball coverage, indicating catch/no-catch, and fair/foul. On a no-catch, be prepared to take R1 into 3 rd. Advise U2 that you have the ball. Fly balls outside the V (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U1 U2 RF LF

56 U1 Diagram 8 Runner on 1 st Fly balls outside the V (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U1 U2 RF LF U2 watch R1 tag 1 st on the catch before advancing. Also, on the long fly ball that is caught, if R1 advances past 2 nd base, make sure he re-tags 2 nd before returning to 1 st. On a no-catch, watch the BR touch 1 st and that he does not pass R1. Watch R1 around 2 nd, and take BR into 2 nd.

57 U1 Diagram 9 Runner on 1 st U1 step out into the infield to observe all action. Be prepared to take R1 into 3 rd if necessary. Fly ball to the outfield in the V (from LF to RF). (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, ap- ply this coverage.) U1 U2 U1 U2 U3 U1 U2 RF LF

58 U1 Diagram 9 Runner on 1 st Fly ball to the outfield in the V (from LF to RF). (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, ap- ply this coverage.) U1 U2 U1 U2 U3 U1 RF LF U2 take the fly ball. Do not move out of the infield; on the long fly ball that is caught, if R1 advances past 2 nd base, make sure he re-tags 2 nd before returning to 1 st. U2

59 U1 Diagram 10 Runner on 1 st U1 move down 3 rd base line. Be prepared to take R1 into 3 rd if necessary. Any base hit to the outfield U1 U2 U1 U2

60 U1 Diagram 10 Runner on 1 st Any base hit to the outfield U1 U2 U1 U2 U2 watch R1 touch 2 nd base. Be prepared for a throw-back on R1 at 2 nd or the BR at 1 st. If R1 goes to 3 rd, be prepared to take BR into 2 nd.

61 U1 Diagram 10 Runner on 1 st Any base hit to the outfield U1 U2 U1 U2 If there is chance that R1 could score, U1 must quickly retreat home for a possible play at the plate on R1. Let your partner know you are going home. U2 take the BR around 2 nd and into 3 rd, if necessary.

62 U1 Diagram 11 Runner on 2 nd U2 move to the middle of the infield in the C position. Position yourself approximate- ly 1/2 to 2/3 the way between the mound and 2 nd base in a line between the plate and the right edge of the mound. Be prepared for the pick-off at 2 nd or the steal of 3 rd. Basic positions U1 U2 U1 U2

63 U1 Diagram 11 Runner on 2 nd U2, with 2 outs and a 3-2 count on the batter, there is no reason why you couldnt move to the B position to get a better angle on the BR on the ground ball and subsequent play at 1st. NOTE: This mechanic is not mandatory but offered as a suggestion. Basic positions (Optional) U1 U2 U1 U2 U2

64 U1 Diagram 11 Runner on 2 nd U1 U2 U1 U2 U1 step into the infield in front of the plate and observe all action. With less than 2 outs, be prepared to take R1 into 3 rd after the throw on the BR at 1 st. With 2 outs watch the BR down the first base line. Be prepared to give U2 help (only if he asks for it) on a possible swipe tag on BR or 1B pulling his foot off the bag. Ground ball in the infield. Change in Mechanic Previously

65 U1 Diagram 11 Runner on 2 nd U1 U2 U1 U2 U1 step into the infield in front of the plate and observe all action. watch the BR down the first base line. Be prepared to give U2 help (only if he asks for it) on a possible swipe tag on BR or 1B pulling his foot off the bag. Ground ball in the infield. Change in Mechanic New Mechanic

66 U1 Diagram 11 Runner on 2 nd U1 U2 U1 U2 Ground ball in the infield. U2 move swiftly toward the mound. Watch the infielder field the ball, adjusting your position accordingly as to not interfere with a throw to 1 st. With your back to the plate, observe a possible initial throw to 2 nd, or to 3 rd, or make the call on the BR at 1 st as well as a possible throw-back to 2 nd or 3 rd on the 2nd play. Change in Mechanic New Mechanic

67 U1 Diagram 12 Runner on 2 nd U1 move down line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Watch BR touch 1 st. Advise U2 that you have the ball. Fly balls outside the V (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U1 U2 U1 RF LF U2

68 U1 Diagram 12 Runner on 2 nd Fly balls outside the V (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U1 U2 U1 RF LF U2 U2 move back toward the mound to get the best possible angle between the ball and R1. Watch R1s tag-up at 2 nd, and take him into 3 rd or on a throw-back to 2 nd. On a no-catch take responsibilities on all 3 bases for R1 and BR.

69 U1 Diagram 13 Runner on 2 nd U1 step into the infield in front of the plate and observe all action. Watch BR touch 1 st. Fly ball to the outfield in the V (from LF to the RF) (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) U1 U2 U1 RF LF U2

70 U1 Diagram 13 Runner on 2 nd Fly ball to the outfield in the V (from LF to the RF) (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) U1 U2 U1 RF LF U2 U2 take the fly ball coverage, moving back toward the mound to get the best possible angle between the ball and R1. Watch R1s tag-up at 2 nd, and take him into 3 rd or on a throw-back to 2 nd. On a no-catch take responsibilities on all 3 bases for R1 and BR.

71 U1 Diagram 14 Runner on 2 nd U1 step into the infield in front of the plate and observe all action. Watch R1 touch 3rd. Be prepared for a play at the plate. Any base hit to the outfield. U1 U2 U1 U2

72 U1 Diagram 14 Runner on 2 nd Any base hit to the outfield. U1 U2 U1 U2 U2 move up towards the mound, and watch BR touch 1 st. Be prepared to take the BR into 2 nd, or a throw-back at 1 st. Also be prepared to take R1 into 3 rd, or a throw- back at 2 nd.

73 Diagram 15 Runners on 1 st and 2 nd U2 start in the standard C position. Be prepared for the pick-off at 1 st or 2 nd and the steal of 2 nd and/or 3 rd. Basic Positions U1 U2

74 Diagram 15 Runners on 1 st and 2 nd U1 take the fair/foul call down both lines; then move up the 1 st base line and be prepared to judge possible interference on a running lane violation. Watch for the illegal slide at 2 nd or 3 rd on the front end of the double play. Watch R1 touch 3 rd if he is not played on, and be prepared for a play at the plate. Ground ball in the Infield. U1 U2

75 Diagram 15 Runners on 1 st and 2 nd Ground ball in the Infield. U1 U2 U2 move in toward the mound and be prepared to call the both ends of a double play attempt either at 3 rd or 2 nd or the play on the BR at 1 st. On any error, be prepared for a play at any base.

76 Runners on 1 st and 2 nd U2 may change to the B position. The runners will always be moving; therefore R1 stealing 3rd is not relevant. Basic Positions… Optional Coverage With 2 outs and a 3-2 count on the batter… U1 U2 Diagram 15

77 U1 Diagram 16 U1, if down the LF line, move up line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Move on down the line and prepared to take the play on R1 into 3 rd after the catch. Advise U2 that you have the ball. Fly balls outside the V (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U1 U2 Runners on 1 st and 2 nd U1 RF LF U2

78 U1 Diagram 16 Fly balls outside the V (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U1 U2 Runners on 1 st and 2 nd U1 RF LF U2 U1, if down the RF line, move up line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Immediately move toward 3 rd and be prepared to take the play on R1 into 3 rd after the catch. Advise U2 that you have the ball.

79 U1 Diagram 16 Fly balls outside the V (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U1 U2 Runners on 1 st and 2 nd U1 RF LF U2 U2 move back toward the mound to get the best possible angle between the ball and R1. Watch R1s tag-up at 2 nd, and R2s tag-up at 1 st. Be prepared to take R2 into 2 nd after the catch. On a no-catch take responsibilities on all 3 bases for R1, R2 and BR, especially if U1 gives directions he is returning to cover the plate.

80 U1 Diagram 17 Runners on 1 st and 2 nd U1 step into the infield in front of the plate and observe all action. Watch BR touch 1 st. Immediately move toward 3 rd and be prepared to take the play on R1 into 3 rd after the catch. Fly ball to the outfield inside the V (from LF to the RF) (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) U1 U2 U1 RF LF U2

81 U1 Diagram 17 Runners on 1 st and 2 nd Fly ball to the outfield inside the V (from LF to the RF) (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) U1 U2 U1 RF LF U2 U2 take the fly ball coverage, moving back toward the mound to get the best possible angle between the ball and R1. Watch R1s tag-up at 2 nd and R2s tag-up at 1 st. Be prepared for plays on 1 st and/or 2 nd after the catch. On a no-catch take responsibilities on all 3 bases for R1, R2, and BR.

82 Diagram 18 Runners on 1 st and 2 nd U1 move out in front of the plate and observe all action. Watch R1 and R2 (all lead- ing runners) touch 3 rd, and be prepared for a play at the plate. Base hit to the outfield. U1 U2

83 Diagram 18 Runners on 1 st and 2 nd Base hit to the outfield. U1 U2 U2 watch R2 touch 2 nd and BR touch 1 st. Be prepared to take them into 3 rd and 2 nd, respectively. Also be prepared for a throw-back on BR at 1 st and R2 at 2 rd.

84 Diagram 19 Runners on 1 st and 3 rd U2 move to the middle of the infield in the standard B position. Be prepared for the pick-off at 1 st and 3 rd, and the steal at 2 nd. Basic positions. U1 U2

85 Diagram 19 Runners on 1 st and 3 rd 1. On 2 nd base steal, you are taking throw and runner into 2 nd base like you normally would with runner at 1 st only. Advantages for using Position B with runners on 1 st and 3 rd (as opposed to Position C). U1 U2

86 Diagram 19 Runners on 1 st and 3 rd 2. On 2 nd base steal with a snap throw to 3 rd, you are already facing 3 rd base. If in Position C, you may very well have your back to the play at 3 rd. Advantages for using Position B with runners on 1 st and 3 rd (as opposed to Position C). U1 U2

87 Diagram 19 Runners on 1 st and 3 rd 3. In a better position to cover the intentional run-down play between 1 st and 2 nd. Advantages for using Position B with runners on 1 st and 3 rd (as opposed to Position C). U1 U2

88 Diagram 19 Runners on 1 st and 3 rd 4. In better position for the pickoff play at 1 st. Advantages for using Position B with runners on 1 st and 3 rd (as opposed to Position C). U1 U2

89 Diagram 19 Runners on 1 st and 3 rd 5. On a ground ball to the infield, the vast majority of the plays will be on R2 at 2 nd, and/or the BR at 1 st, or R1 at the plate, but not on R1 at 3 rd. You need to be in a location on the field nearest to the play which is most likely to occurthat location is Position B, not Position C. Advantages for using Position B with runners on 1 st and 3 rd (as opposed to Position C). U1 U2

90 Diagram 19 Runners on 1 st and 3 rd 1. Further away from 3rd on a pickoff attempt by the pitcher or snap throw by the catcher. Disadvantages for using Position B with runners on 1 st and 3 rd (as opposed to Position C). U1 U2

91 U1 Diagram 19 Runners on 1 st and 3 rd There are 5 advantages for using Position B with runners at 1 st and 3 rd. There is only 1 disadvantage for using Position B with runners at 1 st and 3 rd. Disadvantages and Advantages for using Position B with runners on 1 st and 3 rd (as opposed to Position C). Summary: U1 U2

92 Diagram 19 Runners on 1 st and 3 rd There are 5 advantages for using Position B with runners at 1 st and 3 rd. There is only 1 disadvantage for using Position B with runners at 1 st and 3 rd. Conclusion: Always go to Position B with runners at 1 st and 3 rd. Disadvantages and Advantages for using Position B with runners on 1 st and 3 rd (as opposed to Position C). Summary: U1 U2

93 Summary on when to be in the B position and when to be in the C position With runners on base Use the C position only when 3rd base is in imminent danger of being stolen (ie. runners at 2nd, or 1st and 2nd). In all other situations (with runners on base), use the B position.

94 Diagram 19 Runners on 1 st and 3 rd U1 stay at home for a possible play at the plate. If R1 scores uncontested or if R1 stays at 3 rd, move out in front of the plate and observe all action. Watch for the illegal slide by R2 on the force out at 2 nd. Ground ball in the infield. U1 U2

95 Diagram 19 Runners on 1 st and 3 rd Ground ball in the infield. U1 U2 U1 stay at home for a possible play at the plate. If R1 scores uncontested or if R1 stays at 3 rd, move out in front of the plate and observe all action. Watch for the illegal slide by R2 on the force out at 2 nd. If no play is made initially on R2 at 2 nd and he tries to go to 3 rd on the throw to 1 st, move down to 3 rd to make that call.

96 Diagram 19 Runners on 1 st and 3 rd Ground ball in the infield. U1 U2 U2 take R2 into 2 nd, then turn to take BR at 1 st on the back end of the double play.

97 Diagram 19 Runners on 1 st and 3 rd Ground ball in the infield. U1 U2 U2 take R2 into 2 nd, then turn to take BR at 1 st on the back end of the double play. If R1 stays at 3 rd, watch for a possible throwback on him at 3 rd.

98 U1 Diagram 20 U1, if down the LF line, move up line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Watch the tag-up of R1 at 3 rd, and be prepared for a play at the plate. Advise U2 that you have the ball. Fly balls outside the V (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U1 U2 Runners on 1 st and 3 rd RF LF U1 U2

99 U1 Diagram 20 Fly balls outside the V (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U1 U2 Runners on 1 st and 3 rd RF LF U1 U2 U1, if down the RF line, move back to get the best possible line on the fly ball and and still observe R1 at 3 rd ; rule on fair or foul, catch or no-catch. Watch the tag-up of R1 at 3 rd, and be prepared for a play at the plate. Advise U2 that you have the ball.

100 U1 Diagram 20 Fly balls outside the V (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U1 U2 Runners on 1 st and 3 rd RF LF U1 U2 U2, look to see that R2 tags-up at 1 st after the catch. Be prepared to take R2 into 2 nd if he advances after the catch. If R1 does not advance from 3 rd, watch for a possible throwback to 3 rd.

101 Diagram 21 Runners on 1 st and 3 rd U1 drift back toward the 3 rd base dugout in order to get as good as possible line on the fly ball and R1 at 3 rd. Watch the tag-up of R1 at 3 rd. As soon as the fielder touches the ball, immediately return to the plate for a possible play on R1. Fly ball to the out- field in the V (from LF to RF). (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) U1 U2 RF LF

102 Diagram 21 Runners on 1 st and 3 rd Fly ball to the out- field in the V (from LF to RF). (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) U1 U2 RF LF U2 move to a position to take the fly ball coverage. Do not move out of the infield. If R1 does not advance home, be prepared for a throw back to 3 rd. Look to see that R2 tags-up at 1 st after the catch. If R2 tags at first and advances, be prepared to take that play into 2 nd.

103 Diagram 22 Runners on 1 st and 3 rd U1 move down the 3 rd base line, watching over your shoulder that R1 touches the plate. Be prepared to take R2 into 3 rd if necessary. On an extra base hit, be prepared to retreat to the plate (while verbalizing that to U2) for a possible play on R2. Base hit to the outfield. U1 U2

104 Diagram 22 Runners on 1 st and 3 rd Base hit to the outfield. U1 U2 U2 watch R2 touch 2 nd base and BR touch 1 st. Be prepared for a throw-back on R2 at 2 nd or BR at 1 st. If R2 goes to 3 rd, be prepared to take BR into 2 nd. On the extra base hit, be prepared to take the BR into 3 rd if U1 indicates hes going back to the plate.

105 Diagram 23 Runner on 3 rd U2 move to the middle of the infield in the B position. Position yourself approximate- ly 1/2 to 2/3 the way between the mound and 2 nd base in a line between the plate and the left edge of the mound. Be prepared for the pick-off of R1 at 3 rd. Basic positions U1 U2

106 Summary on when to be in the B position and when to be in the C position With runners on base Use the C position only when 3rd base is in imminent danger of being stolen (ie. runners at 2nd, or 1st and 2nd). In all other situations (with runners on base), use the B position.

107 Diagram 23 Runner on 3 rd U1 observe R1 at 3 rd for a possible play at the plate. Also watch BR down the line. Ground ball in the infield. U1 U2

108 Diagram 23 Runner on 3 rd Ground ball in the infield. U1 U2 U2 move swiftly toward the mound. Watch the infielder field the ball, adjusting your position accordingly as to not interfere with a throw to 1 st. With your back to the plate, observe a possible throw-back to 3 rd on R1. Make the call on the BR at 1 st.

109 U1 Diagram 24 Runner on 3 rd U1, if down the LF line, move up line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Observe R1s tag-up at 3 rd, and be prepared for a play at the plate on R1 after the tag-up. Advise U2 that you have the ball. Fly balls outside the V (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U1 U2 RF LF U1 U2

110 U1 Diagram 24 Runner on 3 rd U1, if down the RF line, position yourself looking down the RF line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Move back as far as practical to observe R1s tag-up at 3 rd, and be prepared for a play at the plate on R1 after the tag-up. Advise U2 that you have the ball. Fly balls outside the V (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U1 U2 RF LF U1 U2

111 U1 Diagram 24 Runner on 3 rd Fly balls outside the V (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U1 U2 RF LF U1 U2 U2 if R1 does not advance after the catch, watch for a possible throw-back at 3rd. Watch BR touch 1 st. On a no-catch take responsibilities on all 3 bases for action on BR.

112 U1 Diagram 25 Runner on 3 rd U1 drift back toward the 3 rd base dugout in order to get as good as possible line on the fly ball and R1 at 3 rd. Watch the tag-up of R1 at 3 rd. As soon as the fielder touches the ball, immediately return to the plate for a possible play on R1. If possible, try to observe BR touch 1 st. Fly ball to the outfield in the V (from LF to the RF) (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) U1 U2 U1 U2 RF LF

113 U1 Diagram 25 Runner on 3 rd U2 take the fly ball coverage, getting the best possible angle between the ball and the fielder. If possible, try to observe BR touch 1 st. On a no-catch take responsibilities at all 3 bases on BR. Fly ball to the outfield in the V (from LF to the RF) (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) U1 U2 U1 U2 RF LF

114 Diagram 26 Runner on 3 rd U1 move up the 3 rd base line to observe all action. Watch R1 touch home. Any base hit to the outfield. U1 U2

115 Diagram 26 Runner on 3 rd Any base hit to the outfield. U1 U2 U2 move up towards the mound, and watch BR touch 1 st. Be prepared to take the BR into 2 nd or 3 rd, or a throw-back at 1 st.

116 Diagram 27 Runners on 2 nd and 3 rd U2 move to the middle of the infield in the B position. Position yourself approximate- ly 1/2 to 2/3 the way between the mound and 2 nd base in a line between the plate and the right edge of the mound. Be prepared for the pick-off of R1 at 3 rd or R2 at 3 rd. Basic positions U1 U2

117 Summary on when to be in the B position and when to be in the C position With runners on base Use the C position only when 3rd base is in imminent danger of being stolen (ie. runners at 2nd, or 1st and 2nd). In all other situations (with runners on base), use the B position.

118 Diagram 27 Runners on 2 nd and 3 rd Ground ball in the infield. U1 be prepared for a play at the plate on R1. Watch the BR down the first base line. Be prepared to give U2 help (only if he asks for it) on a possible swipe tag on BR or 1B pulling his foot off the bag. On a bunt watch for a possible running lane violation by BR on a play at first. U1 U2

119 Diagram 27 Runners on 2 nd and 3 rd Ground ball in the infield. U1 U2 U2 move swiftly toward the mound. Watch the infielder field the ball, adjusting your position accordingly as to not interfere with a throw to 1 st or the plate. With your back to the plate, observe a possible throw-back to 2 nd on R2 or 3 rd on R1. Make the call on the BR at 1 st.

120 U1 Diagram 28 U1, if down the LF line, move up line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Watch the tag-up of R1 at 3 rd, and be prepared for a play at the plate. Advise U2 that you have the ball. Fly balls outside the V (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U1 U2 Runners on 2 nd and 3 rd RF LF U1 U2

121 U1 Diagram 28 Fly balls outside the V (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U1 U2 Runners on 2 nd and 3 rd RF LF U1 U2 U1, if down the RF line, move back to get the best possible line on the fly ball and and still observe R1 at 3 rd ; rule on fair or foul, catch or no-catch. Watch the tag-up of R1 at 3 rd, and be prepared for a play at the plate. Advise U2 that you have the ball.

122 U1 Diagram 28 U2, look to see that R2 tags-up at 2 nd after the catch. Be prepared to take R2 into 3 rd if he advances after the catch. If R1 does not advance from 3 rd, watch for a possible throwback to 3 rd and/or 2 nd. Fly balls outside the V (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U1 U2 Runners on 2 nd and 3 rd RF LF U1 U2

123 Diagram 29 Runners on 2 nd and 3 rd U1 drift back toward the 3 rd base dugout in order to get as good as possible line on the fly ball and R1 at 3 rd. Watch the tag-up of R1 at 3 rd. As soon as the fielder touches the ball, immediately return to the plate for a possible play on R1. Fly ball to the out- field in the V (from LF to RF). (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) U1 U2 RF LF

124 Diagram 29 Runners on 2 nd and 3 rd Fly ball to the out- field in the V (from LF to RF). (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) U1 U2 RF LF U2 move back toward the mound to get the best possible angle between the ball and R2. Watch R2s tag-up at 2 nd, and take him into 3 rd or on a throw-back to 2 nd. On a no-catch take responsibilities on all 3 bases for R2 and BR.

125 Diagram 30 Runners on 2 nd and 3 rd Base hit to the outfield. U1 watch R1 touch the plate. Watch R2 touch 3 rd, and be prepared for a play on him at the plate. U1 U2

126 Diagram 30 Runners on 2 nd and 3 rd Base hit to the outfield. U1 U2 U2 move in towards the mound, and watch BR touch 1 st. Be prepared to take him into 2 nd or a throwback into 1 st. Watch R2 for a possible play at 3 rd or a throwback at 2 nd.

127 Diagram 31 U2 move to the middle of the infield in the B position. Position yourself approximate- ly 1/2 to 2/3 the way between the mound and 2 nd base in a line between the plate and the right edge of the mound. Be prepared for the pick-off attempt on all 3 runners. Basic positions Bases loaded U1 U2

128 Summary on when to be in the B position and when to be in the C position With runners on base Use the C position only when 3rd base is in imminent danger of being stolen (ie. runners at 2nd, or 1st and 2nd). In all other situations (with runners on base), use the B position.

129 Diagram 31 Basic positions Bases loaded U1 U2 U1 be prepared for a play at the plate on R1. Watch the BR down the first base line. Be prepared to give U2 help (only if he asks for it) on a possible swipe tag on BR or 1B pulling his foot off the bag. On a bunt watch for a possible running lane violation by BR on a play at first. Watch for illegal slide at all bases on the force-out.

130 Diagram 31 Basic positions Bases loaded U1 U2 U2 move swiftly toward the mound. Watch the infielder field the ball, adjusting your position accordingly as to not interfere with a throw to 1 st or the plate. With your back to the plate, observe the throw to any of the bases, and take the back end of the double play attempt at 1 st. Watch the throw-back at any base on any runner.

131 U1 Diagram 32 U1, if down the LF line, move up line and take the fly ball coverage; rule on fair or foul, catch or no-catch. Watch the tag-up of R1 at 3 rd, and be prepared for a play at the plate. Advise U2 that you have the ball. Fly balls outside the V (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U1 U2 Bases loaded RF LF U1 U2

132 U1 Diagram 32 Fly balls outside the V (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U1 U2 Bases loaded RF LF U1 U2 U1, if down the RF line, move back to get the best possible line on the fly ball and and still observe R1 at 3 rd ; rule on fair or foul, catch or no-catch. Watch the tag-up of R1 at 3 rd, and be prepared for a play at the plate. Advise U2 that you have the ball.

133 U1 Diagram 32 Fly balls outside the V (from RF to the RF line or from LF to the LF Line). (Note: Key off of initial movement of RF or LF. If he moves toward the line, apply this coverage.) U1 U2 Bases loaded RF LF U1 U2 U2, look to see that R2 tags-up at 2 nd and R3 at 1 st after the catch. Be prepared to take R2 into 3 rd and R3 into 2 nd if they advances after the catch. If R1 does not advance from 3 rd, watch for a possible throwback to 1 st, 2 nd, and/or 3 rd.

134 Diagram 33 U1 drift back toward the 3 rd base dugout in order to get as good as possible line on the fly ball and R1 at 3 rd. Watch the tag-up of R1 at 3 rd. As soon as the fielder touches the ball, immediately return to the plate for a possible play on R1. Fly ball to the out- field in the V (from LF to RF). (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) Bases loaded U1 U2 RF LF

135 Diagram 33 Fly ball to the out- field in the V (from LF to RF). (Note: Key off of initial movement of LF or RF. If he moves straight in or toward CF, apply this coverage.) Bases loaded U1 U2 RF LF U2 move back toward the mound to get the best possible angle between the ball and R2. Watch R2s tag-up at 2 nd, and take him into 3 rd or on a throw-back to 2 nd. Also, as much as possible, watch the same on R3 at 1 st. On a no-catch take responsibilities on all 3 bases for R2, R3, and BR.

136 Diagram 34 Base hit to the outfield. U1 watch R1 touch the plate and, as much as possible, the BR touch 1 st. Watch all leading runners touch 3 rd, and be prepared for a play on them at the plate. Bases loaded U1 U2

137 Diagram 34 Base hit to the outfield. Bases loaded U1 U2 U2 move in towards the mound, and watch R3 touch 2 nd and BR touch 1 st. Be prepared to take BR into 2 nd or a throwback into 1 st. Watch R2 for a possible play at 3 rd or a throwback at 2 nd.

138 Miscellaneous Coverages Run-downs Let the play dictate the coverage. However the plate umpire needs to get out and help cover unless a play at the plate is imminent.

139 Miscellaneous coverages U1 come down and cover the back end of the rundown with U2 covering the front end. Rundowns Example 1: Between 1 st and 2 nd Diagram 36 U1 U2 U1

140 Miscellaneous coverages U1 come down and cover the front end of the rundown with U2 covering the back end. Rundowns Example 2: Between 2 nd and 3 rd Diagram 37 U1 U2 U1

141 Miscellaneous coverages U1 and U2 cover each between 3 rd and the plate. Rundowns Example 3: Between 3 rd & home Diagram 38 U2 U1

142 Miscellaneous coverages This is the classic deliberate rundown to try and steal a run at 3 rd. U2 has the rundown all by himself. With 2 outs, U2 must signal an out made on R2 immediately in case R1 tries to score from 3 rd. This is a time play! Rundowns Example 4: Between 1 st and 2 nd with runner at 3 rd Diagram 39 U1 U2

143 Miscellaneous coverages This is the classic deliberate rundown to try and steal a run at 3 rd. U1 must come down the 3 rd base line to cover a possible throw back on R1 at 3 rd. U1 must also be prepared for a play at the plate on R1. Rundowns Example 4: Between 1 st and 2 nd with runner at 3 rd Diagram 39 U1 U2

144 Miscellaneous coverages This is the classic deliberate rundown to try and steal a run at 3 rd. Should R1 get caught in a rundown between 3 rd and the home, U2 must temporarily abandon R2, and take the back end of the rundown on R1. Rundowns Example 4: Between 1 st and 2 nd with runner at 3 rd Diagram 39 U2 U1 U2

145 Miscellaneous coverages This is the classic deliberate rundown to try and steal a run at 3 rd. Note: Remember if 2 runners occupy the same base after a rundown, the following runner will always be out when tagged. Rundowns Example 4: Between 1 st and 2 nd with runner at 3 rd Diagram 39 U2 U1

146 Miscellaneous Coverages Foul pop-ups

147 Miscellaneous coverages U1, dont be a spectator! Get back or down the line to make the call! If U2 is on the line, help U1 cover foul pop-ups in the 1 st base dugout area. Foul pop- ups back to the screen or in the 3 rd base dugout area are covered by U1 only. Foul pop-ups (U2 on the line) Diagram 40 U1 U2

148 Miscellaneous coverages Diagram 40 U1 U2 U1, dont be a spectator! Get back or down the line to make the call! If U2 is in the middle, U1 has all foul pop-ups. Remember, the ball is live. U2 has all calls on throw-backs at any base. Watch for tag-ups. U1 has the play at the plate on a tag-up at 3 rd trying to advance to the plate. Foul pop-ups (U2 in the middle)

149 Miscellaneous Coverages Calling Fair or Foul Always call and signal a foul ball. Calling Foul or Foul ball stops the play. Signaling foul with both hands in the air stops the play.

150 Miscellaneous Coverages Calling Fair or Foul Always call and signal a foul ball. Always point a fair ball. Players must always assume if they hear no call, the ball is in play (fair). Calling Fair or Fair ball sounds too much like foul or foul ball.

151 Miscellaneous Coverages Calling Fair or Foul Always call and signal a foul ball. Always point a fair ball. Plate and base umpire responsibilities on balls hit down the lines. If U2 is in the middle, U1 has all fair/foul responsibilities for balls hit down the line.

152 Miscellaneous Coverages Calling Fair or Foul Always call and signal a foul ball. Always point a fair ball. Plate and base umpire responsibilities on balls hit down the lines. If U2 is in the middle, U1 has all fair/foul responsibilities for balls hit down the lines. If U2 is on the line, U1 has the call down the 1 st base line up to the bag. U2 has the call from the bag and beyond.

153 Miscellaneous Coverages Calling Safe or Out Let the closeness of the play dictate how you make the call.

154 Miscellaneous Coverages Obstruction and Interference Know when to call a delayed dead ball and when to stop play immediately.

155 Miscellaneous Coverages Obstruction and Interference Know when to call a delayed dead ball and when to stop play immediately. Use the delayed dead ball signal when appropriate.

156 Miscellaneous Coverages Obstruction and Interference Know when to call a delayed dead ball and when to stop play immediately. Use the delayed dead ball signal when appropriate. Do not throw your hands in the air when the situation calls for a delayed dead ball. Hands in the air is the signal for immediate stoppage of play.

157 Miscellaneous Coverages Illegal slide on a force play U1 must always quickly step out in front of the plate and rule on the illegal slide on the force play at 2 nd and/or 3 rd on the double play attempt.

158 Miscellaneous Coverages Illegal slide on a force play U1 must always quickly step out in front of the plate and rule on the illegal slide on the force play at 2 nd and/or 3 rd on the double play attempt. If the illegal slide occurs, U1 must immediately call time, calling the runner out on the interference as well as an awarded double play on the BR. Any other runners must be returned to their previously occupied bases.

159 Miscellaneous Coverages Illegal slide on a force play U1 must always quickly step out in front of the plate and rule on the illegal slide on the force play at 2 nd and/or 3 rd on the double play attempt. If the illegal slide occurs, U1 must immediately call time, calling the runner out on the interference as well as an awarded double play on the BR. Any other runners must be returned to their previously occupied bases. Remember, with the bases loaded, it is possible also to have an illegal slide at the plate, resulting in an awarded double play.

160 Plate Mechanics

161 In the field Unless pre-determined otherwise prior to the game, the Plate Umpire is always the designated Umpire-In-Chief.

162 Plate Mechanics In the field Unless pre-determined otherwise prior to the game, the Plate Umpire is always the designated Umpire-In-Chief. Once the starting lineups are presented, the plate umpire makes all decisions regarding the administration of the game. These include, but are not necessarily limited to the following:

163 Plate Mechanics In the field Unless pre-determined otherwise prior to the game, the Plate Umpire is always the designated Umpire-In-Chief. Once the starting lineups are presented, the plate umpire makes all decisions regarding the administration of the game. These include, but are not necessarily limited to the following: Decisions to suspend or resume a game due to inclement weather, darkness, or other unforeseen conditions.

164 Plate Mechanics In the field Unless pre-determined otherwise prior to the game, the Plate Umpire is always the designated Umpire-In-Chief. Once the starting lineups are presented, the plate umpire makes all decisions regarding the administration of the game. These include, but are not necessarily limited to the following: Decisions to permanently stop a game due to inclement weather, darkness, or other unforeseen conditions.

165 Plate Mechanics In the field Unless pre-determined otherwise prior to the game, the Plate Umpire is always the designated Umpire-In-Chief. Once the starting lineups are presented, the plate umpire makes all decisions regarding the administration of the game. These include, but are not necessarily limited to the following: Make a final ruling on any discrepancies on balls and strikes, outs, etc.

166 Plate Mechanics In the field Unless pre-determined otherwise prior to the game, the Plate Umpire is always the designated Umpire-In-Chief. Once the starting lineups are presented, the plate umpire makes all decisions regarding the administration of the game. These include, but are not necessarily limited to the following: Correct a scoring discrepancy if one exists.

167 Plate Mechanics In the field Unless pre-determined otherwise prior to the game, the Plate Umpire is always the designated Umpire-In-Chief. Once the starting lineups are presented, the plate umpire makes all decisions regarding the administration of the game. These include, but are not necessarily limited to the following: Correct a scoring discrepancy if one exists. Note: If the UIC cannot reconcile the discrepancy, and there is an official scorer at the game, the official scorer will be determine the correct score. If there is no official scorer, then the home teams scorebook will determine the correct score.

168 Plate Mechanics In the field The plate umpire will always keep custody of the lineup cards after they are turned in by the Coach or Captains at the pre-game meeting at the plate. 1.The plate umpire shall record all substitutions on the lineup card.

169 Plate Mechanics In the field The plate umpire will always keep custody of the lineup cards after they are turned in by the Coach or Captains at the pre-game meeting at the plate. 1.The plate umpire shall record all substitutions on the lineup card. 2.The plate umpire shall record all other events which occur during a game. a)Offensive and defensive conferences

170 Plate Mechanics In the field The plate umpire will always keep custody of the lineup cards after they are turned in by the Coach or Captains at the pre-game meeting at the plate. 1.The plate umpire shall record all substitutions on the lineup card. 2.The plate umpire shall record all other events which occur during a game. a)Offensive and defensive conferences b)Official team warnings

171 Plate Mechanics In the field The plate umpire will always keep custody of the lineup cards after they are turned in by the Coach or Captains at the pre-game meeting at the plate. 1.The plate umpire shall record all substitutions on the lineup card. 2.The plate umpire shall record all other events which occur during a game. a)Offensive and defensive conferences b)Official team warnings c)Ejections

172 Plate Mechanics In the field The plate umpire will always keep custody of the lineup cards after they are turned in by the Coach or Captains at the pre-game meeting at the plate. 1.The plate umpire shall record all substitutions on the lineup card. 2.The plate umpire shall record all other events which occur during a game. a)Offensive and defensive conferences b)Official team warnings c)Ejections d)Courtesy runners

173 Plate Mechanics In the field The plate umpire will always keep custody of the lineup cards after they are turned in by the Coach or Captains at the pre-game meeting at the plate. 1.The plate umpire shall record all substitutions on the lineup card. 2.The plate umpire shall record all other events which occur during a game. a)Offensive and defensive conferences b)Official team warnings c)Ejections d)Courtesy runners 3.The plate umpire shall rule on all batting out of order occurrences and illegal substitutions, and apply the appropriate penalty.

174 Plate Mechanics In the field In all matters concerning game administration, the plate umpire can always solicit the help and advice of his partner. But in the final analysis, the plate umpire must make the final decisions.

175 Plate Mechanics In the field Crowd control If crowd control becomes an issue, solicit the help a school administrator (A.D., Principal, etc.). If one is not available, ask the home team coach to help.

176 Plate Mechanics In the field Crowd control If crowd control becomes an issue, solicit the help a school administrator (A.D., Principal, etc.). If one is not available, ask the home team coach to help. As UIC, you have the the authority to halt a game in progress until an unruly crowed can be put under control.

177 Plate Mechanics In the field Reminder Just because you are designated as the plate umpire, does not mean that you should spend the entire game behind the plate.

178 Plate Mechanics In the field Reminder Just because you are designated as the plate umpire, does not mean that you should spend the entire game behind the plate. As described in the previous slides on 2-man field mechanics, it is essential that you get out from behind the plate and help your partner on the bases.

179 Plate Mechanics In the field Reminder Just because you are designated as the plate umpire, does not mean that you should spend the entire game behind the plate. As described in the previous slides on 2-man field mechanics, it is essential that you get out from behind the plate and help your partner on the bases. Even though as plate umpire you may physically work a little harder calling balls and strikes, your partner out on the bases has a much more difficult job, trying to cover three different bases with sometimes as many as three different runners.

180 Plate Mechanics In the field Reminder Just because you are designated as the plate umpire, does not mean that you should spend the entire game behind the plate. As described in the previous slides on 2-man field mechanics, it is essential that you get out from behind the plate and help your partner on the bases. Even though as plate umpire you may physically work a little harder calling balls and strikes, your partner out on the bases has a much more difficult job, trying to cover three different bases with sometimes as many as three different runners. Give him some help!

181 Plate Mechanics Using your equipment 1.Indicator Hold it in your left hand.

182 Plate Mechanics Using your equipment 1.Indicator Hold it in your left hand. Get use to dialing up the numbers without looking at the indicator.

183 Plate Mechanics Using your equipment 1.Indicator Hold it in your left hand. Get use to dialing up the numbers without looking at the indicator. Look at it only when necessary; be discrete.

184 Plate Mechanics Using your equipment 1.Indicator Hold it in your left hand. Get use to dialing up the numbers without looking at the indicator. Look at it only when necessary; be discrete. Use an indicator that you are comfortable with, but consider getting the type of indicator with BALLS on top and STRIKES in the middle. This kind of indicator also records just 3 balls, 2 strikes, and 2 outs--one less click for each when you reset it.

185 Plate Mechanics Using your equipment 1.Indicator Hold it in your left hand. Get use to dialing up the numbers without looking at the indicator. Look at it only when necessary; be discrete. Use an indicator that you are comfortable with, but consider getting the type of indicator with BALLS on top and STRIKES in the middle. This kind of indicator also records just 3 balls, 2 strikes, and 2 outs--one less click for each when you reset it. Make sure you record all outs as they happen.

186 Plate Mechanics Using your equipment 1.Indicator Hold it in your left hand. Get use to dialing up the numbers without looking at the indicator. Look at it only when necessary; be discrete. Use an indicator that you are comfortable with, but consider getting the type of indicator with BALLS on top and STRIKES in the middle. This kind of indicator also records just 3 balls, 2 strikes, and 2 outs--one less click for each when you reset it. Make sure you record all outs as they happen. Make sure you reset BALLS and STRIKES after each at-bat.

187 Plate Mechanics Using your equipment 1.Indicator Hold it in your left hand. Get use to dialing up the numbers without looking at the indicator. Look at it only when necessary; be discrete. Use an indicator that you are comfortable with, but consider getting the type of indicator with BALLS on top and STRIKES in the middle. This kind of indicator also records just 3 balls, 2 strikes, and 2 outs--one less click for each when you reset it. Make sure you record all outs as they happen. Make sure you reset BALLS and STRIKES after each at-bat. Make sure you dont reset BALLS and STRIKES on a time-out in the middle of an at-bat. This error is quite prone to happening on a pitching change in the middle of an at-bat.

188 Plate Mechanics Using your equipment 1.Indicator Hold it in your left hand. Get use to dialing up the numbers without looking at the indicator. Look at it only when necessary; be discrete. Use an indicator that you are comfortable with, but consider getting the type of indicator with BALLS on top and STRIKES in the middle. This kind of indicator also records just 3 balls, 2 strikes, and 2 outs--one less click for each when you reset it. Make sure you record all outs as they happen. Make sure you reset BALLS and STRIKES after each at-bat. Make sure you dont reset BALLS and STRIKES on a time-out in the middle of an at-bat. This error is quite prone to happening on a pitching change in the middle of an at-bat. Make sure you do reset the entire indicator after the 3 rd out of an inning.

189 Plate Mechanics Using your equipment 1.Indicator 2.Mask a)Removing your mask

190 Plate Mechanics Using your equipment 1.Indicator 2.Mask a)Removing your mask Never use your right hand (you might need to call an out with the mask in your hand).

191 Plate Mechanics Using your equipment 1.Indicator 2.Mask a)Removing your mask Never use your right hand (you might need to call an out with your mask in your hand). Always use your LEFT hand.

192 Plate Mechanics Using your equipment 1.Indicator 2.Mask a)Removing your mask Never use your right hand (you might need to call an out with your mask in your hand). Always use your LEFT hand. Pull out, then up (to avoid pulling your cap off at the same time).

193 Plate Mechanics Using your equipment 1.Indicator 2.Mask a)Removing your mask Never use your right hand (you might need to call an out with your mask in your hand). Always use your LEFT hand. Pull out, then up (to avoid pulling your cap off at the same time). Practice at home in front of the mirror (it really helps).

194 Plate Mechanics Using your equipment 1.Indicator 2.Mask a)Removing your mask Never use your right hand (you might need to call an out with your mask in your hand). Always use your LEFT hand. Pull out, then up (to avoid pulling your cap off at the same time). Practice at home in front of the mirror (it really helps). b)Dont duck (when you see that wild pitch coming in). Hang in there!

195 Plate Mechanics Using your equipment 1.Indicator 2.Mask a)Removing your mask Never use your right hand (you might need to call an out with your mask in your hand). Always use your LEFT hand. Pull out, then up (to avoid pulling your cap off at the same time). Practice at home in front of the mirror (it really helps). b)Dont duck (when you see that wild pitch coming in). Hang in there! You may have paid as much as $100 or more for that mask. Get your moneys worth!!

196 Plate Mechanics Using your equipment 1.Indicator 2.Mask a)Removing your mask Never use your right hand (you might need to call an out with your mask in your hand). Always use your LEFT hand. Pull out, then up (to avoid pulling your cap off at the same time). Practice at home in front of the mirror (it really helps). b)Dont duck (when you see that wild pitch coming in). Hang in there! You may have paid as much as $100 or more for that mask. Get your moneys worth!! There is no protection on the side of your head, or the top of your head. You only have protection in front!!

197 Plate Mechanics Know your catcher When the pitcher takes his warm-up pitches in the first inning… Take a look!

198 Plate Mechanics Know your catcher When the pitcher takes his warm-up pitches in the first inning… Take a look! Try to establish a rapport with your catcher…

199 Plate Mechanics Know your catcher When the pitcher takes his warm-up pitches in the first inning… Take a look! Try to establish a rapport with your catcher… He can be your best friend…or

200 Plate Mechanics Know your catcher When the pitcher takes his warm-up pitches in the first inning… Take a look! Try to establish a rapport with your catcher… He can be your best friend…or He can be your worst enemy.

201 Plate Mechanics Calling Balls and Strikes Develop your own style.

202 Plate Mechanics Calling Balls and Strikes Develop your own style. There is not necessarily a right way or a wrong way to call pitches.

203 Plate Mechanics Calling Balls and Strikes Develop your own style. There is not necessarily a right way or a wrong way to call pitches. However, there are a lot of bad habits you can get yourself into.

204 Plate Mechanics Calling Balls and Strikes Develop your own style. There is not necessarily a right way or a wrong way to call pitches. However, there are a lot of bad habits you can get yourself into. The following slides will offer some suggestions to try and keep you from following into those bad habits:

205 Plate Mechanics Calling Balls and Strikes 1.POSITIONS

206 Plate Mechanics Calling Balls and Strikes 1.POSITIONS a)Crouch or box

207 Plate Mechanics Calling Balls and Strikes 1.POSITIONS a)Crouch or box b)Scissors

208 Plate Mechanics Calling Balls and Strikes 1.POSITIONS a)Crouch or box b)Scissors c)Knee Not a good habit to get yourself into.

209 Plate Mechanics Calling Balls and Strikes 1.POSITIONS a)Crouch or box b)Scissors c)Knee Not a good habit to get yourself into. 2.Keep your head high enough so that your eye is no lower than at the top of the Strike Zone…but

210 Plate Mechanics Calling Balls and Strikes 1.POSITIONS a)Crouch b)Scissors c)Knee Not a good habit to get yourself into. 2.Keep your head high enough so that your eye is no lower than at the top of the Strike Zone…but a)Never have your chin lower than the top of the catchers helmet.

211 Plate Mechanics Calling Balls and Strikes 1.POSITIONS a)Crouch b)Scissors c)Knee Not a good habit to get yourself into. 2.Keep your head high enough so that your eye is no lower than at the top of the Strike Zone…but a)Never have your chin lower than the top of the catchers helmet. b)Always work the slot.

212 Plate Mechanics Calling Balls and Strikes 1.POSITIONS a)Crouch b)Scissors c)Knee Not a good habit to get yourself into. 2.Keep your head high enough so that your eye is no lower than at the top of the Strike Zone…but a)Never have your chin lower than the top of the catchers helmet. b)Always work the slot. c)Problems… The catcher who always works high.

213 Plate Mechanics Calling Balls and Strikes 1.POSITIONS a)Crouch b)Scissors c)Knee Not a good habit to get yourself into. 2.Keep your head high enough so that your eye is no lower than at the top of the Strike Zone…but a)Never have your chin lower than the top of the catchers helmet. b)Always work the slot. c)Problems… The catcher who always works high. The catcher who works way inside.

214 Plate Mechanics Calling Balls and Strikes 3.Try and develop and stay in a rhythm.

215 Plate Mechanics Calling Balls and Strikes 3.Try and develop and stay in a rhythm. a)Dont get into a hurry. Take your time.

216 Plate Mechanics Calling Balls and Strikes 3.Try and develop and stay in a rhythm. a)Dont get into a hurry. Take your time. b)You will get yourself in trouble trying to call a pitch too fast.

217 Plate Mechanics Calling Balls and Strikes 3.Try and develop and stay in a rhythm. a)Dont get into a hurry. Take your time. b)You will get yourself in trouble trying to call a pitch too fast. 4.Call every pitch!

218 Plate Mechanics Calling Balls and Strikes 3.Try and develop and stay in a rhythm. a)Dont get into a hurry. Take your time. b)You will get yourself in trouble trying to call a pitch too fast. 4.Call every pitch! a)If the ball doesnt hit the bat, it is either a Ball or a Strike. Call it!

219 Plate Mechanics Calling Balls and Strikes 3.Try and develop and stay in a rhythm. a)Dont get into a hurry. Take your time. b)You will get yourself in trouble trying to call a pitch too fast. 4.Call every pitch! a)If the ball doesnt hit the bat, it is either a Ball or a Strike. Call it! b)Exception: do not call a swinging strike--use the signal only.

220 Plate Mechanics Calling Balls and Strikes 3.Try and develop and stay in a rhythm. a)Dont get into a hurry. Take your time. b)You will get yourself in trouble trying to call a pitch too fast. 4.Call every pitch! a)If the ball doesnt hit the bat, it is either a Ball or a Strike. Call it! b)Exception: do not call a swinging strike--signal only. c)Foul ball

221 Plate Mechanics Calling Balls and Strikes 3.Try and develop and stay in a rhythm. a)Dont get into a hurry. Take your time. b)You will get yourself in trouble trying to call a pitch too fast. 4.Call every pitch! a)If the ball doesnt hit the bat, it is either a Ball or a Strike. Call it! b)Exception: do not call a swinging strike--signal only. c)Foul ball. d)Foul tip.

222 Plate Mechanics Calling Balls and Strikes 5.Periodically, say and display the count.

223 Plate Mechanics Calling Balls and Strikes 5.Periodically, say and display the count. (Suggestions:) a)After a 2-1 or 1-2 count.

224 Plate Mechanics Calling Balls and Strikes 5.Periodically, say and display the count. (Suggestions:) a)After a 2-1 or 1-2 count. b)The first time there are 3 balls.

225 Plate Mechanics Calling Balls and Strikes 5.Periodically, say and display the count. (Suggestions:) a)After a 2-1 or 1-2 count. b)The first time there are 3 balls. c)The first time the count is full (3-2)--No closed fists.

226 Plate Mechanics Calling Balls and Strikes 5.Periodically, say and display the count. (Suggestions:) a)After a 2-1 or 1-2 count. b)The first time there are 3 balls. c)The first time the count is full (3-2)--No closed fists. d)Anytime there is a delay in the action.

227 Plate Mechanics Calling Balls and Strikes 5.Periodically, say and display the count. (Suggestions:) a)After a 2-1 or 1-2 count. b)The first time there are 3 balls. c)The first time the count is full (3-2)--No closed fists. d)Anytime there is a delay in the action. 6.Check swings

228 Plate Mechanics Calling Balls and Strikes 5.Periodically, say and display the count. (Suggestions:) a)After a 2-1 or 1-2 count. b)The first time there are 3 balls. c)The first time the count is full (3-2)--No closed fists. d)Anytime there is a delay in the action. 6.Check swings a)Allow an appeal only on a check swing that is called a ball.

229 Plate Mechanics Calling Balls and Strikes 5.Periodically, say and display the count. (Suggestions:) a)After a 2-1 or 1-2 count. b)The first time there are 3 balls. c)The first time the count is full (3-2)--No closed fists. d)Anytime there is a delay in the action. 6.Check swings a)Allow an appeal only on a check swing that is called a ball. b)Never allow an appeal on a check swing that is called a strike.

230 Plate Mechanics Calling Balls and Strikes 5.Periodically, say and display the count. (Suggestions:) a)After a 2-1 or 1-2 count. b)The first time there are 3 balls. c)The first time the count is full (3-2)--No closed fists. d)Anytime there is a delay in the action. 6.Check swings a)Allow an appeal only on a check swing that is called a ball. b)Never allow an appeal on a check swing that is called a strike. c)Although the rule book doesnt require it, if the catcher or the coach asks for an appeal, out of courtesy always ask your partner for help. Partner must always give an honest answer. (End of presentation).

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