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Decisions If statements in C. 2 Decision Making: Equality and Relational Operators Executable statements – Perform actions (calculations, input/output.

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Presentation on theme: "Decisions If statements in C. 2 Decision Making: Equality and Relational Operators Executable statements – Perform actions (calculations, input/output."— Presentation transcript:

1 Decisions If statements in C

2 2 Decision Making: Equality and Relational Operators Executable statements – Perform actions (calculations, input/output of data) – Perform decisions May want to print "pass" or "fail" given the value of a test grade if control structure – If a condition is true, then the body of the if statement executed 0 is false, non-zero is true – Control always resumes after the if structure Keywords – Special words reserved for C – Cannot be used as identifiers or variable names

3 3 Decision Making: Equality and Relational Operators

4 4

5 5 Control Structures Sequential execution –Statements executed one after the other in the order written –All programs written in terms of 3 control structures Sequence structures: Built into C. Programs executed sequentially by default Selection structures: C has three types: if, if / else, and switch Repetition structures: C has three types: while, do / while and for

6 6 The if Selection Structure Selection structure: –Used to choose among alternative courses of action –Pseudocode: If student’s grade is greater than or equal to 80 Print “Passed” If condition true –Print statement executed and program goes on to next statement –If false, print statement is ignored and the program goes onto the next statement –Indenting makes programs easier to read C ignores whitespace characters

7 7 The if Selection Structure Pseudocode statement in C: if ( grade >= 60 ) printf( "Passed\n" ); –C code corresponds closely to the pseudocode

8 8 The if Selection Structure if structure is a single-entry/single-exit structure true false grade >= 60 print “Passed” A decision can be made on any expression. zero - false nonzero - true Example: 3 - 4 is true

9 9 The if / else Selection Structure if –Only performs an action if the condition is true if / else –Specifies an action to be performed both when the condition is true and when it is false Psuedocode: If student’s grade is greater than or equal to 60 Print “Passed” else Print “Failed” –Note spacing/indentation conventions

10 10 The if / else Selection Structure C code: if ( grade >= 60 ) printf( "Passed\n"); else printf( "Failed\n"); Ternary conditional operator ( ?: ) DO NOT USE! –Takes three arguments (condition, value if true, value if false ) –Our pseudocode could be written: printf( "%s\n", grade >= 60 ? "Passed" : "Failed" ); –Or it could have been written: grade >= 60 ? printf( “Passed\n” ) : printf( “Failed\n” );

11 11 The if / else Selection Structure Flow chart of the if / else selection structure Nested if / else structures –Test for multiple cases by placing if / else selection structures inside if / else selection structures –Once condition is met, rest of statements skipped –Deep indentation usually not used in practice truefalse print “Failed”print “Passed” grade >= 60

12  2000 Prentice Hall, Inc. All rights reserved. 12 The if / else Selection Structure –Pseudocode for a nested if / else structure If student’s grade is greater than or equal to 90 Print “A” else If student’s grade is greater than or equal to 80 Print “B” else If student’s grade is greater than or equal to 70 Print “C” else If student’s grade is greater than or equal to 60 Print “D” else Print “F”

13 13 The if / else Selection Structure Compound statement: –Set of statements within a pair of braces –Example: if ( grade >= 60 ) printf( "Passed.\n" ); else { printf( "Failed.\n" ); printf( "You must take this course again.\n" ); } –Without the braces, the statement printf( "You must take this course again.\n" ); would be executed automatically

14 14 The if / else Selection Structure Block: –Compound statements with declarations Syntax errors –Caught by compiler Logic errors: –Have their effect at execution time –Non-fatal: program runs, but has incorrect output –Fatal: program exits prematurely

15 isdigit() Function The isdigit() function is part of the character- handling library #include main() { char cResponse = '\0'; printf("\nPlease enter a letter: "); scanf("%c", &cResponse); if ( isdigit(cResponse) == 0 ) printf("\nThank you\n"); else printf("\nYou did not enter a letter\n"); } 15

16 INTRODUCTION TO BOOLEAN ALGEBRA Boolean algebra is named after George Boole, a mathematician in the nineteenth century. Boole developed his own branch of logic containing the values true and false and the operators and, or, and not to manipulate the values. Even though Boole’s work was before the advent of computers, his research has become the foundation of today’s modern digital circuitry in computer architecture.

17 Truth table for and (&&) x yResult true false truefalse

18 Truth table for or (||) x yResult true falsetrue falsetrue false

19 Solve the following Boolean algebra problems, given x == 5, y == 3, and z == 4 1. x > 3 and z == 4 2. y >= 3 or z > 4 3. NOT(x == 4 or y < z) 4. (z == 5 or x > 3) and (y == z or x < 10)

20 C syntax for compound if statements if ( 3 > 5 && 5 < 5 ) printf("The entire expression is false\n"); if ( 3 > 5 || 6 < 5 ) printf("The entire expression is false\n");

21 Control statement – replaces multiple if/else statements

22 Example switch statement switch(n) { case 0: printf("You typed zero.\n"); break; case 1: printf("n is a perfect square\n"); break; case 2: printf("n is an even number\n"); case 3: case 7: printf("n is a prime number\n"); break; case 4: printf("n is a perfect square\n"); case 6: printf("n is an even number\n"); break; default: printf("Only single-digit numbers are allowed\n"); break; }

23 switch (using pre-processor) #define STATE_READY 1 #define STATE_SET 2 #define STATE_GO 3 #define STATE_FAIL 4 switch( state ) { case STATE_READY: state = STATE_SET; if( x < 0 ) state = STATE_FAIL; break; case STATE_SET: state = STATE_GO; if( y > 0 ) state = STATE_FAIL; break; case STATE_GO: printf( "go!\n" ); break; case STATE_FAIL: exit( -1 ); }

24 Random Numbers int iRandomNum = 0; srand(time(0)); iRandomNum = (rand() % 4) + 1; 24

25 Assignment 25 1)Finish the 5 problems on page 48 Decisions:

26  2000 Prentice Hall, Inc. All rights reserved. 26 3.8Formulating Algorithms (Counter-Controlled Repetition) Counter-controlled repetition –Loop repeated until counter reaches a certain value –Definite repetition: number of repetitions is known –Example: A class of ten students took a quiz. The grades (integers in the range 0 to 100) for this quiz are available to you. Determine the class average on the quiz –Pseudocode: Set total to zero Set grade counter to one While grade counter is less than or equal to ten Input the next grade Add the grade into the total Add one to the grade counter Set the class average to the total divided by ten Print the class average

27  2000 Prentice Hall, Inc. All rights reserved. Outline 27 1. Initialize Variables 2. Execute Loop 3. Output results 1/* Fig. 3.6: fig03_06.c 2 Class average program with 3 counter-controlled repetition */ 4#include 5 6int main() 7{7{ 8 int counter, grade, total, average; 9 10 /* initialization phase */ 11 total = 0; 12 counter = 1; 13 14 /* processing phase */ 15 while ( counter <= 10 ) { 16 printf( "Enter grade: " ); 17 scanf( "%d", &grade ); 18 total = total + grade; 19 counter = counter + 1; 20 } 21 22 /* termination phase */ 23 average = total / 10; 24 printf( "Class average is %d\n", average ); 25 26 return 0; /* indicate program ended successfully */ 27}

28  2000 Prentice Hall, Inc. All rights reserved. Outline 28 Program Output Enter grade: 98 Enter grade: 76 Enter grade: 71 Enter grade: 87 Enter grade: 83 Enter grade: 90 Enter grade: 57 Enter grade: 79 Enter grade: 82 Enter grade: 94 Class average is 81

29  2000 Prentice Hall, Inc. All rights reserved. 29 3.9Formulating Algorithms with Top- Down, Stepwise Refinement Problem becomes: Develop a class-averaging program that will process an arbitrary number of grades each time the program is run. –Unknown number of students –How will the program know to end? Use sentinel value –Also called signal value, dummy value, or flag value –Indicates “end of data entry.” –Loop ends when user inputs the sentinel value –Sentinel value chosen so it cannot be confused with a regular input (such as -1 in this case)

30  2000 Prentice Hall, Inc. All rights reserved. 30 3.9Formulating Algorithms with Top- Down, Stepwise Refinement Top-down, stepwise refinement –Begin with a pseudocode representation of the top: Determine the class average for the quiz –Divide top into smaller tasks and list them in order: Initialize variables Input, sum and count the quiz grades Calculate and print the class average Many programs have three phases: –Initialization: initializes the program variables –Processing: inputs data values and adjusts program variables accordingly –Termination: calculates and prints the final results

31  2000 Prentice Hall, Inc. All rights reserved. 31 3.9Formulating Algorithms with Top- Down, Stepwise Refinement Refine the initialization phase from Initialize variables to: Initialize total to zero Initialize counter to zero Refine Input, sum and count the quiz grades to Input the first grade (possibly the sentinel) While the user has not as yet entered the sentinel Add this grade into the running total Add one to the grade counter Input the next grade (possibly the sentinel)

32  2000 Prentice Hall, Inc. All rights reserved. 32 3.9Formulating Algorithms with Top- Down, Stepwise Refinement Refine Calculate and print the class average to If the counter is not equal to zero Set the average to the total divided by the counter Print the average else Print “No grades were entered”

33  2000 Prentice Hall, Inc. All rights reserved. Outline 33 1. Initialize Variables 2. Get user input 2.1 Perform Loop 1/* Fig. 3.8: fig03_08.c 2 Class average program with 3 sentinel-controlled repetition */ 4#include 5 6int main() 7{7{ 8 float average; /* new data type */ 9 int counter, grade, total; 10 11 /* initialization phase */ 12 total = 0; 13 counter = 0; 14 15 /* processing phase */ 16 printf( "Enter grade, -1 to end: " ); 17 scanf( "%d", &grade ); 18 19 while ( grade != -1 ) { 20 total = total + grade; 21 counter = counter + 1; 22 printf( "Enter grade, -1 to end: " ); 23 scanf( "%d", &grade ); 24 }

34  2000 Prentice Hall, Inc. All rights reserved. Outline 34 3. Calculate Average 3.1 Print Results Program Output 25 26 /* termination phase */ 27 if ( counter != 0 ) { 28 average = ( float ) total / counter; 29 printf( "Class average is %.2f", average ); 30 } 31 else 32 printf( "No grades were entered\n" ); 33 34 return 0; /* indicate program ended successfully */ 35} Enter grade, -1 to end: 75 Enter grade, -1 to end: 94 Enter grade, -1 to end: 97 Enter grade, -1 to end: 88 Enter grade, -1 to end: 70 Enter grade, -1 to end: 64 Enter grade, -1 to end: 83 Enter grade, -1 to end: 89 Enter grade, -1 to end: -1 Class average is 82.50

35  2000 Prentice Hall, Inc. All rights reserved. 35 3.10 Nested control structures Problem –A college has a list of test results ( 1 = pass, 2 = fail) for 10 students –Write a program that analyzes the results If more than 8 students pass, print "Raise Tuition" Notice that –The program must process 10 test results Counter-controlled loop will be used –Two counters can be used One for number of passes, one for number of fails –Each test result is a number—either a 1 or a 2 If the number is not a 1, we assume that it is a 2

36  2000 Prentice Hall, Inc. All rights reserved. 36 3.10 Nested control structures Top level outline Analyze exam results and decide if tuition should be raised First Refinement Initialize variables Input the ten quiz grades and count passes and failures Print a summary of the exam results and decide if tuition should be raised Refine Initialize variables to Initialize passes to zero Initialize failures to zero Initialize student counter to one

37  2000 Prentice Hall, Inc. All rights reserved. 37 3.10 Nested control structures Refine Input the ten quiz grades and count passes and failures to While student counter is less than or equal to ten Input the next exam result If the student passed Add one to passes else Add one to failures Add one to student counter Refine Print a summary of the exam results and decide if tuition should be raised to Print the number of passes Print the number of failures If more than eight students passed Print “Raise tuition”

38  2000 Prentice Hall, Inc. All rights reserved. Outline 38 1. Initialize variables 2. Input data and count passes/failures 3. Print results 1/* Fig. 3.10: fig03_10.c 2 Analysis of examination results */ 3#include 4 5int main() 6{6{ 7 /* initializing variables in declarations */ 8 int passes = 0, failures = 0, student = 1, result; 9 10 /* process 10 students; counter-controlled loop */ 11 while ( student <= 10 ) { 12 printf( "Enter result ( 1=pass,2=fail ): " ); 13 scanf( "%d", &result ); 14 15 if ( result == 1 ) /* if/else nested in while */ 16 passes = passes + 1; 17 else 18 failures = failures + 1; 19 20 student = student + 1; 21 } 22 23 printf( "Passed %d\n", passes ); 24 printf( "Failed %d\n", failures ); 25 26 if ( passes > 8 ) 27 printf( "Raise tuition\n" ); 28 29 return 0; /* successful termination */ 30}

39  2000 Prentice Hall, Inc. All rights reserved. Outline 39 Program Output Enter Result (1=pass,2=fail): 1 Enter Result (1=pass,2=fail): 2 Enter Result (1=pass,2=fail): 1 Enter Result (1=pass,2=fail): 2 Enter Result (1=pass,2=fail): 1 Enter Result (1=pass,2=fail): 2 Passed 6 Failed 4

40  2000 Prentice Hall, Inc. All rights reserved. 40 3.11Assignment Operators Assignment operators abbreviate assignment expressions c = c + 3; can be abbreviated as c += 3; using the addition assignment operator Statements of the form variable = variable operator expression; can be rewritten as variable operator= expression; Examples of other assignment operators: d -= 4 (d = d - 4) e *= 5 (e = e * 5) f /= 3 (f = f / 3) g %= 9 (g = g % 9)

41  2000 Prentice Hall, Inc. All rights reserved. 41 3.12Increment and Decrement Operators Increment operator ( ++ ) –Can be used instead of c+=1 Decrement operator ( -- ) –Can be used instead of c-=1 Preincrement –Operator is used before the variable ( ++c or --c ) –Variable is changed before the expression it is in is evaluated Postincrement –Operator is used after the variable ( c++ or c-- ) –Expression executes before the variable is changed

42  2000 Prentice Hall, Inc. All rights reserved. 42 3.12Increment and Decrement Operators If c equals 5, then printf( "%d", ++c ); –Prints 6 printf( "%d", c++ ); –Prints 5 –In either case, c now has the value of 6 When variable not in an expression –Preincrementing and postincrementing have the same effect ++c; printf( “%d”, c ); –Has the same effect as c++; printf( “%d”, c );

43  2000 Prentice Hall, Inc. All rights reserved. 43 Chapter 4 - Program Control Outline 4.1Introduction 4.2The Essentials of Repetition 4.3Counter-Controlled Repetition 4.4The For Repetition Structure 4.5The For Structure: Notes and Observations 4.6Examples Using the For Structure 4.7The Switch Multiple-Selection Structure 4.8The Do/While Repetition Structure 4.9The break and continue Statements 4.10Logical Operators 4.11Confusing Equality ( == ) and Assignment ( = ) Operators 4.12Structured Programming Summary

44  2000 Prentice Hall, Inc. All rights reserved. 44 4.1Introduction This chapter introduces –Additional repetition control structures for do / while –switch multiple selection structure –break statement Used for exiting immediately and rapidly from certain control structures –continue statement Used for skipping the remainder of the body of a repetition structure and proceeding with the next iteration of the loop

45  2000 Prentice Hall, Inc. All rights reserved. 45 4.2The Essentials of Repetition Loop –Group of instructions computer executes repeatedly while some condition remains true Counter-controlled repetition –Definite repetition: know how many times loop will execute –Control variable used to count repetitions Sentinel-controlled repetition –Indefinite repetition –Used when number of repetitions not known –Sentinel value indicates "end of data"

46  2000 Prentice Hall, Inc. All rights reserved. 46 4.3Essentials of Counter-Controlled Repetition Counter-controlled repetition requires –The name of a control variable (or loop counter) –The initial value of the control variable –A condition that tests for the final value of the control variable (i.e., whether looping should continue) –An increment (or decrement) by which the control variable is modified each time through the loop

47  2000 Prentice Hall, Inc. All rights reserved. 47 4.3Essentials of Counter-Controlled Repetition Example: int counter = 1; // initialization while ( counter <= 10 ) { // repetition condition printf( "%d\n", counter ); ++counter; // increment } –The statement int counter = 1; Names counter Declares it to be an integer Reserves space for it in memory Sets it to an initial value of 1

48  2000 Prentice Hall, Inc. All rights reserved. 48 4.4The for Repetition Structure Format when using for loops for ( initialization; loopContinuationTest; increment ) statement Example: for( int counter = 1; counter <= 10; counter++ ) printf( "%d\n", counter ); –Prints the integers from one to ten No semicolon ( ; ) after last expression

49  2000 Prentice Hall, Inc. All rights reserved. 49 4.4The for Repetition Structure For loops can usually be rewritten as while loops: initialization; while ( loopContinuationTest ) { statement; increment; } Initialization and increment –Can be comma-separated lists –Example: for (int i = 0, j = 0; j + i <= 10; j++, i++) printf( "%d\n", j + i );

50  2000 Prentice Hall, Inc. All rights reserved. 50 4.5The for Structure: Notes and Observations Arithmetic expressions –Initialization, loop-continuation, and increment can contain arithmetic expressions. If x equals 2 and y equals 10 for ( j = x; j <= 4 * x * y; j += y / x ) is equivalent to for ( j = 2; j <= 80; j += 5 ) Notes about the for structure: –"Increment" may be negative (decrement) –If the loop continuation condition is initially false The body of the for structure is not performed Control proceeds with the next statement after the for structure –Control variable Often printed or used inside for body, but not necessary

51  2000 Prentice Hall, Inc. All rights reserved. Outline 51 1. Initialize variables 2.for repetition structure Program Output Sum is 2550 1/* Fig. 4.5: fig04_05.c 2 Summation with for */ 3#include 4 5int main() 6{6{ 7 int sum = 0, number; 8 9 for ( number = 2; number <= 100; number += 2 ) 10 sum += number; 11 12 printf( "Sum is %d\n", sum ); 13 14 return 0; 15}

52  2000 Prentice Hall, Inc. All rights reserved. 52 4.7The switch Multiple-Selection Structure switch –Useful when a variable or expression is tested for all the values it can assume and different actions are taken Format –Series of case labels and an optional default case switch ( value ){ case '1': actions case '2': actions default: actions } –break; exits from structure

53  2000 Prentice Hall, Inc. All rights reserved. 53 4.7The switch Multiple-Selection Structure Flowchart of the switch structure true false...... case a case a action(s) break case b case b action(s) break false case z case z action(s) break true default action(s)

54  2000 Prentice Hall, Inc. All rights reserved. Outline 54 1. Initialize variables 2. Input data 2.1 Use switch loop to update count 1/* Fig. 4.7: fig04_07.c 2 Counting letter grades */ 3#include 4 5int main() 6{6{ 7 int grade; 8 int aCount = 0, bCount = 0, cCount = 0, 9 dCount = 0, fCount = 0; 10 11 printf( "Enter the letter grades.\n" ); 12 printf( "Enter the EOF character to end input.\n" ); 13 14 while ( ( grade = getchar() ) != EOF ) { 15 16 switch ( grade ) { /* switch nested in while */ 17 18 case 'A': case 'a': /* grade was uppercase A */ 19 ++aCount; /* or lowercase a */ 20 break; 21 22 case 'B': case 'b': /* grade was uppercase B */ 23 ++bCount; /* or lowercase b */ 24 break; 25 26 case 'C': case 'c': /* grade was uppercase C */ 27 ++cCount; /* or lowercase c */ 28 break; 29 30 case 'D': case 'd': /* grade was uppercase D */ 31 ++dCount; /* or lowercase d */ 32 break;

55  2000 Prentice Hall, Inc. All rights reserved. Outline 55 2.1 Use switch loop to update count 3. Print results 33 34 case 'F': case 'f': /* grade was uppercase F */ 35 ++fCount; /* or lowercase f */ 36 break; 37 38 case '\n': case' ': /* ignore these in input */ 39 break; 40 41 default: /* catch all other characters */ 42 printf( "Incorrect letter grade entered." ); 43 printf( " Enter a new grade.\n" ); 44 break; 45 } 46 } 47 48 printf( "\nTotals for each letter grade are:\n" ); 49 printf( "A: %d\n", aCount ); 50 printf( "B: %d\n", bCount ); 51 printf( "C: %d\n", cCount ); 52 printf( "D: %d\n", dCount ); 53 printf( "F: %d\n", fCount ); 54 55 return 0; 56}

56  2000 Prentice Hall, Inc. All rights reserved. Outline 56 Program Output Enter the letter grades. Enter the EOF character to end input. A B C A D F C E Incorrect letter grade entered. Enter a new grade. D A B Totals for each letter grade are: A: 3 B: 2 C: 3 D: 2 F: 1

57  2000 Prentice Hall, Inc. All rights reserved. 57 4.8The do / while Repetition Structure The do / while repetition structure –Similar to the while structure –Condition for repetition tested after the body of the loop is performed All actions are performed at least once –Format: do { statement; } while ( condition );

58  2000 Prentice Hall, Inc. All rights reserved. 58 4.8The do / while Repetition Structure Example (letting counter = 1): do { printf( "%d ", counter ); } while (++counter <= 10); –Prints the integers from 1 to 10

59  2000 Prentice Hall, Inc. All rights reserved. 59 4.8The do / while Repetition Structure Flowchart of the do / while repetition structure true false action(s) condition

60  2000 Prentice Hall, Inc. All rights reserved. Outline 60 1. Initialize variable 2. Loop 3. Print Program Output 1/* Fig. 4.9: fig04_09.c 2 Using the do/while repetition structure */ 3#include 4 5int main() 6{6{ 7 int counter = 1; 8 9 do { 10 printf( "%d ", counter ); 11 } while ( ++counter <= 10 ); 12 13 return 0; 14} 1 2 3 4 5 6 7 8 9 10

61  2000 Prentice Hall, Inc. All rights reserved. 61 4.9The break and continue Statements break –Causes immediate exit from a while, for, do / while or switch structure –Program execution continues with the first statement after the structure –Common uses of the break statement Escape early from a loop Skip the remainder of a switch structure

62  2000 Prentice Hall, Inc. All rights reserved. 62 4.9The break and continue Statements continue –Skips the remaining statements in the body of a while, for or do / while structure Proceeds with the next iteration of the loop –while and do / while Loop-continuation test is evaluated immediately after the continue statement is executed –for Increment expression is executed, then the loop-continuation test is evaluated

63  2000 Prentice Hall, Inc. All rights reserved. Outline 63 1. Initialize variable 2. Loop 3. Print Program Output 1/* Fig. 4.12: fig04_12.c 2 Using the continue statement in a for structure */ 3#include 4 5int main() 6{6{ 7 int x; 8 9 for ( x = 1; x <= 10; x++ ) { 10 11 if ( x == 5 ) 12 continue; /* skip remaining code in loop only 13 if x == 5 */ 14 15 printf( "%d ", x ); 16 } 17 18 printf( "\nUsed continue to skip printing the value 5\n" ); 19 return 0; 20} 1 2 3 4 6 7 8 9 10 Used continue to skip printing the value 5

64  2000 Prentice Hall, Inc. All rights reserved. 64 4.10Logical Operators && ( logical AND ) –Returns true if both conditions are true || ( logical OR ) –Returns true if either of its conditions are true ! ( logical NOT, logical negation ) –Reverses the truth/falsity of its condition –Unary operator, has one operand Useful as conditions in loops ExpressionResult true && falsefalse true || falsetrue !falsetrue

65  2000 Prentice Hall, Inc. All rights reserved. 65 4.11Confusing Equality ( == ) and Assignment ( = ) Operators Dangerous error –Does not ordinarily cause syntax errors –Any expression that produces a value can be used in control structures –Nonzero values are true, zero values are false –Example using == : if ( payCode == 4 ) printf( "You get a bonus!\n" ); Checks paycode, if it is 4 then a bonus is awarded

66  2000 Prentice Hall, Inc. All rights reserved. 66 4.11Confusing Equality ( == ) and Assignment ( = ) Operators –Example, replacing == with = : if ( payCode = 4 ) printf( "You get a bonus!\n" ); This sets paycode to 4 4 is nonzero, so expression is true, and bonus awarded no matter what the paycode was –Logic error, not a syntax error

67  2000 Prentice Hall, Inc. All rights reserved. 67 4.11Confusing Equality ( == ) and Assignment ( = ) Operators lvalues –Expressions that can appear on the left side of an equation –Their values can be changed, such as variable names x = 4; rvalues –Expressions that can only appear on the right side of an equation –Constants, such as numbers Cannot write 4 = x; Must write x = 4; –lvalues can be used as rvalues, but not vice versa y = x;

68  2000 Prentice Hall, Inc. All rights reserved. 68 4.12Structured-Programming Summary Structured programming –Easier than unstructured programs to understand, test, debug and, modify programs Rules for structured programming –Rules developed by programming community –Only single-entry/single-exit control structures are used –Rules: 1.Begin with the “simplest flowchart” 2.Any rectangle (action) can be replaced by two rectangles (actions) in sequence 3.Any rectangle (action) can be replaced by any control structure (sequence, if, if / else, switch, while, do / while or for ) 4.Rules 2 and 3 can be applied in any order and multiple times

69  2000 Prentice Hall, Inc. All rights reserved. 69 4.12Structured-Programming Summary....... Rule 2 Rule 1 - Begin with the simplest flowchart Rule 2 - Any rectangle can be replaced by two rectangles in sequence

70  2000 Prentice Hall, Inc. All rights reserved. 70 4.12Structured-Programming Summary Rule 3 Rule 3 - Replace any rectangle with a control structure

71  2000 Prentice Hall, Inc. All rights reserved. 71 4.12Structured-Programming Summary All programs can be broken down into 3 controls –Sequence – handled automatically by compiler –Selection – if, if / else or switch –Repetition – while, do / while or for Can only be combined in two ways –Nesting (rule 3) –Stacking (rule 2) –Any selection can be rewritten as an if statement, and any repetition can be rewritten as a while statement

72  2000 Prentice Hall, Inc. All rights reserved. Chapter 5 - Functions Outline 5.1Introduction 5.2Program Modules in C 5.3Math Library Functions 5.4Functions 5.5Function Definitions 5.6Function Prototypes 5.7Header Files 5.8Calling Functions: Call by Value and Call by Reference 5.9Random Number Generation 5.10Example: A Game of Chance 5.11Storage Classes 5.12Scope Rules 5.13Recursion 5.14Example Using Recursion: The Fibonacci Series 5.15Recursion vs. Iteration

73  2000 Prentice Hall, Inc. All rights reserved. 5.1Introduction Divide and conquer –Construct a program from smaller pieces or components These smaller pieces are called modules –Each piece more manageable than the original program

74  2000 Prentice Hall, Inc. All rights reserved. 5.2Program Modules in C Functions –Modules in C –Programs combine user-defined functions with library functions C standard library has a wide variety of functions Function calls –Invoking functions Provide function name and arguments (data) Function performs operations or manipulations Function returns results –Function call analogy: Boss asks worker to complete task –Worker gets information, does task, returns result –Information hiding: boss does not know details

75  2000 Prentice Hall, Inc. All rights reserved. 5.3Math Library Functions Math library functions –perform common mathematical calculations –#include Format for calling functions –FunctionName( argument ); If multiple arguments, use comma-separated list –printf( "%.2f", sqrt( 900.0 ) ); Calls function sqrt, which returns the square root of its argument All math functions return data type double –Arguments may be constants, variables, or expressions

76  2000 Prentice Hall, Inc. All rights reserved. 5.4Functions Functions –Modularize a program –All variables declared inside functions are local variables Known only in function defined –Parameters Communicate information between functions Local variables Benefits of functions –Divide and conquer Manageable program development –Software reusability Use existing functions as building blocks for new programs Abstraction - hide internal details (library functions) –Avoid code repetition

77  2000 Prentice Hall, Inc. All rights reserved. 5.5Function Definitions Function definition format return-value-type function-name( parameter-list ) { declarations and statements } –Function-name: any valid identifier –Return-value-type: data type of the result (default int ) void – indicates that the function returns nothing –Parameter-list: comma separated list, declares parameters A type must be listed explicitly for each parameter unless, the parameter is of type int

78  2000 Prentice Hall, Inc. All rights reserved. 5.5Function Definitions Function definition format (continued) return-value-type function-name( parameter-list ) { declarations and statements } –Declarations and statements: function body (block) Variables can be declared inside blocks (can be nested) Functions can not be defined inside other functions –Returning control If nothing returned –return; –or, until reaches right brace If something returned –return expression ;

79  2000 Prentice Hall, Inc. All rights reserved. Outline 1. Function prototype (3 parameters) 2. Input values 2.1 Call function 3. Function definition Program Output 1/* Fig. 5.4: fig05_04.c 2 Finding the maximum of three integers */ 3#include 4 5int maximum( int, int, int ); /* function prototype */ 6 7int main() 8{8{ 9 int a, b, c; 10 11 printf( "Enter three integers: " ); 12 scanf( "%d%d%d", &a, &b, &c ); 13 printf( "Maximum is: %d\n", maximum( a, b, c ) ); 14 15 return 0; 16} 17 18/* Function maximum definition */ 19int maximum( int x, int y, int z ) 20{ 21 int max = x; 22 23 if ( y > max ) 24 max = y; 25 26 if ( z > max ) 27 max = z; 28 29 return max; 30} Enter three integers: 22 85 17 Maximum is: 85

80  2000 Prentice Hall, Inc. All rights reserved. 5.6Function Prototypes Function prototype –Function name –Parameters – what the function takes in –Return type – data type function returns (default int ) –Used to validate functions –Prototype only needed if function definition comes after use in program –The function with the prototype int maximum( int, int, int ); Takes in 3 int s Returns an int Promotion rules and conversions –Converting to lower types can lead to errors

81  2000 Prentice Hall, Inc. All rights reserved. 5.7Header Files Header files –Contain function prototypes for library functions –,, etc –Load with #include #include Custom header files –Create file with functions –Save as filename.h –Load in other files with #include "filename.h" –Reuse functions

82  2000 Prentice Hall, Inc. All rights reserved. 5.8Calling Functions: Call by Value and Call by Reference Used when invoking functions Call by value –Copy of argument passed to function –Changes in function do not effect original –Use when function does not need to modify argument Avoids accidental changes Call by reference –Passes original argument –Changes in function effect original –Only used with trusted functions For now, we focus on call by value

83  2000 Prentice Hall, Inc. All rights reserved. 5.9Random Number Generation rand function –Load –Returns "random" number between 0 and RAND_MAX (at least 32767 ) i = rand(); –Pseudorandom Preset sequence of "random" numbers Same sequence for every function call Scaling –To get a random number between 1 and n 1 + ( rand() % n ) rand() % n returns a number between 0 and n - 1 Add 1 to make random number between 1 and n 1 + ( rand() % 6) –number between 1 and 6

84  2000 Prentice Hall, Inc. All rights reserved. 5.9Random Number Generation srand function – –Takes an integer seed and jumps to that location in its "random" sequence srand( seed ); –srand( time( NULL ) ); //load time( NULL ) –Returns the time at which the program was compiled in seconds –“Randomizes" the seed

85  2000 Prentice Hall, Inc. All rights reserved. Outline 1. Initialize seed 2. Input value for seed 2.1 Use srand to change random sequence 2.2 Define Loop 3. Generate and output random numbers 1/* Fig. 5.9: fig05_09.c 2 Randomizing die-rolling program */ 3#include 4#include 5 6int main() 7{7{ 8 int i; 9 unsigned seed; 10 11 printf( "Enter seed: " ); 12 scanf( "%u", &seed ); 13 srand( seed ); 14 15 for ( i = 1; i <= 10; i++ ) { 16 printf( "%10d", 1 + ( rand() % 6 ) ); 17 18 if ( i % 5 == 0 ) 19 printf( "\n" ); 20 } 21 22 return 0; 23}

86  2000 Prentice Hall, Inc. All rights reserved. Outline Program Output Enter seed: 867 2 4 6 1 6 1 1 3 6 2 Enter seed: 67 6 1 4 6 2 1 6 1 6 4 Enter seed: 67 6 1 4 6 2 1 6 1 6 4

87  2000 Prentice Hall, Inc. All rights reserved. 5.10Example: A Game of Chance Craps simulator Rules –Roll two dice 7 or 11 on first throw, player wins 2, 3, or 12 on first throw, player loses 4, 5, 6, 8, 9, 10 - value becomes player's "point" –Player must roll his point before rolling 7 to win

88  2000 Prentice Hall, Inc. All rights reserved. Outline 1. rollDice prototype 1.1 Initialize variables 1.2 Seed srand 2. Define switch statement for win/loss/continue 2.1 Loop 1/* Fig. 5.10: fig05_10.c 2 Craps */ 3#include 4#include 5#include 6 7int rollDice( void ); 8 9int main() 10{ 11 int gameStatus, sum, myPoint; 12 13 srand( time( NULL ) ); 14 sum = rollDice(); /* first roll of the dice */ 15 16 switch ( sum ) { 17 case 7: case 11: /* win on first roll */ 18 gameStatus = 1; 19 break; 20 case 2: case 3: case 12: /* lose on first roll */ 21 gameStatus = 2; 22 break; 23 default: /* remember point */ 24 gameStatus = 0; 25 myPoint = sum; 26 printf( "Point is %d\n", myPoint ); 27 break; 28 } 29 30 while ( gameStatus == 0 ) { /* keep rolling */ 31 sum = rollDice(); 32

89  2000 Prentice Hall, Inc. All rights reserved. Outline 2.2 Print win/loss Program Output 33 if ( sum == myPoint ) /* win by making point */ 34 gameStatus = 1; 35 else 36 if ( sum == 7 ) /* lose by rolling 7 */ 37 gameStatus = 2; 38 } 39 40 if ( gameStatus == 1 ) 41 printf( "Player wins\n" ); 42 else 43 printf( "Player loses\n" ); 44 45 return 0; 46} 47 48int rollDice( void ) 49{ 50 int die1, die2, workSum; 51 52 die1 = 1 + ( rand() % 6 ); 53 die2 = 1 + ( rand() % 6 ); 54 workSum = die1 + die2; 55 printf( "Player rolled %d + %d = %d\n", die1, die2, workSum ); 56 return workSum; 57} Player rolled 6 + 5 = 11 Player wins

90  2000 Prentice Hall, Inc. All rights reserved. Outline Program Output Player rolled 6 + 6 = 12 Player loses Player rolled 4 + 6 = 10 Point is 10 Player rolled 2 + 4 = 6 Player rolled 6 + 5 = 11 Player rolled 3 + 3 = 6 Player rolled 6 + 4 = 10 Player wins Player rolled 1 + 3 = 4 Point is 4 Player rolled 1 + 4 = 5 Player rolled 5 + 4 = 9 Player rolled 4 + 6 = 10 Player rolled 6 + 3 = 9 Player rolled 1 + 2 = 3 Player rolled 5 + 2 = 7 Player loses

91  2000 Prentice Hall, Inc. All rights reserved. 5.11Storage Classes Storage class specifiers –Storage duration – how long an object exists in memory –Scope – where object can be referenced in program –Linkage – specifies the files in which an identifier is known (more in Chapter 14) Automatic storage –Object created and destroyed within its block –auto : default for local variables auto double x, y; –register : tries to put variable into high-speed registers Can only be used for automatic variables register int counter = 1;

92  2000 Prentice Hall, Inc. All rights reserved. 5.11Storage Classes Static storage –Variables exist for entire program execution –Default value of zero –static : local variables defined in functions. Keep value after function ends Only known in their own function –extern : default for global variables and functions Known in any function

93  2000 Prentice Hall, Inc. All rights reserved. 5.12Scope Rules File scope –Identifier defined outside function, known in all functions –Used for global variables, function definitions, function prototypes Function scope –Can only be referenced inside a function body –Used only for labels ( start:, case:, etc.)

94  2000 Prentice Hall, Inc. All rights reserved. 5.12Scope Rules Block scope –Identifier declared inside a block Block scope begins at declaration, ends at right brace –Used for variables, function parameters (local variables of function) –Outer blocks "hidden" from inner blocks if there is a variable with the same name in the inner block Function prototype scope –Used for identifiers in parameter list

95  2000 Prentice Hall, Inc. All rights reserved. Outline 1. Function prototypes 1.1 Initialize global variable 1.2 Initialize local variable 1.3 Initialize local variable in block 2. Call functions 3. Output results 1/* Fig. 5.12: fig05_12.c 2 A scoping example */ 3#include 4 5void a( void ); /* function prototype */ 6void b( void ); /* function prototype */ 7void c( void ); /* function prototype */ 8 9int x = 1; /* global variable */ 10 11int main() 12{ 13 int x = 5; /* local variable to main */ 14 15 printf("local x in outer scope of main is %d\n", x ); 16 17 { /* start new scope */ 18 int x = 7; 19 20 printf( "local x in inner scope of main is %d\n", x ); 21 } /* end new scope */ 22 23 printf( "local x in outer scope of main is %d\n", x ); 24 25 a(); /* a has automatic local x */ 26 b(); /* b has static local x */ 27 c(); /* c uses global x */ 28 a(); /* a reinitializes automatic local x */ 29 b(); /* static local x retains its previous value */ 30 c(); /* global x also retains its value */

96  2000 Prentice Hall, Inc. All rights reserved. Outline 3.1 Function definitions 31 32 printf( "local x in main is %d\n", x ); 33 return 0; 34} 35 36void a( void ) 37{ 38 int x = 25; /* initialized each time a is called */ 39 40 printf( "\nlocal x in a is %d after entering a\n", x ); 41 ++x; 42 printf( "local x in a is %d before exiting a\n", x ); 43} 44 45void b( void ) 46{ 47 static int x = 50; /* static initialization only */ 48 /* first time b is called */ 49 printf( "\nlocal static x is %d on entering b\n", x ); 50 ++x; 51 printf( "local static x is %d on exiting b\n", x ); 52} 53 54void c( void ) 55{ 56 printf( "\nglobal x is %d on entering c\n", x ); 57 x *= 10; 58 printf( "global x is %d on exiting c\n", x ); 59}

97  2000 Prentice Hall, Inc. All rights reserved. Outline Program Output local x in outer scope of main is 5 local x in inner scope of main is 7 local x in outer scope of main is 5 local x in a is 25 after entering a local x in a is 26 before exiting a local static x is 50 on entering b local static x is 51 on exiting b global x is 1 on entering c global x is 10 on exiting c local x in a is 25 after entering a local x in a is 26 before exiting a local static x is 51 on entering b local static x is 52 on exiting b global x is 10 on entering c global x is 100 on exiting c local x in main is 5

98  2000 Prentice Hall, Inc. All rights reserved. 5.13Recursion Recursive functions –Functions that call themselves –Can only solve a base case –Divide a problem up into What it can do What it cannot do –What it cannot do resembles original problem –The function launches a new copy of itself (recursion step) to solve what it cannot do –Eventually base case gets solved Gets plugged in, works its way up and solves whole problem

99  2000 Prentice Hall, Inc. All rights reserved. 5.13Recursion Example: factorials –5! = 5 * 4 * 3 * 2 * 1 –Notice that 5! = 5 * 4! 4! = 4 * 3!... –Can compute factorials recursively –Solve base case ( 1! = 0! = 1 ) then plug in 2! = 2 * 1! = 2 * 1 = 2; 3! = 3 * 2! = 3 * 2 = 6;

100  2000 Prentice Hall, Inc. All rights reserved. 5.14Example Using Recursion: The Fibonacci Series Fibonacci series: 0, 1, 1, 2, 3, 5, 8... –Each number is the sum of the previous two –Can be solved recursively: fib( n ) = fib( n - 1 ) + fib( n – 2 ) –Code for the fibaonacci function long fibonacci( long n ) { if (n == 0 || n == 1) // base case return n; else return fibonacci( n - 1) + fibonacci( n – 2 ); }

101  2000 Prentice Hall, Inc. All rights reserved. 5.14Example Using Recursion: The Fibonacci Series Set of recursive calls to function fibonacci f( 3 ) f( 1 ) f( 2 ) f( 1 )f( 0 )return 1 return 0 return + +

102  2000 Prentice Hall, Inc. All rights reserved. Outline 1. Function prototype 1.1 Initialize variables 2. Input an integer 2.1 Call function fibonacci 2.2 Output results. 3. Define fibonacci recursively Program Output 1/* Fig. 5.15: fig05_15.c 2 Recursive fibonacci function */ 3#include 4 5long fibonacci( long ); 6 7int main() 8{8{ 9 long result, number; 10 11 printf( "Enter an integer: " ); 12 scanf( "%ld", &number ); 13 result = fibonacci( number ); 14 printf( "Fibonacci( %ld ) = %ld\n", number, result ); 15 return 0; 16} 17 18/* Recursive definition of function fibonacci */ 19long fibonacci( long n ) 20{ 21 if ( n == 0 || n == 1 ) 22 return n; 23 else 24 return fibonacci( n - 1 ) + fibonacci( n - 2 ); 25} Enter an integer: 0 Fibonacci(0) = 0 Enter an integer: 1 Fibonacci(1) = 1

103  2000 Prentice Hall, Inc. All rights reserved. Outline Program Output Enter an integer: 2 Fibonacci(2) = 1 Enter an integer: 3 Fibonacci(3) = 2 Enter an integer: 4 Fibonacci(4) = 3 Enter an integer: 5 Fibonacci(5) = 5 Enter an integer: 6 Fibonacci(6) = 8 Enter an integer: 10 Fibonacci(10) = 55 Enter an integer: 20 Fibonacci(20) = 6765 Enter an integer: 30 Fibonacci(30) = 832040 Enter an integer: 35 Fibonacci(35) = 9227465

104  2000 Prentice Hall, Inc. All rights reserved. 5.15Recursion vs. Iteration Repetition –Iteration: explicit loop –Recursion: repeated function calls Termination –Iteration: loop condition fails –Recursion: base case recognized Both can have infinite loops Balance –Choice between performance (iteration) and good software engineering (recursion)


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