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Decisions If statements in C.

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1 Decisions If statements in C

2 Decision Making: Equality and Relational Operators
Executable statements Perform actions (calculations, input/output of data) Perform decisions May want to print "pass" or "fail" given the value of a test grade if control structure If a condition is true, then the body of the if statement executed 0 is false, non-zero is true Control always resumes after the if structure Keywords Special words reserved for C Cannot be used as identifiers or variable names

3 Decision Making: Equality and Relational Operators

4 Decision Making: Equality and Relational Operators

5 Control Structures Sequential execution
Statements executed one after the other in the order written All programs written in terms of 3 control structures Sequence structures: Built into C. Programs executed sequentially by default Selection structures: C has three types: if, if/else, and switch Repetition structures: C has three types: while, do/while and for

6 The if Selection Structure
Used to choose among alternative courses of action Pseudocode: If student’s grade is greater than or equal to 80 Print “Passed” If condition true Print statement executed and program goes on to next statement If false, print statement is ignored and the program goes onto the next statement Indenting makes programs easier to read C ignores whitespace characters

7 The if Selection Structure
Pseudocode statement in C: if ( grade >= 60 ) printf( "Passed\n" ); C code corresponds closely to the pseudocode

8 The if Selection Structure
if structure is a single-entry/single-exit structure true false grade >= 60 print “Passed” A decision can be made on any expression. zero - false nonzero - true Example: 3 - 4 is true

9 The if/else Selection Structure
Only performs an action if the condition is true if/else Specifies an action to be performed both when the condition is true and when it is false Psuedocode: If student’s grade is greater than or equal to 60 Print “Passed” else Print “Failed” Note spacing/indentation conventions

10 The if/else Selection Structure
C code: if ( grade >= 60 ) printf( "Passed\n"); else printf( "Failed\n"); Ternary conditional operator (?:) DO NOT USE! Takes three arguments (condition, value if true, value if false) Our pseudocode could be written: printf( "%s\n", grade >= 60 ? "Passed" : "Failed" ); Or it could have been written: grade >= 60 ? printf( “Passed\n” ) : printf( “Failed\n” );

11 The if/else Selection Structure
Flow chart of the if/else selection structure Nested if/else structures Test for multiple cases by placing if/else selection structures inside if/else selection structures Once condition is met, rest of statements skipped Deep indentation usually not used in practice true false print “Failed” print “Passed” grade >= 60

12 The if/else Selection Structure
Pseudocode for a nested if/else structure If student’s grade is greater than or equal to 90 Print “A” else If student’s grade is greater than or equal to Print “B” else If student’s grade is greater than or equal to Print “C” else If student’s grade is greater than or equal to Print “D” else Print “F”

13 The if/else Selection Structure
Compound statement: Set of statements within a pair of braces Example: if ( grade >= 60 ) printf( "Passed.\n" ); else { printf( "Failed.\n" ); printf( "You must take this course again.\n" ); } Without the braces, the statement printf( "You must take this course again.\n" ); would be executed automatically

14 The if/else Selection Structure
Block: Compound statements with declarations Syntax errors Caught by compiler Logic errors: Have their effect at execution time Non-fatal: program runs, but has incorrect output Fatal: program exits prematurely

15 isdigit() Function The isdigit() function is part of the character-handling library <ctype.h> #include <stdio.h> #include <ctype.h> main() { char cResponse = '\0'; printf("\nPlease enter a letter: "); scanf("%c", &cResponse); if ( isdigit(cResponse) == 0 ) printf("\nThank you\n"); else printf("\nYou did not enter a letter\n"); }

16 INTRODUCTION TO BOOLEAN ALGEBRA
Boolean algebra is named after George Boole, a mathematician in the nineteenth century. Boole developed his own branch of logic containing the values true and false and the operators and, or, and not to manipulate the values. Even though Boole’s work was before the advent of computers, his research has become the foundation of today’s modern digital circuitry in computer architecture.

17 Truth table for and (&&)
x y Result true false

18 Truth table for or (||) x y Result true false

19 Solve the following Boolean algebra problems, given x == 5, y == 3, and z == 4 1. x > 3 and z == 4 2. y >= 3 or z > 4 3. NOT(x == 4 or y < z) 4. (z == 5 or x > 3) and (y == z or x < 10)

20 C syntax for compound if statements
if ( 3 > 5 && 5 < 5 ) printf("The entire expression is false\n"); if ( 3 > 5 || 6 < 5 )

21 The switch statement in c
Control statement – replaces multiple if/else statements

22 Example switch statement
switch(n) { case 0: printf("You typed zero.\n"); break; case 1: printf("n is a perfect square\n"); case 2: printf("n is an even number\n"); case 3: case 7: printf("n is a prime number\n"); case 4: case 6: default: printf("Only single-digit numbers are allowed\n"); }

23 switch (using pre-processor)
#define STATE_READY 1 #define STATE_SET 2 #define STATE_GO 3 #define STATE_FAIL 4 switch( state ) { case STATE_READY: state = STATE_SET; if( x < 0 ) state = STATE_FAIL; break; case STATE_SET: state = STATE_GO; if( y > 0 ) case STATE_GO: printf( "go!\n" ); case STATE_FAIL: exit( -1 ); }

24 Random Numbers int iRandomNum = 0; srand(time(0)); iRandomNum = (rand() % 4) + 1;

25 Assignment Finish the 5 problems on page 48 Decisions:

26 3.8 Formulating Algorithms (Counter-Controlled Repetition)
Loop repeated until counter reaches a certain value Definite repetition: number of repetitions is known Example: A class of ten students took a quiz. The grades (integers in the range 0 to 100) for this quiz are available to you. Determine the class average on the quiz Pseudocode: Set total to zero Set grade counter to one While grade counter is less than or equal to ten Input the next grade Add the grade into the total Add one to the grade counter Set the class average to the total divided by ten Print the class average

27 1. Initialize Variables 2. Execute Loop 3. Output results
1 /* Fig. 3.6: fig03_06.c 2 Class average program with 3 counter-controlled repetition */ 4 #include <stdio.h> 5 6 int main() 7 { 8 int counter, grade, total, average; 9 10 /* initialization phase */ 11 total = 0; 12 counter = 1; 13 14 /* processing phase */ 15 while ( counter <= 10 ) { printf( "Enter grade: " ); scanf( "%d", &grade ); total = total + grade; counter = counter + 1; 20 } 21 22 /* termination phase */ 23 average = total / 10; 24 printf( "Class average is %d\n", average ); 25 26 return 0; /* indicate program ended successfully */ 27 } 1. Initialize Variables 2. Execute Loop 3. Output results

28 Enter grade: 98 Enter grade: 76 Enter grade: 71 Enter grade: 87
Class average is 81 Program Output

29 3.9 Formulating Algorithms with Top-Down, Stepwise Refinement
Problem becomes: Develop a class-averaging program that will process an arbitrary number of grades each time the program is run. Unknown number of students How will the program know to end? Use sentinel value Also called signal value, dummy value, or flag value Indicates “end of data entry.” Loop ends when user inputs the sentinel value Sentinel value chosen so it cannot be confused with a regular input (such as -1 in this case)

30 3.9 Formulating Algorithms with Top-Down, Stepwise Refinement
Begin with a pseudocode representation of the top: Determine the class average for the quiz Divide top into smaller tasks and list them in order: Initialize variables Input, sum and count the quiz grades Calculate and print the class average Many programs have three phases: Initialization: initializes the program variables Processing: inputs data values and adjusts program variables accordingly Termination: calculates and prints the final results

31 3.9 Formulating Algorithms with Top-Down, Stepwise Refinement
Refine the initialization phase from Initialize variables to: Initialize total to zero Initialize counter to zero Refine Input, sum and count the quiz grades to Input the first grade (possibly the sentinel) While the user has not as yet entered the sentinel Add this grade into the running total Add one to the grade counter Input the next grade (possibly the sentinel)

32 3.9 Formulating Algorithms with Top-Down, Stepwise Refinement
Refine Calculate and print the class average to If the counter is not equal to zero Set the average to the total divided by the counter Print the average else Print “No grades were entered”

33 1. Initialize Variables 2. Get user input 2.1 Perform Loop
1 /* Fig. 3.8: fig03_08.c 2 Class average program with 3 sentinel-controlled repetition */ 4 #include <stdio.h> 5 6 int main() 7 { 8 float average; /* new data type */ 9 int counter, grade, total; 10 11 /* initialization phase */ 12 total = 0; 13 counter = 0; 14 15 /* processing phase */ 16 printf( "Enter grade, -1 to end: " ); 17 scanf( "%d", &grade ); 18 19 while ( grade != -1 ) { total = total + grade; counter = counter + 1; printf( "Enter grade, -1 to end: " ); scanf( "%d", &grade ); 24 } 1. Initialize Variables 2. Get user input 2.1 Perform Loop

34 3. Calculate Average 3.1 Print Results Program Output
25 26 /* termination phase */ 27 if ( counter != 0 ) { average = ( float ) total / counter; printf( "Class average is %.2f", average ); 30 } 31 else printf( "No grades were entered\n" ); 33 34 return 0; /* indicate program ended successfully */ 35 } 3. Calculate Average 3.1 Print Results Program Output Enter grade, -1 to end: 75 Enter grade, -1 to end: 94 Enter grade, -1 to end: 97 Enter grade, -1 to end: 88 Enter grade, -1 to end: 70 Enter grade, -1 to end: 64 Enter grade, -1 to end: 83 Enter grade, -1 to end: 89 Enter grade, -1 to end: -1 Class average is 82.50

35 3.10 Nested control structures
Problem A college has a list of test results (1 = pass, 2 = fail) for 10 students Write a program that analyzes the results If more than 8 students pass, print "Raise Tuition" Notice that The program must process 10 test results Counter-controlled loop will be used Two counters can be used One for number of passes, one for number of fails Each test result is a number—either a 1 or a 2 If the number is not a 1, we assume that it is a 2

36 3.10 Nested control structures
Top level outline Analyze exam results and decide if tuition should be raised First Refinement Initialize variables Input the ten quiz grades and count passes and failures Print a summary of the exam results and decide if tuition should be raised Refine Initialize variables to Initialize passes to zero Initialize failures to zero Initialize student counter to one

37 3.10 Nested control structures
Refine Input the ten quiz grades and count passes and failures to While student counter is less than or equal to ten Input the next exam result If the student passed Add one to passes else Add one to failures Add one to student counter Refine Print a summary of the exam results and decide if tuition should be raised to Print the number of passes Print the number of failures If more than eight students passed Print “Raise tuition”

38 2 Analysis of examination results */ 3 #include <stdio.h> 4
1 /* Fig. 3.10: fig03_10.c 2 Analysis of examination results */ 3 #include <stdio.h> 4 5 int main() 6 { 7 /* initializing variables in declarations */ 8 int passes = 0, failures = 0, student = 1, result; 9 10 /* process 10 students; counter-controlled loop */ 11 while ( student <= 10 ) { printf( "Enter result ( 1=pass,2=fail ): " ); scanf( "%d", &result ); 14 if ( result == 1 ) /* if/else nested in while */ passes = passes + 1; else failures = failures + 1; 19 student = student + 1; 21 } 22 23 printf( "Passed %d\n", passes ); 24 printf( "Failed %d\n", failures ); 25 26 if ( passes > 8 ) printf( "Raise tuition\n" ); 28 29 return 0; /* successful termination */ 30 } 1. Initialize variables 2. Input data and count passes/failures 3. Print results

39 Enter Result (1=pass,2=fail): 1 Enter Result (1=pass,2=fail): 2
Passed 6 Failed 4 Program Output

40 Assignment operators abbreviate assignment expressions
c = c + 3; can be abbreviated as c += 3; using the addition assignment operator Statements of the form variable = variable operator expression; can be rewritten as variable operator= expression; Examples of other assignment operators: d -= (d = d - 4) e *= (e = e * 5) f /= (f = f / 3) g %= (g = g % 9)

41 3.12 Increment and Decrement Operators
Increment operator (++) Can be used instead of c+=1 Decrement operator (--) Can be used instead of c-=1 Preincrement Operator is used before the variable (++c or --c) Variable is changed before the expression it is in is evaluated Postincrement Operator is used after the variable (c++ or c--) Expression executes before the variable is changed

42 3.12 Increment and Decrement Operators
If c equals 5, then printf( "%d", ++c ); Prints 6 printf( "%d", c++ ); Prints 5 In either case, c now has the value of 6 When variable not in an expression Preincrementing and postincrementing have the same effect ++c; printf( “%d”, c ); Has the same effect as c++;

43 Chapter 4 - Program Control
Outline 4.1 Introduction 4.2 The Essentials of Repetition 4.3 Counter-Controlled Repetition 4.4 The For Repetition Structure 4.5 The For Structure: Notes and Observations 4.6 Examples Using the For Structure 4.7 The Switch Multiple-Selection Structure 4.8 The Do/While Repetition Structure 4.9 The break and continue Statements 4.10 Logical Operators 4.11 Confusing Equality (==) and Assignment (=) Operators 4.12 Structured Programming Summary

44 This chapter introduces
4.1 Introduction This chapter introduces Additional repetition control structures for do/while switch multiple selection structure break statement Used for exiting immediately and rapidly from certain control structures continue statement Used for skipping the remainder of the body of a repetition structure and proceeding with the next iteration of the loop

45 4.2 The Essentials of Repetition
Loop Group of instructions computer executes repeatedly while some condition remains true Counter-controlled repetition Definite repetition: know how many times loop will execute Control variable used to count repetitions Sentinel-controlled repetition Indefinite repetition Used when number of repetitions not known Sentinel value indicates "end of data"

46 4.3 Essentials of Counter-Controlled Repetition
Counter-controlled repetition requires The name of a control variable (or loop counter) The initial value of the control variable A condition that tests for the final value of the control variable (i.e., whether looping should continue) An increment (or decrement) by which the control variable is modified each time through the loop

47 4.3 Essentials of Counter-Controlled Repetition
Example: int counter = 1; // initialization while ( counter <= 10 ) { // repetition condition printf( "%d\n", counter ); ++counter; // increment } The statement int counter = 1; Names counter Declares it to be an integer Reserves space for it in memory Sets it to an initial value of 1

48 4.4 The for Repetition Structure
Format when using for loops for ( initialization; loopContinuationTest; increment ) statement Example: for( int counter = 1; counter <= 10; counter++ ) printf( "%d\n", counter ); Prints the integers from one to ten No semicolon (;) after last expression

49 4.4 The for Repetition Structure
For loops can usually be rewritten as while loops: initialization; while ( loopContinuationTest ) { statement; increment; } Initialization and increment Can be comma-separated lists Example: for (int i = 0, j = 0; j + i <= 10; j++, i++) printf( "%d\n", j + i );

50 4.5 The for Structure: Notes and Observations
Arithmetic expressions Initialization, loop-continuation, and increment can contain arithmetic expressions. If x equals 2 and y equals 10 for ( j = x; j <= 4 * x * y; j += y / x ) is equivalent to for ( j = 2; j <= 80; j += 5 ) Notes about the for structure: "Increment" may be negative (decrement) If the loop continuation condition is initially false The body of the for structure is not performed Control proceeds with the next statement after the for structure Control variable Often printed or used inside for body, but not necessary

51 Initialize variables for repetition structure Program Output
1 /* Fig. 4.5: fig04_05.c 2 Summation with for */ 3 #include <stdio.h> 4 5 int main() 6 { 7 int sum = 0, number; 8 9 for ( number = 2; number <= 100; number += 2 ) sum += number; 11 12 printf( "Sum is %d\n", sum ); 13 14 return 0; 15 } Initialize variables for repetition structure Program Output Sum is 2550

52 4.7 The switch Multiple-Selection Structure
Useful when a variable or expression is tested for all the values it can assume and different actions are taken Format Series of case labels and an optional default case switch ( value ){ case '1': actions case '2': default: } break; exits from structure

53 4.7 The switch Multiple-Selection Structure
Flowchart of the switch structure true false . case a case a action(s) break case b case b action(s) case z case z action(s) default action(s)

54 2 Counting letter grades */ 3 #include <stdio.h> 4 5 int main()
1 /* Fig. 4.7: fig04_07.c 2 Counting letter grades */ 3 #include <stdio.h> 4 5 int main() 6 { 7 int grade; 8 int aCount = 0, bCount = 0, cCount = 0, dCount = 0, fCount = 0; 10 11 printf( "Enter the letter grades.\n" ); 12 printf( "Enter the EOF character to end input.\n" ); 13 14 while ( ( grade = getchar() ) != EOF ) { 15 switch ( grade ) { /* switch nested in while */ 17 case 'A': case 'a': /* grade was uppercase A */ aCount; /* or lowercase a */ break; 21 case 'B': case 'b': /* grade was uppercase B */ bCount; /* or lowercase b */ break; 25 case 'C': case 'c': /* grade was uppercase C */ cCount; /* or lowercase c */ break; 29 case 'D': case 'd': /* grade was uppercase D */ dCount; /* or lowercase d */ break; 1. Initialize variables 2. Input data 2.1 Use switch loop to update count

55 2.1 Use switch loop to update count 3. Print results
33 case 'F': case 'f': /* grade was uppercase F */ fCount; /* or lowercase f */ break; 37 case '\n': case' ': /* ignore these in input */ break; 40 default: /* catch all other characters */ printf( "Incorrect letter grade entered." ); printf( " Enter a new grade.\n" ); break; } 46 } 47 48 printf( "\nTotals for each letter grade are:\n" ); 49 printf( "A: %d\n", aCount ); 50 printf( "B: %d\n", bCount ); 51 printf( "C: %d\n", cCount ); 52 printf( "D: %d\n", dCount ); 53 printf( "F: %d\n", fCount ); 54 55 return 0; 56 } 2.1 Use switch loop to update count 3. Print results

56 Enter the letter grades. Enter the EOF character to end input. A B C
Incorrect letter grade entered. Enter a new grade. Totals for each letter grade are: A: 3 B: 2 C: 3 D: 2 F: 1 Program Output

57 4.8 The do/while Repetition Structure
Similar to the while structure Condition for repetition tested after the body of the loop is performed All actions are performed at least once Format: do { statement; } while ( condition );

58 4.8 The do/while Repetition Structure
Example (letting counter = 1): do { printf( "%d ", counter ); } while (++counter <= 10); Prints the integers from 1 to 10

59 4.8 The do/while Repetition Structure
Flowchart of the do/while repetition structure true false action(s) condition

60 1. Initialize variable 2. Loop 3. Print Program Output
1 /* Fig. 4.9: fig04_09.c 2 Using the do/while repetition structure */ 3 #include <stdio.h> 4 5 int main() 6 { 7 int counter = 1; 8 9 do { printf( "%d ", counter ); 11 } while ( ++counter <= 10 ); 12 13 return 0; 14 } 1. Initialize variable 2. Loop 3. Print Program Output

61 4.9 The break and continue Statements
Causes immediate exit from a while, for, do/while or switch structure Program execution continues with the first statement after the structure Common uses of the break statement Escape early from a loop Skip the remainder of a switch structure

62 4.9 The break and continue Statements
Skips the remaining statements in the body of a while, for or do/while structure Proceeds with the next iteration of the loop while and do/while Loop-continuation test is evaluated immediately after the continue statement is executed for Increment expression is executed, then the loop-continuation test is evaluated

63 1. Initialize variable 2. Loop 3. Print Program Output
1 /* Fig. 4.12: fig04_12.c 2 Using the continue statement in a for structure */ 3 #include <stdio.h> 4 5 int main() 6 { 7 int x; 8 9 for ( x = 1; x <= 10; x++ ) { 10 if ( x == 5 ) continue; /* skip remaining code in loop only if x == 5 */ 14 printf( "%d ", x ); 16 } 17 18 printf( "\nUsed continue to skip printing the value 5\n" ); 19 return 0; 20 } 1. Initialize variable 2. Loop 3. Print Program Output Used continue to skip printing the value 5

64 ! ( logical NOT, logical negation )
4.10 Logical Operators && ( logical AND ) Returns true if both conditions are true || ( logical OR ) Returns true if either of its conditions are true ! ( logical NOT, logical negation ) Reverses the truth/falsity of its condition Unary operator, has one operand Useful as conditions in loops Expression Result true && false false true || false true !false true

65 4.11 Confusing Equality (==) and Assignment (=) Operators
Dangerous error Does not ordinarily cause syntax errors Any expression that produces a value can be used in control structures Nonzero values are true, zero values are false Example using ==: if ( payCode == 4 ) printf( "You get a bonus!\n" ); Checks paycode, if it is 4 then a bonus is awarded

66 4.11 Confusing Equality (==) and Assignment (=) Operators
Example, replacing == with =: if ( payCode = 4 ) printf( "You get a bonus!\n" ); This sets paycode to 4 4 is nonzero, so expression is true, and bonus awarded no matter what the paycode was Logic error, not a syntax error

67 4.11 Confusing Equality (==) and Assignment (=) Operators
lvalues Expressions that can appear on the left side of an equation Their values can be changed, such as variable names x = 4; rvalues Expressions that can only appear on the right side of an equation Constants, such as numbers Cannot write 4 = x; Must write x = 4; lvalues can be used as rvalues, but not vice versa y = x;

68 4.12 Structured-Programming Summary
Easier than unstructured programs to understand, test, debug and, modify programs Rules for structured programming Rules developed by programming community Only single-entry/single-exit control structures are used Rules: Begin with the “simplest flowchart” Any rectangle (action) can be replaced by two rectangles (actions) in sequence Any rectangle (action) can be replaced by any control structure (sequence, if, if/else, switch, while, do/while or for) Rules 2 and 3 can be applied in any order and multiple times

69 4.12 Structured-Programming Summary
Rule 2 - Any rectangle can be replaced by two rectangles in sequence Rule 1 - Begin with the simplest flowchart . . . Rule 2

70 4.12 Structured-Programming Summary
Rule 3 - Replace any rectangle with a control structure Rule 3 Rule 3 Rule 3

71 4.12 Structured-Programming Summary
All programs can be broken down into 3 controls Sequence – handled automatically by compiler Selection – if, if/else or switch Repetition – while, do/while or for Can only be combined in two ways Nesting (rule 3) Stacking (rule 2) Any selection can be rewritten as an if statement, and any repetition can be rewritten as a while statement

72 Chapter 5 - Functions Outline 5.1 Introduction
5.2 Program Modules in C 5.3 Math Library Functions 5.4 Functions 5.5 Function Definitions 5.6 Function Prototypes 5.7 Header Files 5.8 Calling Functions: Call by Value and Call by Reference 5.9 Random Number Generation 5.10 Example: A Game of Chance 5.11 Storage Classes 5.12 Scope Rules 5.13 Recursion 5.14 Example Using Recursion: The Fibonacci Series 5.15 Recursion vs. Iteration

73 5.1 Introduction Divide and conquer
Construct a program from smaller pieces or components These smaller pieces are called modules Each piece more manageable than the original program

74 5.2 Program Modules in C Functions Function calls Invoking functions
Programs combine user-defined functions with library functions C standard library has a wide variety of functions Function calls Invoking functions Provide function name and arguments (data) Function performs operations or manipulations Function returns results Function call analogy: Boss asks worker to complete task Worker gets information, does task, returns result Information hiding: boss does not know details

75 5.3 Math Library Functions
perform common mathematical calculations #include <math.h> Format for calling functions FunctionName( argument ); If multiple arguments, use comma-separated list printf( "%.2f", sqrt( ) ); Calls function sqrt, which returns the square root of its argument All math functions return data type double Arguments may be constants, variables, or expressions

76 5.4 Functions Functions Benefits of functions Modularize a program
All variables declared inside functions are local variables Known only in function defined Parameters Communicate information between functions Local variables Benefits of functions Divide and conquer Manageable program development Software reusability Use existing functions as building blocks for new programs Abstraction - hide internal details (library functions) Avoid code repetition

77 Function definition format
5.5 Function Definitions Function definition format return-value-type function-name( parameter-list ) { declarations and statements } Function-name: any valid identifier Return-value-type: data type of the result (default int) void – indicates that the function returns nothing Parameter-list: comma separated list, declares parameters A type must be listed explicitly for each parameter unless, the parameter is of type int

78 Function definition format (continued)
5.5 Function Definitions Function definition format (continued) return-value-type function-name( parameter-list ) { declarations and statements } Declarations and statements: function body (block) Variables can be declared inside blocks (can be nested) Functions can not be defined inside other functions Returning control If nothing returned return; or, until reaches right brace If something returned return expression;

79 2 Finding the maximum of three integers */ 3 #include <stdio.h>
1 /* Fig. 5.4: fig05_04.c 2 Finding the maximum of three integers */ 3 #include <stdio.h> 4 5 int maximum( int, int, int ); /* function prototype */ 6 7 int main() 8 { 9 int a, b, c; 10 11 printf( "Enter three integers: " ); 12 scanf( "%d%d%d", &a, &b, &c ); 13 printf( "Maximum is: %d\n", maximum( a, b, c ) ); 14 15 return 0; 16 } 17 18 /* Function maximum definition */ 19 int maximum( int x, int y, int z ) 20 { 21 int max = x; 22 23 if ( y > max ) max = y; 25 26 if ( z > max ) max = z; 28 29 return max; 30 } 1. Function prototype (3 parameters) 2. Input values 2.1 Call function Function definition Program Output Enter three integers: Maximum is: 85

80 Promotion rules and conversions
5.6 Function Prototypes Function prototype Function name Parameters – what the function takes in Return type – data type function returns (default int) Used to validate functions Prototype only needed if function definition comes after use in program The function with the prototype int maximum( int, int, int ); Takes in 3 ints Returns an int Promotion rules and conversions Converting to lower types can lead to errors

81 5.7 Header Files Header files Custom header files
Contain function prototypes for library functions <stdlib.h> , <math.h> , etc Load with #include <filename> #include <math.h> Custom header files Create file with functions Save as filename.h Load in other files with #include "filename.h" Reuse functions

82 5.8 Calling Functions: Call by Value and Call by Reference
Used when invoking functions Call by value Copy of argument passed to function Changes in function do not effect original Use when function does not need to modify argument Avoids accidental changes Call by reference Passes original argument Changes in function effect original Only used with trusted functions For now, we focus on call by value

83 5.9 Random Number Generation
rand function Load <stdlib.h> Returns "random" number between 0 and RAND_MAX (at least 32767) i = rand(); Pseudorandom Preset sequence of "random" numbers Same sequence for every function call Scaling To get a random number between 1 and n 1 + ( rand() % n ) rand() % n returns a number between 0 and n - 1 Add 1 to make random number between 1 and n 1 + ( rand() % 6) number between 1 and 6

84 5.9 Random Number Generation
srand function <stdlib.h> Takes an integer seed and jumps to that location in its "random" sequence srand( seed ); srand( time( NULL ) ); //load <time.h> time( NULL ) Returns the time at which the program was compiled in seconds “Randomizes" the seed

85 2 Randomizing die-rolling program */ 3 #include <stdlib.h>
1 /* Fig. 5.9: fig05_09.c 2 Randomizing die-rolling program */ 3 #include <stdlib.h> 4 #include <stdio.h> 5 6 int main() 7 { 8 int i; 9 unsigned seed; 10 11 printf( "Enter seed: " ); 12 scanf( "%u", &seed ); 13 srand( seed ); 14 15 for ( i = 1; i <= 10; i++ ) { printf( "%10d", 1 + ( rand() % 6 ) ); 17 if ( i % 5 == 0 ) printf( "\n" ); 20 } 21 22 return 0; 23 } 1. Initialize seed 2. Input value for seed 2.1 Use srand to change random sequence 2.2 Define Loop 3. Generate and output random numbers

86 Enter seed: 67 6 1 4 6 2 1 6 1 6 4 Enter seed: 867 2 4 6 1 6 1 1 3 6 2
Program Output Enter seed: 867 Enter seed: 67

87 5.10 Example: A Game of Chance
Craps simulator Rules Roll two dice 7 or 11 on first throw, player wins 2, 3, or 12 on first throw, player loses 4, 5, 6, 8, 9, 10 - value becomes player's "point" Player must roll his point before rolling 7 to win

88 3 #include <stdio.h> 4 #include <stdlib.h>
1 /* Fig. 5.10: fig05_10.c 2 Craps */ 3 #include <stdio.h> 4 #include <stdlib.h> 5 #include <time.h> 6 7 int rollDice( void ); 8 9 int main() 10 { 11 int gameStatus, sum, myPoint; 12 13 srand( time( NULL ) ); 14 sum = rollDice(); /* first roll of the dice */ 15 16 switch ( sum ) { case 7: case 11: /* win on first roll */ gameStatus = 1; break; case 2: case 3: case 12: /* lose on first roll */ gameStatus = 2; break; default: /* remember point */ gameStatus = 0; myPoint = sum; printf( "Point is %d\n", myPoint ); break; 28 } 29 30 while ( gameStatus == 0 ) { /* keep rolling */ sum = rollDice(); 32 1. rollDice prototype 1.1 Initialize variables 1.2 Seed srand 2. Define switch statement for win/loss/continue 2.1 Loop

89 2.2 Print win/loss Program Output
if ( sum == myPoint ) /* win by making point */ gameStatus = 1; else if ( sum == 7 ) /* lose by rolling 7 */ gameStatus = 2; 38 } 39 40 if ( gameStatus == 1 ) printf( "Player wins\n" ); 42 else printf( "Player loses\n" ); 44 45 return 0; 46 } 47 48 int rollDice( void ) 49 { 50 int die1, die2, workSum; 51 52 die1 = 1 + ( rand() % 6 ); 53 die2 = 1 + ( rand() % 6 ); 54 workSum = die1 + die2; 55 printf( "Player rolled %d + %d = %d\n", die1, die2, workSum ); 56 return workSum; 57 } 2.2 Print win/loss Program Output Player rolled = 11 Player wins

90 Player rolled 6 + 6 = 12 Player loses Player rolled 4 + 6 = 10
Point is 10 Player rolled = 6 Player rolled = 11 Player rolled = 6 Player rolled = 10 Player wins Program Output Player rolled = 4 Point is 4 Player rolled = 5 Player rolled = 9 Player rolled = 10 Player rolled = 9 Player rolled = 3 Player rolled = 7 Player loses

91 Storage class specifiers
5.11 Storage Classes Storage class specifiers Storage duration – how long an object exists in memory Scope – where object can be referenced in program Linkage – specifies the files in which an identifier is known (more in Chapter 14) Automatic storage Object created and destroyed within its block auto: default for local variables auto double x, y; register: tries to put variable into high-speed registers Can only be used for automatic variables register int counter = 1;

92 5.11 Storage Classes Static storage
Variables exist for entire program execution Default value of zero static: local variables defined in functions. Keep value after function ends Only known in their own function extern: default for global variables and functions Known in any function

93 5.12 Scope Rules File scope Function scope
Identifier defined outside function, known in all functions Used for global variables, function definitions, function prototypes Function scope Can only be referenced inside a function body Used only for labels (start:, case: , etc.)

94 Function prototype scope
5.12 Scope Rules Block scope Identifier declared inside a block Block scope begins at declaration, ends at right brace Used for variables, function parameters (local variables of function) Outer blocks "hidden" from inner blocks if there is a variable with the same name in the inner block Function prototype scope Used for identifiers in parameter list

95 3 #include <stdio.h> 4
1 /* Fig. 5.12: fig05_12.c 2 A scoping example */ 3 #include <stdio.h> 4 5 void a( void ); /* function prototype */ 6 void b( void ); /* function prototype */ 7 void c( void ); /* function prototype */ 8 9 int x = 1; /* global variable */ 10 11 int main() 12 { 13 int x = 5; /* local variable to main */ 14 15 printf("local x in outer scope of main is %d\n", x ); 16 17 { /* start new scope */ int x = 7; 19 printf( "local x in inner scope of main is %d\n", x ); 21 } /* end new scope */ 22 23 printf( "local x in outer scope of main is %d\n", x ); 24 25 a(); /* a has automatic local x */ 26 b(); /* b has static local x */ 27 c(); /* c uses global x */ 28 a(); /* a reinitializes automatic local x */ 29 b(); /* static local x retains its previous value */ 30 c(); /* global x also retains its value */ 1. Function prototypes 1.1 Initialize global variable 1.2 Initialize local variable 1.3 Initialize local variable in block 2. Call functions 3. Output results

96 32 printf( "local x in main is %d\n", x ); 33 return 0; 34 } 35
31 32 printf( "local x in main is %d\n", x ); 33 return 0; 34 } 35 36 void a( void ) 37 { 38 int x = 25; /* initialized each time a is called */ 39 40 printf( "\nlocal x in a is %d after entering a\n", x ); x; 42 printf( "local x in a is %d before exiting a\n", x ); 43 } 44 45 void b( void ) 46 { static int x = 50; /* static initialization only */ /* first time b is called */ printf( "\nlocal static x is %d on entering b\n", x ); x; printf( "local static x is %d on exiting b\n", x ); 52 } 53 54 void c( void ) 55 { 56 printf( "\nglobal x is %d on entering c\n", x ); 57 x *= 10; 58 printf( "global x is %d on exiting c\n", x ); 59 } 3.1 Function definitions

97 local x in outer scope of main is 5
local x in inner scope of main is 7 local x in a is 25 after entering a local x in a is 26 before exiting a local static x is 50 on entering b local static x is 51 on exiting b global x is 1 on entering c global x is 10 on exiting c local static x is 51 on entering b local static x is 52 on exiting b global x is 10 on entering c global x is 100 on exiting c local x in main is 5 Program Output

98 5.13 Recursion Recursive functions Functions that call themselves
Can only solve a base case Divide a problem up into What it can do What it cannot do What it cannot do resembles original problem The function launches a new copy of itself (recursion step) to solve what it cannot do Eventually base case gets solved Gets plugged in, works its way up and solves whole problem

99 5.13 Recursion Example: factorials 5! = 5 * 4 * 3 * 2 * 1 Notice that
5! = 5 * 4! 4! = 4 * 3! ... Can compute factorials recursively Solve base case (1! = 0! = 1) then plug in 2! = 2 * 1! = 2 * 1 = 2; 3! = 3 * 2! = 3 * 2 = 6;

100 5.14 Example Using Recursion: The Fibonacci Series
Each number is the sum of the previous two Can be solved recursively: fib( n ) = fib( n - 1 ) + fib( n – 2 ) Code for the fibaonacci function long fibonacci( long n ) { if (n == 0 || n == 1) // base case return n; else return fibonacci( n - 1) fibonacci( n – 2 ); }

101 5.14 Example Using Recursion: The Fibonacci Series
Set of recursive calls to function fibonacci f( 3 ) f( 1 ) f( 2 ) f( 0 ) return 1 return 0 return +

102 2 Recursive fibonacci function */ 3 #include <stdio.h> 4
1 /* Fig. 5.15: fig05_15.c 2 Recursive fibonacci function */ 3 #include <stdio.h> 4 5 long fibonacci( long ); 6 7 int main() 8 { 9 long result, number; 10 11 printf( "Enter an integer: " ); 12 scanf( "%ld", &number ); 13 result = fibonacci( number ); 14 printf( "Fibonacci( %ld ) = %ld\n", number, result ); 15 return 0; 16 } 17 18 /* Recursive definition of function fibonacci */ 19 long fibonacci( long n ) 20 { 21 if ( n == 0 || n == 1 ) return n; 23 else return fibonacci( n - 1 ) + fibonacci( n - 2 ); 25 } 1. Function prototype 1.1 Initialize variables 2. Input an integer 2.1 Call function fibonacci 2.2 Output results. 3. Define fibonacci recursively Program Output Enter an integer: 0 Fibonacci(0) = 0 Enter an integer: 1 Fibonacci(1) = 1

103 Enter an integer: 2 Fibonacci(2) = 1 Enter an integer: 3
Program Output

104 5.15 Recursion vs. Iteration
Repetition Iteration: explicit loop Recursion: repeated function calls Termination Iteration: loop condition fails Recursion: base case recognized Both can have infinite loops Balance Choice between performance (iteration) and good software engineering (recursion)


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