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With the New BB Core Bat. The Problem - Offense is Down! Batting Averages are Down Home Runs are Down Run Production is Down Your weaker hitters don’t.

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Presentation on theme: "With the New BB Core Bat. The Problem - Offense is Down! Batting Averages are Down Home Runs are Down Run Production is Down Your weaker hitters don’t."— Presentation transcript:

1 With the New BB Core Bat

2 The Problem - Offense is Down! Batting Averages are Down Home Runs are Down Run Production is Down Your weaker hitters don’t have a chance Most of us have “Outs” in our line-up Most of us have “give-a-way” innings trying to get back to the heart of our line-up-

3 The Solution – Everyone can have a Role The Solution is NOT the Sacrifice Bunt Most of the time this will NOT produce a run The Solution is: 1. Focus on Producing Freebies 2. Focus on Quality At Bats over Batting Average 3. Focus on Situational Hitting

4 Role of Freebies to Run Production YearRunsNo FreeFreebies Run(86 times) Run(82 times) Total1-Run (168 times) 50 (30 %) 118 (70%) 70% of 1-run innings have help

5 2-Run Innings YearRunsNo FreeFreebies 2o112-Runs (42 times) Runs (37 times) 5 32 Total2-Runs (79 times) 22 (28%) 57 (72%) 72% of 2-Run innings had help

6 Big Innings and Freebies YearBig InningNo FreeFreebies Big Innings Big Innings 0 34 Total61 Big Innings 1 (2%) 60 (98%) 98% of Big Innings had help 87% of our Big Innings had multiple Freebies

7 How to Create Freebies Free Runners: 1. Walks – strike zone discipline – developed in practice. The courage and confidence to go deep into counts. The courage to take pitches. You must have the courage to put on a “take sign.” (3-1 Takes) 2. Hit by Pitch – produced by courage and practice – developing the ability to not jack knife out of the way 3. Errors – line drives and missile ground balls and hurry zone bunts produce most errors. Fly balls, weak ground balls and strikeouts do not. (60% in BP)

8 Free Bases 1. Stolen Bases – requires speed, a daring attitude, good first steps, late slides and the ability to read pitchers. 2. Wild Pitches – The ability to read dirt balls and break before they hit the ground. 3. Passed Balls – We don’t effect this category. 4. Balks – Keep the opposing pitcher concerned. 5. Extra base – expecting OF throws to go to the lead base so hitter is ready to take 2B.

9 How many runs do you need? We need less with the BB Core Bat 4 is our new break even number (9-9 in 2 years) When scoring 3 or less (11 – 35 in 2 years) 24% When scoring 5 or 6 (16-11 in 2 years) 59% When scoring 7+ runs (25-3 in 2 years) 89%

10 The Quality At Bat 1. Missile Ground Ball 2. Line Drive 3. A 7+ Pitch at bat 4. RBI 5. Reach base on BB/HBP/Error 6. Successful bunt 7. Successful in Situational Hitting Opportunity Our goal is.560 per individual and as a team

11 Quality At Bats and Runs Scored Games where we reached our.560 goal – scored 8 RPG Games we did not reach.560 – scored 2.95 RPG That is over a 5 run per game difference! Games we reached our.560 goal (35 – 13) 73% Games we did not reach.560 (26 – 45) 37%

12 Situational Hitting These at bats belong to the TEAM and not you! Productive outs mean you get a run or at least a base from your out. We set out cones for visual effects to simulate where fielders will play. Hunt a Pitch A successful situational at bat will not help batting average, but it will be a Quality At Bat!!! This gives your weaker hitters a huge role!!!

13 Measurement = Motivation! Score Everything and Post Everything Let them see your Rankings on Everything! Examples: Name9/25/12Average Mims60 64 Clark54 61 Schalk56 58 Frost54 57 XXX (Last)39 32

14 Hit and Run Set a cone 18 feet away from 2B on each side of the base Think high fastball/hands above ball Think Missile Ground Ball Make your mistake above the baseball On the ground out of the middle Scoring: Line Drive = -1 (DP) Fly Ball = 0 (UPO) Weak Ground Ball (Outside cones) = 1 Missile Ground Ball (Outside cones) = 3

15 Runner at 2B 0-outs Set a cone where the shortstop plays With the BB Core this ball MUST be on the ground Hunt a Pitch you can get on the ground Scoring: Fly Ball = 0 (UPO) Ground ball to 3B side of cone = 0 (UPO) Line Drive = 0 (UPO) Weak ground ball into L-Screen = 0 (UPO) Ground ball from SS Cone to 1B Line = 1 (PO) Missile GB from SS Cone to 1B Line = 3

16 Pepper Runner at 3B less than two out – Middle Back Set cones to simulate 1Bman and 3Bman Hunt a Pitch down in the zone/hands above ball For RHH – Late is better than early! Scoring: Weak Ground ball into L-Screen = 0 (UPO) Fly Ball and Line Drive = 0 (UPO) GB between the cones and the lines = 0 (UPO) Ground ball in the middle of the cones = 1 Missile Ground ball in the middle = 3

17 Run and Hit (0-outs) Starting the runner with a 3-1 or 3-2 count Swing at strikes/Take clear balls Scoring: Fly Ball = 0 (UPO) Line Drive = -1 (DP) Ground ball between SS and 2B cone = -1 (DP) Ground ball outside the cones = 1 (PO) Missile Ground Ball outside the cones = 3 (Potential Big Inning)

18 Runner at 3B Infield In The Goal is not a fly ball – most will not be deep enough to score the run! Hunt “Your Pitch” that you can drive (LD/MGB) Scoring: Weak Ground Ball = 0 (UPO) Fly Ball = 0 (UPO) Missile Ground Ball = 1 Line Drive = 3 Line Drive into the Gap = 5 (PBI)

19 1 st and 3 rd 1-out 4-hole Option (for your weaker hitters) Set two big cones (1Bman and 2Bman) Hunt a pitch to drive on the ground between the cones Scoring: Ball through Big Cones = 3 Sure base hit to right side = 2 Double Play = -1 Everything else = 0 (UPO)

20 1 st and 3 rd 1-out “Gapper” For your better hitters Hunt “your pitch” that you can drive into a gap Scoring: Double Play = -1 Short fly ball = 0 Non double play ground ball = 0 Deep fly ball = 1 (PO) Line Drive = 3 (PBI) Gapper or Home Run = 5 (BI)

21 2-Out RBI Hit Middle of the Field Oriented Set cones in the gaps (trying to stay between them) Hunt a pitch to drive back through the middle Scoring: Run Scoring Base Hit (bloop/seeing eye type) = 1 Line Drive Run Scoring Base Hit = 3 Base hit up the middle (between the gap cones) = 5


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