MMORPGs Game set in a Fantasy Virtual World Direct interaction/communicatio n What else is there???
What is a Virtual World? A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. These avatars are usually depicted as textual, two-dimensional, or three-dimensional graphical representations, although other forms are possible. Some, but not all, virtual worlds allow for multiple users (Wikipedia) an extension of our real world that exists only online. i.e. the Cyber World (OsiXs)
Virtual Worlds/Virtual Lives Within the next four years, approximately 54% of kids under the age of 13 will be in a virtual world Geared towards kids, tweens, teens, and adults
VWs geared for tween market Club Penguin Webkinz Whyville Mokitown Virtual Magic Kingdom Disney’s Toontown
VWs and MMORGPs geared for preteen market Teen Second Life Habbo Hotel The manor There TowerChat Playdo Vzones The Sims Online Runescape
VWs and MMORGPs geared to older teens/early adulthood markets Second Life World of Warcraft The Palace Active Worlds VP Chat Halo Everquest Worlds.com Age of Conan Tabula Rasa Lord of the Rings Online
Economy 2006 GDP = $64 million 2007 GDP = $580 million (estimated) – More than 21 Countries HOW IS THIS POSSIBLE?? L$ Linden Dollar – Rates fluctuately slightly based on supply and demand – $250 L - $1.00 – Total Money Supply: $22,531,821.65
Machinama http://www.youtube.com/watch?v=9982ql7C-rc the use of real-time three-dimensional (3-D) graphics rendering engines, often from video games, to create computer-generated imagery (CGI) for animated films.
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