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Color: This channel applies color, textured patterns, or images to the surface.

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Presentation on theme: "Color: This channel applies color, textured patterns, or images to the surface."— Presentation transcript:

1 Color: This channel applies color, textured patterns, or images to the surface.

2 Specular: This channel creates the highlights that appear on surfaces from reflected light. Some highlights are small and bright, like shiny metal, others are larger and duller like plastic.

3 Bump: This channel provides surface texture as most objects are not perfectly smooth. Bump requires a texture map or procedural shader of some sort. Darker areas can make an extrusion or depression on the surface. Rust ShaderTexture Map

4 Reflection: This will cause your object to show reflections of other objects on its surface. Reflection channel set on the floor object

5 Alpha: An alpha channel works similar to a mask in photoshop; black will block the image (making it invisible) and white will reveal the image. Using black and white images on an alpha channel allows you to create holes in objects.

6 By combing channels realistic objects and scenes can be created.

7 Demonstration project creating sample materials.


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