Presentation on theme: "Creating a game. Steps Idea Objective(s) Purpose Gameplay Gameflow Aesthetic."— Presentation transcript:
Creating a game
Steps Idea Objective(s) Purpose Gameplay Gameflow Aesthetic
Idea What is interesting? What isn’t? What hasn’t been done? What has? What interests you? Think creatively. Think rhetorically. Audience ▫Age ▫Gender ▫Type of gamer (hardcore? casual?) ▫Education ▫Income
Objective(s) or Premise Summary of game ▫Premise ▫Story ▫Characters ▫Major challenges ▫Minor challenges
Purpose Rhetorical (persuade somebody to do/believe) Argumentative (make a case with evidence) Advergame (demonstrative, illustrative, associative Edugame (behaviorist, constructivist) Ideological game (activism, belief) Entertain Remember, all games have these principles; you need to select the PRIMARY purpose.
Gameplay What is the player doing in this game? Genre? ▫Management game? ▫Hidden Object Game? ▫Mini-games? ▫FPS? ▫RTS? ▫Other? Setting? Platform?
Gameflow Create a decision tree for your game. All games have a gameflow. Some games have narrative (progression) elements and open-world (emergent) elements How does the player win, score, finish, not lose in the game?
Emergent (open-world games) Begin Stage 2 Side Quests Side 1 Side 2 Main Quest Quest 2 Quest 1 Roam
Aesthetic Visuals Sound Text Remember to match your game’s aesthetic with its purpose.
Video What? ▫Gameplay representation ▫Cutscenes/narrative elements Media? ▫Live-action (checkout video cameras from library) ▫Text-to-speech animation (xtranorml) ▫Static/zoom-pan images with voiceover and music (comics, photographs)