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HCI in Ubiquitous Computing 양 현 승 AIM (AI & Media) Lab KAIST 전자전산학과

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Presentation on theme: "HCI in Ubiquitous Computing 양 현 승 AIM (AI & Media) Lab KAIST 전자전산학과"— Presentation transcript:

1 HCI in Ubiquitous Computing 양 현 승 AIM (AI & Media) Lab KAIST 전자전산학과

2 KAIST, AIM Lab Contents  HCI in U-C  Embedding Interaction  U-C HCI Researches

3 KAIST, AIM Lab Ubiquitous Computing  Ubiquitous computing is the method of enhancing computer use by making many computers available throughout the physical environment, but making them effectively invisible to the user ( Mark Weiser, Xerox PARC)

4 KAIST, AIM Lab Ubiquitous Computing  We are surrounded by computing  Computing and processing is embedded into everyday devices  There are many computers/processors per person  Information access and communication is possible virtually everywhere  Dedicated computing devices – information appliances – are all around us  Devices can be connected and networked  What gets us here?

5 KAIST, AIM Lab Ubiquitous Computing  Mark Weiser: Computers enter everyday life  Help people with everyday tasks in the office and at home (at any time, any place) A good tool is an invisible tool. By invisible, I mean that the tool does not intrude on your consciousness; you focus on the task, not the tool. [Weiser 94]

6 KAIST, AIM Lab HCI themes with U-Life  Three past interaction themes:  Natural Interfaces  Context-Aware Interaction  Automated Capture & Access to Life Experiences  New interaction theme proposed:  Everyday Computing

7 KAIST, AIM Lab Natural Interfaces  Forms of Natural Interfaces  Speech, gestures  handwriting (pen-based/free-form)  Issues Encountered  Need a way to represent information with new interface  Error-prone, even humans can ’ t perfectly read handwriting

8 KAIST, AIM Lab Context-Aware Interaction  What is appropriate context to use?  Current – user and location  Future – time, history, other users  How to represent this context?  Incorporate hierarchal info and relations  Truly Ubiquitous?  Limitation of many technologies.

9 KAIST, AIM Lab Context-Aware Interaction location identity objects

10 KAIST, AIM Lab Everyday Computing: Things to be Considered  No clear beginning & end to all activities  Interruption is expected  Multiple activities operate concurrently  Time is important discriminator  Associative models of information

11 Embedding Interaction

12 KAIST, AIM Lab U-Life Web servers Web browsers Mobile browsers Electronic servers ?

13 KAIST, AIM Lab Change of UI Paradigm Single Screen-based UI Interact with a number of U-devices (distributed + interconnected) Highly personal and mobile appliances Systems that are integrated in everyday environment Ubiquitous Computin g

14 KAIST, AIM Lab User interface in U-C  Requirements  Distribution of UI  All U-devices are distributed.  Implicit HCI  To reduce the need for explicit HCI  To let explicit interfaces virtually disappear into the environment  Awareness of the situation, the environment and the aims of the user  Being noticed only when needed

15 KAIST, AIM Lab User interface in U-C  Current Interaction  Explicit HCI  By command-line  By direct manipulation using a GUI, gesture, or speech input  Interaction in U-C  Implicit HCI  It allows the computer to interpret the user’s behavior and the surrounding situation and use this information as input

16 KAIST, AIM Lab What is different from traditional ‘HCI’ and ‘HCI in UbiComp’ ?  Output modalities  not just an audio visual channel  all senses!  Input modalities  more than pressing buttons and moving an object in two dimensions  Distribution – physical and conceptual  Magic beyond the screen  … it is a vivid physical relationship

17 KAIST, AIM Lab Development Process? Research Approach?  Not anymore designing and programming a GUI  Interdisciplinary teams – ethnography, design, CS  It is about creating an experience by  Understanding the interaction and process  Designing and constructing a set of devices and an environment  Implement the human-information interface based on the created devices/environment  Test it yourself  Test it with users … go back an refine the hardware and start again

18 KAIST, AIM Lab Prototypes Functional prototypes are essential to learn, understand and experience how to interact with the ubiquitous computer  From the idea to knowledge  Prototyping has been central to hallmark research in the area (e.g. ParcTab, ActiveBadge)  Learning occurs when along the prototyping process as well as in use  Evaluation  Functional prototypes are the means for evaluation  “Confronting” real people – already with version 0.001  Deployment in a living lab environment  Facilitating everyday environments with real users

19 KAIST, AIM Lab Ubi-Comp Environment is itself the Interface  Everyday objects augmented with sensing  table  chairs  glasses  …  Creating a digital shadow reflecting the interaction

20 KAIST, AIM Lab Embedding Interaction  Basic technologies for embedding interaction  Sensing technologies  Environmental conditions  Users’ location  Co-location with others  Physiological and emotional state of the user  User goals  User schedules  …  Agent technologies  Combining a multitude of sometimes contradictory inputs to make sense at a higher level  Adopting a system’s output to be appropriate to whatever situation might arise

21 KAIST, AIM Lab Implicit Interaction (1/2)  Implicit Human-Computer Interaction (iHCI)  iHCI is the interaction of a human with the environment and with artifacts which is aimed to accomplish a goal. Within this process the system acquires implicit inputs from the user and may present implicit output to the user.  Implicit Input  Implicit inputs are actions and behaviour of humans, which are done to achieve a goal and are not primarily regarded as interaction with a computer, but captured, recognized and interpret by a computer system as input.  Implicit Output  Output of a computer that is not directly related to an explicit input and which is seamlessly integrated with the environment and the task of the user.

22 U-C HCI Researches

23 KAIST, AIM Lab OXYGEN Project Speech and vision technologies enable us to communicate with Oxygen as if we’re interacting with another person, saving much time and effort MIT Media Lab

24 KAIST, AIM Lab AwareHome Designing the Interactive Experience  Digital Family Portrait  reconnects geographically distant extended family members by allowing them to remain aware of each other in a non-obtrusive, lightweight manner  What Was I Cooking?  a context-aware system that captures the transient information of recent activities and passively displays them as visual cues.  Gesture Pendant  Gesture Pendant recognizes and then translates gestures into commands for your home appliances AwareHome with human-like perception could improve quality of life for many, especially seniors. Georgia Tech.

25 KAIST, AIM Lab Easy Living(1)  EasyLiving is developing a prototype architecture and technologies for building intelligent environments  System Architecture  Key features  Computer vision for person- tracking and visual user interaction.  Multiple sensor modalities combined.  Use of a geometric model of the world to provide context.  Automatic or semi-automatic sensor calibration and model building.  Fine-grained events and adaptation of the user interface.  Device-independent communication and data protocols.  Ability to extend the system in many ways. Rules Engine Person Tracker Person Detector Person Detector Seat Sensors PC Logon Fingerpri nt Logon Room Lights A/V Media Systems Terminal Server Room Control UI KB/Mou se Redirect Desktop Manage r World Model Agent Lookup person tracking world model room control authentication Microsoft

26 KAIST, AIM Lab Easy Living(2)....  Personal Detection  Stereo Processing with commercial software  Background subtraction and person detection  Reports sent to central personal tracker about 7Hz  Personal Tracking  Process each new report from a sensor colordepth patches people Past locations Predicted location New sensor measurement “Person creation zone” Microsoft

27 KAIST, AIM Lab HomeLab  Philips HomeLab  appearance looking and feeling like a regular home  for testing its new home technology prototypes in the most realistic possible way  WWICE  PHENOM  EASY ACCESS  POGO: an interactive game for children  virtual story world interfaced by active tools  Intelligent Personal-Care Environment  based on measurements from the activity monitor and heart rate sensor Philips Research

28 KAIST AIM Lab Research

29 KAIST, AIM Lab Role of Wearable Computer in Ubiquitous Computing Environment  It easily acquires personal data (personalization).  It guarantees safety of personal data (privacy).  It enhances user’s interaction with many devices.  It reduces network traffic about personal data transmitting.  It assists us to work (agent).

30 KAIST, AIM Lab Background This system should understand a user’s intention or preference. This system should communicate with various electronic media. A system that assists us in interacting with those media in our daily life is required. A system that assists us in interacting with those media in our daily life is required. We will frequently interact with those media. (We will feel much annoyed with this interaction.) We will frequently interact with those media. (We will feel much annoyed with this interaction.) Various electronic media will be scattered around us in the near future (ubiquitous computing environments). Various electronic media will be scattered around us in the near future (ubiquitous computing environments).

31 KAIST, AIM Lab Research Objective ♦ To Establish Some Concepts - IEM - IWAS ♦ To Establish Some Concepts - IEM - IWAS ♦ To Propose an IWAS prototype and IEM prototypes ♦ To demonstrate interaction of IWAS and IEM

32 KAIST, AIM Lab IEM  Interactive Electronic Media  electronic media in ubiquitous computing environment  that are not only controlled by a user’s command  but that also respond to context or the user’s emotional state... Wireless Control IEM

33 KAIST, AIM Lab IEM  IEM Examples  IEM encapsulated electronic appliances  such as a TV, a video player, a radio, a computer, and etc.  Responsive digital media  interactive media artworks  All objects with embedded computer chips or sensors  an automatic curtain that rises or falls according to a user’s intention or preference  a lamp that intelligently controls the intensity of light according to a user’s emotional state  IEM Features  Wireless control => ultimately, automation (agent system)  Unique ID  Interaction capability

34 KAIST, AIM Lab IWAS  Intelligent Wearable Assistance System

35 KAIST, AIM Lab IWAS H/W Design

36 KAIST, AIM Lab IWAS H/W Design  Self-contained System to Wear  integrating all components of wearable computer with a suit  User-friendly Interface  input: speech recognition, key-pad, mouse, etc.  output: see-through HMD, small speakers.  Various Sensors  FSR and postural sensing unit  Infra-red tag reading unit  Wireless networking  Wireless LAN, IEEE 802.11b

37 KAIST, AIM Lab Functions of IWAS  Intelligent User-Assistance  local identification using IR sensor device  direct control of IEM using IR remote controller  communication via wireless LAN or Bluetooth  information service such as schedule alert, email check  interacting with media

38 KAIST, AIM Lab Functions of IWAS Home Network (Home RF, IEEE902.11, ···) Home G/W TV PC Audio Player Phone Sensing Control Intelligent Agent IEM identification using IR sensor wireless control using IR remote controller UbiComp Environment providing personalized information service Lamp

39 KAIST, AIM Lab IWAS H/W Prototype FSR sensor See-through HMD with speech head set IR tag reader & IR remote controller 3-axis postural sensor IWAS suit

40 KAIST, AIM Lab Interaction with IWAS and IEM CASE 1: Operating a laptop computer CASE 2: Turning on TV

41 KAIST, AIM Lab Interaction with IWAS and IEM CASE 3: Controlling virtual system

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