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The Youth Information Technology Entrepreneurship Project (“Youth IT”)

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Presentation on theme: "The Youth Information Technology Entrepreneurship Project (“Youth IT”)"— Presentation transcript:

1 The Youth Information Technology Entrepreneurship Project (“Youth IT”)

2 Project Background Why Youth IT Project is important? Project interest Uganda Youth IT Pilot Logistics Next steps Agenda

3 The ICT for Education Group The mission of the ICT for Education (formerly WorLD Program) is to promote the use of ICT in Education systems in order to better prepare Youth for the future digital economy. The YouthIT project is a mainstream extension of this approach and philosophy, linking core MDG, EFA and Education Systems objectives by combining educational curriculum in IT and business basics skills development for in- and out-of-school youth World Links org – Pre- and in-service professional development Professional Development for teachers in IT use in the classroom 3 – 4 year pilot projects – e.g., phasing out activities in many African countries (e.g., Ghana, Uganda, South Africa, Zimbabwe) F2F and e-learning ICT for Education – Policymakers’ and School-Based Telecenters GDLN ICT in Education Policy Dialogues School-based telecenters – school - community linkages AFTQK-supported pilots in e-commerce and telemedicine Bank supported youth projects - AIDSWEB and YouthIT Partnerships – international and national not just Internet-focused

4 The Youth Information Technology Entrepreneurship Project (“Youth IT”) Youth Led IT-Business Creation Exciting Project Partnerships Builds Upon Existing National Programs Relevant IT and Business Basics Skills Africa Regional Project High Scalability ! Uganda will be the first to launch the project in Dec 2002 500 Youth Participants across 10 schools – over 9000 participant days 80 hours IT training 80 hours entrepreneurship and business skills training Launch during FY 2003 Have expressed strong interest in starting Youth IT project Uganda Zimbabwe Will commence activities in early 2003

5 Key Project Partners Youth IT Business professionals united worldwide providing humanitarian assistance – 28,000 clubs Commitment from Rotary Altadena California, Washington, D.C., Kampala Uganda and Hunyani, Zimbabwe Have committed $40,000 to project in Uganda and Zimbabwe Promoting project at worldwide Rotary conventions Helps member nations develop and implement economic education programs for Youth JA chapters in Uganda, Zimbabwe, Botswana, Ghana and Nigeria serving as key partners in business training material Annually serves 5 million students in 108 countries Promote the use of ICTs in Education in developing countries Link with existing Bank-supported Education, Economic Livelihoods and youth-focused development initiatives Developer of the YouthIT project concept in 1999 Coordinating project and fund-raising activities With partnership support have set up school-based telecenters throughout countries which will serve as training sites Using local staff for project oversight Working with schools in identifying trainers and participants

6 Rotary International serving as a key project partner The partnership began laying the groundwork for the Youth IT program in Jan 2002 following participation in the World Bank’s Development Marketplace competition – an annual event to highlight innovative social projects around the world in which the Youth IT project was a finalist Tony Bloome, Youth IT Project Coordinator Have actively promoted projects in international Rotary Conventions: Houston – 2001 Barcelona & San Diego 2002

7 National YouthIT Advisory Committees UgandaZimbabwe Ministry of Education Commissioner of Secondary Education] National Curriculum Development Center Headmasters’ Association Rotary – Kampala SchoolNet-Uganda CEEWA – Council Uganda ICT Outsourcing Association Junior Achievement Zimbabwe WorLD Rotary – Harare World Vision – Zimbabwe Discovery Channel Foundation - Zimbabwe

8 2001 2002 Key Pre- Launch activities Launch Dec 2002 Concept defined with JA Botswana Partnership with Rotary Altadena Youth IT Timeline Project promoted at Rotary International Convention in Houston Participant countries identified with keen interest from Rotary Clubs in Uganda and Zimbabwe $50K raised from World Bank’s PREM GENFUND Additional promotion by Rotary Club Convention in Barcelona, Spain Youth IT Project Manager hired in Uganda to coordinate pilot project in Uganda Local NGO CEEWA Hired to develop Entrepreneurship and IT training material

9 Project Background Why Youth IT Project is important? Project interest Uganda Youth IT Pilot Logistics Next steps Agenda

10 Youth Employment Research suggests that nearly 80% population in Sub- Saharan Africa is under 30 years old The formal sector in many countries cannot absorb youth from schools, let alone those with little or no formal educational or job-related skills. This type of unemployment contributes to the social and economic problems faced by communities throughout Uganda and Zimbabwe. The problem is further compounded for young women, out-of-school youth, and those youth with family distress due to the impact of the HIV/AIDS epidemic. The issue

11 Millennium Development Goals (MGDs) MGD How Youth IT project can help Eradicate Poverty and Hunger Gender Equity and empower women Combat HIV/AIDS Ensure environmental sustainability Maternal health and And child mortality Develop a global partnership The most clear-cut example is Goal 8 which states that “In cooperation with developing countries, develop and implement strategies for decent and productive work for youth” More community income from employment and micro- businesses More IT educated women and women businesses HIV/AIDS business impact and awareness incorporated into training Training for AIDS orphans Environmental awareness incorporated into training material when discussing management of businesses More community income from employment and micro-businesses leads to greater awareness and health care within communities Implements the strategy of creating productive work for youth

12 Education for All (EFA) “To achieve education for every citizen in every society” The Youth IT project directly contributes to the EFA initiative – lifelong learning, youth livelihood development, out of school youth More income generated by Youth in communities can be funneled back into society encouraging more family/communities members to go to school Computer education is fun encouraging better attendance Income generated on the side can be used to fund additional education for out of school youth

13 HIV/AIDS In collaboration with the Education Development Center, there are plans to have a specific Youth IT training session dedicated to AIDS Orphans In collaboration with Junior Achievement, material is being developed on understanding the impact of HIV/AIDS on business and employment The development of IT skills provides greater access to knowledge for Youth in respect to reproductive health and HIV/AIDS awareness Studies have shown that providing greater access to employment and micro-enterprise are preventative measure in themselves The indirect benefits of additional income from additional employment can have positive externalities in Youth IT communities

14 Project Background Why Youth IT Project is important? Project interest Uganda Youth IT Pilot Logistics Next steps Agenda

15 World Bank Donors Other organizations Kayoko Shibata – Knowledge Management Analyst PRMGE Steve Commins – Senior Human Development Specialist HDNVP Gordon Betcherman – Senior Economist HDNSP Marilyn Manalo- Operations Officer GSDPG Viviana Mangiaterra – Advisor Children and Youth HDNSP Jon Lauglo – Senior Education Specialist AFTH1 Maman Sidikou – Senior Education Specialist HDNED Norman Hicks – Sector Manager LCSPP Iain Christie – Lead Specialist AFTPS Nicolas Gorjestani – Senior Advisor, AFTKL Mottoo Kusakabe – Vice President RMCVP Overall project interest Thus far, there has been tremendous interest in the project from other members of the Bank and outside organizations. $50,000 from Norwegian GENFUND $40,000 from Rotary Clubs for Uganda and Zimbabwe Have been selected into final round for Rotary submitted Infodev funding (300 applicants – only 30 are left) US$ 170,000 Final round of Development Marketplace competition US Peace Corps Street Kids International US Department of State Ministries of Education Botswana Education Tax Fund/ Schoolnet Uganda

16 Youth Employment Activities within the Bank The Presidents Contingency Fund Active Youth Employment Bank Projects There is genuine interest and activities within the bank related to Youth employment. The Youth IT project is a great compliment to these existing activities The Presidents Contingency Fund released $500,000 to fund demand driven proposals on Children and Youth – the four main topic areas included orphans and vulnerable children, disabled children, child labor and youth employment. Youth Development Project - Colombia Children and Youth Development Project – Macedonia Technician Education Project – India Shohag Rural Development Project – Egypt Social Development Fund Project - Senegal Research papers Literature review of vocational secondary education programs – case studies of Botswana, Ghana and Kenya (Africa Region Human Development) Entrepreneurial skills study – case studies of Uganda and Botswana Skills and Literacy Training for Better Livelihoods (AFTH1) Technology and skills development

17 Project Background Why Youth IT Project is important? Project interest Uganda Youth IT Pilot Logistics Next steps Agenda

18 Uganda Youth IT Pilot Overview 9100 participant days 420 unique participants with preference to women and out of school youth Training will take place in 3 phases TOT – December 2002 Phase 0 – IT Intensive Training – 2 wks (Jan 2003) Phase 1 – Entrepreneurship (EE) and IT business skills training – 10 wks (Feb-Apr 2003) 200 youth will participate in Phase 0 with ~100 moving on to join 200 IT trained youth for Phase 1 10 Participating schools across Uganda 2 instructors per school 1 IT Instructor and 1 EE-trained instructor Support of Rotarians during more advance training and post training activities

19 How training will work? Phase 0 200 Youth ~ 100 Youth 200 New Youth Phase 1 ~ 100 Youth 40 hour computer lab subsidy for self training Application and selection process based on performance and interests Selection Criteria: minimum 100 women min 100 out of school youth No previous IT training Track 1 Track 2 Selection Criteria: From Phase 0 Selection Criteria: 100 women Previous IT training Phase 1 training will consist of: 40 hours of general EE training covering 40 hours of hands-on IT skills training broken out into 5-7 modules covering: Web development services Data processing services Technician skills Using IT to complement traditional businesses Research Graphics Design E-Commerce 40 hours of subsidized access for homework and self learning Each participant receives 120 hours of training Phase 0 training will consist of: 80 hours of basic IT skills training covering: Word, Excel, Powerpoint Incorporating basic EE concepts Phase 0A

20 Key activities of the project Timing Description Develop Training Material & Participant Selection Training of Trainer workshop Intensive IT Training Phase 0 Entrepreneur- ship Training Phase 1 Inputs Nov-Dec 2002Dec 2002Jan 2003Feb - April 2003 The First Round of the Youth IT Pilot will span approximately 6 months and train 400 unique in- and out-of-school youth Incorporate EE concepts into existing IT material Develop EE material Develop TOT material Identify Trainers and Youth participants Negotiation with schools for time 20 participants (2 from each school) 5 day duration 200 in and out of school youth with no previous IT training 20 participants per school 2 instructors 80 hours spanning 2-4 weeks 10 weeks (8 hours per week) Each week has 4 hours of basic EE classroom training And 4 hours hands-on IT business training 300 participants (100 from Phase O) CEEWA Ayub Mike/Tony/Kayoko CEEWA Ayub 20 instructors (2 per school) Led by IT instructor 20 instructors (2 per school) 4 hours led by EE instructor 4 hours led by IT instructor Connections with Rotarians

21 Project Background Why Youth IT Project is important? Project interest Uganda Youth IT Pilot Logistics Next steps Agenda

22 Next Steps Formal part of workplan Identify FY03 Resources Recruit part-time project consultant Evaluation Component Youth Entrepreneurship Business Plan Competition JA Entrepreneurship, IT and HIV/AIDS Material Development GDLN -Youth Livelihood Education and IT - Women Entrepreneurship and IT Match Rotary Commitment - Zimbabwe Identify FY04 Resources Continue to work with operations to find support WBI and Bank co-financing Pursue Bank-Rotary Challenge Grant – US$1 - 5 million Other External Fundraising Private Sector – e.g., Gates Foundation Bilaterals – USAID IDB/IYF – Entra 21 $10,000 $ 5,000 $20,000 $ 5,000 $20,000 $80,000 Total:

23 Appendix

24 Develop Training Material & Participant Selection Key Activities Inputs Expected Outcomes Confirm participation of CEEWA (Local NGO) for development of EE material Identify 2 trainers for each of the 10 participating schools Identify 20 Phase 0 participants from each school for intensive IT training Identify an additional 20 participants per school for Phase 1 integrated training Develop training material for TOT workshop Develop IT and EE integrated training material Negotiations with schools for usage of computer facilities TOT logistics CEEWA –Council for Economic Empowerment for Women of Africa SchoolNet-Uganda – Ayub WBIHD ICT for Education – Mike/Tony YouthIT-Uganda National Advisory Committee Rotary - Altadena Hard copy material for TOT (40 hours) Hard copy material for EE and IT integrated training (80 hours) – CEEWA Hard copy material for IT Intensive (80 hours) – Ayub ICT and Women Entrepreneurs Case Study Material - Mike YouthIT CareerNet Handbook – CEEWA HIV/AIDS, IT and Entrepreneurship Material – JA Zimbabwe List of participants and instructors

25 Training of trainer workshop Key Activities Inputs Expected Outcomes 5 days of IT and EE training mainly focusing on EE material for IT-trained instructors (December) Collaboration among instructors to finalize course content for Phase O and It 20 instructors CEEWA Ayub Oversight by ICT for Education – Mike/Tony Training center facility Instructor readiness Enhancements to existing training program Youth IT teacher network for ongoing collaboration

26 Intensive IT training – Phase 0 Key Activities Inputs Expected Outcomes 80 hours of general IT training spread across 2-4 weeks Material taken primarily from Phase 0 of existing material Incorporation of general IT-business concepts and assignments (EE-light) 200 Youth (at least 100 women and 100 out of school youth) 20 instructors across 10 schools Oversight by CEEWA and Ayub Dedicated schools labs (80 hours of instruction) 100 youth will have basic IT proficiency and be ready for Phase 1 – based on a selection process 100 youth will continue their training through self learning which is subsidized by the project (40 hours of additional training vouchers)

27 Intensive EE training – Phase 1 Key Activities Inputs Expected Outcomes 80 hours of training (40 hours of general entrepreneurship and 40 hours of hands on IT services training – spanning 10 weeks) e.g., Tues and Thur - 2 hours of general EE training – in classroom e.g., Sat - 4 hours of hands on IT training – 2 sessions (15 participants each) 5 - 7 modules covering different business concepts (e.g., web development, data processing, technical support, supporting existing businesses, research support) 40 hours of subsidized access to computer facilities for homework (4 hours per week) 300 Youth (100 from Phase 0, 200 new participant with existing IT skills) 20 instructors across 10 schools Oversight by CEEWA and Ayub Dedicated schools labs for Saturdays Dedicated classrooms for Tuesday and Thursday afternoons/early evenings 300 youth will have developed basic EE skills Youth will understand the type of IT-related business opportunities Youth are in a better position to market themselves within the workforce (employable or self-employed) Youth will acquire exposure to major IT services with the hope that they will continue to develop skills in one or more IT-related areas

28 What is expected of each participating school? 80 hours Dedicated lab time during January for Phase 0 training Dedicated labs on Saturdays for 10 weeks for Phase 1 IT training Feb-April 8 hours per day x 10 weeks = 80 hours Classroom for EE training For ~30 participants 4 hours during after school hours (2 hours per session) Coupons for in school participants to use labs Coupons for out of school participants to use labs 40 hours each ~ 40 coupons per school $400 In school - FREE Out of school - Rate of $.59 per hour (based on AVG. weekly rate) x 40 hours x 20 participants = $432 $432 Total $ 1232 Additional benefits Free EE training for in school participants Payment of school teachers What each school gets in return? +

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