Return to Directory Offensive Goals Goals 1.To outscore our opponent. VICTORY! 2.To score six times a game. 3.To out-hit and punish every defense we face. 4.To average 400 yards of total offense. 5.To be one of the Top 5 DIII offenses in the nation.
Return to Directory Offensive Objectives 1.ATTACK: We will play a fast break, up-tempo attack. We will force each opponent to react and adjust to our offense. We will always use intelligence and conditioning to our advantage. 2.GATA: We will GET AFTER THEIR ASS! This is the cornerstone principle of Platteville Football. 3.ELIMINATION OF SIWs: Its tough enough to beat your opponent. Take away the negative plays to ensure that we dont beat ourselves. TURNOVER RATIO is the number one factor in winning and losing college football games. 4.SCORE: The object of our offense is to score. We will score first, fast, and we will finish the fourth quarter. We will maximize the Red Zone and we will take advantage of every turnover that our defense creates by scoring points. 5.TEAM: Foremost, we must be come a true team. On and off the field, we act as one, united as a whole group, where together we can accomplish greatness.
Return to Directory AttitudeAttitude Spread the FieldSpread the Field Multiple Looks for the DefenseMultiple Looks for the Defense Throw to Uncovered ReceiversThrow to Uncovered Receivers Hurt the BlitzHurt the Blitz Game PlanningGame Planning Philosophy
Return to DirectoryAttitude A.M.F. Play with poise through the good and the bad. Score one more point than our opponent. Out hit and out physical our opponent.
Return to Directory Use Formations and Motions Forces the defense to declare their coverage and blitzes. Easier for the quarterback to read coverage. Helps the run game (5 to 6 simple plays). Create mismatches. Spread the Field
Return to DirectoryMultiplicity Different Looks for the Defense Secondary – Different Formations, Motions, Routes. Linebackers – Run Game, Play Action, Screens, Drop-back. D-Line – Basic Run Game, 3 to 4 Protections, Screens
Return to Directory Make Them Cover You Up By Alignment, Motion, and Shifts. By Bubble Screen. **This forces defensive adjustments that help in protection and in running game. Uncovered Principle
Return to Directory Uncovered Principle Rules Any receiver that is not covered up and can catch the ball and gain 4 yards. Only throw on 1 st and 2 nd downs or on 3 rd down with less than 5 yards to go.
Return to Directory Uncovered Receivers - Orange Throwing Uncovered The receiver may widen his alignment or switch his stance. The QB will catch the snap and get the ball to receiver as quick as possible The receiver show his numbers to the QB, secure the ball, run to daylight. All other receivers will block the most dangerous man.
Return to Directory Uncovered Receivers - Orange Throwing Uncovered
Return to Directory Uncovered Bubble - Silver Foot Race to the Sidelines Used mostly in a trips formation No cut-back, until you get to the numbers Receivers block the most dangerous man
Return to Directory Uncovered Bubble - Silver Throwing Uncovered Bubble The QB catches the snap, delivers the ball on the up-field shoulder, fades back after the throw. The receiver will have his inside foot up in his stance and runs the bubble, secures the ball, runs to the sidelines.
Return to Directory Uncovered Bubble - Silver Throwing Uncovered Bubble 3 0n 2 NO Cut-back
Return to DirectoryUncovered Uncovered Receiver Drill Set, Go Play Call: Chase Left Down Orange, Orange
Return to Directory Recognize it – Protect it – Attack it! Protections must be simple (man scheme). Attack (must have a game plan). –Sight adjustments –Hot routes –Bring in extra protection –Screens –No back/Quick Game Hurt the Blitz
Return to Directory The Right Tools in the Toolbox Must be able to adjust during game. Routes must be adjustable. Must have the right tools in the toolbox. Game Planning
Return to Directory Offensive Mechanics Multiple with Simplicity Focus Only On The Words That Affect You Learn To See The Big Picture
Return to Directory Huddle Procedure
Return to Directory Play Calls Running Game -Running Game - Words Passing Game -Passing Game - Numbers
Return to Directory Running Game Tells us the running play we are running. Tells us the direction we are running the play to. Basic Play Call Dive Right
Return to Directory Passing Game The first number indicates the protection and the release of the running back. The second number indicates the formation and the series that we are running. The last number indicates what concept we are running in our routes. It also indicates where the strength is located (odd = left, even = right) Basic Play Call 962
Return to DirectoryCadence On First Sound Down On One Down Blue – Blue, Set Go On Two on Two Down Blue – Blue, Set Go, Go Hard Count Down Blue – Blue, Set Go Go, Go, Go On Repeat Down Blue – Blue, Set Go, Go, Set Go
Return to Directory Color Phase Orange Silver Red & White Black & Blue Gold Brown Uncovered Uncovered Bubble Right Left 39 32
Return to DirectoryTerminology Personnel Split Ends Wings X/Z W/Y R
Return to DirectoryTerminology Terms Wide Side (Field)/Short Side (Boundary) Front-side/Back-side Split Landmark Trouble Run/Quick Check
Return to DirectoryTerminology Terms R.A.C. A.M.F. D.A. Sight Adjust 6 Second Rule Q Receiver
Return to Directory 6 Second Rule Doing the Little Things Where do I align, according to the formation? How does my assignment affect my split? What is my assignment? What coverage is the defense in? How does the coverage affect my assignment? Who is the Q Receiver? Who causes the sight adjustment?
Return to DirectoryFormations Doubles Middle ## Left Hash ## Right Hash ##
Return to DirectoryFormations Trips Left Hash ## Right Hash ##
Return to Directory The Playbook Run Game Chase Passing Game 15/ Double 39 (Angle)
Return to DirectoryChase
Return to Directory The Quick Game 30s Our 3-step passing game is the 30s series. This is the BREAD AND BUTTER of our offense. We will throw it at anytime, anywhere on the field. We prefer to use it against covers 3 and 1 or against the blitz. This is a high percentage series. The completion should be 80% - 85%. These are the only pass plays we teach. The basic concepts do not apply to the 30s. We can run these plays out of most of our formations, but a majority of the time we like to run them from Doubles, Trips, or Panther.
Return to Directory 32 (Brown)
Return to Directory 39 (Gold)
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Return to DirectoryMotion Motion is the second part of how we get aligned before we want the ball snapped. We use motion in our offense for specific, defined purposes. The basics of our motions will be first in the play call. A player and a type of motion will be the few words before the play. We will designate WHO we want to be in motion and we will designate WHAT type of motion we want. The QB will control final destination with the snap count. It is vital to our offense that our WRs, RBs, and QBs know who has to be on the line of scrimmage and who has to be off.
Return to DirectoryMotions Ram/Lion Player Specific Out In
Return to Directory Q Receiver Q Receiver: within all of our passing concepts, we will have a player built in that will break off his route so the QB has a quick option against the blitz. The QB and WRs must always know who is the Q and who makes him adjust his route.
Return to Directory The Playbook Run Game Zone Passing Game 25/26 981/ / /952
Return to DirectoryZone
Return to Directory Vertical Concept * 1-2 * 1-2 signify the Vertical Concept in our offense. This concept allows our offense to attack and stretch the defense toward the end zone. The vertical passing game is a staple of our offense. We normally will designate our areas of attack as yards down the field. The specific parts of the field that this concept attacks include: 4yards outside of the numbers on each side of the field, 2 yards outside each hash mark, and in some cases directly down the middle of the field. We will also have a lower level control route. This concept will be used against any kind of coverage we see, whether it is Man-to-Man, any zone concept.
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Return to Directory The Playbook Run Game Speed Speed Dog Passing Game Slip Screen 983/ / /954
Return to Directory Speed & Speed Dog
Return to Directory Slip Screen Right/Left
Return to Directory Smash Concept * 3-4 * The Smash Concept is one of the best ways we have of putting pressure on two deep coverage by creating situations where the cornerback cannot cover two people; he will see a six yard hitch in front of him and have a deeper- developing flag route behind him. Depending on the coverage and situation, we can use it to attack down the field on the deep outside edge, or underneath as a ball-control pass. This concept is good against Cover 2 primarily, but we can and will use it vs. Cover 3 and Man-to- Man defenses.
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Return to DirectorySmoke This Route Package may or may not change the route combination. The QB will semi role to the call. The receivers routes will most likely be deeper since the QB is rolling to them. The back-side receivers routes will change into a crossing concept on different levels. We may also use throwbacks to keep the defense honest.
Return to Directory 83/84 Smoke
Return to Directory The Playbook Run Game Dallas Passing Game 85/86 Y – W Shake GO
Return to DirectoryDallas
Return to Directory Double Moves We like to tag a double move route to our base plays to keep the defense honest. Our shake route is a corner post. The receiver will push vertical and then break to the corner for three steps, then plant and break to the post. The other double move we employ is a Go route. This can be tagged off a slant and a post. The receiver will push vertical and break the slant/post for two steps then break back to the outside.
Return to Directory 84 Smoke Y Shake
Return to Directory 982 Go
Return to Directory The Playbook Run Game Goal Line - Roy/Lee Dive/Dive Lead Chase/Chase Lead Belly/Belly Lead Sneak/Fake Run Sneak Speed Dog Dive Counter G Passing Game Play Action Uncovered Trail Texas
Return to Directory Goal Line Offense In goal line and short yardage situations we will use a tight end formation. We have the ability to use two tight ends and adjust our backfield to a one or two back set. Out of this formation we can still run our basic passing package. We will use four or five basic running plays. The key to success in this formation is aggressive blocking and the mentality that we are going to get the first down or touchdown.
Return to Directory Goal Line Formations Roy Lee
Return to Directory Goal Line Formation Adjustments
Return to Directory Goal Line Formation Adjustments Open – Tells the back-side Tight End to flex to a WR position. Strong – Tells R to align between the front-side Guard and Tackle. Weak – Tells R to align between the back-side Guard and Tackle. Gun – Tells the QB we are in shotgun and the backs to align in split backs. Wing – Tells the Y to align 1 by 1 off the front-side tackle. Over – Tells the back-side Tackle to align outside the front- side tackle.
Return to Directory Dive/Lead Dive
Return to Directory Chase/Lead Chase Roy 4 Chase Right
Return to Directory Belly/Lead Belly
Return to Directory Sneak/Fake Run Sneak
Return to Directory Speed Dog
Return to Directory Dive Counter G
Return to Directory Play Action Uncovered Play Action Uncovered Bubble Attacks a double edge player Simple play action fake Another big play opportunity
Return to DirectoryUncovered Play Action Uncovered Bubble Fake Chase 16
Return to DirectoryTrail This Route Package utilizes a Crossing route with an Angle route behind it. This is very good in short yardage and against teams that want to wall off our shallow crossing package. Like Follow, we tag one player and Trail. Trail tells the next player outside that he will be doing the crossing route. So in Trips right, if we say W Trail, the next WR outside, Y, would be doing the crossing Route. This is also a front-side and back-side tag.
Return to DirectoryTrail W Trail W Y
Return to DirectoryTexas This Route Package compliments our vertical passing game. The R-back is running an angle route, the Wing has a seam choice, and the Split End runs a hook route.
Return to DirectoryTexas
Return to DirectoryShift Shifting is a type of motion we will use to change our alignments before the ball is snapped. Shifts and Motions different because when we shift all players will reset before the ball is snapped. We use shifts in our offense for specific, defined purposes some of which include: 1.To disguise our intentions/delay defensive recognition 2.To create personnel advantages 3.To create coverage problems or checks 4.To force the coverage to bump, changing personnel and alignment The basics of our shifts, like our motions, will be first in the play call. All shift are player specific. We will designate WHO we want shift and WHAT shift we want. The QB will control when he wants the shift. It is vital to our offense that our WRs, RBs, and QBs know who will be shifting their alignments on each call.
Return to DirectoryStem W Stem / Y Stem W Stem- Tells W to align away from the formation call and then shift to his alignment. R will do so also. Y Stem- Tells Y to align away from the formation call and then shift to his alignment. R will do so also.
Return to Directory The Playbook Run Game Draw Passing Game 85/86 Iowa 180 East/West 160 East/West Cluster 150 East/West
Return to Directory R/Q Draw
Return to Directory 85/86 Iowa
Return to Directory Mesh Concept * 0 East/West * Our 0 concept is known as the Mesh Concept, and it attacks the underneath edge of coverage very rapidly, many times from a tightened environment. This concept creates multiple rubs by incorporating different crossing routes. Our Mesh Concept is a quick rhythm concept, whose primary purpose is to attack man-to-man defense by creating match-up problems and multiple rubs. With this in mind we also have a zone better built into the mesh concept. This concept, we believe, attacks most of the defenses we will face. Since 0 is only a single number, East and West will be used to identify the formation strength, with East being right and West being left.
Return to Directory 180 East/West
Return to Directory 160 East/West
Return to Directory Cluster 150 East/West
Return to Directory The Playbook Run Game Bronco Mustang Passing Game 987/ / /958 Fresno Baltimore
Return to DirectoryBronco
Fresno This Route Package is a reverse Flat-Curl package on the front-side. This is good versus 2-Deep coverage. The Split End runs a whip route, and the wing runs a hook route. The wing wraps the LB. He must find the window. The R-Back sits down over the box.
Return to DirectoryFresno
Baltimore This Route Package is a reverse Flat-Curl package on the back-side. This is good versus 2-Deep coverage. The Split End runs a whip route, and the wing runs a hook route. The wing wraps the LB. He must find the window.