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Steps in a Design Brief Lumberton High School Sci Vis I V105.02.

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Presentation on theme: "Steps in a Design Brief Lumberton High School Sci Vis I V105.02."— Presentation transcript:

1 Steps in a Design Brief Lumberton High School Sci Vis I V105.02

2  It is the steps used to create an effective visualization 1.Problem, identification, and definition A.Establish a clear idea of what is to be accomplished. B.Identify the intended audience. C.Identify and define the specific problem. Design Brief

3  Establish a clear idea of what is to be accomplished.  Identify the intended audience.  Identify and define the specific problem. Problem, Identification, and Definition

4  A written step-by-step process by which the goal is to be accomplished.  The plan can include expected time for completion.  The plan should include any division of work among team members. Plan of work

5  Includes complete topic research of available literature.  Remember to document resources. Research and Review of the Literature

6 Hypothesis  Form a proposed solution to the problem.  Use an if/then statement if necessary.  A Storyboard or sketch should be developed if needed.  A pictorial sequence of events.  May include text and direction, as well as audio and video techniques.  Sketch-a quick drawing to illustrate your idea.

7  Collect data from experimentation or other appropriate means.  Organize data in appropriate charts and graphs. Data collection (if applicable)

8  Select the most appropriate visualization method to present the theory or data.  For example, the process of mitosis may be effectively demonstrated using presentation software, such as PowerPoint.  Explain the rationale behind the selection.  Example: PowerPoint allows the user to show the sequence of stages in mitosis. Identification of Appropriate Scientific Theory and Visualization Concepts

9  Students perform self-evaluation pointing out areas of difficulty.  Pinpoint successes and failures in the project.  Offer suggestions on how the project could be improved. Student Evaluation of the Design and Visualization

10  Present project to the class.  Distribute an appropriate handout if needed. Presentation

11 Sample Evaluation Criteria/Rubric Design brief Statement of Problem__________5% Plan of Work__________10% Research__________15% Accuracy of Information _________15% Visualization__________20% Presentation__________10% Creativity__________10% Student self-evaluation__________ 15% Total Possible points 100 points

12  I -- Identify the problem  D -- Define the plan of work  E -- Explore the problem through research  A -- Act on the problem’s possible solution  L -- Look back at the process “IDEAL” problem solving process

13  S -- Simple. Keep your design simple.  It will save you time and money.  You are less likely to have problems with the presentation.  A -- Appropriate. Make sure that it is appropriate for its purpose.  You need to make it as complex or simple for younger and older viewers so that they understand the presentation.  F -- Functional. Does the presentation work? Does it do what you want it to?  If a visual confuses an audience more than it helps them to understand the topic, then it is not performing its function.  E -- Economical. Make sure you spend time on things that are important. “SAFE” design process

14 Different types of design  Data-driven  design that uses data in the form of numbers or values.  Examples: graphs, charts, and tables.

15 Different types of design  Concept-driven  design that explains a concept, idea or theory.  Examples: how a car works, the water cycle, or a drawing of a tree.

16 Flowcharting  A visualization method for displaying relationships in time or a process.  Steps can be demonstrated with symbols  The flow process can be shown with arrows.  Flowcharts can help determine problems with a process.  logical steps,  delays,  dead ends or  miscommunication problems

17 Terminal points indicate the starting and ending points of the process. Represents a single step or a process. It usually contains the name of the specific action. A decision point indicates a sequence in the process at which the user must choose an option like "yes-no" or "true-false". The flowchart then branches to different parts depending on the decision made. Arrows and lines indicate the sequence of steps and the direction of flow. Represents input/output such as information coming in or leaving the system. (As an online test (input) or a product (output).) Indicates that the flow will continue on another page, where a matching symbol (containing the same letter) is placed. Basic Flowcharting Shapes

18 Sample Flowchart

19 Brainstorming  Process that identifies as many answers to a problem as possible.  submitting ideas without criticism or  discussion of feasibility.  will normally have a moderator and a recorder.

20 Nominal group technique  Organizational tool used to show the relative importance of issues, problems, or solutions by allowing individuals to rank each item.  Numerical values are generally used.

21 Venn Diagram  Organization tool used to show similarities and differences among sets of items.

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