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Key Jargon: Scripting, sprite, costume, levels, control, motion, looks, sound, variables Learning Goals: All will: identify any ‘unfinished’ elements in.

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Presentation on theme: "Key Jargon: Scripting, sprite, costume, levels, control, motion, looks, sound, variables Learning Goals: All will: identify any ‘unfinished’ elements in."— Presentation transcript:

1 Key Jargon: Scripting, sprite, costume, levels, control, motion, looks, sound, variables Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, sprites and levels to your project CREATING A 2D GAME – COMPLETING YOUR GAME

2 Key Jargon: Scripting, sprite, costume, levels, control, motion, looks, sound, variables Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, sprites and levels to your project Unit R001 Syllabus Ref  Please note that this is for teacher reference only and will not be shown to students Unit R002 Syllabus Ref

3 Key Jargon: Scripting, sprite, costume, levels, control, motion, looks, sound, variables Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, sprites and levels to your project WHAT IS THE SUCCESS CRITERIA? Ordinary Cat Ninja Challenge Car Game Cant Resist Leapordheart123's Colouring Contest remix 7mins Educational? Entertainment? Challenging? Be attractive? Fun? Why?

4 Key Jargon: Scripting, sprite, costume, levels, control, motion, looks, sound, variables Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, sprites and levels to your project  Create an account and upload your own project! UPLOAD YOUR PROJECT!

5 Key Jargon: Scripting, sprite, costume, levels, control, motion, looks, sound, variables Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, sprites and levels to your project What is the point ? SUCCESS CRITERIA/EVALUATION

6 Key Jargon: Scripting, sprite, costume, levels, control, motion, looks, sound, variables Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, sprites and levels to your project All could Add in a second or more levels and use broadcasts. (level 5) All should Make your instructions shorter using loops and add in more sprites (level 4) All will Create a simple Scratch game with one level and simple instructions (level 3)

7 Key Jargon: Scripting, sprite, costume, levels, control, motion, looks, sound, variables Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, sprites and levels to your project  All will: identify and complete any ‘unfinished’ elements in your project/plan  All should: apply your success criteria to your project  All could: create more variety of controls, sprites and levels to your project NEW LEARNING GOALS

8 Key Jargon: Scripting, sprite, costume, levels, control, motion, looks, sound, variables Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, sprites and levels to your project KEYWORDS

9 Key Jargon: Scripting, sprite, costume, levels, control, motion, looks, sound, variables Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, sprites and levels to your project  Open Tasksheet:  From your ICT folders from last week (Subject Resources\ICT\Year 7\7.6 - Creating a 2D game)  Finish your section 2 planning today: THEN  Create your game - use Video Tutorials  Resources\ICT\Year 7\7.6 - Creating a 2D game\Scratch Tutorials  Scratch Help Screens TODAY 10mins

10 Key Jargon: Scripting, sprite, costume, levels, control, motion, looks, sound, variables Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, sprites and levels to your project  Add variables – sound scary?  Recap movement  Insert speech  How to create a next level MODEL

11 Key Jargon: Scripting, sprite, costume, levels, control, motion, looks, sound, variables Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, sprites and levels to your project  When ‘a’ key pressed  Wait ‘1’ second  Forever  Forever if  Repeat  Broadcast  When I receive  If  If ‘?’ else  What can you do with variables? WHAT DO THESE CONTROLS DO? Examples??!

12 Key Jargon: Scripting, sprite, costume, levels, control, motion, looks, sound, variables Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, sprites and levels to your project CONTINUE WITH YOUR CREATION 15mins

13 Key Jargon: Scripting, sprite, costume, levels, control, motion, looks, sound, variables Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, sprites and levels to your project RED AMBER GREEN DOES YOUR PROJECT MATCH YOUR SUCCESS CRITERIA

14 Key Jargon: Scripting, sprite, costume, levels, control, motion, looks, sound, variables Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, sprites and levels to your project Take one snazzy thing you have learned and show your partner what and how you did it! SHOW YOUR PARTNER

15 Key Jargon: Scripting, sprite, costume, levels, control, motion, looks, sound, variables Learning Goals: All will: identify any ‘unfinished’ elements in your project All should: apply your success criteria to your project All could: create more variety of controls, sprites and levels to your project  All will: identify any ‘unfinished’ elements in your project  All should: apply your success criteria to your project  All could: create more variety of controls, sprites and levels to your project R A G LEARNING GOALS REVIEW


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