Presentation on theme: "October2008 PREVIEW: Virtual Patients in Second Life Learning in Immersive worlds Emily Conradi, Sheetal Kavia, Luke Woodham, Terry Poulton St George’s."— Presentation transcript:
October2008 PREVIEW: Virtual Patients in Second Life Learning in Immersive worlds Emily Conradi, Sheetal Kavia, Luke Woodham, Terry Poulton St George’s University of London
October2008 Overview Introduction to PREVIEW About virtual patients Demonstration Technology Where next?
October2008 Problem-based Learning in Virtual Interactive Educational Worlds
October2008 Background Problem-based learning courses Students in work placement o At a distance; o Time poor; o Loss of collaborative element. Investigate new ways to deliver PBL
October2008 Why Second Life? Cost Ownership Supports external resources Educational community Voice and chat Evolving
October2008 Aims Deliver PBL in Second Life; Develop eight interactive PBL scenarios; Users guide development and evaluation; Develop guidelines and best-practice on delivering PBL in virtual worlds; Share outputs, technology.
October2008 Virtual Patients “an interactive computer simulation of real- life clinical scenarios for the purpose of medical training, education, or assessment” Ellaway, R., Candler, C., Greene, P. and Smothers, V., 2006.
October2008 MVP Process of authoring, adapting and exchanging virtual patients is o Difficult o Time-consuming o Costly These factors have limited their uptake A standard would reduce the problem by enabling interoperability between systems o Medbiquitous Virtual Patient (MVP) standard for exchange and reuse of virtual patients
October2008 MVP Elements Virtual Patient Data XML data Personal and clinical data relevant to the patient Media resources Media collection of supported file types Data Availability Model XML Data References the Virtual Patient data and media resources Activity Model XML Data Encodes how the learner engages with the virtual patient