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 Definition: derives from the greek words: kinesis (movement) + graphein (to record)  describes all the decision-making processes taken during the recording.

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Presentation on theme: " Definition: derives from the greek words: kinesis (movement) + graphein (to record)  describes all the decision-making processes taken during the recording."— Presentation transcript:

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2  Definition: derives from the greek words: kinesis (movement) + graphein (to record)  describes all the decision-making processes taken during the recording and processing of the film image

3 1. Point of view shots (objective, subjective role of viewer) 2. Establishing Shot 3. Reaction Shot 4. Distance Shots (Close-up, extreme close-up, medium close-up, medium shot, medium long shot, long shot, extreme long shot) 5. Angle (high angle shot, low angle shot, straight on shot)

4  a) objective shot Here, the camera seems to be uninvolved, meaning that the concentration lies on the action without drawing attention to the camera.  b) subjective shot Here, the viewer is put into the position of the character. The camera lens becomes the eye of the viewer and hence, he becomes participant of the action.  I I

5  introduces the viewer to the setting of a scene (New York City, Los Angeles, The Alps, Field, House etc.)  Often done by showing a famous landmark like the skyline of New York City, Golden Gate Bridge etc.

6  The name already explains the shot’s meaning: It shows the character’s reaction to a dramatic situation. This is mostly done by a medium shot or a close-up.

7  Close-ups show details of a character, place by zooming in on the situation.  Close up: shows only the face, hands etc. of a character  Medium close up: Frames the body from the chest upwards  Extreme close up: zooms in on eg. the eyes of a character  Medium Shot: frames the body from the waiste upwards  Medium Long Shot: frames the body from knees upwards  Long Shot: shows characters with surroundings  Extreme Long Shot: characters barely visible, shows large settings (landscapes, entire cities etc.)

8  High angle shot: shows a scene from above  Low angle shot: shows a scene from below, looking up at the character  Straight-on shot: camera is on the same level as the character/object  wTPs


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