Presentation on theme: "Plink-O-Rama Dave Hoffman Ben Breen. Presentation Outline 1. A Review of our Proposal −Compare / Contrast: What did we set out to do? What have we."— Presentation transcript:
Presentation Outline 1. A Review of our Proposal −Compare / Contrast: What did we set out to do? What have we done? 2. Technical Implementation −Core Modules; How they function. −Setbacks and Failures −Contingency Plans
Presentation Outline 3. Demonstration −Driving the Stepper Motor −Plink-O-Rama: Let’s Play a Game 4. Conclusion −Suggested Improvements −Acknowledgements −Question Period
Survey Says: Students Are Stressed Short breaks between periods of reading are proven to create a more productive study period. Students will often take study breaks regardless of the situation. By structuring these breaks, the student would be fully aware of passing time. What could solve this issue?
Our Finished Product Plink-O-Rama is an electronic game designed to: − provide amusement − reduce stress − and increase productivity. Plink-O-Rama is Refreshing!
“This game would make a great study break” - Brian Paquette
I/O Computer Initial Design: PIC16C74B Microprocessor Processor was to control: Basket values. Detect scores on the pins. Display / keep track of scores.
I/O Computer Setbacks: Processor damaged during development. Basis for Setback: Attributed to the PC power supply. Adjustments Design changed to utilize Parallel Port to replace function of microprocessor.
Initial Design: Small effective circuits using pull-up resistors designed to minimize noise on input lines to microprocessor.
Sensor Circuitry Setbacks: Sensors incompatible with parallel port. Basis for Setback: Attributed to the PC power supply. Adjustments Design changed to negative logic based sensors effectively debounced.
Basket LED’s Initial Design: Each basket controlled through the use of the microprocessor. Setbacks: Number of pins available reduced in switch to parallel port. Basis for Setback: Attributed to the PC power supply.
Adjustments: Sensors are driven using external logic to manipulate all bins based off a single bin. Basket LED’s
Stepper Motor Evolution of Motors: Floppy Drive Motor Spare Parts Motor Digi-Key Motor
Stepper Motor Initial Design: Two bit counter used to drive logic into a series of transistors that in turn drive the stepper motor.
Setbacks: Damaged transistors. Current requirements too high for slightly damaged parallel port. Basis for Setback: Did not order proper transistors. Attributed to the PC power supply. Stepper Motor
Final Design: The ULN2003A, high current (500mA) Darlington transistor array was used as the central component in driving a single stepper motor. Stepper Motor
Improvements to Prototype: External Component Independence: −Integrated Central Processing Unit −Embedded Power Supply Wiring / Eliminating Protoboards Additional Software Features: −Multiple Game Modes −Implemented Pause after long periods of play. Conclusion
Acknowledgements: We would like to express our sincere gratitude to: - Frank Comeau - Jim Holmes - Carl Adams - St F.X. Machine Shop: - Werner Schnepf - Steve MacDonald Conclusion