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1 Interface Design- Wireframes
2 Wireframing Lo-Fi design Hi-Fi design Concept design Prototyping Usability Testing *Fidelity refers to the level of detail
3 Interface Design- Wireframes Depending on the need, i.e. for the client’s understanding, you can present a wireframe to illustrate the interface design.
4 Interface Design- Wireframes Lo-Fi Design Basic structure Minimal labels Use of Placeholders
5 Interface Design- Wireframes
6 Hi-Fi Design Detailed structure Formal or final labels Use of Placeholders Images if possible
7 Interface Design- Wireframes
8 From your wireframe you can flush out your interface design.
9 Interface Design- Wireframes
10 Interface Design- Wireframes
11 Interface Design- Wireframes Wireframes allow you to: Do a low level usability test Test your interface Find omissions Make low-cost changes
10. Geographic Information Systems.*
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© 2007 AT&T Knowledge Ventures. All rights reserved. AT&T and the AT&T logo are trademarks of AT&T Knowledge Ventures. Interactive Solutions & Design Group.
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