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Embedding computing in Key Stage 1 and 2 Jon Chippindall

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Presentation on theme: "Embedding computing in Key Stage 1 and 2 Jon Chippindall"— Presentation transcript:

1 Embedding computing in Key Stage 1 and 2 Jon Chippindall (@drchips_)

2 Presentation outcomes Inspire confidence to plan Computing across your school’s curriculum Provide examples of how Computing can be used to enrich and enhance learning across the curriculum Demonstrate progression across the primary phase

3 Overview Why embed computing across the curriculum? (How) Literacy and numeracy examples (CS) Task 1: Ideas for literacy and numeracy Topic examples (CS) Task 2: Ideas for topic Next steps and questions

4 Why cross-curricular approach? Purpose & context for computing Time constraints of curriculum BLANK PAGE Vs Stimulate/sc affold learning

5 Stimulus We say ‘We are going to write about…’ Purpose Skills Practise Strategies Context Modelling Progression AFL Fun Examples Framework J. Cabot My Diary 24 th June in the year of our Lord 1497, Land sighted…

6 Literacy KS1 -Computational thinking: Pupils thinking algorithmically -Oral instructions with EYFS/KS1 developing directional vocabulary (blindfolded hide and seek & guiding robots around mazes) -Instructional writing (CT skill of decomposition along with thinking algorithmically) -Algorithms written as short narratives

7 Literacy -Animations in Scratch (sequencing) -Interaction between characters (selection) -If sprite one touches sprite two then … -Quest story game with levels -(variables for reward, lives) -Literacy > computing -Computing > literacy

8 Literacy -IT and DL Film Animations Multimodal ebooks

9 Numeracy Pupils write algorithms to trace shapes (investigate patterns) KS2 pupils create learning games for younger pupils Pupils program their own calculators or teaching tools (developing understanding of number and calculation processes) Pupils write out algorithms for written methods of calculation – turn their partner into a calculator! Investigate the numeracy behind the ‘playability’ of games

10 Numeracy

11 Numeracy learning games Can pupils alter this game to change the numeracy objective?

12 Numeracy How is ratio important in this game? Can you create a simple calculator? (Youtube: Calculator in Scratch)

13 Task 1 -Discuss on your table ideas for embedding computing within literacy and numeracy with your pupils at your school -Feedback to group

14 Topic examples The poem of Tam o' Shanter - Robert Burns Writing Food Drama / Role Play Dance Art

15 Topic examples The poem of Tam o' Shanter - Robert Burns Programming

16 Topic examples Egyptians: How to make a mummy? Decomposition

17 Topic examples Vikings: Viking raider

18 Don’t forget… Control – Create (or simulate) physical systems (Design technology) Data logging – Collect data (Science) Simon Walters

19 Task 2 Split yourselves into KS1, lower KS2 and upper KS2 Identify your main topic areas. For each topic, identify: What ICT is currently included? What new Computing objectives are already covered? Identify possible projects to link with Computer Science learning objectives

20 Next steps… Reflect on this activity Discuss and share your ideas with staff in your school MLT / SLT and pupils (computing champions) Identify what aspect you need further support with: CAS (forums/network events), www.Code-,,


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