21CLD Learning Activity Rubrics Real-World Problem Solving and Innovation 2nd Workshop on Telecollaboration and Project-based Learning to Reorient Teacher.

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21CLD Learning Activity Rubrics Real-World Problem Solving and Innovation
2nd Workshop on Telecollaboration and Project-based Learning to Reorient Teacher Education towards EFA and ESD 2-4 October 2013, Holiday Inn, Bangkok, Thailand

Real-world Problem-Solving
Innovation Providing a solution to an authentic, REAL problem; solutions are not obvious Delivering value for other people, output is usable in the actual context and presented to a real audience

Main requirement is problem-solving?
Problem-solving  task with a defined challenge: Develop a solution to a problem that is NEW to them (they generate ideas, alternatives, solution) Complete a task that they have not been specifically instructed how to do (they develop or explore possible procedures) Design a complex product that meets a set of requirements

Is this Problem-Solving?
A B Students identify appropriate situations for using mean, median, and mode by exploring several sample datasets in MS Excel. Students use MS Excel to calculate the mean, median, and mode of several sample datasets, as required in a drill exercise. Option 1 A - Yes, B - No Option 2 A - No, B - Yes

YES NO Students read a story and complete some short-answer questions about the characters and plot. Students read the first half of a short story and write their own ending to the story that is in keeping with the development and plot constraints introduced thus far. Students who have learned that the sum of the angles in a triangle is always 180, solve problems where two angle measures are given and they must find the measure of the third angle. Students measure angles on different triangles and come up with a theory about the sum of the angles in a triangle. Students weigh different objects and write down each object and its weight in order from lightest to heaviest. Students explore different ways to alter floating objects so that they will sink and then hypothesize about what makes objects float or sink. Students create a timeline listing the dates and key events related to international free trade in the 20th century. Students select a symbol/ icon that they believe most represents globalization, and write an essay about why that symbol / icon represents globalization.

Are students working on a real-world problem?
Experienced by real people Have solutions for a specific, plausible audience other than the teacher (as grader) Have specific, explicit contexts Use actual data (from real events)

Are these real-world problems?
Students investigate the causes of flu. Students investigate why students in their school are getting sick lately. Option 1 A - Yes, B - No Option 2 A - No, B - Yes

Are these real-world problems?
Students analyze data about the basketball team and use MS Excel to graph performance patterns for the overall team and individual players. Students identify appropriate situations for using mean, median, and mode by exploring several sample datasets in MS Excel. Option 1 A - Yes, B - No Option 2 A - No, B - Yes

Requires innovation? Putting students’ ideas or solutions into practice in the real world, either to implement their ideas OR convey to people who can implement them Interests/Benefits people other than the students – has value beyond meeting the requirements of a classroom exercise

Is this innovation? A B Students analyze data about basketball team’s past performance and use MS Excel to graph performance patterns for the overall team and individual players. They present the findings to the class as an academic exercise. Students analyze data about the basketball team’s past performance and use MS Excel to graph performance patterns for the overall team and individual players. They present the mathematical models to the team to illustrate targeted improvements. Option 1 A - Yes, B - No Option 2 A - No, B - Yes

Real-World Problem Solving and Innovation
go over the other “Yes”/”No” samples in the Guide spend time to clarify definitions and samples

a challenge is defined for the students;
solution is not obvious experienced by REAL people, has specific audience, has explicit context, use actual data Ideas or solutions are put into practice in the real world and benefits people other than the students implement the solution/output or convey to people who can implement / benefit from it

Sample Case 1 School Change
Not observed Main requirement is problem solving #2 AND students are working on a real-world problem #3 AND requires innovation

Sample Case 2 Munting Munggo
Not observed Main requirement is problem solving #2 AND students are working on a real-world problem #3 AND requires innovation

Sample Case 3 House on Mango Street
Not observed Main requirement is problem solving #2 AND students are working on a real-world problem #3 AND requires innovation

Suggested improvements