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Ist.psu.edu School of Information Sciences and Technology IST 311 – Object-Oriented Design & Software Steven Haynes IST 311 – Class 1 10 January 2005

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Presentation on theme: "Ist.psu.edu School of Information Sciences and Technology IST 311 – Object-Oriented Design & Software Steven Haynes IST 311 – Class 1 10 January 2005"— Presentation transcript:

1 ist.psu.edu School of Information Sciences and Technology IST 311 – Object-Oriented Design & Software Steven Haynes IST 311 – Class 1 10 January 2005

2 ist.psu.edu School of Information Sciences and Technology Syllabus Review

3 ist.psu.edu School of Information Sciences and Technology Core Material Design and systems development theory Design and systems development skills derived from experience UML Java

4 ist.psu.edu School of Information Sciences and Technology Approach & Philosophy Design depends on knowing your materials –Programming languages –Data structures –People –Application domain and context Many application design problems are ‘wicked’, they require analysis (modeling) and experimentation (prototyping) to manage Problem-based Learning

5 ist.psu.edu School of Information Sciences and Technology Participation Good –Asking questions –Providing insights on course materials –Supplying material Not-so-good… –Surfing, , e-chat in class –Sleeping –Excessive talking (to the point of disruption)

6 ist.psu.edu School of Information Sciences and Technology Texts Software Systems Design and Development –Bruegge & Dutoit Java –Raposa UML –Ambler (Bruegge & Dutoit) See also Resources page on course web site

7 ist.psu.edu School of Information Sciences and Technology Course Software Java –Eclipse (labs and personal PC) UML –MS Visio Professional (labs) –Poseidon CE (Free UML tool, a free download for your personal PC use.)

8 ist.psu.edu School of Information Sciences and Technology Course Projects Course Project - design & develop an application of significant complexity –Mid-term project consists of initial designs –Final project consists of complete design and working application Domain: a better degree audit tool…

9 ist.psu.edu School of Information Sciences and Technology Questions/Issues

10 ist.psu.edu School of Information Sciences and Technology Skill Survey

11 ist.psu.edu School of Information Sciences and Technology UML Diagrams Use Case diagram –Identify major services provided by a system to external actors (users and other systems) Establish the boundaries of the system Identify common functionality Identify high-level alternate use scenarios –Capture requirements –Development project planning tasks –Communicate with the customer/user.

12 ist.psu.edu School of Information Sciences and Technology Use Case Diagram

13 ist.psu.edu School of Information Sciences and Technology Use Cases Actors Use Cases Include (Uses) Use Cases Extend Use Cases Annotations –Pre-conditions –Post-conditions –Constraints Don’t use actor or use case generalization

14 ist.psu.edu School of Information Sciences and Technology Guidelines for Use Cases Actors – specific user roles Human actors on left Non-human actors (systems) on right Use Cases – verb-noun phrase e.g., Verify Credit Card Include (uses) link – included use case MUST be completed for the including use case to complete Extend link – extending use case represents a variant of the extended use case

15 ist.psu.edu School of Information Sciences and Technology Course Project Use Cases

16 ist.psu.edu School of Information Sciences and Technology Scenario-Based Design Scenarios are used to explicate and evaluate requirements, evolving designs, and systems in production Envisioning scenarios – used to imagine what and how interaction support will be delivered by the system being designed Evaluation scenarios – used to walk through an existing design to ensure that the model supports desired interactions Scenarios are concrete instances of a use case

17 ist.psu.edu School of Information Sciences and Technology Scenario Scenario Title – short description of the scenario Actor – the person or role performing the scenario Setting – a description of the context in which the scenario takes place Scenario Goal – the objective of the interaction with the application being designed Scenario Narrative – a detailed account of how you envision that the scenario actor will interact with the application to achieve the scenario goal Claims Analysis – statements of what is required to support the interaction scenario. Claims should include explicit consideration of trade-offs, the pros and cons of different approaches to feature design.

18 ist.psu.edu School of Information Sciences and Technology Scenarios

19 ist.psu.edu School of Information Sciences and Technology Homework Assignment This is an individual assignment. Read Bruegge & Dutoit Ch. 1 Write two scenarios, 1 actual and 1 envisioned, for the degree audit domain, 1 page each including all of the components discussed on the previous slide Due at the start of class Thursday, 1/12. Hand in hard copies and soft copies to


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