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Sprite-visual object (actor on the stage) Scripts- Tells actors (sprites) what to do
The Scratch stage is 480 pixels wide and 360 pixels high ,0 at the center of the stage Moving right increases the x valueMoving left decreases the x value
Responding to user actions like mouse clicks and key presses Example: We programmed the witch to move with the arrow keys
One block is executed after the other block in order from top to bottom. Example:
Things can happen at the same time
When we want something to repeat or continue to do something over and over. We could use LOTS of blocks over and over OR use a loop or iteration (repeat something) Example: Forever block
We want to track something and want the value to change or vary Example: Create a variable
When we want something to happen IF something is true Called an IF statement or Conditional Example:
Must have at least one of each: Sprite Event handling Sequential execution Parallel execution Loop Variable Conditional Sound Text Instructions on how to play the game at the beginning
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