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1 Jan Hoorens European Commission DG INFSO-D2 CULTURAL HERITAGE APPLICATIONS INTELLIGENT HERITAGE IN FP6.

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Presentation on theme: "1 Jan Hoorens European Commission DG INFSO-D2 CULTURAL HERITAGE APPLICATIONS INTELLIGENT HERITAGE IN FP6."— Presentation transcript:

1 1 Jan Hoorens European Commission DG INFSO-D2 CULTURAL HERITAGE APPLICATIONS INTELLIGENT HERITAGE IN FP6

2 2 THE FOCUS INTELLIGENT HERITAGE IN FP6

3 3 MUSEUMS, MONUMENTS AND SITES MUSEUMS, MONUMENTS AND SITES AMBIENT INTELLIGENCE AMBIENT INTELLIGENCE ENHANCED USER EXPERIENCES ENHANCED USER EXPERIENCES APPLICATION/OBJECTIVE DRIVEN APPLIED RESEARCH APPLICATION/OBJECTIVE DRIVEN APPLIED RESEARCH NOE ACTIVITY FOCUS NOE ACTIVITY FOCUS STREPS DEMO ACTIVITY FOCUS STREPS DEMO ACTIVITY FOCUS INTELLIGENT HERITAGE FOCUS

4 4 ICOM DEFINITION “A museum is a non-profit making, permanent institution in the service of society and of its development, and open to the public, which acquires, conserves, researches, communicates and exhibits, for purposes of study, education and enjoyment, material evidence of people and their environment. (...)” ICOMOS DEFINITION “ The term ”monument" shall include all structures which are of value from the historical, artistic, architectural, scientific or ethnological point of view. This definition shall include works of monumental sculpture and painting, elements or structures of an archaeological nature, inscriptions, cave dwellings and all combinations of such features” ICOMOS DEFINITION : “ The term "site" shall include all topographical areas and landscapes, the works of man or the combined works of nature and of man, including historic parks and gardens, which are of value from the archaeological, historical, aesthetic, ethnological or anthropological point of view.” MUSEUMS, MONUMENTS AND SITES

5 5 WORK PROGRAMME “The focus of IST in FP6 is on the future generation of technologies in which computers and networks will be integrated into the everyday environment, rendering accessible a multitude of services and applications through easy-to- use human interfaces. This vision of "ambient intelligence" places the user, the individual, at the centre of future developments for an inclusive knowledge ‑ based society for all.” WORK PROGRAMME “The focus of IST in FP6 is on the future generation of technologies in which computers and networks will be integrated into the everyday environment, rendering accessible a multitude of services and applications through easy-to- use human interfaces. This vision of "ambient intelligence" places the user, the individual, at the centre of future developments for an inclusive knowledge ‑ based society for all.” ISTAG REPORT AMIBIENT INTELLEGENCE SCENARIOS FOR 2010 “ The concept of Ambient Intelligence (AmI) provides a vision of the Information Society where the emphasis is on greater user- friendliness, more efficient services support, user-empowerment, and support for human interactions. People are surrounded by intelligent intuitive interfaces that are embedded in all kinds of objects and an environment that is capable of recognising and responding to the presence of different individuals in a seamless, unobtrusive and often invisible way. “ ISTAG REPORT AMIBIENT INTELLEGENCE SCENARIOS FOR 2010 “ The concept of Ambient Intelligence (AmI) provides a vision of the Information Society where the emphasis is on greater user- friendliness, more efficient services support, user-empowerment, and support for human interactions. People are surrounded by intelligent intuitive interfaces that are embedded in all kinds of objects and an environment that is capable of recognising and responding to the presence of different individuals in a seamless, unobtrusive and often invisible way. “ AMBIENT INTELLIGENCE

6 6 “Ambient Intelligence” tomorrow “Our surrounding” is the interface Use all senses, intuitive Infinite bandwidth and performance Mobile/Wireless full multimedia Effortless mode of interaction Context-based knowledge handling >70% of world-wide population on line AMBIENT INTELLIGENCE IST : the way to an “all inclusive knowledge society” IST today PC based …………………………….. “Writing and reading”…………….…. Low bandwidth………………………. Mobile telephony (voice)…………..… Steep usage learning curve…………... “Word” based information search……. Only 5% of global population on-line..

7 7 TOURBOT: Interactive Museum Tele-presence Through Robotic Avatars an interactive robot able to provide access to museums' exhibits over the Internet and onsite. Foundation For Research And Technology - Hellas (GR) University of Freiburg (DE) Foundation of the Hellenic World (GR) University Of Bonn (DE) Theon Mobile Platforms S.A.(GR) Deutsches Museum Bonn (DE) Byzantine and Christian Museum of Athens (GR) ENHANCED USER EXPERIENCES ex.1

8 8 ENHANCED USER EXPERIENCES ex.2 ARCHEOGUIDE: ARCHEOGUIDE: Augmented Reality Cultural Heritage On-site Guide augmented reality, 3D-visualization, mobile computing, and multi-modal interaction to allow site visitors with HMDs to see site as is now and as was Intracom (GR) Fraunhofer Gesellschaft zur Foerderung der Angewandten Forschung (DE) A&C 2000 ( IT) Zentrum fuer Graphische Datenverarbeitung (DE) Hellenic Ministry of Culture (GR) Associacao C.C.G./ ZGDV -( P)

9 9 ENHANCED USER EXPERIENCES ex.3 Experiencing Archaeology Across Space and Time PAST: Experiencing Archaeology Across Space and Time Location aware wireless personalised site visit assistant integrating cross- site museum resources Mjc2 (UK) BETA 80 (IT) Università di Genova ( IT) ANCO (GR )

10 10 ENHANCED USER EXPERIENCES ex.4 PUREFORM: Haptic exploration of sculptures in cave environments Scuola Superiore Satnta Anna (IT) University College London (UK) 3D Scanners (UK) Ltd. (UK) Uppsala University (SE) Centro Gallego de Arte Contemporánea (ES) Opera della Primaziale Pisana (IT) Pontedera & Tecnologia scrl (IT)

11 11 ENHANCED USER EXPERIENCES ex.5 VS: Virtual showcases allowing museum visitors to view interact with real and augmented museum objects FRAUNHOFER ROSTOCK (DE) FZ INFORMATIONSTECHNIK (DE) DEUTSCHE MUSEUM BONN (DE) VIENNA UNIVERSTIY OF TECHNLOGY (AU VIENNA MUSEUM OF TECHNOLOGY (AU) CENTRO DE COMPUTACAO GRAFICA (PO) SINFIC (PO BARCO (BE)

12 12 APPLIED RESEARCH Technologies covered in FP5 Visualisation, virtual reality µsystems µelectronics Mobile Internet Information handling Distributed syst Increased concentration on a clear set of technologies

13 13 APPLIED RESEARCH IST Structure: 3 building blocks + applied IST Communication and computing infrastructures Componentsandmicro-systems Knowledge and interfaces technologies Applied IST to address major societal and economic challenges

14 14 Anywhere anytime natural and enjoyable access to IST services for ALL Miniaturised, low cost low power components & µsytems Natural interactions with ‘ knowledge ’ with ‘ knowledge ’ Pervasive, mobile, wireless, trustful infrastructures Communication & networking Software µ, nano & opto electronics µ and nano systemsKnowledgetechnologiesinterfaces Applied IST for major societal and economic challenges Trust & Confidence IST for societal challenges IST for economic challenges Demanding Demandingapplications Specific Generic integration Building blocks Security, privacy IPRs, dependabilty Smart cards,... E and m business, e and m work, learning GRIDS for science, engineering business and society Health, eInclusion, mobility, environment safety, cultural heritage Mobile: beyond 3G Fixed:All optical Integrated (IPv6) Adaptive Reliable Embedded Distributed Adaptable CMOS : the limit System-on-Chip Nano-scale New materials Multidiscplines New Sensing Networked New materials Nano-scale Context based Semantic based Agent based Scaleable All senses Multilingual Intuitive ‘Surrounding’


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