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Theory and Practice of Games Localisation: Academic Training vs Professional Reality in Spain and the United Kingdom International Conference on Translation.

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Presentation on theme: "Theory and Practice of Games Localisation: Academic Training vs Professional Reality in Spain and the United Kingdom International Conference on Translation."— Presentation transcript:

1 Theory and Practice of Games Localisation: Academic Training vs Professional Reality in Spain and the United Kingdom International Conference on Translation and Accessibility in Video Games and Virtual Worlds Jennifer Vela Valido jvela@jennifervela.com Curri Barceló Ávila hello@localiseme.net Roehampton University. London, 9th June, 2012

2 Overview 1. PROFESSIONAL REALITY 2. ACADEMIC TRAINING o Academic training in Spain o Academic training in the UK o Spain vs UK o Academic profile 3. RECOMMENDATIONS AND CONCLUSIONS

3 1. Professional Reality

4 The games industry creates more benefits than the movie industry in the UK and US markets alone, an industry that brings people out from cinemas and television and sits them with their controllers to play during hours instead. (Chatfield, Tom. 2009)

5 Games industry market 31.6 billion dollars annually 91.98 billion dollars by 2015 Around 30-50% to world market (Chandler, 2012)

6 Selling a videogame in an international market can prove huge benefits for its creator (Diana Díaz Montón, 2006) Potential markets South-Eastern Asia Eastern Europe Latin America Middle East

7 Publishers find ways to maximise the sales abroad by creating localised versions of their games. There is still some lack of knowledge about how to make the localisation process more efficient and smooth, yet keeping high quality standards and within budget. Fast pace industry Try and Error

8 Some ignorance of how the industry really works.

9 Joined in 2005 Requirements: BA in Translation and Interpreting (or equivalent) and fond of games Good eye for detail Good communication skills Excellent command of their native language and good knowledge of English

10 Testers Training within the company One-week training. Explanation of tools to use (bug-tracking). Reading 70-some pages documents about Games industry, Games glossary and Company guidelines. Ready, steady... You are now a tester...

11 Testers Learning within the company Enter bugs (accurately). Spending hours playing the same (repetitive tasks) Use of bug tracking tools (TestTrackPro) Format Holders Standards Gaming skills to finish as quick as possible Games terminology 3-4 months to reach the required level

12 Shorten the training process. Adding this knoledge at university level

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14 2. Academic training

15 Academic training in Spain

16 Academic training in UK

17 Spain vs UK

18 Academic profile

19 3. Recommendations and Conclusions

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22 Theory and Practice of Games Localisation: Academic Training vs Professional Reality in Spain and the United Kingdom Thank you! Jennifer Vela Valido @ligeis jvela@jennifervela.com Curri Barceló Ávila @Currixan hello@localiseme.net


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