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6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory.

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Presentation on theme: "6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory."— Presentation transcript:

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2 6 Second Rule Drills Skills Type of Cuts Alignment Type of Blocks Type of Movements Jobs Split Rules Route Menu PANTHER Receivers: Main Directory

3 Readying for the play: The Six Second Rule The most important six seconds of a football play happen just BEFORE the QB begins his cadence…how you prepare yourself during this time will determine the success of the play! The Six Second Rule is a simple mental routine that each position has that allows them to do their thinking before the play so that they can be prepared, confident, and aggressive once the play begins, and be ready for anything that might happen! The actual routine varies by position, but its basic elements are: –WHAT IS MY JOB (or basic assignment) on this play? –What, if anything, should I do with my ALIGNMENT to help me do this job? –What is the DEFENSEs basic alignment? –Based on the defense I see, what will my FIRST 2-3 STEPS off the ball be? –What ADJUSTMENTS might I have to make, based on the defense, to get my job done? Main Menu

4 PANTHER Receivers: Route Menu 60-70/ Curl 2 Smash 3 Flood 4 Flat 5 Comeback Indy 1 Spacing 6 Box Main Menu

5 PANTHER Receivers: X, Y, Z Alignment R & L Words talk to Y, but also direct X & Z X Z Y Main Menu Rip YX Z RexRalph Y Liz Z YY LeeLance Z

6 PANTHER Receivers: H Alignment F Words talk to H +/-FarFirmFirstFloodFlameFill+/- Main Menu

7 PANTHER Receivers: Abbreviations Base X H Main Menu Y ZH Trips Right HZ Y Bunch Right H Y Z Trips Left ZH Y Bunch Left

8 PANTHER Receivers: Words ending with Y Ray X Z Y Main Menu ZZ YX Z Larry

9 PANTHER Receivers: W words talk to X EX. 1 Rip Wax X Z Y Main Menu Z X EX. 2 Liz Wax YXX ZZHZ EX. 3 Rip First Wax

10 PANTHER Receivers: Split Rules Main Menu Outside Receivers Split Normal Wide Tight Maximum Minimum NEAR HASH Numbers +2 Sideline -4 Bottom #s Sideline -4 Tackle +4 MIDDLE of fld Middle #s Bottom #s Top #s Sideline -4 Tackle +4 FAR HASH Hash +2 Hash +4 Hash Sideline -4 Tackle +4 Inside Receivers Split WHY Plus 3 Maximum room for flat-topped out- breaking routes Plus 4 Best access to attack middle/opp. Side of defense Half -1 Increased room for routes that break out deeper Half +1 Increased room inside/not attacking middle Routes Flat Arrow* (Except 81 Mirror) Turn Sit Slash Over Drag Corner Corner Choose Ins CMBK Hat Arrow* (81 Mirror)

11 PANTHER Receivers: Drills Ball Security Anti-Strip Double Hit Quick Foot Ladder 1 foot in sprint Ickey Lateral (rung in between) Ball Drills Clock Raider (lying & seated) Ball-Catch-Tuck Right back at me 45 degrees (both ways) Sideways (both ways) Fade (knee, jogging) SL Toe Dance Cuts Plant Figure 8 Eddie Speed Run blocking Syracuse Blocking Progression Mirror Drill Finish/R.A.C. Get the Sideline Settle & Noose Main Menu

12 PANTHER Receivers: Skills Main Menu Blocking Inside/Outside Stalk Inside Cut-Off TD Alley Bomb Levels Crack Routes Tops Drag Under Principle Releases Hand Combat Rip/Swim/Chop Misdirection Steps Hand + Misdirection Steps Release on Move/Restack

13 PANTHER Receivers: Cuts Square Cuts Speed Big Speed Drum roll Angle Cuts Speed Nod Main Menu

14 PANTHER Receivers: Blocks Inside Stalk Use on inside runs Outside Stalk Use on outside runs Inside Cut-off Use on backside of runs TD Alley Bomb Use v 2 safety looks that support run w/ safeties Levels Crack Use on frontside of flow screens Main Menu

15 PANTHER Receivers: Movement Motion Basic Motion (I.e. H6)Basic Motion The letter tells us who and the number tells us where Specialty Motions Peel Motion across the ball hard, then back to the edge of the set. Crazy Motion across the ball hard, then back to original position Letter Motion If you hear your position letter called before the formation, it means that we want to END UP IN the formation called, and youre going to MOTION TO THAT FORMATION by starting off as the widest guy on your side and motioning to your final spot! Short Tells the receiver called to motion to the inside, but not pass any receivers. Jimmy Same as Crazy, but outside in. Main Menu New Movements Coming Soon!!!!

16 The way we do this is to simply say WHO we want to go in motion (H, Y, R, X, or Z) and WHERE on the field we want him to end up. The spots on the field we can send motion men are numbered IN CONJUNCTION WITH OUR HOLE NUMBERS as follows: MOTION: Moving Players to Spots on the Field COMMUNICATING MOTION 43 Main Menu

17 JOBS Receivers Fr Outside Jobs Mini curl Post-curl Orbit Go pocket Comeback Bk Outside Jobs Over Under Post Dig Hunter Seam Slasher Fr Inside Jobs Arrow Pin-Arrow Corner-Choose Flat Seam/Box Hole Bk Inside Jobs Over Under Post Dig Hunter Seam Slasher Main Menu Middle Jobs Spacing Sit Sit Mars Seam/Rub Seam Split Sail Under Arrow Orbit

18 V BS OUTS: Slasher. Normal odd-numbered backside rules. BS INS: Hunter. Normal odd-numbered backside rules. FS INS: ARROW. Attack defenders outside shoulder, break downhill off 2d/3d step, gain depth. Look for ball quickly! QB: Based on down/distance and/or pre-read, may Tight U to Arrow on time. Otherwise, 5 angle pop-up, use eyes and shoulders to influence flat defender to widen with Arrow, drill the Curl through the open window as he presents his numbers, feeling the Danger player in your peripheral vision. If cut off, think Sit (in Trips) to Arrow turning up or backside off shuffle up. I O O I FS OUTS: POST CURL. Split bottom of #s (Hash +3). Sprint to 8, make a 4 yard speed break toward the Post, At 12, burst/lunge & DRUMROLL REDIRECT, accelerate through the open lane back to a depth of 10 yards. Slide to open window. V 161 Shown161 Shown PossiblePossible Arrow off Tight U by pre-read/situation.. WorkWork the Post Curl off the 5 th 5 th step to Sit to BS Seam Rd Accelerate through break!Accelerate through break! Gain depth!Gain depth! FS MID: SIT. Your job is to occupy the 2 nd short defender. Run right at his inside leg, hook up and present your numbers to the QB when youve reached 10 yards. Can slide to open window inside or SLIGHTLY outside once youve hooked up. M Attack 2d defenders inside leg, sit at 10! SPRINT to 8! 4 yd Speed break to V MUST see LB in front of Post Curl! Danger player! 1 In str uc tio na l 4 Instructional 1 route: CURL TRUSTTEMPODISCIPLINEPREPARATION SHARED RESPONSIBILITY If you dont get the ball by the time you reach the #s, turn up the sideline! V S S C ## Main Menu

19 Route Menu FS/OUTS INS: ARROW. Split OT +3. Goal is to attract flat defenders attention and get him to run with you; technique is a bit different than basic Curl in that you are emphasizing WIDTH more than DEPTH. Take one 45º step, then accelerate almost flat to the sideline, snapping your head around on your 3rd step out of the break without slowing down. Can turn up once 5 yds from the sidelines. QB: PSL for a clean Individual if you have a BS single. 3-step drop, FS is a true key defender read off OLB. If he backs up, anchor step to Arrow route; if he opens his shoulders at all and/or overflanks pre-snap, hit the Mini-Curl off a pop-up step. Sit route is Outlet, can also be Q in Hot or Warm protection, can be your first look v. an empty LB box. 2 nd LB is danger. I O FS OUTS: QUICK CURL. Align 2 yards outside M, run Mini-Curl with a slightly widened stem to create spacing. You want to burst beyond the flat defender as fast as you can to get out of his sight line, then run the top of your curl in such a way that you feel yourself running around him. Speed break at 4-5 yards to a thin Slant angle, drop hips & accelerate back through the hole at 7, present your numbers to QB. Any sliding must be done after numbers are presented and OUTSIDE, not inside! V 81 Shown SpacingSpacing Sit is your eye contact outlet 1 step, get FAST width, take flat defender OUT! FS MID: SPACING SIT. Goal is to hold 2 nd short defender and stay open if he flies past you. Take a preferred inside release, aim for a spot 6-7 yards deep 2 yards beyond his far shoulder to help create spacing. Sit & face QB. If you feel the defender leave, you can slide as far inside as the next LB inside allows or just SLIGHTLY outside if you feel inside-out pressure. MSPRINT to 4-5! Speed break to 7: Get inside flat defender In str uc tio na l OT +3 3-step3-step drop, read shoulders of flat defender V 6 O C BS OUTS: INDIVIDUAL. Normal rules…Quick Out with the option to ask for something different based on CB I BS INS: Inside Fade Fire. Normal BS rules. 1 Ins tru cti ona l 4 Instructional 81-91: SPACING TRUSTTEMPODISCIPLINEPREPARATION SHARED RESPONSIBILITY Main Menu

20 Route Menu Main Menu BS OUTS: GO READ. Normal even-numbered backside rules. Be decisive, NEVER come inside the hash! BS INS: SEAM READ. Normal even numbered backside rules. Pre-read safety, attack and be decisive! FS INS: SEAM/THIN. Push vertically straight up the field, avoiding underneath coverage. Stay on the Seam to hold the safety as long as hes over top of or inside you. If he opens and crosses your face, break the Thin Post off inside him. QB: Tight U/Kickback. Pre-read CB depth & OLB width. Object receiver read off Smash; hit him on 3d step on outside shoulder pad if no one invades. If invaded from inside, think Corner Choose to BS; if invaded from top, kick back 2-ball the Corner to a hole 1/2way between saf & CB, flatten if need be. On 3 rd & L, can try to eye down CB to open up Corner. I O OMI FS MID: CORNER CHOOSE. Outside release, push to 12, engaging the safety with eye contact. Break to the Corner: Use a Nod break if a safety is over you but youre not being chased; use a 3-step misdirection break if a man is running with you. Be prepared for the QB to flatten you with the ball depending on where the hole is. As you approach your break point, SEE the CB; if hes as deep or deeper, dont waste your route…CHOOSE to hook up and find an open lane in your sandbox, show numbers and make eye contact with QB. Pre-snap read CB as well to alert yourself to this possibility! C Break THIN across safetys face if he crosses yours FS OUTS: SMASH SPIN. Split Mid #s. Push to 7 yds, stare down CB, plant outside foot & snap inside (Snap redirect)…if ball is not on its way as you turn, continue the Spin and slide laterally toward the sidelines. Catch/Tuck/Turn get the sideline! 7yd S S C ## 62 Shown62 Shown SmashSmash on 3d step unless CB really jumps it! IfIf you feel C sit on Smash, Eye him down, Kick back… …and throw the Corner FlattenFlatten him w/ throw to most open area 12 yd NOD or MISDIRECTION Break! Seam/ThinSeam/Thin should be available if Saf overrotates to harass the Corner. See in FRONT of it before you throw! 2 Instructional 4 Instructional HOOK UP If C is as deep or deeper than you at the break point. C TRUSTTEMPODISCIPLINEPREPARATION SHARED RESPONSIBILITY 2 Route: SMASH Note: Inside Rec has the corner choose, and the Middle Rec has the Seam/Thin.

21 FLOOD E-W V V V V VV V V VV V A three-level route that overloads zones, puts particular stress on alley defenders, and gives a slot receiver freedom to get open in whatever dead spot is presented at a depth of 10 to 12 yards. Excellent 3 rd and long play from 60-70; good way to take a Chunk of the field on early downs off 200 or Bootleg action Ex: G Trips Rt 163 Main Menu Route Menu

22 Route Menu BS OUTS: GO READ. Normal even-numbered backside rules. Be decisive, NEVER come inside the hash! BS INS: SEAM READ. Normal even numbered backside rules. Pre-read safety, attack and be decisive! FS INS: FLAT. Cut split to 3 yds. You MUST capture the outside shoulder of the widest LB/SS & break flat at 4-6 yards, or whenever you get the leverage you want. Snap flat out of your break, expect ball early. Know what kind of defender you have; if hes hip to hip, get vertical for 2 steps & drumroll your feet before breaking; if hes off, speed break off your inside foot to keep your separation. If you have a Rub Man outside you, release at a 45º to give the defender no lane to run through. QB: Pre-snap alert for a rolled CB. Tight U drop, hit Flat on 3d step, eyeing CB for POCKET if hes rolled or v. 2 safeties. Can 2-ball FS Seam in trips if wrong color is outside Flat; if nothing FS, kick back to Seam Read & Go Read. I O OMI FS MID: RUB to SEAM to THIN. Gauge split by defense; 2-3 yds outside inside rec. v. man; 5-7 yds v. zone. #1 job is to pin/rub off the short defender over you…attack outside his outside hip, dont be in a hurry to clear him. Once past, accelerate up the Seam, bending to a THIN Post if the near safety crosses your face. C MUST attack short defenders outside leg! FS OUTS: GO POCKET. Split top of #s or Hash. Outside release C and run him off. If hes squat & you feel him leave, settle in the Pocket behind, widening and cutting the throttle in the area yards away from the safetys rotation. 4-6 yd S If a squat C leaves you, settle into the Pocket behind him away from S S C ## V Then, BEAT him! 64 Shown64 Shown V Tight U, throw Flat on 3d step, eye CB v. 2 safeties… 4 Instructional 4 route: FLAT v. 2 safeties, 2-ball the Pocket if CB closes! Straighten & drumroll v. press…Straighten & drumroll v. press… Speed break off inside foot v. offSpeed break off inside foot v. off In Trips, can 2-ball to Seam if wrong color shows outside Nothing FS: Kick back--BS Seam Read to BS Go Read TRUSTTEMPODISCIPLINEPREPARATION SHARED RESPONSIBILITY Main Menu

23 BS OUTS: SPEED DIG. Automatic Dagger rules. Split top #s (Hash) unless pressed, in which case split mid #s & use BURST release. Push to 12, begin 4 yd speed break that should bring you inside 1 st LB & underneath the Seam at a depth of 15 to 16. Pull elbow through as you run full speed through the break. Continue if being chased, cut throttle when in open window if not. BS INS: SEAM. Automatic Dagger call. Outside release to Hash +2, stay on Seam. Look for ball is safety stops feet or leaves. BS MID: DRAG. Split ins rec +2. Explode across the field at a underneath LBs at approx 4 yds, avoiding any traffic. Your job is to replace the far LB, so keep running, work to the QBs vision. If chased, stairstep your route early to gain separation. As you approach the farthest LBsee the runway ahead of you. Accelerate flat if its free; settle if its closed or invaded. QB: 5 angle pop-up; pre-read Cbk for matchup & possible LB help. If you think he can win, hit him on time off your pop-up step, offsetting the ball 2 yds outside his original position. Progress off him to find the safety; throw Seam (stops feet or rotates) or Dig (stays high) off his reaction, come off to Under as outlet. If you dont like Cbk pre-snap go straight to read safety. Under is Q as well as outlet. M FS OUTS: COMEBACK. Split top #s/ Hash st part of route should look just like a Go, release hard to CBs outside shoulder, straighten, push as if going by him. At 14, make a final burst to outside, lunging with head & chest & double timing your arms. The next time your outside foot hits the ground, pivot on it back to outside, come back downhill until the ball is halfway there. 4-6 yd 66 Shown66 Shown 5 Angle Pop-up… When you decide you dont like the Cbk (pre or post-snap), find the safety… Drag is both Q early and Outlet late Stairstep if being chased! O SEE DOWN THE RUNWAY Keep accelerating if its free… settle if its invaded V Split top #sSplit top #s Start of route should look just like a GO.Start of route should look just like a GO. 12 yds: BURST & widen Lengthen to 14 before burst if on left ## Hash +2 Top #s (Hash) Begin 4-5 yd Big Speed Break at 12 Snap head, work for slightly negative angle without losing speed at C v. Press Split mid #s, use BURST release O I 2d-3d step out of Burst: Pivot off outside foot, accelerate downhill to sideline. Expect ball now! Pre-snap read Comeback area, hit him on your pop- up step on time if hes clean and stays clean… S I+2 C 14 x 2 6 Route Instructi onal Main MenuRoute MenuTRUSTTEMPODISCIPLINEPREPARATION SHARED RESPONSIBILITY 5 Route: COMEBACK

24 M O 4-6 yd 165 Under Shown Stairstep if being chased! SEE DOWN THE RUNWAY Keep accelerating if its free… settle if its invaded V 6 Drag Instructional Calls the outside receiver by name, tells him to Drag (e.g. X Under), which in turn tells the Middle Receiver to take over the Speed Dig! *Techniques & QB reads stay the same as basic 5! 5 route: Under call O C I BS MID: SPEED DIG. Widen 2-3 yards on the 1 st 3 steps of release, then straighten & push to 12, begin 4 yd speed break that should bring you inside 1 st LB & underneath the Seam at a depth of 15 to 16. Pull elbow through as you run full speed through the break. Continue if being chased, cut throttle when in open window if not. BS INS: SEAM. Outside release to Hash +2, stay on Seam. Look for ball is safety stops feet or leaves. BS OUTS: DRAG. Wait for M to clear, release off his rear. Drive across the field underneath LBs at 4-6 yds, avoid traffic. Your job is to replace the far LB, so keep running, work to the QBs vision. If chased, stairstep your route early to gain separation. As you approach the farthest LBsee the runway ahead of you. Accelerate flat if its free; settle if its closed or invaded. QB: 5 angle pop-up; pre-read Cbk for matchup & possible LB help. If you think he can win, hit him on time off your pop-up step, offsetting the ball 2 yds outside his original position. Progress off him to find the safety; throw Seam (stops feet or rotates) or Dig (stays high) off his reaction, come off to Under as outlet. If you dont like Cbk pre-snap go straight to read safety. Under is Q as well as outlet. FS OUTS: COMEBACK. Split top #s/ Hash st part of route should look just like a Go, release hard to CBs outside shoulder, straighten, push as if going by him. At 14, make a final burst to outside, lunging with head & chest & double timing your arms. The next time your outside foot hits the ground, pivot on it back to outside, come back downhill until the ball is halfway there. Main MenuRoute MenuTRUSTTEMPODISCIPLINEPREPARATION SHARED RESPONSIBILITY

25 M yd 165 Hole Shown Stairstep if being chased! 1. Go as flat as you must to get UNDERNEATH the 1st LB… V 6 Climb Instructional Calls the inside receiver by name, tells him to CLIMB (e.g. H Hole), which in turn tells the Middle Receiver to take over the Seam! 5 route: Hole call O C I BS MID: SEAM. Get a clean release, favoring outside, take the safety with you. If he stops his feet or leaves, look for ball! BS OUTS: SPEED DIG. Split top #s (widen v. Press & Burst release). Push to 12, use a 4 yard Big Speed break to 16, flatten underneath Seam BS INS: HOLE. Go as flat as you must to get underneath the 1st LB, then climb over everyone else, aiming for a spot yds deep on the opposite hash. QB: 5 angle pop-up; progression from Comeback to Hole to Safety (Seam or Dig). Still pre-read Comeback to eliminate him if doubled, just as you would on normal You have no real Q or Outlet; throw the ball away if your progression doesnt give you anything! FS OUTS: COMEBACK. Split top #s/ Hash st part of route should look just like a Go, release hard to CBs outside shoulder, straighten, push as if going by him. At 14, make a final burst to outside, lunging with head & chest & double timing your arms. The next time your outside foot hits the ground, pivot on it back to outside, come back downhill until the ball is halfway there. C O V 2. Then CLIMB over everyone else, aiming for a spot yds deep on the opposite hash 1S 2 3 Main MenuRoute MenuTRUSTTEMPODISCIPLINEPREPARATION SHARED RESPONSIBILITY

26 86-96 BOX SCENARIO #1: Regular Box v. 1 safety V V V V V V V V VV J 1. Pre-snap: Pick the Seam to work based on which is furthest from Jack 2. Stare J onto the Seam opposite the one you chose, hit your chosen Seam on rhythm if he stays 3. If J doesnt do what you want, hit the Seam away from his movement on the same rhythm 4. If the Seam is zoned off or CB collapses hard on top of route, reset your feet to the shortest Comeback. Do NOT try to work back to the other Seam…hes DEAD to you. Ex: G Rip Fill 96 H Box Main MenuRoute Menu

27 86-96 BOX SCENARIO #2: Regular Box v. 2 safeties V V J C V V V V V R 1a. Pre-snap: See near safetys relationship to Box…the wider, the better! 2. Stare far saf onto opp. Seam as you catch/rock, snap eyes to Box on hitch, 2-ball on him if he wins… 3. If near safety jumps on Boxs back, must take a FAST picture of Comeback/Pocket & work it… 4. If Box is zoned off by LB underneath, same deal, though eliminate Pocket from your thought 1b. Pre-snap: Have a sense of whether CB will give up Pocket by coverage! Likely only in Cov 2! V Ex: G Rip Fill 86 Y Box Main MenuRoute Menu


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