We think you have liked this presentation. If you wish to download it, please recommend it to your friends in any social system. Share buttons are a little bit lower. Thank you!
Presentation is loading. Please wait.
Published byGerald Wesley
Modified over 2 years ago
First steps towards Edutainment Fekete Zsombor Agria Media 2004
Edutainment Education + Entertainment TraditionalPreparing for lifeChallenges, Competitions ModernColorizing formal education Games Illustrations A New concept E-learning (?)Video-Games (?)
We the idea So... Edutainment? But there is no content...
E-learning The place is given but still no content
Define games! Games are... hm… khm… well…
Classic context of video-games
Prostitution of Games
2 steps towards Edutainment Taking existing games serious Making good games
Final Fantasy (English)
MS Flight Simulator (Geography)
Heroes of Might and Magic (Mythology)
Incredible Machines (Physics)
Political Machine (Political Science)
Sim City (Urban studies, sociology)
America’s Army (Military tactics)
Sim Theme Park (Economy)
Some topics of game-science Video-game genres User experience and gaming motivation Virtual environments Game-design and algorithm Game-ergonomics
Where to begin?
Thanks for your attention… Fekete Zsombor firstname.lastname@example.org http://ludologia.hu
Notebook Integrating Technology Stanley Weiblinger.
Research By Megan McGonigle. video Video is a recording or manipulation of moving images. This is used on TV and the internet for leisure, entertainment,
Circle of Interactive Media Actions, reflected in the interface How the actions impact relevant systems How systems produce feedback, outcomes,
Geography is not Cartography. Intradisciplinary: history, economics, political science, anthropology, sociology, etc. Interdisciplinary: science (environmental.
Serious Games and Simulations. The business of using videogames or videogame technologies for purposes other than entertainment.
Which of the following is not one of the five disciplines of social studies? A. Civics B. Geography C. Industry D. History.
Fundamentals of Game Design, 2 nd Edition by Ernest Adams Chapter 3: Game Concepts.
Web 2.0 Tech Tool – Simulation Games By: Derek Pressell.
Unit 34 2D Animation Essay Learning Outcome 1: Understand the techniques and development of 2D animation.
Mendelirium: a chemical engineering game prototype Bas Bergervoet Leuven Institute for Media and Learning Media & Learning Conference 2014.
Multimedia Concepts Unit A Bob Griffin Communicating with Multimedia IMD110 Ai New England.
GENRE What kind of music do you like? Pop Classical Rap Jazz Rock Heavy Metal.
INFORMATION TECHNOLOGY IN A GLOBAL SOCIETY
"Hunger games genre". Genre
©2005 University of Central Floridawww.mcl.ucf.eduMedia Convergence Laboratory Provocative Statement: Truly interactive stories have yet to be successfully.
Welcome to the Cross-Cultural Rhetoric Workshop. “Madrid” by Newsgaming “simulation meets political cartoon” /
12/01/031 Adult Edutainment Mona Rae Baroody. 12/01/032 Introduction My interest and qualifications Importance of Self-Education for Adults.
Karl Hendrikse. Develop a video game to teach users concepts of rhythm in a fun, immersive way Targeted to teenagers/adults of average gaming/musical.
PhD CONCEPT Exploring Digital Maps as Communication Tools for eParticipation - On an example of Urban Planning PhD concept, Beate Weninger,
Augmenting the MERLOT Tradition with Multi-User Virtual Environments: A Guided Tour The MERLOT International Conference, New Orleans, October 9, 2007 By.
SELECTING A GENRE/SEED & DRAFTING Take out your Writing Tips & Tricks handout, your Writer’s Notebook.
UNIT ONE: THE MEDIA INDUSTRY Kingwood High School | Ms. Virani AUDIO / VIDEO PRODUCTION 1.
Map of Human Computer Interaction
L IGHT N OVEL 4A1A0003. A light novel is a style of Japanese novel primarily targeting middle- and high-school students. "Light novel" is a wasei-eigo,
IB TES Information Technology in a Global Society.
Themes in World History Questions to ask about a civilization.
Gamification vs. Game-based Training Andrew Hughes Designing Digitally, Inc.
Science Fiction Vs. Fantasy Enders Game Unit 8 th Grade Literature/GRC.
Workshop on digital media, serious games and virtual worlds French implementation: Video of methods to learn.
Modeling & Simulation Omar Alhinai. Modeling What is Modeling? Modeling is the simulation of real life situations. Architectures use modeling when designing.
Csta » pacse Computer Science Teachers Association, Philadelphia Area Chapter Tammy Pirmann, President.
Biodiversity is life Biodiversity is our life How we talk to society about biodiversity.
Design 11 Mr. Jean November 30 th, The plan: Video clip of the day Thank you to everyone Outline to what is left for design 11 To do.
Educational Gaming What, Why, and Where it Goes From Here.
What is Computer Science? “Computer Science is no more about computers than astronomy is about telescopes.” - Edsger Dijkstra “Computer Science is no more.
Classroom Tele-Conferences Patricia McGee The University of Texas at San Antonio.
Sustainable Urban and Rural Development: Develop Strategies for Sustainable Tourism.
Create a poster about one of the themes we will be covering in class. Include one of the three sociological perspectives in the poster.
Understanding Hypermedia. Packaged as an educational computer software where information is presented and student activities are integrated in virtual.
Technology and Instruction Why is Technology Important? The Complexity of Adaptive Instruction Existing and Promising Technologies for Promoting Literacy.
"Enterprise, Employment and Place" Dr John Round, Faculty of General Sociology Outline: This module explores the changing nature of the development of.
Science Fiction Vs Fantasy.
Concept-based teaching Developed from Erickson, H. L. (2002). Concept- based curriculum and instruction. Thousand Oaks, CA: Corwin.
Language learning is a hard task. They constant effort is required to undesrtand language. Well-chosen ESL games are very useful. Games provide.
Electronic Commerce Group Institute for Software Technology and Interactive Systems Vienna University of Technology Favoritenstraße 9-11/ Vienna.
SERIOUS GAMES AND THE MILITARY Presented by Dana Elhertani.
Action games are video games that request from the player to use reflexes, precision, having sense of time in order to overcome different obstructions.
MULTIMEDIA Hardware 4/24/2017.
This element will analyze the diagramming of space. Space can be defined as urban spaces, community spaces, personal spaces, campus spaces, and geographical.
Computer Science Computer Games1 Class Objective: Produce a game.
© 2017 SlidePlayer.com Inc. All rights reserved.