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First steps towards Edutainment Fekete Zsombor Agria Media 2004
Edutainment Education + Entertainment TraditionalPreparing for lifeChallenges, Competitions ModernColorizing formal education Games Illustrations A New concept E-learning (?)Video-Games (?)
We the idea So... Edutainment? But there is no content...
E-learning The place is given but still no content
Define games! Games are... hm… khm… well…
Classic context of video-games
Prostitution of Games
2 steps towards Edutainment Taking existing games serious Making good games
Final Fantasy (English)
MS Flight Simulator (Geography)
Heroes of Might and Magic (Mythology)
Incredible Machines (Physics)
Political Machine (Political Science)
Sim City (Urban studies, sociology)
America’s Army (Military tactics)
Sim Theme Park (Economy)
Some topics of game-science Video-game genres User experience and gaming motivation Virtual environments Game-design and algorithm Game-ergonomics
Where to begin?
Thanks for your attention… Fekete Zsombor
Notebook Integrating Technology Stanley Weiblinger.
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Serious Games and Simulations. The business of using videogames or videogame technologies for purposes other than entertainment.
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Fundamentals of Game Design, 2 nd Edition by Ernest Adams Chapter 3: Game Concepts.
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Language learning is a hard task. They constant effort is required to undesrtand language. Well-chosen ESL games are very useful. Games provide.
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