Presentation on theme: "Csikszentmihalyis FLOW is Good Business the ultimate leadership simulation game and blended learning solution."— Presentation transcript:
Csikszentmihalyis FLOW is Good Business the ultimate leadership simulation game and blended learning solution
3 Who is playing? (1.)
4 You are the key to success – Computer games have to be the most Empowering activities around. Mistakes are necessary on the path to success – Trial and error. Things are connected – Games are complex and intertwined systems. How to learn Computer literacy – People who spend time playing with computers become very comfortable with computers. What we can learn from Computer Games Clark Aldrich
5 Developing the 21 st -Century Leader Major business challenges driving the need for effective 21st-century leadership Attracting talent Changing buying patterns Changing methods of distribution Controlling healthcare costs Corporate social responsibility Cost pressures Current competitors Diversity in the workforce Driving sales growth Employee productivity Enabling business growth Environmental responsibility Ethical leadership Expanding into new markets Gaining access to capital Insufficient number of leaders Improving customer satisfaction Insufficient talent overall Integrating new technologies Lack of trust among leaders and employees New competitors Operational excellence Regulatory environment Retaining talent Succeeding with mergers and acquisitionsTechnology challenges Virtual workplace structures Source: Achieveglobal A multi-level analysis of global trends in leadership challenges and practices 2010
11 Flow is one of the most crucial conditions for good leadership and sustainable business. When Flow is achieved by the stakeholders (employees, managers, customers), the company generates more profit. Flow and Business (1.) Flow is the mental state of operation in which a person in an activity is fully immersed in a feeling of energized focus, full involvement, and success in the process of the activity. Flow is characterized by intense concentration, loss of self-awareness, a feeling of being perfectly challenged and a sense that "time is flying. Flow is an intrinsically rewarding experience and it can also help one achieve a goal or improve skills. Anyone can experience Flow in many different regards, such as play, creativity and work. To experience Flow, one needs to have the relevant level of challenges for their particular skillset.
12 Flow and Business (2.) Flow is one of the most crucial conditions of good leadership and sustainable business. The Flow is Good Business simulation teaches managers how to become leaders who effectively create an environment in which Flow can flourish. Flow-based organization promotes employee engagement and positive attitudes in the workplace. Done well, it helps to reduce costs, employee complaints and makes the company a place that people enjoy being a part of. Good Business Good Leadership Flow state of the companys stakeholders (employees, managers, costumers…) generates more profit.
13 Leadership Skills Tested by FLIGBY® The extensive research which was part of the development of FLIGBY®, partly on the basis of the Professor Csikszentmihalyis book titled Good Business, identified the leadership skills contributing to create and maintain the Flow-state. These 29 skills were named FLIGBY Leadership Skillset. The course and the decision points of the game were built up to test these leadership skills. 1. Active Listening 2. Analyzing Skill 3. Assertive- ness 4. Balancing Skill 5. Building Engage- ment 6. Business- oriented Thinking 7. Commu- nication Skill 8. Conflict- mana- gement 9. Delegating 10. Diploma- tic Skills 11. Emotional Intelli- gence 12. Empower- ment 13. Enterpre- nuership 14. Execution Skills 15. Feedback Skill 16. Future- focused Thinking 17. Information Gathering 18. Intuitive Thinking 19. Involvement 20. Motivati- onal Skills 21. Organi- zing Skills 22. Prioriza- tion Skill 23. Quick Decision- making 24. Realizing Personal Strenghts 25. Social System Thinking 26. Social Responsi- bility 27. Strategic Thinking 28. Teamwork Mana-gement 29. Time Manage- ment Skills
14 The Basic Components of FLIGBY® FLIGBY Game Engine (Rules and Feedback System) FLIGBY Interactive User Interface (Story Videos, Decision Points, Media Library) FLIGBY Data Base (Storage of End-users Data) FLIGBY Leadership Skills Engine (Evaluation System) FLIGBY Reporting Module User Interface (Report Generation) System elements used during the gameplay by the End- user FLIGBY® Online Simulation FLIGBY® Online Reporting Module System elements used during the evaluation by the Solution Provider The FLIGBY online system has been developed to be suitable for the summarization and evaluation of the users results on individual and on group level beside the game itself. Directs the story and operates the evaluation according to users decisions FLIGBY is hosted through the Amazon Cloud Services The comparison of the decision alternatives chosen by the user and the leadership skill values belonging to them.
15 Reporting - What the Player Cannot See This part of FLIGBY®s feedback system is for professional use : Several Leadership Skills are tested at the same time at the Strategic Decision Points of the game. If the player makes a right decision the system raises the values of the skills belonging to that certain decision point on the players assessment sheet. This means that the relative strength of the certain skills in the players leadership styles can be concluded from the decisions they make. The strategic decision points test several relevant leadership skills at the same time. The game tests each skill on the basis of several decisions. This multiple testing ensures the reliability of the feedback.
16 Contacts For more information, please contact our FLIGBY BLS® management! Zsadany ZAD Vecsey Managing Director Mail: ALEAS Simulations, Inc., California Wilshire Blvd, Los Angeles, CA