4 What we can learn from Computer Games Clark AldrichYou are the key to success – Computer games have to be the most Empowering activities around.Mistakes are necessary on the path to success – Trial and error.Things are connected – Games are complex and intertwined systems.How to learnComputer literacy – People who spend time playing with computers become very comfortable with computers.
5 Developing the 21st-Century Leader Major business challenges driving the need for effective 21st-century leadershipCost pressuresVirtual workplace structuresRegulatory environmentRetaining talentCorporate social responsibilityInsufficient talent overallNew competitorsInsufficient number of leadersAttracting talentExpanding into new marketsGaining access to capitalEthical leadershipCurrent competitorsDriving sales growthChanging buying patternsChanging methods of distributionDiversity in the workforceOperational excellenceEmployee productivityEnabling business growthEnvironmental responsibilityImproving customer satisfactionControlling healthcare costsIntegrating new technologiesLack of trust among leaders and employeesSucceeding with mergers and acquisitionsTechnology challengesSource: AchieveglobalA multi-level analysis of global trends in leadership challenges and practices2010
11 Flow and Business (1.)Flow✗ is one of the most crucial conditions for good leadership and sustainable business.When Flow is achieved by the stakeholders (employees, managers, customers), the company generates more profit.✗Flow is the mental state of operation in which a person in an activity is fully immersed in a feeling of energized focus, full involvement, and success in the process of the activity.Flow is characterized by intense concentration, loss of self-awareness, a feeling of being perfectly challenged and a sense that "time is flying”.Flow is an intrinsically rewarding experience and it can also help one achieve a goal or improve skills. Anyone can experience Flow in many different regards, such as play, creativity and work.To experience Flow, one needs to have the relevant level of challenges for their particular skillset.
12 Flow and Business (2.) Good Business Good Leadership Flow is one of the most crucial conditions ofgood leadership and sustainable business.Good BusinessFlow-based organization promotes employee engagement and positive attitudes in the workplace.Done well, it helps to reduce costs, employee complaints and makes the company a place that people enjoy being a part of.The „Flow is Good Business™” simulation teaches managers how to become leaders who effectively create an environment in which Flow can flourish.Good LeadershipFlow state of the company’s stakeholders(employees, managers, costumers…) generates more profit.
13 Leadership Skills Tested by FLIGBY® The extensive research which was part of the development of FLIGBY®, partly on the basis of the Professor Csikszentmihalyi’s book titled “Good Business”, identified the leadership skills contributing to create and maintain the Flow-state. These 29 skills were named “FLIGBY Leadership Skillset”.The course and the decision points of the game were built up to test these leadership skills.7. Commu-nication Skill1.Active Listening3. Assertive-ness6. Business-oriented Thinking8. Conflict-mana-gement10. Diploma-tic Skills5. Building Engage-ment2. Analyzing Skill4. Balancing Skill9. Delegating13. Enterpre-nuership20. Motivati-onal Skills11. Emotional Intelli-gence14. Execution Skills16. Future-focused Thinking15. Feedback Skill17. Information Gathering18. Intuitive Thinking19.Involvement12. Empower-ment22. Prioriza-tion Skill29. Time Manage-ment Skills24. Realizing Personal Strenghts28. Teamwork Mana-gement21. Organi-zing Skills27. Strategic Thinking23. Quick Decision-making26. Social Responsi-bility25. Social System Thinking
14 The Basic Components of FLIGBY® The FLIGBY online system has been developed to be suitable for the summarization and evaluation of the users’ results on individual and on group level beside the game itself.FLIGBY® Online Reporting ModuleFLIGBY® Online SimulationFLIGBY Interactive User Interface(Story Videos, Decision Points, Media Library)FLIGBY Game Engine(Rules and Feedback System)FLIGBY Data Base(Storage of End-user’s Data)FLIGBY Leadership Skills Engine(Evaluation System)FLIGBY Reporting Module User Interface(Report Generation)The comparison of the decision alternatives chosen by the user and the leadership skill values belonging to them.Directs the story and operates the evaluation according to user’s decisionsSystem elements used during the gameplay by the End-userFLIGBY is hosted through the Amazon Cloud ServicesSystem elements used during the evaluation by the Solution Provider
15 Reporting - What the Player Cannot See This part of FLIGBY®’s feedback system is for professional use: Several Leadership Skills are tested at the same time at the Strategic Decision Points of the game. If the player makes a right decision the system raises the values of the skills belonging to that certain decision point on the player’s assessment sheet. This means that the „relative strength” of the certain skills in the players’ leadership styles can be concluded from the decisions they make.The strategic decision points test several relevant leadership skills at the same time.The game tests each skill on the basis of several decisions. This multiple testing ensures the reliability of the feedback.
16 For more information, please contact our FLIGBY BLS® management! ContactsFor more information, please contact our FLIGBY BLS® management!Zsadany „ZAD” VecseyManaging DirectorMail:ALEAS Simulations, Inc., California12121 Wilshire Blvd, Los Angeles, CA 9002516