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Integration Projects 2 27/5/2010
Concept Gameplay Taakverdeling Demo
Arcade Strategy 4 spelers Party-game Tower defense meets Advance Wars 2D / Isometrisch perspectief
Commander Army Management & Control
4 Phases Set-Up Tactic Battle Overview
Set-Up Phase Plaatsen Turrets Waves opvullen Tijd
Tactic Phase Target Priority Richting
Battle Phase Activeren turrets Vrijlaten waves Abilities Special ammo (armor piercing ++) Play dead Supplies (restore ammo) Discipline (firerate ++) Richting
Overview Phase Cash Kills Refund Fortress Damage TimeBonus
Siegfried Croes Xbox 360 Controller Splitscreen Interface (art) Art Armies
Sander Ruys Art Battlefield Avatars Co-Art Armies Level Design
Jyrki Coertjens Gameplay Armies Implementation Battlesystem Interface (code)
Sander Vanstaen Lead programmer Phases Pathfinder Level editor Game-flow
Bedankt voor uw aandacht
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