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The theoretical issues of cyberspace and virtual reality in the context of the artistic practice of Patricia Piccinini, Cao Fei, Julie Bartholomew and.

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Presentation on theme: "The theoretical issues of cyberspace and virtual reality in the context of the artistic practice of Patricia Piccinini, Cao Fei, Julie Bartholomew and."— Presentation transcript:

1 The theoretical issues of cyberspace and virtual reality in the context of the artistic practice of Patricia Piccinini, Cao Fei, Julie Bartholomew and Kim Simonsson. by Emilka Radlinska Master of Philosophy (Ceramics) candidate e2rceramics.com emilka.radlinska@gmail.com

2 Cyberspace: The notional environment within which electronic communication occurs, esp. when represented as the inside of a computer system; space perceived as such by an observer but generated by a computer system and having no real existence; the space of virtual reality. Oxford English Dictionary: http://dictionary.oed.com/ (accessed 28th February, 2008)

3 Metaverse: Describes the vision behind current work on fully immersive 3D virtual spaces. These are environments where humans interact (as avatars) with each other (socially and economically) and with software agents in a cyber space, that uses the metaphor of the real world, but without its physical limitations. Wikipedia: http://en.wikipedia.org/wiki/Metaverse (accessed 28th Feb 2008) [ps. Not listed in the Oxford or Cambridge Dictionaries]

4 Virtual: Computers. Not physically existing as such but made by software to appear to do so from the point of view of the program or the user; Also in more general use, esp. in virtual reality, a notional image or environment generated by computer software, with which a user can interact realistically […] Oxford English Dictionary: http://dictionary.oed.com/ (accessed 2nd March, 2008)

5 http://secondlife.com/

6 Key theoretical issues: What makes escape into virtual reality so popular and desirable? What is real and what is natural? How does cyberspace affect the self and identity? Is a virtual community a real community?

7 New Jerusalem Apocalypse At Angers tapestry (detail) depicting the Heavenly City of the New Jerusalem coming down out of the skies. Image: www.castles.org

8 The Emerald City of OZ Image: www.wizardrealm.com

9 Cao Fei (left) her avatar, China Tracy (right) Image: http://nwn.blogs.com/nwn/ 2007/07/this-is-truly-c.html#more Image: artists website, http://www.caofei.com/biography.html

10 Machinima: Machine Cinema is a collection of associated production techniques where by computer generated imagery is rendered using real-time interactive 3D engines, such as those of games. The real-time nature of machinima means that established techniques from traditional film-making can be reapplied in a virtual environment.

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12 China Tracy Pavilion at the 52 nd Venice Biennale, 2007 China Pavilion theme: Everyday Miracles

13 iMirror part 2 Conversation between Hug Yue (Ed Mead) and China Tracy (Cao Fei)

14 Panopticon

15 New World Notes A virtual newspaper/blog by editor James Wagner AU. http://nwn.blogs.com/

16 Albrecht Dürer, Adam and Eve, 1504, engraving, 24.8 x 19.2 cm Film still: The Martix (Neo disconnected from the metaverse)

17 nature and natural nature (LIFE) (noun [U]) all the animals, plants, rocks, etc. in the world and all the features, forces and processes that happen or exist independently of people, such as the weather, the sea, mountains, reproduction and growth natural (adjective) 1 as found in nature and not involving anything made or done by people. natural (EXPECTED) (adjective) normal or expected Cambridge Advanced Learner's dictionary: http://dictionary.cambridge.org

18 Patricia Piccinini Protein Lattice - Subset Blue, 1997, digital c-type photograph, 80x80cm

19 Plasticology, 1997 - 2000, image: http://www.patriciapiccinini.net/

20 Swell, 2000 - 2002, Multi-screen DVD installation, dimensions variable. Museum of Contemporary Art, Sydney, 2002. Image from artists website: http://www.patriciapiccinini.net/

21 Swell, (detail), 2000 - 2002, Multi-screen DVD installation, dimensions variable. Museum of Contemporary Art, Sydney, 2002. Image from artists website: http://www.patriciapiccinini.net/

22 Julie Bartholomew Double Click, 2002

23 Kim Simonsson Protection, 2003. Ceramics, Silvered Glass, Polyester Filler, Car Paint. Image: artists website: http://www.kimsimonsson.com/portfolio.php

24 The theoretical issues of cyberspace and virtual reality in the context of the artistic practice of Patricia Piccinini, Cao Fei, Julie Bartholomew and Kim Simonsson. by Emilka Radlinska Master of Philosophy (Ceramics) candidate e2rceramics.com emilka.radlinska@gmail.com


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